User:Bloonpauper/Version History: Difference between revisions

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(Created page with "==0.5.1== * Reduced collidable size of player and adjusted attack and weapon distances. * Increased the speed of fireballs by 1/3. * Dramatically improved rewards for killing rare and magic monsters. * Reduced zombie boss damage/life and renamed him. * Improved some chest sound effects. * Fixed walkable height of shore and general terrain markup. * Fixed crash when quest items drop. * Improved terrain generation yield of initial beach. * Fixed crashes...")
 
 
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==0.5.1==
=Areas=
* Reduced collidable size of player and adjusted attack and weapon distances.
==[[The Twilight Strand (Act 1)]]==
* Increased the speed of [[fireball]]s by 1/3.
===Trivia===
* Dramatically improved rewards for killing rare and magic monsters.
The Twilight Strand (Act 1) is sometimes referred to as the "initial beach" in the patch notes for older versions of [[Path of Exile]].<ref name = "Legacy Patch Notes Part Two" /> - [[Version 0.5.1]]
* Reduced [[Hillock|zombie boss]] damage/life and renamed him.
 
* Improved some [[chest]] sound effects.
The Twilight Strand (Act 1) is sometimes referred to "act1area1" in the patch notes for older versions of [[Path of Exile]].<ref name = "Legacy Patch Notes Part Two" /> - [[Version 0.5.4]]
* Fixed walkable height of shore and general terrain markup.
 
* Fixed crash when quest items drop.
The Twilight Strand (Act 1) is sometimes referred to "Twilight Strand" in the patch notes for older versions of [[Path of Exile]].<ref name = "Legacy Patch Notes Part Two" /> - [[Version 0.5.6]]
* Improved terrain generation yield of initial beach.
 
* Fixed crashes related to waking/sleeping entities on the server.
==[[Lioneye's Watch (Act 1)]]==
* Fixed delay that occurred when the first [[item]] was generated.
^ [[Version 0.5.10]]
* Fixed intersection problems with pathfinding.
 
* Changed turn speed calculation to be more realistic.
===History===
* Fixed a bug where [[item]]s that had [[mod]]s would be deleted when a player leaves game.
*Seeing only foot soldiers, the Sarn Knights cast aside their heavy shields... and paid dearly for their mistake.<ref name="Broadstroke> {{il|Broadstroke}} </ref>
* Improved [[sand spitter]] AI and added [[projectiles]].
 
* Allowed targeting of [[chest]]s with [[projectile]]s.
=="Terraces"==
^ [[Version 0.5.5]]
 
==[[The Tidal Island (Act 1)]]==
^ [[Version 0.9.3]]
 
==[[The Mud Flats (Act 1)]]==
^ [[Version 0.5.6]]
 
==[[The Fetid Pool]]==
^ [[Version 0.9.3]]
 
==[[The Submerged Passage]]==
^ [[Version 0.6.8]]
 
===Trivia===
The Submerged Passage was previously known as the "Tidal Passage".<ref name = "Final 0.9.3 Patch Notes" /> - [[Version 0.9.3]]
 
=="Tidal Passage Level 2"==
^ [[Version 0.5.14]]
 
==[[The Flooded Depths]]==
^ [[Version 0.6.10]]
 
===Trivia===
The Flooded Depths was previously known as "The Watery Hole".<ref name = "Legacy Patch Notes Part Two" /> - [[Version 0.6.10]]
 
==[[Rocky Climb]]==
^ [[Version 0.6.13]]
 
===Enemies====
* Added a new unique monster to the Rocky Climb - "Ironpoint the Forsaken".
 
==[[The Ledge]]==
^ [[Version 0.5.6]]
 
===Trivia===
The Ledge is sometimes referred to "ledge" in the patch notes for older versions of [[Path of Exile]].<ref name = "Legacy Patch Notes Part Two" /> - [[Version 0.5.6]]
 
=="prison levels"==
"prison levels",
 
"prison level 1", - [[Version 0.5.6]]
 
"the Prison", - [[Version 0.5.10]]
 
"prison level 2"
 
"final prison level" - [[Version 0.5.10]]
 
"Upper Prison level" - [[Version 0.5.13]]
 
"prison" - [[Version 0.6.8]]
 
==[[The Lower Prison (Act 1)]]==
^ [[Version 0.8.2]]
 
==[[The Upper Prison]]==
^ [[Version 0.8.3]]
 
==[[Prisoner's Gate (Act 1)]]==
^ [[Version 0.6.11]]
Prisoner's Gate (Act 1) was previously known as the "Road".<ref name = "Legacy Patch Notes Part Two" /> - [[Version 0.6.13]]
 
=="the caves"==
^ [[Version 0.5.10]]
 
==the coves==
^ [[Version 0.9.1]]
 
==Merveil's Lair==
^ [[Version 0.8.0]]
 
==Church==
^ [[Version 0.8.2]]
 
==Church Dungeon==
^ [[Version 0.8.3]]
 
===Quests===
* Enabled the "Golden Hand" quest in the Church Dungeon. This currently gives two skill respec points per difficulty as its reward, but this will change in the future. - [[Version 0.9.5]]
 
==Experimental Dungeon level 1==
^ [[Version 0.8.2]]
 
==Cathedral of Bone==
^ [[Version 0.8.5]]
 
==[[The Fellshrine Ruins]]==
^ [[Version 0.9.3e]]
 
==Maelstrom of Chaos==
^ [[Version 0.8.6]]
 
