Weapon

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Revision as of 04:41, 31 October 2013 by >Evil4Zerggin
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Base weapons each have innate properties such as damage, critical strike chance, speed, and requirements. Sometimes they come with special modifiers such as a wand's increased spell damage. Magic, Rare, and Unique weapons come with modifiers from the Prefix and Suffix. Mods can give bonuses to the weapon or to the exile wielding it. Weapons are split into eight different categories.

Summary

Weapon type Melee or Ranged Hands Attributes Critical Strike Chance Attack speed Special
Axe, One-Handed Melee 1 5.00% 1.10-1.5 None
Axe, Two-Handed Melee 2 5.00% 1.00-1.25 None
Bow Ranged 2 5.00% 1.10-1.55 Usually none
Claw Melee 1 6.20%-6.98% 1.10-1.50 +3-15 Life gained for each enemy hit by your Attacks
or 3%-6% Physical Attack Damage Leeched back as Life
Dagger Melee 1 6.20%-7.28% 1.20-1.60 40%-80% increased Global Critical Strike Chance
Mace, One Handed Melee 1 5.00% 1.05-1.30 20%-40% increased Stun Duration on enemies
Mace, Two Handed Melee 2 5.00% 0.95-1.25 20%-40% increased Stun Duration on enemies
Mace, Sceptre Melee 1 6.50%-6.98% 1.10-1.45 20%-40% increased Elemental Damage
Staff Melee 2 6.50%-6.68% 1.00-1.25 12%-18% Chance to Block
Sword, One-Handed Melee 1 5.00% 1.20-1.65 18% increased Accuracy
Sword, Two-Handed Melee 2 5.00% 1.10-1.35 18-30% increased Accuracy
Sword, Thrusting Melee 1 5.00% 1.20-1.70 20%-35% increased Global Critical Strike Multiplier
Wand Ranged 1 8.00%-8.96% 1.10-1.50 increased Spell Damage

Axes

Main page: Axe

One-handed axes

Axe

Two-handed axes

Axe

Bows

Main page: Bow

Bow

Claws

Main page: Claw

Claw

Daggers

Template:Main Dagger

Maces

Template:Main

Clubs, maces, and hammers

Mace

Sceptres

Mace

Two-handed maces and mauls

Mace

Staves

Template:Main Staff

Swords

Template:Main

Arming swords and sabres

Sword

Rapiers and thrusting swords

Sword

Two-handed swords

Sword

Wands

Template:Main Wand