The Dark Seer (Mana ES): Difference between revisions

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(Legacy)
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It is not certain that the item is a world drop that simply requires an area with [[Beyond League]] league flag is active, or the unique item is in fact drops from [[Beyond demon]] (and the monster from [[Beyond Sight]] prophecy chain) only. If the case is the former, the item can be [[Orb of Chance|chanced]], while if it is latter, it cannot be chanced.
It is not certain that the item is a world drop that simply requires an area with [[Beyond League]] league flag is active, or the unique item is in fact drops from [[Beyond demon]] (and the monster from [[Beyond Sight]] prophecy chain) only. If the case is the former, the item can be [[Orb of Chance|chanced]], while if it is latter, it cannot be chanced.
==Legacy variants==
==Legacy variants==
The Dark Seer has [[legacy variant]]s.
The Dark Seer has [[legacy variant]]s.


{{legacy variant table header}}
{{legacy variant table header}}
{{legacy variant table row|3.11.0|
{{legacy variant table row|3.11.0
|
* 22% increased Elemental Damage
* 22% increased Elemental Damage
|
|
* {{c|mod|(30-50)% increased Global Damage}}
* {{c|mod|(30-50)% increased Global Damage}}
* {{c|mod|7% Global chance to Blind Enemies on hit}}
* {{c|mod|7% Global chance to Blind Enemies on hit}}
* {{c|mod|Cannot be Blinded}}
* {{c|not|Blind does not affect your Chance to Hit}}
* {{c|not|Blind does not affect your Chance to Hit}}
* {{c|not|Enemies Blinded by you while you while you are Blinded have Malediction}}
* {{c|not|Enemies Blinded by you while you while you are Blinded have Malediction}}
* {{c|mod|Cannot be Blinded}}
* +1 Maximum Energy Shield per Level
* +1 Maximum Energy Shield per Level
* +1 Maximum Mana per Level
* +1 Maximum Mana per Level
}}
}}
{{legacy variant table row|3.0.0|
{{legacy variant table row|3.0.0
|
* 22% increased Elemental Damage
* 22% increased Elemental Damage
|
|
* (30-50)% increased Damage
* {{c|mod|(30-50)% increased Global Damage}}
* 7% Global chance to Blind enemies on hit
* {{c|mod|7% Global chance to Blind Enemies on hit}}
* {{c|mod|+1 Mana gained on Kill per Level}}
* {{c|mod|+1 Mana gained on Kill per Level}}
* {{c|mod|+1 Energy Shield gained on Kill per Level}}
* {{c|mod|+1 Energy Shield gained on Kill per Level}}
* {{c|not|Blind does not affect your Chance to Hit}}
* {{c|not|Enemies Blinded by you while you while you are Blinded have Malediction}}
* {{c|mod|Cannot be Blinded}}
* {{c|mod|Cannot be Blinded}}
* {{c|not|Blind does not affect your Chance to Hit}}
* {{c|not|+1 Maximum Energy Shield per Level}}
* {{c|not|Enemies Blinded by you while you while you are Blinded have Malediction}}* {{c|not|+1 Maximum Mana per level}}
* {{c|not|+1 Maximum Mana per Level}}
* {{c|not|+1 Maximum Energy Shield per level}}
}}
}}
{{legacy variant table row|2.3.0|
{{legacy variant table row|2.3.0
* {{c|mod|15% increased Elemental Damage}}
|
* {{c|mod|15(30)% increased Elemental Damage}}{{efn|name=Reroll legacy implicit}}
|
|
* (30-50)% increased Damage
* {{c|mod|(30-50)% increased Global Damage}}
* 7% Global chance to Blind enemies on hit
* {{c|mod|7% Global chance to Blind Enemies on hit}}
* +1 Mana gained on Kill per Level
* {{c|mod|+1 Mana gained on Kill per Level}}
* +1 Energy Shield gained on Kill per Level
* {{c|mod|+1 Energy Shield gained on Kill per Level}}
* {{c|not|Blind does not affect your Chance to Hit}}
* {{c|not|Enemies Blinded by you while you while you are Blinded have Malediction}}
* {{c|mod|Cannot be Blinded}}
* {{c|mod|Cannot be Blinded}}
* {{c|not|Blind does not affect your Chance to Hit}}
* {{c|not|+1 Maximum Energy Shield per Level}}
* {{c|not|Enemies Blinded by you while you while you are Blinded have Malediction}}* {{c|not|+1 Maximum Mana per level}}
* {{c|not|+1 Maximum Mana per Level}}
* {{c|not|+1 Maximum Energy Shield per level}}
}}
}}
|}
|}
Note that the pre-2.3.0 variant use a different implicit ({{ml|ElementalDamagePercentImplicitSceptre2}}) than the current variant ({{ml|ElementalDamagePercentImplicitSceptreNew8}}), which the mod value can be rerolled from 15% to new default of that legacy mod: 30%, instead of 22%, the default value from the current implicit.<ref name="Legacy Implicit"/>


