|drop_text = Can only drop from [[Metamorph]]s created in [[Tane's Laboratory]].
}}
}}
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==Mechanics==
==Mechanics==
Causes the skill to fire one [[projectile]] that [[split]]s all extra projectiles from the spot that it [[hit]]s.
Causes the skill to fire its base number of [[projectile]](s) and [[split]]s based on number of additional projectiles from the spot that it [[hit]]s. Since 3.23, the wording for skills changed from granting additional projectiles to be a base number of projectiles. Source of additional projectiles that affect players are only on skill tree, skill gem quality and equipments.
{{il|Rain of Arrows}} will shoot one projectile and split zero arrows.
{{il|Rain of Arrows}} will shoot one projectile and split zero arrows.
{{il|Spectral Throw}} will split upon initially hitting the enemy, automatically targeting nearby enemies with its additional projectiles. Split projectiles then pierce as normal. This was a result of the new projectile modifier priority changing.
{{il|Spectral Throw}} will split upon initially hitting the enemy, automatically targeting nearby enemies with its additional projectiles. Split projectiles then pierce as normal. This was a result of the new projectile modifier priority changing.
{{il|Volcanic Fissure}} will always generate only ''one'' molten projectile upon reaching its target location, which does not split up further.
{{il|Scourge Arrow}} will split into additional projectiles, but all of the projectiles retain the maximum spore pod cap equal to channeling stages. The new projectiles cannot not create more total spore pods than the original arrow would have. For example, with five additional projectiles, if the original arrow has created one spore pod before hitting the monster, only four spore pods can be created by all of the split projectiles, and one of the new arrows will not spawn a pod.
{{il|Power Siphon}} will no longer apply its own {{c|mod|Modifiers to number of Projectiles instead apply to number of targets fired at}}, prioritizing Fury Valve.<ref>https://www.youtube.com/watch?v=vRX2-C7lwek</ref>
{{il|Tornado Shot of Cloudburst}} Will split into additional projectiles however external sources such as "Bow attacks fire an additional arrow" from quivers or "Master Fletcher" will '''NOT''' count towards the number of splits (This appears to be a bug). Gems such as {{il|Greater multiple Projectiles}} will function as normal, adding additional splits.
{{Item acquisition}}
{{Item acquisition}}
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.23.0|
* Metamorph has been removed from the core game.
* Fury Valve has been added to the core drop pool
* Fury Valve can now be chanced
}}
{{Version history table row|3.9.0|
{{Version history table row|3.9.0|
* Introduced to the game.
* Introduced to the game.
}}
}}
{{Version history table end}}
{{Version history table end}}
==References==
{{reflist}}
{{Navbox Unique Items}}
{{Navbox Unique Items}}
[[ru:Вентиль гнева]]
[[ru:Вентиль гнева]]
Revision as of 03:38, 21 May 2024
Fury Valve Turquoise AmuletRequires Level 40+(16-24) to Dexterity and Intelligence(15-25)% increased Evasion Rating +(15-20)% to all Elemental Resistances Skills fire 2 additional Projectiles (20-30)% increased Projectile Speed Modifiers to number of Projectiles instead apply to the number of targets Projectiles Split towardsA single act of anger travels countless paths of destruction.
Causes the skill to fire its base number of projectile(s) and splits based on number of additional projectiles from the spot that it hits. Since 3.23, the wording for skills changed from granting additional projectiles to be a base number of projectiles. Source of additional projectiles that affect players are only on skill tree, skill gem quality and equipments.
Rain of ArrowsRain of ArrowsAttack, AoE, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (48-60)% of base Effectiveness of Added Damage: (48-60)% AoE Radius: 24Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Fires (18-22) Arrows
Additional Effects From 1-20% Quality: Fires +(0.2-4) ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. will shoot one projectile and split zero arrows.
Spectral ThrowSpectral ThrowAttack, Projectile Level: (1-20) Cost: (5-8) Mana Attack Speed: 110% of base Attack Damage: (80-125)% of base Effectiveness of Added Damage: (80-125)% Projectile Speed: 1000Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path. Additional Effects From 1-20% Quality: Projectiles that have Pierced deal (0.5-10)% more DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. will split upon initially hitting the enemy, automatically targeting nearby enemies with its additional projectiles. Split projectiles then pierce as normal. This was a result of the new projectile modifier priority changing.
