Spirit Guards: Difference between revisions
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{{Item | {{Item | ||
| | |rarity_id = unique | ||
|name = Spirit Guards | |||
|name | |class_id = Jewel | ||
| | |base_item = Viridian Jewel | ||
|base_item | |jewel_limit = 1 | ||
|flavour_text | |flavour_text = Long after the Karui passed through, <br> the whispers of those who stood their ground <br> at Lioneye's Watch could be heard amongst the rubble. | ||
|explicit1 | |explicit1 = MinionDamageUnique__1 | ||
|explicit2 | |explicit2 = AnimateBowsAndWandsUnique____70 | ||
| | |drop_enabled = false | ||
|release_version | |release_version = 2.1.0 | ||
| | |removal_version = 3.23.0 | ||
}} | }} | ||
'''Spirit Guards''' is a [[unique]] {{il|Viridian Jewel}}. It is a [[threshold jewel]] that enhances {{il|Animate Weapon}}. | |||
'''Spirit Guards''' is a [[unique]] {{il|Viridian Jewel}}. It is a [[threshold jewel]] that enhances {{il|Animate Weapon}} and {{il|Vaal Animate Weapon}}. | |||
{{Item acquisition}} | {{Item acquisition}} | ||
==Legacy variants== | ==Legacy variants== | ||
Spirit Guards has | Spirit Guards has [[legacy variant]]s. | ||
{{legacy variant table header}} | {{legacy variant table header}} | ||
{{legacy variant table row|2.6.0|Minions deal (8-12)% increased Damage | {{legacy variant table row|3.20.0| | ||
*Minions deal (8-12)% increased Damage | |||
*{{c|mod|With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 12 Ranged Weapons}} | |||
}} | |||
{{legacy variant table row|3.10.0| | |||
*Minions deal (8-12)% increased Damage | |||
*{{c|mod|With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 8 Ranged Weapons}} | |||
}} | |||
{{legacy variant table row|2.6.0| | |||
*Minions deal (8-12)% increased Damage | |||
* {{c|mod|With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 4 Ranged Weapons}} | |||
}} | |||
{{Legacy variant table end}} | |||
==Version history== | ==Version history== | ||
{{ | Between [[version 3.20.0]] and the eve of [[version 3.23.0]], Spirit Guards could be obtained from a [[vendor recipe]]: 1x {{il|Animate Weapon}} with 20% quality, 1x {{c|normal|normal}} bow, 1x {{c|magic|magic}} bow, 1x {{c|rare|rare}} bow and 1x {{c|unique|unique}} bow, all from the same item base. | ||
{{ | |||
{{Version history table header}} | |||
{{Version history table row|3.23.0| | |||
* The {{il|Endless Misery}}, {{il|Soul's Wick}} and Spirit Guards Unique Jewels can no longer be obtained, as benefits these provided are now found on Transfigured Skill Gems. The vendor recipes for {{il|Dead Reckoning}}, Spirit Guards and Endless Misery have also been removed. | |||
}} | |||
{{Version history table row|3.20.0| | |||
* The Spirit Guards Unique Jewel now has "With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 20 Ranged Weapons" (previously up to 12 Ranged Weapons). Existing versions of this unique can be updated using a Divine Orb. | |||
* Removed from the drop pool. | |||
* Added 6 new vendor recipes for Dead Reckoning, Endless Misery, Spirit Guards and the three Combat Focus Unique Jewels. Happy hunting! | |||
}} | |||
{{Version history table row|3.10.0| | |||
* Now limited to 1, and have {{c|mod|With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 12 Ranged Weapons}} (up from 8) {{Undocumented}} | |||
}} | |||
{{Version history table row|2.6.0| | |||
* Now allows up to 8 ranged weapons to be animated. | * Now allows up to 8 ranged weapons to be animated. | ||
* Now limited to 2. | * Now limited to 2. | ||
* Dexterity requirement in radius reduced to 40. | * Dexterity requirement in radius reduced to 40. | ||
* No longer requires dexterity in radius to be allocated. | * No longer requires dexterity in radius to be allocated. | ||
{{ | }} | ||
{{Version history table row|2.1.2| | |||
