Intensity: Difference between revisions
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{{for|the legacy cluster jewel passive skill|Intensity (passive skill)}} | |||
'''Intensity ''' is a counter for several in-game mechanics. | |||
{{il|Intensify Support}} improves area damage and decreases area of effect as you gain Intensity. {{il|Pinpoint Support}} improves projectile damage and decreases the number of fired projectiles as you gain Intensity. {{il|Crackling Lance}} scales beam width, branching angle and damage with Intensity. | |||
==Mechanics== | |||
Without other items and passive skills, the maximum stack of Intensity is 3. | |||
Intensify and Pinpoint Support cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps or mines. Similarly, Crackling Lance will only gain Intensity when you "cast it", implying you do not gain Intensity if the skill is used by totems, traps or mines, or if it is triggered. | |||
When a gem is added to or removed from an item which currently has a skill with Intensity stacks socketed, those Intensity stacks are removed. The skill also stops gaining Intensity from (for example) the {{c|mod|Spells which have gained Intensity Recently gain 1 Intensity every 0.50 seconds}} modifier on {{il|Apex Mode}} until intensity is gained again. This means there are no known ways to interact Intensity with totems, traps, mines or triggering. | |||
==Skill gems== | ==Skill gems== | ||
{{ | {{Drop enabled gem table | ||
|tables=skill_gems | |tables=skill_gems | ||
|join=items._pageID=skill_gems._pageID | |join=items._pageID=skill_gems._pageID | ||
|where=(items.stat_text LIKE "%Intensity%" OR gem_description LIKE "%Intensity%") AND items. | |where=(items.stat_text LIKE "%Intensity%" OR gem_description LIKE "%Intensity%") AND items.class_id="Active Skill Gem" | ||
}} | }} | ||
==Support gems== | ==Support gems== | ||
{{ | {{Drop enabled gem table | ||
|tables=skill_gems | |tables=skill_gems | ||
|join=items._pageID=skill_gems._pageID | |join=items._pageID=skill_gems._pageID | ||
|where=(items.stat_text LIKE "%Intensity%" OR gem_description LIKE "%Intensity%") AND items. | |where=(items.stat_text LIKE "%Intensity%" OR gem_description LIKE "%Intensity%") AND items.class_id="Support Skill Gem" | ||
}} | }} | ||
==Status icons== | ==Status icons== | ||
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The following legacy mod is related to '''Intensity ''' | The following legacy mod is related to '''Intensity ''' | ||
{{Modifier table | {{Modifier table | ||
|q_tables = mod_stats | |q_tables = mod_stats | ||
|q_join = mods._pageID=mod_stats | |q_join = mods._pageID=mod_stats._pageID | ||
|q_where = mod_stats.id LIKE "%Intensity%" | |q_where = mod_stats.id LIKE "%Intensity%" AND mods.domain = "21" | ||
|stat_text=1 | |stat_text=1 | ||
|level=1 | |level=1 | ||
|domain=1 | |domain=1 | ||
}} | }} | ||
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==Related unique items== | ==Related unique items== | ||
The following [[unique item]]s are related to Intensity: | The following [[unique item]]s are related to Intensity: | ||
{{ | {{Drop enabled unique item table | ||
|where=items.stat_text LIKE "%Intensity%" | |where=items.stat_text LIKE "%Intensity%" | ||
|large=1 | |large=1 | ||
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==Passive skills== | ==Passive skills== | ||
These passive skills are related to Intensity: | These passive skills are related to Intensity: | ||
===Base passive skills=== | |||
{{Query base passive skills | {{Query base passive skills | ||
|where= passive_skills.stat_text LIKE "%Intensity%" | |where= passive_skills.stat_text LIKE "%Intensity%" | ||
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===Cluster jewel passives=== | ===Cluster jewel passives=== | ||
The following [[cluster jewel]]-only passives are related to Intensity: | The following [[cluster jewel]]-only passives are related to Intensity, these passives are legacy only and can no longer be created: | ||
{{Passive skill table | {{Passive skill table | ||
|q_where= | |q_where= | ||
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|stat_text=1 | |stat_text=1 | ||
}} | }} | ||
===Masteries=== | |||
* [[Caster Mastery]]: {{c|mod|Spells which can gain Intensity have +1 to maximum Intensity}} | |||
==See also== | ==See also== | ||
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* [[Rage]] | * [[Rage]] | ||
* [[Charge]] | * [[Charge]] | ||
