Relic of the Cycle: Difference between revisions

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The effects of "Projectiles Return To You From Final Target" apply to all projectiles which can hit enemies and do not Pierce, Chain, Fork, or Split.  
The effects of "Projectiles Return To You From Final Target" apply to all projectiles which can hit enemies and do not Pierce, Chain, Fork, or Split.  
This effect does not apply to projectiles which target the ground and deal damage via AoE, such as projectiles from {{il|Rolling Magma}} or {{il|Forbidden Rite}}, and does not apply to projectiles which have collided with terrain.
This effect does not apply to projectiles which target the ground and deal damage via Area of Effect, such as projectiles from {{il|Rolling Magma}} or {{il|Forbidden Rite}}, and does not apply to projectiles which have collided with terrain.


Useful interactions include:
Useful interactions include:


{{il|Caustic Arrow}} - The returning projectile will create a caustic pool at the enemy location (if it hit an enemy), and return to the player to create a second pool there.
{{il|Caustic Arrow}} - The returning projectile will create a caustic pool at the enemy location (if it hit an enemy), and return to the player to create a second pool there, effectively granting additional Area of Effect coverage.  


Projectiles with a single pierce - The projectile can pass through a single target and hit another behind them, returning to hit the primary target a second time. This is especially possible as {{il|Hydrosphere}} does count as a final target for this effect. By placing the target between you and the sphere, the projectile will pierce the target and hit the sphere, returning to hit the initial target a second time, effectively doubling damage where applicable.
Projectiles with a single pierce - The projectile can pass through a single target and hit another behind them, returning to hit the primary target a second time. This is especially possible as {{il|Hydrosphere}} does count as a final target for this effect. By placing the target between you and the sphere, the projectile will pierce the target and hit the sphere, returning to hit the initial target a second time, effectively doubling damage where applicable.

Revision as of 00:02, 22 December 2021

Relic of the Cycle
Crude Bow
Bow
Physical Damage: 10-26
Critical Strike Chance: 5.00%
Attacks per Second: 1.54
100% increased Physical Damage
10% increased Attack Speed
+30 to Accuracy Rating
Projectiles Return to you
Into darkness, horror, madness...
So goes the descent.
Acquisition
Drop disabled
Vendor Offer
2x Alchemy Shard
9x Alteration Shard
Weapon DPS
Physical: 27.7
Phys+Chaos: 27.7
Total: 27.7
Metadata
Item class: Bow

Relic of the Cycle is a unique Crude BowCrude BowBow
Physical Damage: 5-13
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
. It always comes with three linked, white sockets.

Item acquisition

Relic of the Cycle is drop disabled.

This item is unobtainable in the core game. It is only found in Descent: Champions, Endless Delve, and Endless Heist race events.

Mechanics

The effects of "Projectiles Return To You From Final Target" apply to all projectiles which can hit enemies and do not Pierce, Chain, Fork, or Split. This effect does not apply to projectiles which target the ground and deal damage via Area of Effect, such as projectiles from Rolling MagmaRolling MagmaSpell, AoE, Fire, Projectile, Chaining
Level: (1-20)
Cost: (6-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 280%
Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.Deals (9-1245) to (12-1868) Fire Damage
+(0-0.4) metres to radius
Chains +(2-3) Times
Projectiles can Chain when impacting the ground
Projectiles do not change direction when Chaining

Additional Effects From 1-20% Quality:
Chains +(0.1-2) Times
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
or Forbidden RiteForbidden RiteSpell, AoE, Chaos, Projectile
Level: (1-20)
Cost: (8-21) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 110%
Requires Level 16Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your life and energy shield. Casting this spell damages you.Deals (15-498) to (22-747) Chaos Damage
Deals 5% of your maximum Energy Shield as base Chaos Damage
Deals 12% of your maximum Life as base Chaos Damage
Take 40% of maximum Life and 25% of maximum Energy Shield as Chaos Damage
Fires extra Projectiles at up to (6-7) surrounding Enemies

Additional Effects From 1-20% Quality:
Fires extra Projectiles at up to +(0.1-2) surrounding Enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
, and does not apply to projectiles which have collided with terrain.

Useful interactions include:

Caustic ArrowCaustic ArrowAttack, Projectile, AoE, Duration, Chaos, Bow
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (55-64)% of base
Effectiveness of Added Damage: (55-64)%
Projectile Speed: 3260
AoE Radius: 20
Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.Deals (8.8-1927.1) Base Chaos Damage per second
Base duration is 2.00 seconds
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
+(0-0.6) metres to radius
60% of Physical Damage Converted to Chaos Damage

Additional Effects From 1-20% Quality:
+(0.01-0.2) metres to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- The returning projectile will create a caustic pool at the enemy location (if it hit an enemy), and return to the player to create a second pool there, effectively granting additional Area of Effect coverage.

Projectiles with a single pierce - The projectile can pass through a single target and hit another behind them, returning to hit the primary target a second time. This is especially possible as HydrosphereHydrosphereSpell, AoE, Duration, Cold, Orb, Lightning, Physical
Level: (1-20)
Cost: (12-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 110%
Requires Level 34Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.Deals (37-510) to (56-765) Physical Damage
Base duration is 8.00 seconds
Base secondary duration is 4.00 seconds
Pulses every 0.4 seconds while Frozen, Shocked, Brittle or Sapped
Can only be Hit once every 1 second
Drenched Enemies have Cold and Lightning Exposure, applying -10% to Resistances
100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments
100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped
100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or Brittle

Additional Effects From 1-20% Quality:
+(0.5-10)% increased Pulse Frequency
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
does count as a final target for this effect. By placing the target between you and the sphere, the projectile will pierce the target and hit the sphere, returning to hit the initial target a second time, effectively doubling damage where applicable.

Version history

Version Changes
1.1.4
1.0.1
  • Introduced to the game.