Tormented spirit

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Tormented Cannibal

Tormented Spirits are the spirits of tormented criminals that yield their ill-gotten gains when slain. Eager to protect their trove, these spirits flee when encountered and imbue nearby monsters with dangerous powers, which improves their item drops. It's also possible for spirits to possess rare and unique enemies, greatly increasing their threat (and value) to treasure-seeking exiles.[1] This encounter is considered Extra Content and has a baseline 8% chance to appear in any map area.

The various spirits have differing modifiers that they themselves possess as a spirit, in addition to effects that they bestow on normal and magic monsters that they touch, as well as a powerful modifier that they grant to any rare or unique mobs that they possess (a single monster can be possessed by more than one spirit). Any mob that is bestowed or possessed by a spirit gains a modifier (Spirit's Touch/Grip) based on the spirit that bestowed them, in addition to some slight increase to movement, attack and cast speeds, as well as significantly increased IIQ and IIR. Modifiers are shown in green.

If a tormented spirit is killed, it is guaranteed to drop one rare item. If a rare monster is possessed, at least two rare items are guaranteed to drop, and if a unique monster is possessed, at least three rare items are guaranteed to drop.[2] A Tormented Spirit that is not killed and does not find a monster to possess will eventually break its bonds and vanish, leaving no items. Spirits that do possess a monster will not vanish.

ItemDrop
Level
Stack
Size
Tab
Stack
Size
Help Text
Torment ScarabTorment ScarabStack Size: 20Area is haunted by 5 additional Tormented SpiritsTheir crimes in life haunt you in death.Can be used in a personal Map Device to add modifiers to a Map.68205000Can be used in a personal Map Device to add modifiers to a Map.
Torment Scarab of PeculiarityTorment Scarab of PeculiarityStack Size: 20Tormented Spirits in Area are replaced with unusual variantsNow there's a blood-curdling wail I haven't heard before!Can be used in a personal Map Device to add modifiers to a Map.73205000Can be used in a personal Map Device to add modifiers to a Map.
Torment Scarab of PossessionTorment Scarab of PossessionStack Size: 20Rare Monsters in Area have a quarter chance to be Possessed by up to 1 Tormented SpiritThe strong are never truly alone.Can be used in a personal Map Device to add modifiers to a Map.73205000Can be used in a personal Map Device to add modifiers to a Map.
Torment Scarab of ReleaseTorment Scarab of ReleaseStack Size: 20Tormented Spirits in Area have a 25% chance to
be set free when Possessed Monsters are slain
If it could end, it wouldn't really be damnation.Can be used in a personal Map Device to add modifiers to a Map.
73205000Can be used in a personal Map Device to add modifiers to a Map.

Variations

Tormented Spirit Spirit Modifiers Spirit's Touch Spirit's Grip
Shavronne N/A N/A Cast Storm Call and Storm Bearers.
Alchemist N/A N/A N/A
Arsonist Periodically casts three Fire Novas Arsonist's TouchArsonist's Touch
Torment
Gain 25% of Physical Damage as Extra Fire Damage (Hidden)
10% chance to Ignite (Hidden)
+25% to Fire Resistance (Hidden)

Gain 25% of Physical Damage as Extra Fire Damage
10% chance to Ignite
+25% to Fire Resistance
Arsonist's GripArsonist's Grip
Torment
Gain 60% of Physical Damage as Extra Fire Damage (Hidden)
25% chance to Ignite (Hidden)
+40% to Fire Resistance (Hidden)