==Version history== | ==Version history== | ||
{{ | {{Version history table header}} | ||
{{ | {{Version history table row|3.16.0| | ||
*The notable, Intensity is removed from the main passive skill tree. Existing item anointed with Intensity , would allocate Infused Flesh instead. This does not affect the cluster jewel version of the Intensity. | |||
}} | |||
{{Version history table row|3.12.0| | |||
* Intensity now has a maximum of 3 stacks (from 4). | * Intensity now has a maximum of 3 stacks (from 4). | ||
* Intensity is no longer tied to {{il|Intensify Support}}, as skills such as {{il|Crackling Lance}} can utilise Intensity. | * Intensity is no longer tied to {{il|Intensify Support}}, as skills such as {{il|Crackling Lance}} can utilise Intensity. | ||
{{ | }} | ||
* | {{Version history table row|3.11.0| | ||
{{ | * The related notable passive skill [[Intensity (passive skill)|Intensity]] has been moved to the main skill tree. The cluster jewel counterpart can no longer be spawned on new item. {{Undocumented}} | ||
}} | |||
{{Version history table row|3.10.1d| | |||
* Fixed a bug where {{il|Shock Nova}} and {{il|Blade Blast}}'s skill effects were not the correct visual size when cast with 9 or more stacks of Intensity. | * Fixed a bug where {{il|Shock Nova}} and {{il|Blade Blast}}'s skill effects were not the correct visual size when cast with 9 or more stacks of Intensity. | ||
* Fixed an instance crash that could occur when using {{il|Blade Vortex}} while you had 9 or more stacks of Intensity. | * Fixed an instance crash that could occur when using {{il|Blade Vortex}} while you had 9 or more stacks of Intensity. | ||
{{ | }} | ||
* | {{Version history table row|3.10.0| | ||
{{ | * Maximum stack of Intensity can now be scaled by the cluster jewel notable [[Intensity (passive skill)|Intensity]]. {{Undocumented}} | ||
}} | |||
{{Version history table row|3.6.0| | |||
* Introduced to the game | * Introduced to the game | ||
}} | |||
{{Version history table end}} | |||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
[[ru:Интенсивность (механика)]] |
Latest revision as of 16:52, 12 May 2024
Intensity is a counter for several in-game mechanics.
Intensify SupportIntensify SupportAoE, Spell, Support
Icon: T
Level: (1-20)
Cost & Reservation Multiplier: 140%Requires Level 31Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.Supported Skills have (30-49)% increased Area of Effect
Supported Spells lose 1 Intensity every 0.25 seconds while moving, or immediately if you teleport
Supported Spells gain Intensity when you Cast them, to a maximum of 3
Supported Skills deal (10-14)% more Area Damage with Hits per Intensity
Supported Skills have 15% less Area of Effect per Intensity
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Area DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. improves area damage and decreases area of effect as you gain Intensity. Pinpoint SupportPinpoint SupportSupport, Projectile, Spell
Icon: «
Level: (1-20)
Cost & Reservation Multiplier: 140%Requires Level 31Supports projectile spells you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.Supported Spells gain Intensity when you Cast them, to a maximum of 3
Supported Skills fire 1 fewer Projectile per Intensity
Supported Spells lose 1 Intensity every 0.25 seconds while moving, or immediately if you teleport
Projectiles from Supported Skills deal 20% more Damage with Hits per Intensity
Supported Skills fire 3 additional Projectiles
Supported Skills deal (25-16)% less Projectile Damage
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. improves projectile damage and decreases the number of fired projectiles as you gain Intensity. Crackling LanceCrackling LanceSpell, AoE, Lightning
Level: (1-20)
Cost: (11-21) Mana
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 165%Requires Level 28Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.Deals (28-458) to (84-1375) Lightning Damage
This Spell loses 1 Intensity every 0.25 seconds while moving, or immediately if you teleport
This Spell gains Intensity when you Cast it, to a maximum of 3
+0.3 metres to Beam Width Per Intensity
33% less branching angle per Intensity
35% more Damage with Hits and Ailments per Intensity
Additional Effects From 1-20% Quality:
+(0.5-10)% more Damage with Hits and Ailments per IntensityPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. scales beam width, branching angle and damage with Intensity.