* Fixed a bug where Totems couldn't summon ranged animated weapons when using the Spirit Guards unique Jewel. | * Fixed a bug where Totems couldn't summon ranged animated weapons when using the Spirit Guards unique Jewel. | ||
{{ | }} | ||
{{Version history table row|2.1.0| | |||
* Introduced to the game. | * Introduced to the game. | ||
}} | |||
{{Version history table end}} | |||
{{Navbox Unique Items}} | {{Navbox Unique Items}} | ||
[[ru:Стражи духа]] |
Latest revision as of 16:37, 29 May 2024
Viridian JewelLimited to: 1
Radius: MediumMinions deal (8-12)% increased Damage
With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 20 Ranged WeaponsLong after the Karui passed through,
the whispers of those who stood their ground
at Lioneye's Watch could be heard amongst the rubble.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Drop disabledVendor Offer
8x Alchemy ShardMetadata
Item class: Jewel
Spirit Guards is a unique Viridian JewelViridian JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.. It is a threshold jewel that enhances Animate WeaponAnimate WeaponDuration, Minion, Spell, Physical
Level: (1-20)
Cost: (4-16) Mana
Cast Time: 0.60 secRequires Level 4Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.Base duration is 40.00 seconds
Can use Items requiring up to Level (9-100)
Minions' Attacks deal (5-126) to (8-184) additional Physical Damage
Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage
Minions deal (0-38)% more Damage
Maximum (5-14) Animated Weapons
Minions have (0-38)% more Attack Speed
Additional Effects From 1-20% Quality:
+(0.1-2) to maximum number of Animated WeaponsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Vaal Animate WeaponVaal Animate WeaponDuration, Minion, Spell, Vaal, Physical
Level: (1-20)
Souls Per Use: 50
Can Store 1 Use(s)
Soul Gain Prevention: 40 sec
Cast Time: 0.60 secRequires Level 4Animates multiple Melee Weapon Items and Lingering Blades to fight by your side, and transforms them into different, unique weapons. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.Base duration is 15.00 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Can use Items requiring up to Level (9-100)
Animated Weapons are transformed into random Unique
Weapons with Level Requirement between (1-40) and (9-100)
Minions deal (50-107)% more Damage
Maximum (5-10) Animated Weapons
Minions have (0-38)% more Attack Speed
Animates up to (5-10) Weapons
Additional Effects From 1-20% Quality:
+(0.1-2) to maximum number of Animated WeaponsCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
Item acquisition
Spirit Guards is drop disabled.
Legacy variants
Spirit Guards has legacy variants.
Version discontinued | Stats Compare each legacy variant to the current variant.
|
---|---|
3.20.0 |
|
3.10.0 |
|
2.6.0 |
|
Version history
Between version 3.20.0 and the eve of version 3.23.0, Spirit Guards could be obtained from a vendor recipe: 1x Animate WeaponAnimate WeaponDuration, Minion, Spell, Physical
Level: (1-20)
Cost: (4-16) Mana
Cast Time: 0.60 secRequires Level 4Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.Base duration is 40.00 seconds
Can use Items requiring up to Level (9-100)
Minions' Attacks deal (5-126) to (8-184) additional Physical Damage
Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage
Minions deal (0-38)% more Damage
Maximum (5-14) Animated Weapons
Minions have (0-38)% more Attack Speed
Additional Effects From 1-20% Quality:
+(0.1-2) to maximum number of Animated WeaponsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. with 20% quality, 1x normal bow, 1x magic bow, 1x rare bow and 1x unique bow, all from the same item base.
Version | Changes |
---|---|
3.23.0 |
|
3.20.0 |
|
3.10.0 |
|
2.6.0 |
|
2.1.2 |
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2.1.0 |
|