==Gallery==
==Gallery==
Line 90: Line 94:
* Base type critical strike chance reduced to 6.5% (down from 6.2%).
* Base type critical strike chance reduced to 6.5% (down from 6.2%).
{{Version history table row|2.3.0}}
{{Version history table row|2.3.0}}
*The implicits on [[Sceptre]]s and [[Wand]]s have been increased in value. Sceptres now also follow an increasing sequence of elemental damage similar to what wands have. The highest Wand implicit can go up to 42%. The highest Sceptre implicit can go up to 40%.
* The implicits on Sceptres and Wands have been increased in value. Sceptres now also follow an increasing sequence of elemental damage similar to what wands have. The highest Wand implicit can go up to 42%. The highest Sceptre implicit can go up to 40%.
{{Version history table row|1.2.0}}
{{Version history table row|1.2.0}}
* Introduced to the game.
* Introduced to the game.
|}
|}
==Notes==
{{Notelist|notes=
{{efn|name=Reroll legacy implicit|Using a {{il|Blessed Orb}} on a legacy The Dark Seer with the implicit modifier {{c|mod|15% increased Elemental Damage}} will increase the value of that modifier to 30%.<ref name="Legacy Implicit" />}}
}}
==References==
==References==
{{reflist|refs=
{{reflist|refs=

Revision as of 05:22, 30 June 2021

The Dark Seer
Shadow Sceptre
Sceptre
Physical Damage: 29-44
Critical Strike Chance: 6.20%
Attacks per Second: 1.25
Weapon Range: 1.1 metres
Requires Level 32, 52 Str, 62 Int22% increased Elemental Damage(40-60)% increased Global Damage
10% Global chance to Blind Enemies on hit
Unaffected by Blind
Enemies Blinded by you have Malediction
+(1-2) Maximum Energy Shield per Level
+(1-2) Maximum Mana per Level
Feed on the light of the living,
Bring darkness to all I see,
Until we are one in shadow.
Acquisition
Slaying the monster of Beyond Sight IVBeyond Sight IVMy vision grows dark. A horror draws near. Its soul would be a treasured prize for Hinekora.You will slay the Herald of Bameth and the very powerful foe it summons.Right-click to add this prophecy to your character. may also drop The Dark Seer.
Vendor Offer
22x Alchemy Shard
Weapon DPS
Physical: 45.6
Phys+Chaos: 45.6
Total: 45.6
Metadata
Item class: Sceptre
Main page: The Dark Seer

The Dark Seer is a unique Shadow SceptreShadow SceptreSceptre
Physical Damage: 29-44
Critical Strike Chance: 6.20%
Attacks per Second: 1.25
Weapon Range: 1.1 metres
Requires Level 32, 52 Str, 62 Int22% increased Elemental Damage
, one of three attainable variants.