Mechanics
Without other items and passive skills, the maximum stack of Intensity is 3.
Intensify and Pinpoint Support cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps or mines. Similarly, Crackling Lance will only gain Intensity when you "cast it", implying you do not gain Intensity if the skill is used by totems, traps or mines, or if it is triggered.
When a gem is added to or removed from an item which currently has a skill with Intensity stacks socketed, those Intensity stacks are removed. The skill also stops gaining Intensity from (for example) the Spells which have gained Intensity Recently gain 1 Intensity every 0.50 seconds modifier on Apex ModeApex Mode
Cobalt JewelLimited to: 1(20-25)% increased Spell Damage
Spells have 10% reduced Critical Strike Chance per Intensity
Spells which have gained Intensity Recently gain 1 Intensity every 0.50 SecondsMaximum power fueled by science gone mad.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. until intensity is gained again. This means there are no known ways to interact Intensity with totems, traps, mines or triggering.
Skill gems
Gem | ||||
---|---|---|---|---|
Crackling LanceCrackling LanceSpell, AoE, Lightning Level: (1-20) Cost: (11-21) Mana Cast Time: 0.65 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 165%Requires Level 28Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.Deals (28-458) to (84-1375) Lightning Damage This Spell loses 1 Intensity every 0.25 seconds while moving, or immediately if you teleport This Spell gains Intensity when you Cast it, to a maximum of 3 +0.3 metres to Beam Width Per Intensity 33% less branching angle per Intensity 35% more Damage with Hits and Ailments per Intensity Additional Effects From 1-20% Quality: +(0.5-10)% more Damage with Hits and Ailments per IntensityPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A |
Support gems
Gem | ||||
---|---|---|---|---|
Intensify SupportIntensify SupportAoE, Spell, Support Icon: T Level: (1-20) Cost & Reservation Multiplier: 140%Requires Level 31Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.Supported Skills have (30-49)% increased Area of Effect Supported Spells lose 1 Intensity every 0.25 seconds while moving, or immediately if you teleport Supported Spells gain Intensity when you Cast them, to a maximum of 3 Supported Skills deal (10-14)% more Area Damage with Hits per Intensity Supported Skills have 15% less Area of Effect per Intensity Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Area DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 31 | N/A | N/A | |
Pinpoint SupportPinpoint SupportSupport, Projectile, Spell Icon: « Level: (1-20) Cost & Reservation Multiplier: 140%Requires Level 31Supports projectile spells you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.Supported Spells gain Intensity when you Cast them, to a maximum of 3 Supported Skills fire 1 fewer Projectile per Intensity Supported Spells lose 1 Intensity every 0.25 seconds while moving, or immediately if you teleport Projectiles from Supported Skills deal 20% more Damage with Hits per Intensity Supported Skills fire 3 additional Projectiles Supported Skills deal (25-16)% less Projectile Damage Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 31 | N/A |
Status icons
Gems | graphic | Status icon name | description |
---|---|---|---|
DesecrateDesecrateSpell, AoE, Duration, Chaos Level: (1-20) Cost: (11-26) Mana Cast Time: 0.60 secRequires Level 16Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area. The corpses will be chosen from the monsters in the current area and any Spectres that have existed in this instance.Deals (8.2-294) Base Chaos Damage per second Base duration is 4.00 seconds Spawns 5 corpses Spawns corpses up to Level (20-100) Maximum of 10 corpses allowed Additional Effects From 1-20% Quality: (1-20)% increased Cast SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. + Intensify SupportIntensify SupportAoE, Spell, Support Icon: T Level: (1-20) Cost & Reservation Multiplier: 140%Requires Level 31Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.Supported Skills have (30-49)% increased Area of Effect Supported Spells lose 1 Intensity every 0.25 seconds while moving, or immediately if you teleport Supported Spells gain Intensity when you Cast them, to a maximum of 3 Supported Skills deal (10-14)% more Area Damage with Hits per Intensity Supported Skills have 15% less Area of Effect per Intensity Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Area DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. |
