Talk:Evasion

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This talk page is for discussing the article Evasion.

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Effect of Dexterity

Supposedly, every 5 points of dexterity provide a 1% increased evasion rating. For the 14 dex characters this looks good (56 starting value + 2 from dex = 58).

But for the 23 dex chars I'd expect 56+4 = 60, and the ranger even 56+6 = 62, while the the real rating is 59 for those 3 classes.

So what's up with that? SteveDP (talk) 18:24, 15 September 2014 (UTC)

14 dex -> 3% increase. 56x1.03 = 57.68 rounds to 58. As listed.
23 dex -> 5% increase. 56x1.05 = 58.80 rounds to 59. As listed.
32 dex -> 7% increase. 56x1.07 = 59.92 rounds to 60. Ranger page says 59.
If the dex value is rounded to nearest 5:
32 dex -> 6% increase. 56x1.06 = 59.36 rounds to 59. As listed.
That is close enough to be correct to be down to rounding errors. I think we need to check whether the dex breakpoints have been moved to 5x+3, instead of 5x. --Qetuth-(talk) 23:28, 15 September 2014 (UTC)
Just checked if the issue is dex doesn't use breakpoints any more and each dex is 0.2% increase. That would give values of 57.568, 58.576, 59.584, which still round to 58,59,60, so that's not it. --Qetuth-(talk) 23:33, 15 September 2014 (UTC)
Thanks for the explanation. So I had two errors in my understanding. First I missed the "always round up" part (then I would've expected 59, 61 and 63) and then I got confuzzled by the unclear description. SteveDP (talk) 06:17, 16 September 2014 (UTC)
Looks like you're right about the breakpoints having moved from 5x to 5x+3. This corresponds to the dex value not getting rounded up any more but rounded normally to the nearest multiple of 5. Would make sense to me. SteveDP (talk) 06:29, 16 September 2014 (UTC)


Scope of the unqiue tables?

So what do you guys think the scope of these unique table should be and do? Personally, I want to get inspiration from the unique tables so I want to include as much as possible that is relevant to evasion. As a new player I don't know anything about "Damage taken as" and would have missed the Lightning CoilLightning Coil
Desert Brigandine
Armour: (714-992)
Evasion: (714-992)
Movement Speed: -3%
Requires Level 60, 96 Str, 96 DexAdds 1 to (20-30) Lightning Damage to Attacks
(90-120)% increased Armour and Evasion
+(60-80) to maximum Life
-60% to Lightning Resistance
50% of Physical Damage from Hits taken as Lightning Damage
"There's nothing like imminent death
to galvanize one's purpose in life."
- Malachai the Soulless.
because it has only average evasion rating. As a veteran I want to find the odd ones like Uncapped resistance because evasion rating is a boring stat to me, and would maybe have missed out on getting a cheap The Perfect FormThe Perfect Form
Zodiac Leather
Evasion: (2135-2946)
Movement Speed: -3%
Requires Level 65, 197 Dex+50% chance to Suppress Spell Damage
(150-200)% increased Evasion Rating
-30% to Cold Resistance
Evasion Rating is increased by Overcapped Cold Resistance
Acrobatics
We share one space,
speak one voice,
act through one body.
A flawless crystal.
Brittle.
by buying a The Snowblind GraceThe Snowblind Grace
Zodiac Leather
Evasion: (1537-1964)
Movement Speed: -3%
Requires Level 65, 197 Dex(10-15)% increased Dexterity
(80-100)% increased Evasion Rating
+(40-60) to maximum Life
50% increased Arctic Armour Buff Effect
Arctic Armour has no Reservation
We dance in the white, like water,
colliding as many and emerging as one.

This item can be transformed with a Blessing of Tul
and upgrading it instead. As a racer I might have fetish for low level evasion uniques. And as wiki editor I suspect too detailed queries will start to miss the obvious evasion uniques making the page less robust over time. --Illviljan (talk) 18:33, 5 July 2017 (UTC)

If it does contain a word 'evasion' (like The Perfect FormThe Perfect Form
Zodiac Leather
Evasion: (2135-2946)
Movement Speed: -3%
Requires Level 65, 197 Dex+50% chance to Suppress Spell Damage
(150-200)% increased Evasion Rating
-30% to Cold Resistance
Evasion Rating is increased by Overcapped Cold Resistance
Acrobatics
We share one space,
speak one voice,
act through one body.
A flawless crystal.
Brittle.
) it should be in the list, if it doesn't (e.g. Lightning CoilLightning Coil
Desert Brigandine
Armour: (714-992)
Evasion: (714-992)
Movement Speed: -3%
Requires Level 60, 96 Str, 96 DexAdds 1 to (20-30) Lightning Damage to Attacks
(90-120)% increased Armour and Evasion
+(60-80) to maximum Life
-60% to Lightning Resistance
50% of Physical Damage from Hits taken as Lightning Damage
"There's nothing like imminent death
to galvanize one's purpose in life."
- Malachai the Soulless.
, ignore local stats) it shouldn't be in there. In my opinion the wiki is not the right place to list all edge cases that are too vague and can change from patch to patch, it is business of build guides, isn't it? — thefrz — 19:29, 5 July 2017 (UTC)