Mechanics

Item acquisition

The Dark Seer has restrictions on where or how it can drop. It cannot be chanced. Drops from Nightmare of Lycia in Sanctuary MapSanctuary MapMap Level: 84
Map Tier: 17
UnmodifiableVoices. Visions. Violence.
They will haunt these grounds for all of eternity.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
.

Monster restrictions

This item can be acquired from the following monsters:

Slaying the monster of Beyond Sight IVBeyond Sight IVMy vision grows dark. A horror draws near. Its soul would be a treasured prize for Hinekora.You will slay the Herald of Bameth and the very powerful foe it summons.Right-click to add this prophecy to your character. may also drop The Dark Seer.[citation needed]

It is not certain that the item is a world drop that simply requires an area with Beyond League league flag is active, or the unique item is in fact drops from Beyond demon (and the monster from Beyond Sight prophecy chain) only. If the case is the former, the item can be chanced, while if it is latter, it cannot be chanced.

Legacy variants

The Dark Seer has legacy variants.

Version discontinued Stats Compare each legacy variant to the current variant.
  • Stat line – Same as current variant
  • Stat line – Different from current variant

3.11.0
  • 22% increased Elemental Damage
  • (30-50)% increased Global Damage
  • 7% Global chance to Blind Enemies on hit
  • Blind does not affect your Chance to Hit
  • Enemies Blinded by you while you while you are Blinded have Malediction
  • Cannot be Blinded
  • +1 Maximum Energy Shield per Level
  • +1 Maximum Mana per Level
3.0.0
  • 22% increased Elemental Damage
  • (30-50)% increased Global Damage
  • 7% Global chance to Blind Enemies on hit
  • +1 Mana gained on Kill per Level
  • +1 Energy Shield gained on Kill per Level
  • Blind does not affect your Chance to Hit
  • Enemies Blinded by you while you while you are Blinded have Malediction
  • Cannot be Blinded
  • +1 Maximum Energy Shield per Level
  • +1 Maximum Mana per Level
2.3.0
  • 15(30)% increased Elemental Damage[a]
  • (30-50)% increased Global Damage
  • 7% Global chance to Blind Enemies on hit
  • +1 Mana gained on Kill per Level
  • +1 Energy Shield gained on Kill per Level
  • Blind does not affect your Chance to Hit
  • Enemies Blinded by you while you while you are Blinded have Malediction
  • Cannot be Blinded
  • +1 Maximum Energy Shield per Level
  • +1 Maximum Mana per Level

Gallery

Version history

Version Changes
3.11.0
  • Now causes Blind to not affect your chance to hit, rather than preventing Blind.
  • Now grants 40-60% increased Global Damage (from 30-50%), 10% Global chance to Blind enemies on Hit (from 7%), and while you are Blinded, enemies Blinded by you have Malediction.
3.0.0
  • No longer grants Mana or Energy Shield on kill. Now grants two of: 1 Maximum Life per level, 1 Maximum Mana per level or 1 Maximum Energy Shield per level.
2.6.0
  • Base type damage increased to 29-44 (up from 25-37).
  • Base type critical strike chance reduced to 6.5% (down from 6.2%).
2.3.0
  • The implicits on Sceptres and Wands have been increased in value. Sceptres now also follow an increasing sequence of elemental damage similar to what wands have. The highest Wand implicit can go up to 42%. The highest Sceptre implicit can go up to 40%.
1.2.0
  • Introduced to the game.

Notes

  1. Using a Blessed OrbBlessed OrbStack Size: 20Randomises the values of the implicit modifiers of an itemRight click this item then left click another item to apply it. on a legacy The Dark Seer with the implicit modifier 15% increased Elemental Damage will increase the value of that modifier to 30%.[1]

References

  1. Rory (June 8, 2016). "Re: Using a Blessed Orb on wands and sceptres from before 2.3 will not update them to new values.". Official Path of Exile forums. Retrieved December 8, 2020.

ru:Темный провидец (Мана ЭЩ)