Intensity | This spell has built up intensity from consecutive casts. Removed by moving. | |
Ball LightningBall LightningSpell, Projectile, AoE, Lightning Level: (1-20) Cost: (12-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 60% Projectile Speed: 400 AoE Radius: 22Requires Level 28Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.Deals (2-32) to (47-617) Lightning Damage Base radius is 1.8 metres Additional Effects From 1-20% Quality: Base radius is (0.01-0.2) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. + Pinpoint SupportPinpoint SupportSupport, Projectile, Spell Icon: « Level: (1-20) Cost & Reservation Multiplier: 140%Requires Level 31Supports projectile spells you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.Supported Spells gain Intensity when you Cast them, to a maximum of 3 Supported Skills fire 1 fewer Projectile per Intensity Supported Spells lose 1 Intensity every 0.25 seconds while moving, or immediately if you teleport Projectiles from Supported Skills deal 20% more Damage with Hits per Intensity Supported Skills fire 3 additional Projectiles Supported Skills deal (25-16)% less Projectile Damage Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. |
Intensity | This spell has built up intensity from consecutive casts. Removed by moving. | |
Crackling LanceCrackling LanceSpell, AoE, Lightning Level: (1-20) Cost: (11-21) Mana Cast Time: 0.65 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 165%Requires Level 28Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.Deals (28-458) to (84-1375) Lightning Damage This Spell loses 1 Intensity every 0.25 seconds while moving, or immediately if you teleport This Spell gains Intensity when you Cast it, to a maximum of 3 +0.3 metres to Beam Width Per Intensity 33% less branching angle per Intensity 35% more Damage with Hits and Ailments per Intensity Additional Effects From 1-20% Quality: +(0.5-10)% more Damage with Hits and Ailments per IntensityPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Intensity | This spell has built up intensity from consecutive casts. Removed by moving. |
Related modifiers
The following mods are related to Intensity: No results found
Legacy mod
The following legacy mod is related to Intensity
Name | Domain | Stats | |
---|---|---|---|
Notable | Cluster Jewel | 68 | 1 Added Passive Skill is Intensity |
Related unique items
The following unique items are related to Intensity:
Item | Base Item | Stats | |
---|---|---|---|
Apex ModeApex Mode Cobalt JewelLimited to: 1(20-25)% increased Spell Damage Spells have 10% reduced Critical Strike Chance per Intensity Spells which have gained Intensity Recently gain 1 Intensity every 0.50 SecondsMaximum power fueled by science gone mad.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | Cobalt Jewel | 1 | (20-25)% increased Spell Damage Spells have 10% reduced Critical Strike Chance per Intensity Spells which have gained Intensity Recently gain 1 Intensity every 0.50 Seconds |
Nadir ModeNadir Mode Cobalt JewelLimited to: 1(20-25)% increased Spell Damage Spells have 30% increased Critical Strike Chance per Intensity Spells which have gained Intensity Recently lose 1 Intensity every 0.50 SecondsIndiscriminate destruction fueled by science gone mad.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | Cobalt Jewel | 1 | (20-25)% increased Spell Damage Spells have 30% increased Critical Strike Chance per Intensity Spells which have gained Intensity Recently lose 1 Intensity every 0.50 Seconds |
Passive skills
These passive skills are related to Intensity:
Base passive skills
No results found for the given query.
Cluster jewel passives
The following cluster jewel-only passives are related to Intensity, these passives are legacy only and can no longer be created:
Name | Stats |
---|---|
Intensity | 10% increased Area Damage Spells which can gain Intensity have +1 to maximum Intensity [1] |
Masteries
- Caster Mastery: Spells which can gain Intensity have +1 to maximum Intensity
See also
Version history
Version | Changes |
---|---|
3.16.0 |
|
3.12.0 |
|
3.11.0 |
|
3.10.1d |
|
3.10.0 |
|
3.6.0 |
|