==Waterfall Cave==
^ [[Version 0.8.6]]
 
==The Dark Forest==
^ [[Version 0.9.2]]
 
==the Weaver's Chambers==
^ [[Version 0.9.3]]
 
==Chamber of Sins==
 
==new area==
^ [[Version 0.8.5]]
Created a new world area in Act Two to house the church (next to the Crossroads)
 
==Ancient Pyramid==
^ [[Version 0.9.5]]
 
==Old Fields Cave==
^[[Version 0.9.5]]
 
==The Old Fields==
^[[Version 0.9.5]]
 
==The Cave==
^[[Version 0.9.5]]
 
<ref name="0.9.3e Patch Notes">{{cite web
| author = Chris
| date = Nov 17, 2023
| title = 0.9.3e Patch Notes
| url = https://www.pathofexile.com/forum/view-thread/12285
| publisher = Official Path of Exile Forums
| accessdate = July 23, 2023
}}</ref>
 
<ref name = "Final 0.9.3 Patch Notes">{{cite web
| author = Chris
| date = Nov 6, 2011
| title = Final 0.9.3 Patch Notes
| url = https://www.pathofexile.com/forum/view-thread/11457
| publisher = Official Path of Exile Website
| accessdate = July 21, 2023
}}</ref>

Latest revision as of 08:07, 24 July 2023

Areas

The Twilight Strand (Act 1)

Trivia

The Twilight Strand (Act 1) is sometimes referred to as the "initial beach" in the patch notes for older versions of Path of Exile.[1] - Version 0.5.1

The Twilight Strand (Act 1) is sometimes referred to "act1area1" in the patch notes for older versions of Path of Exile.[1] - Version 0.5.4

The Twilight Strand (Act 1) is sometimes referred to "Twilight Strand" in the patch notes for older versions of Path of Exile.[1] - Version 0.5.6

Lioneye's Watch (Act 1)

^ Version 0.5.10

History

  • Seeing only foot soldiers, the Sarn Knights cast aside their heavy shields... and paid dearly for their mistake.[2]

"Terraces"

^ Version 0.5.5

The Tidal Island (Act 1)

^ Version 0.9.3

The Mud Flats (Act 1)

^ Version 0.5.6

The Fetid Pool

^ Version 0.9.3

The Submerged Passage

^ Version 0.6.8

Trivia

The Submerged Passage was previously known as the "Tidal Passage".[3] - Version 0.9.3

"Tidal Passage Level 2"

^ Version 0.5.14

The Flooded Depths

^ Version 0.6.10

Trivia

The Flooded Depths was previously known as "The Watery Hole".[1] - Version 0.6.10

Rocky Climb

^ Version 0.6.13

Enemies=

  • Added a new unique monster to the Rocky Climb - "Ironpoint the Forsaken".

The Ledge

^ Version 0.5.6

Trivia

The Ledge is sometimes referred to "ledge" in the patch notes for older versions of Path of Exile.[1] - Version 0.5.6

"prison levels"

"prison levels",

"prison level 1", - Version 0.5.6

"the Prison", - Version 0.5.10

"prison level 2"

"final prison level" - Version 0.5.10

"Upper Prison level" - Version 0.5.13

"prison" - Version 0.6.8

The Lower Prison (Act 1)

^ Version 0.8.2

The Upper Prison

^ Version 0.8.3

Prisoner's Gate (Act 1)

^ Version 0.6.11 Prisoner's Gate (Act 1) was previously known as the "Road".[1] - Version 0.6.13

"the caves"

^ Version 0.5.10

the coves

^ Version 0.9.1

Merveil's Lair

^ Version 0.8.0

Church

^ Version 0.8.2

Church Dungeon

^ Version 0.8.3

Quests

  • Enabled the "Golden Hand" quest in the Church Dungeon. This currently gives two skill respec points per difficulty as its reward, but this will change in the future. - Version 0.9.5

Experimental Dungeon level 1

^ Version 0.8.2

Cathedral of Bone

^ Version 0.8.5

The Fellshrine Ruins

^ Version 0.9.3e

Maelstrom of Chaos

^ Version 0.8.6

Waterfall Cave

^ Version 0.8.6

The Dark Forest

^ Version 0.9.2

the Weaver's Chambers

^ Version 0.9.3

Chamber of Sins

new area

^ Version 0.8.5 Created a new world area in Act Two to house the church (next to the Crossroads)

Ancient Pyramid

^ Version 0.9.5

Old Fields Cave

^Version 0.9.5

The Old Fields

^Version 0.9.5

The Cave

^Version 0.9.5

[4]

[3]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Cite error: Invalid <ref> tag; no text was provided for refs named Legacy Patch Notes Part Two
  2. BroadstrokeBroadstroke
    Heavy Quiver
    Requires Level 5Adds 1 to 4 Physical Damage to Attacks30% increased Global Physical Damage
    (10-15)% reduced Enemy Stun Threshold
    (20-30)% increased Stun Duration on Enemies
    Seeing only foot soldiers, the Sarn Knights cast aside
    their heavy shields... and paid dearly for their mistake.
  3. 3.0 3.1 Chris (Nov 6, 2011). "Final 0.9.3 Patch Notes". Official Path of Exile Website. Retrieved July 21, 2023.
  4. Chris (Nov 17, 2023). "0.9.3e Patch Notes". Official Path of Exile Forums. Retrieved July 23, 2023.