Conflux: Difference between revisions
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==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|2.4.0 | {{Version history table row|2.4.0| | ||
* [[Shaper of Desolation]] now grants different Confluxes over a fourteen-second cycle: Chilling Conflux for four seconds, Shocking Conflux for four seconds, Igniting Conflux for four seconds and then all three together for two seconds. Each Conflux means that any damage causes that Status Ailment. | * [[Shaper of Desolation]] now grants different Confluxes over a fourteen-second cycle: Chilling Conflux for four seconds, Shocking Conflux for four seconds, Igniting Conflux for four seconds and then all three together for two seconds. Each Conflux means that any damage causes that Status Ailment. | ||
{{Version history table row|2.2.0 | }} | ||
{{Version history table row|2.2.0| | |||
* Added a new Keyword - Elemental Conflux | * Added a new Keyword - Elemental Conflux | ||
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{{Version history table end}} | {{Version history table end}} | ||
Revision as of 23:51, 24 July 2022
Conflux is a type of buff that causes hits from all combined damage types to apply ignite, chill, and/or shock, overriding the usual rule that only fire damage can ignite, cold damage can chill, and lightning damage can shock.
Mechanics
Conflux will apply the ailment (of that Conflux: e.g. Igniting Conflux apply ignite and so on; Elemental Conflux applies ignite, chill, and shock) based on the total damage of all combined damage types on hit.
For example, when the player with Igniting Conflux deals a hit with the following damage types:
- 200 Physical
- 50 Fire
- 100 Cold
- 150 Chaos
that hit will apply ignite with damage based on a 500 damage initial hit.
Variants
- Igniting Conflux: causes all damage types to apply ignite.
- Chilling Conflux: causes all damage types to apply chill.
- Shocking Conflux: causes all damage types to apply shock.
- Elemental Conflux: combines all three Conflux effects into one and applies ignite, chill, and shock on hit. Note that freeze is not applied by Elemental Conflux.
- Scorching Conflux: causes all damage types to apply scorch.
- Brittle Conflux: causes all damage types to inflict brittle.
- Sapping Conflux: causes all damage types to apply sap.
Sources
Passive skills
The following passive skills grant Conflux: No results found for the given query.
Unique items
The following unique items grant Conflux:
Item | Base Item | Stats | |
---|---|---|---|
Leadership's PriceLeadership's Price Onyx AmuletRequires Level 68+(10-16) to all Attributes+(-3-3)% to maximum Fire Resistance +(-3-3)% to maximum Cold Resistance +(-3-3)% to maximum Lightning Resistance You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal Cannot Ignite, Chill, Freeze or ShockCorrupted"Remain poised. Remain balanced. Keep all the emotions of a lifetime caged. Let only your enemies see the truth of your rage." | Onyx Amulet | 68 | +(10-16) to all Attributes+(-3-3)% to maximum Fire Resistance +(-3-3)% to maximum Cold Resistance +(-3-3)% to maximum Lightning Resistance You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal Cannot Ignite, Chill, Freeze or ShockCorrupted |
Beacon of MadnessBeacon of Madness Two-Toned BootsArmour: (126-145) Energy Shield: (26-30)Requires Level 70, 62 Str, 62 Int+(8-12)% to Fire and Lightning ResistancesGrants Level 1 Embrace Madness Skill 30% increased Movement Speed (20-40)% increased Effect of Non-Damaging Ailments You have Igniting, Chilling and Shocking Conflux while affected by Glorious Madness Immune to Elemental Ailments while affected by Glorious MadnessNothing spreads as quickly as an idea. | Two-Toned Boots | 70 | +(8-12)% to Fire and Lightning ResistancesGrants Level 1 Embrace Madness Skill 30% increased Movement Speed (20-40)% increased Effect of Non-Damaging Ailments You have Igniting, Chilling and Shocking Conflux while affected by Glorious Madness Immune to Elemental Ailments while affected by Glorious Madness |
Modifiers
The following modifiers grant Conflux:
Name | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|
of the Hunt | Suffix | 80 | You have Chilling Conflux for 3 seconds every 8 seconds | helmet_basilisk 500 |
of the Hunt | Suffix | 80 | You have Igniting Conflux for 3 seconds every 8 seconds | helmet_basilisk 500 |
of the Hunt | Suffix | 80 | You have Shocking Conflux for 3 seconds every 8 seconds | helmet_basilisk 500 |
of the Elevated Hunt | Suffix | 90 | You have Igniting Conflux for 3 seconds every 8 seconds (20-30)% increased Ignite Duration on Enemies | helmet_basilisk 0 |
of the Elevated Hunt | Suffix | 90 | You have Chilling Conflux for 3 seconds every 8 seconds (20-30)% increased Chill Duration on Enemies | helmet_basilisk 0 |
of the Elevated Hunt | Suffix | 90 | You have Shocking Conflux for 3 seconds every 8 seconds (20-30)% increased Shock Duration on Enemies | helmet_basilisk 0 |
Version history
Version | Changes |
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2.4.0 |
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2.2.0 |
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