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<onlyinclude>{{#invoke:item|item
{{Item
| Name = Emberwake
|rarity_id = unique
| Size = 1x1
|name = Emberwake
| Rarity = Unique
|class_id = Ring
| Type = Accessory
|base_item = Ruby Ring
| Subtype = Ring
|explicit1 = FireDamagePercentUniqueRing38
| BaseItem = Ruby Ring
|explicit2 = IncreasedCastSpeedUniqueRing38
| RequiredLevel = 11
|explicit3 = ChanceToIgniteUniqueRing38
| ImplicitMods = +(20 to 30)% to Fire Resistance
|explicit4 = EmberwakeLessBurningDamageUnique__1
| RandomMods = (? to ?)% increased Fire Damage <br> +(? to ?)% increased Cast Speed <br> (? to ?)% chance to Ignite <br> You can inflict multiple ignites on an enemy <br> Your critical strikes do not deal increased damage <br> 80% less burning damage
{{ml|id=CanInflictMultipleIgnitesUniqueRing38|display=stat_text}} - by default, multiple ignites can be applied to an enemy, however, only the strongest one actually deals damage. Emberwake allows for two ignites to deal damage simultaneously, or three with two Emberwakes.
{{ml|id=EmberwakeLessBurningDamageUnique__1|display=stat_text}} is multiplicative with each other when two Emberwakes are equipped.<ref>https://www.reddit.com/r/pathofexile/comments/scpbhq/comment/huj5o3c/</ref>
===Legacy Mod===
{{ml|id=EmberwakeLessBurningDamageUniqueRing38|display=stat_text}} - [[Ignite]]d enemies burn slower with legacy Emberwake equipped. This means ignites have more [[duration]] and deal less [[fire damage]] per second.
Expressed arithmetically, ignite duration is multiplied by {{math|formula=(100 + x)/100|display=inline}}, while fire [[damage over time]] from ignites is multiplied by {{math|formula=100/(100 + x)|display=inline}}, where x varies from 50 to 65 depending on the roll (or 80 for double legacy Emberwake ). The total fire damage inflicted by one instance of ignite remains the same after these adjustments, but the duration is extended.<ref name="Burn Slower" />
Under '''ideal conditions''' two active ignites burning 50% slower can be interpreted as 33% more damage per second by the formula: {{math|formula=2 * 100/(100 + 50) = 4/3 = 1.33|display=inline}}
Under '''worst conditions''' one active ignite burning 65% slower can be interpreted as 40% less damage per second by the formula: {{math|formula=1 * 100/(100 + 65) = 0.60|display=inline}}
{{Item acquisition}}
==Legacy variants==
Emberwake has [[legacy variant]]s.
{{legacy variant table header}}
{{legacy variant table row|3.16.0|+(20-30)% to Fire Resistance|
* (30-40)% increased Fire Damage
* (5-10)% increased Cast Speed
* 10% chance to Ignite
* {{c|mod|Ignited Enemies Burn (50-65)% slower}}
* You can inflict an additional Ignite on an Enemy
}}
{{legacy variant table row|3.9.0|+(20-30)% to Fire Resistance|
* (30-40)% increased Fire Damage
* (5-10)% increased Cast Speed
* 10% chance to Ignite
* {{c|mod|Ignited Enemies Burn 65% slower}}
* You can inflict an additional Ignite on an Enemy
}}
{{legacy variant table row|3.0.0|+(20-30)% to Fire Resistance|
*{{c|mod|(15-25)% increased Fire Damage}}
* (5-10)% increased Cast Speed
* {{c|mod|5% chance to Ignite}}
* {{c|mod|Ignited Enemies Burn 80% slower}}
* {{c|mod|Your Critical Strikes do not deal extra Damage}}
* You can inflict an additional Ignite on an Enemy
* {{Il|Emberwake}} added a bit too much damage and crowded out any other options you could use with an Ignite build, and the downside has gotten weaker over time due to us adding more sources of Faster Ignite Damage. It no longer has {{c|mod|“Ignited Enemies Burn 50-65% slower”}}, and it now has {{c|mod|“40% less Burning Damage”}}. This change does not affect existing items.
}}
{{Version history table row|3.9.0|
* Now causes ignited enemies burn 50 to 65% slower (from 65% slower).
}}
{{Version history table row|3.0.0|
'''The following changes CANNOT be obtained by rerolling the item's mods with a Divine Orb and will only appear on new versions of these items:'''
* No longer prevents you from dealing extra damage with Critical Strikes.
'''The following changes affect existing items automatically:'''
*Now only allows 1 additional Ignite. No longer grants 80% less Burning Damage. Instead, 65% slower Burn with Ignites (to get the 65% value you will have to use a Divine orb).
}}
{{Version history table row|2.1.0|
* The required and drop level of resistance and item find [[ring]]s has changed from level 12. {{il|Sapphire Ring|Sapphire Rings}} appear from level 8, {{il|Topaz Ring|Topaz Rings}} from level 12, {{il|Ruby Ring|Ruby Rings}} from level 16 and {{il|Gold Ring|Gold Rings}} from level 20.
}}
{{Version history table row|2.0.4b|
* Emberwake now only allows for ignites to stack up to 300 times.