Gain 60% of Physical Damage as Extra Fire Damage
25% chance to Ignite
+40% to Fire Resistance
Casts Module Error: Too many skills found with q_where = skill.active_skill_name="Firestorm". Please choose only one of the following ids:
KaomWarriorFireStorm - Base duration is (1.20-1.50) seconds, Deals (2-243) to (3-365) Fire Damage, 25% chance to Ignite enemies, One impact every (0.15-0.12) seconds, Base radius is 1 metre (page)
ProphecyFireStorm - Base duration is (1.20-1.50) seconds, Deals (2-84) to (3-126) Fire Damage, 25% chance to Ignite enemies, One impact every (0.12-0.10) seconds, Base radius is 1 metre (page)
which leaves Burning Ground
Aurora Cultist Leaves a trail of chilled ground Aurora Cultist's TouchAurora Cultist's Touch
Torment
Your Physical Damage can Chill (Hidden)
50% increased Chill Duration on Enemies (Hidden)
+25% to Cold Resistance (Hidden)

Your Physical Damage can Chill
50% increased Chill Duration on Enemies
+25% to Cold Resistance
Aurora Cultist's GripAurora Cultist's Grip
Torment
Gain 60% of Physical Damage as Extra Cold Damage (Hidden)
20% chance to Freeze (Hidden)
+40% to Cold Resistance (Hidden)

Gain 60% of Physical Damage as Extra Cold Damage
20% chance to Freeze
+40% to Cold Resistance
Casts Module Error: Too many skills found with q_where = skill.active_skill_name="Vaal Cold Snap". Please choose only one of the following ids:
TempestDaemonVaalColdSnap - Deals (10-1649) to (16-2473) Cold Damage, Base duration is 3.00 seconds, Always Freezes enemies (page)
TormentNoFreezeVaalColdSnap - Deals (4-383) to (6-574) Cold Damage, Base duration is (4.00-9.00) seconds (page)
Betrayer Betrayer's TouchBetrayer's Touch
Torment
Betrayer's GripBetrayer's Grip
Torment

Drops an additional veiled item
33% chance to drop a double-veiled item
Blasphemer Casts random Hexes, including Silence Blasphemer's TouchBlasphemer's Touch
Torment
Applies 1 random Curse on hit (Hidden)

Applies 1 random Curse on hit
Blasphemer's GripBlasphemer's Grip
Torment
You can apply an additional Curse (Hidden)
Hex Reflection (Hidden)
50% increased Effect of your Curses (Hidden)
Applies 2 random Curses on hit (Hidden)

You can apply an additional Curse
Hex Reflection
50% increased Effect of your Curses
Applies 2 random Curses on hit
Cannibal Consumes nearby Corpses to heal Cannibal's TouchCannibal's Touch
Torment
500% of Damage Leeched as Life (Hidden)
100% increased total Recovery per second from Life Leech (Hidden)