Volcanic FissureVolcanic FissureMelee, Attack, Projectile, AoE, Slam, Fire Level: (1-20) Cost: 8 Mana Attack Speed: 80% of base Attack Damage: (130-185)% of base Effectiveness of Added Damage: (130-185)%Requires Level 12Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Fires 5 Projectiles 60% of Physical Damage Converted to Fire Damage Projectiles deal 50% less Damage with Hits and Ailments
Additional Effects From 1-20% Quality: Fires +(0.1-2) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. will always generate only one molten projectile upon reaching its target location, which does not split up further.
Scourge ArrowScourge ArrowAttack, Projectile, Channelling, Chaos, Bow Level: (1-20) Cost: (4-5) Mana Attack Speed: 190% of base Attack Damage: (30-40)% of base Effectiveness of Added Damage: (30-40)%Requires Level 28Channel to infuse an arrow with chaos, gaining stages while it is held. Release to fire it, leaving spore pods in its wake. Each spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, and the spore pods will be divided between those arrows.Arrows Pierce all Targets (20-113) to (30-169) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 150% more Damage with Hits and Ailments per Stage Maximum 5 Stages Leaves 1 Spore Pod per Stage Each Spore Pod fires 9 Thorn Arrows Thorn Arrows deal 50% less Damage
Additional Effects From 1-20% Quality: Each Spore Pod fires +(0.1-2) Thorn ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. will split into additional projectiles, but all of the projectiles retain the maximum spore pod cap equal to channeling stages. The new projectiles cannot not create more total spore pods than the original arrow would have. For example, with five additional projectiles, if the original arrow has created one spore pod before hitting the monster, only four spore pods can be created by all of the split projectiles, and one of the new arrows will not spawn a pod.
Power SiphonPower SiphonCritical, Attack, Projectile Level: (1-20) Cost: (7-11) Mana Attack Damage: (140-159)% of base Effectiveness of Added Damage: (140-159)%Requires Level 12Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit.Fires a Projectile at up to (4-7) targets Modifiers to number of Projectiles instead apply to number of targets fired at Culling Strike 20% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy 10% more Critical Strike Chance per Power Charge +20% to Critical Strike Multiplier per Power Charge
Additional Effects From 1-20% Quality: +(0.5-10)% to Critical Strike Multiplier per Power ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. will no longer apply its own Modifiers to number of Projectiles instead apply to number of targets fired at, prioritizing Fury Valve.[1]
Tornado Shot of CloudburstTornado Shot of CloudburstAttack, Projectile, Bow Level: (1-20) Cost: (8-10) Mana Attack Damage: (175-210)% of base Effectiveness of Added Damage: (175-210)%Requires Level 28Fires a single payload arrow into the air to land at a targeted location. It will then fire arrows out in all directions from that point.Fires 9 Arrows Fires Projectiles in a circle Fires a Payload Arrow into the air Projectiles Fire from where the Payload Arrow lands
Additional Effects From 1-20% Quality: Fires +(0.2-4) ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Will split into additional projectiles however external sources such as "Bow attacks fire an additional arrow" from quivers or "Master Fletcher" will NOT count towards the number of splits (This appears to be a bug). Gems such as Greater Multiple Projectiles SupportGreater Multiple Projectiles SupportSupport, Projectile Icon: P Level: (1-20) Cost & Reservation Multiplier: 150%Requires Level 38Supports projectile skills.Supported Skills deal (35-26)% less Projectile Damage Supported Skills fire 4 additional Projectiles
Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. will function as normal, adding additional splits.
Fury Valve can be created from the following recipes:
Amount
Part
Description
Meta
4
Haunting ShadowsHaunting Shadows4Metamorph ItemIn the dead of night you may elude your shadows, but they will always find you by dawn.
Random Metamorph item
A
6
The CacheThe Cache6JewelleryVintage or crafted, Glittering and shiny Dusty or glittering, huge or tiny Secured within a chest or unearthed from your mining Find jewellery everywhere, no need for divining! So why is it so hard to figure out which one to wear? This one makes me stronger, but does it match my hair?
Random jewellery
A
7
PrejudicePrejudice7Item Influenced ItemOne who is blinded by their past may only see a sliver of the present.
Random influenced item
A
6
Costly CurioCostly Curio6Item Double-Influenced Item"Oh no, I couldn't possibly afford this fine artefact. I'm... just looking."
Jack in the BoxJack in the Box4ItemTurn the crank, close your eyes, and pray to the gods for a pleasant surprise.
Random item
A
1
Singular IncubatorSingular IncubatorStack Size: 10Adds an incubated Unique item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random item
A
1
The VoidThe Void1Reach into the Void and claim your prize.