}}
{{Version history table row|2.0.0h|
* We deployed a hotfix that allows the Emberwake unique ring to drop. You do not need to restart your game client for this change to affect you.
}}
{{Version history table row|2.0.0|
* Introduced to the game. {{Undocumented}}
}}
{{Version history table end}}
==References==
==References==
{{reflist}}
{{reflist|refs=
<ref name="Burn Slower">{{cite web|author=Mark_GGG|date=August 3, 2017|title=Re: Clarification on new Emberwake?|url=https://www.reddit.com/r/pathofexile/comments/6r2pkk/clarification_on_new_emberwake/dl4vlys/|publisher=Path of Exile Subreddit|accessdate=December 1, 2019}}</ref>
}}
{{Navbox Unique Items}}
{{Navbox Unique Items}}
[[ru:Огненный след]]
Revision as of 15:31, 9 April 2023
Emberwake Ruby RingRequires Level 16+(20-30)% to Fire Resistance(30-40)% increased Fire Damage (5-10)% increased Cast Speed 10% chance to Ignite 40% less Burning Damage You can inflict an additional Ignite on an EnemyLeave the world in flames behind you.
You can inflict an additional Ignite on an Enemy - by default, multiple ignites can be applied to an enemy, however, only the strongest one actually deals damage. Emberwake allows for two ignites to deal damage simultaneously, or three with two Emberwakes.
40% less Burning Damage is multiplicative with each other when two Emberwakes are equipped.[1]
Legacy Mod
Ignited Enemies Burn (50-65)% slower - Ignited enemies burn slower with legacy Emberwake equipped. This means ignites have more duration and deal less fire damage per second.
Expressed arithmetically, ignite duration is multiplied by , while fire damage over time from ignites is multiplied by , where x varies from 50 to 65 depending on the roll (or 80 for double legacy Emberwake ). The total fire damage inflicted by one instance of ignite remains the same after these adjustments, but the duration is extended.[2]
Under ideal conditions two active ignites burning 50% slower can be interpreted as 33% more damage per second by the formula:
Under worst conditions one active ignite burning 65% slower can be interpreted as 40% less damage per second by the formula:
Emberwake can be created from the following recipes:
Amount
Part
Description
Meta
5
HubrisHubris5Ring"This one? It is NOT for sale. You would sooner pry it from my lifeless hand." - Jonfé Darontos, Ringmaker
Random ring
A
7
Blind VentureBlind Venture7Ring Corrupted"It's risky not knowing where your wares come from. That's why I source my own." - Klayver, the Antiquarian
Random corruptedring
A
6
The CacheThe Cache6JewelleryVintage or crafted, Glittering and shiny Dusty or glittering, huge or tiny Secured within a chest or unearthed from your mining Find jewellery everywhere, no need for divining! So why is it so hard to figure out which one to wear? This one makes me stronger, but does it match my hair?
Random jewellery
A
7
PrejudicePrejudice7Item Influenced ItemOne who is blinded by their past may only see a sliver of the present.
Random influenced item
A
6
Costly CurioCostly Curio6Item Double-Influenced Item"Oh no, I couldn't possibly afford this fine artefact. I'm... just looking."
Jack in the BoxJack in the Box4ItemTurn the crank, close your eyes, and pray to the gods for a pleasant surprise.
Random item
A
1
Singular IncubatorSingular IncubatorStack Size: 10Adds an incubated Unique item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random item
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Replica EmberwakeReplica Emberwake Ruby RingRequires Level 16+(20-30)% to Fire Resistance(30-40)% increased Fire Damage (5-10)% increased Cast Speed 90% reduced Ignite Duration on Enemies 10% chance to Ignite Ignites you inflict deal Damage (35-45)% faster"The flames raced through Lab Five with incredible speed, but were extinguished just as quickly. This could have been much worse." - Lead Researcher Ksaret
EmberwakeEmberwake Ruby RingRequires Level 16+(20-30)% to Fire Resistance(30-40)% increased Fire Damage (5-10)% increased Cast Speed 10% chance to Ignite 40% less Burning Damage You can inflict an additional Ignite on an EnemyLeave the world in flames behind you. added a bit too much damage and crowded out any other options you could use with an Ignite build, and the downside has gotten weaker over time due to us adding more sources of Faster Ignite Damage. It no longer has “Ignited Enemies Burn 50-65% slower”, and it now has “40% less Burning Damage”. This change does not affect existing items.
The following changes CANNOT be obtained by rerolling the item's mods with a Divine Orb and will only appear on new versions of these items:
No longer prevents you from dealing extra damage with Critical Strikes.
The following changes affect existing items automatically:
Now only allows 1 additional Ignite. No longer grants 80% less Burning Damage. Instead, 65% slower Burn with Ignites (to get the 65% value you will have to use a Divine orb).
The required and drop level of resistance and item find rings has changed from level 12. Sapphire RingsSapphire RingRequires Level 8+(20-30)% to Cold Resistance appear from level 8, Topaz RingsTopaz RingRequires Level 12+(20-30)% to Lightning Resistance from level 12, Ruby RingsRuby RingRequires Level 16+(20-30)% to Fire Resistance from level 16 and Gold RingsGold RingRequires Level 20(6-15)% increased Rarity of Items found from level 20.