Gains Corpse Devouring (consumes nearby Corpses to heal)
Module Error: No results found.
500% of Damage Leeched as Life
100% increased total Recovery per second from Life Leech
Gains Corpse Devouring (consumes nearby Corpses to heal)
Periodically summons Cannibal's Devoted minions (Similar to Cannibal enemies from The Coast (Act 1))
Charlatan Has Physical Degeneration Aura. Has Allies regenerate life aura. All affected monsters apply a physical bleed effect on hit. Status icon is the same as the puncture icon Causes puncture on hit. Summons Purged Fluids. (Mini Blood Elemental from Lunaris 3)
Cutthroat Has 'Allies Deal Substantial Extra Physical Damage' aura Monsters gain increased Attack, Cast and Movement speed Gained 'Allies Deal Substantial Extra Physical Damage' and 'Allies Move and Attack Faster' auras
Embezzler Embezzler Aura: Enemies recover Life, Mana and Energy Shield 50% slower. Summons Embezzler's Offers (Aurate Warriors) and Embezzler's Own (Aurate Archers) Periodically summons Embezzler's Offers and Embezzler's Own. Drops a large amount of currency orbs on death
Illegal Fisherman Very rare Nothing special seems to happen Nothing special seems to happen
Forger Monsters seem to respawn as apparitions (akin to Soul Conduit) Monsters gain Spell Echo (multistrike pending test?) Periodically summons corpses and raises specters
Graverobber Leaves sandstorms Guaranteed league-specific unique on death
Martyr Gains Frenzy Charges, Casts Detonate Dead Explodes on Death dealing Fire damage. Periodically summons Martyr's Devoted as adds (similar to Alira's Martyr from Western Forest)
Miner
Mutilator Casts a Spectral Throw? Spawns Animated Weapon on death Casts Vaal Spectral Throw
Necromancer Summons Raging Spirits Summons skeleton warrior on death Summons several skeleton warriors
Poisoner Leaves a trail of chaos damage similar to Arctic Armor Monsters Poison on hit, similar to the map mod Periodically releases a large nova of peircing bolts that do chaos damage
Rogue Increased movement speed, reduced Character Size Quick, 20% reduced Character Size, 33% chance to Dodge Attacks Quick, 20% reduced Character Size, 33% chance to Dodge Attacks, 33% chance to Dodge Spell Damage
Seditionist N/A Summons Tornadoes. Monster Gain "Silence curses" on hit Guaranteed magic or rare map upon death. Drops around 10-15 scrolls (portal/wisdom)
Smuggler Has 'Allies have increased energy shield' aura N/A Guaranteed unique on death
Spy Leaves smoke cloud trail Gains Blind on hit Releases smoke clouds over a large area
Storm Cultist Has a small "Enemies are Shocked" aura around the ghost, resists lightning Grants lightning resistance Spawns areas of shocking ground nearby?
Thief Enemies cannot leech from you. Life and mana leech Ends active flask effects and removes mana on hit.[3] Increased jewelry drops
Thug Grants increased life and character size. Grants increased life and character size. Grants increased life, character size, and area of effect.
Vaal Cultist Summons Vaal Constructs Additional elemental damage. Randomly uses Vaal skills. Chance to drop a Vaal Fragment or Gem on death.
Warlord Casts Warlords Mark Reduced Physical Damage taken Generates Endurance charges. Seems to grant endurance charges to allies as well.


Version history

Version Changes
3.18.1
  • Essence Monoliths now display the modifiers and Tormented Spirits that are affecting or possessing the imprisoned Essence Monster.
3.17.0
  • Changed the damage dealt when Tormented Martyr-touched monsters explode to be based only on the monster's level, meaning that every monster in a given area will deal a similar amount of damage when it explodes.
3.7.0
  • Added 3 new Tormented Spirits, found via Sextants.
2.4.0
  • Tormented Spirits can now only touch up to 50 monsters each. The technical issues caused by "vacuum farming" are causing too many problems for us and we have unfortunately had to disable this playstyle. This will improve server performance for everyone.
  • Tormented Spirits can no longer possess Vagan, because sometimes he cannot die.
  • Fixed a bug where Tormented Spirits could still drop items when they expire or when they possess monsters (without being directly killed).
2.3.0
  • Tormented Spirits now more strongly want to possess monsters rather than flee from you.
2.0.4
  • Monsters can no longer be touched by multiple Tormented Spirits. Rare and Unique monsters can still be possessed by more than one Spirit.
2.0.2c
  • Monsters that are touched by Tormented Spirits now have smaller bonuses to item quantity and rarity.
  • Monsters that are possessed by Tormented Spirits now have larger bonuses to item quantity and rarity.
2.0.2
  • Tormented Spirits now only flee from Players (as opposed to also fleeing from their minions).
2.0.0
  • Tormented Spirits have been added to the core game.
  • The Torment spirit Tormented Martyr has been made significantly less dangerous.
1.3.1
  • Tormented Spirits are now substantially more inclined to possess a monster when one is in range.
1.3.0h
  • Tormented Spirits are now more common in end-game maps.
1.3.0
  • Introduced to the game.

References

  1. Chris (November 27, 2014). "Content Updated 1.3.0". Official Path of Exile Forums. Retrieved November 27, 2014.
  2. Verbal confirmation from Chris Wilson on the nl_Kripp twitch stream, April 21, 2015.
  3. Mark_GGG (October 11, 2015). "Not a bug Hammerstorm bug". Official Path of Exile Forums. Retrieved October 14, 2015.