Rampage

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Revision as of 07:15, 28 December 2014 by >Vinifera7
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For the challenge league, see Rampage league.
Tier 4 rampage effect

Rampage is a kill streak mechanic that provides rewards for killing increasing numbers of enemies without stopping. Rampage was initially introduced in Rampage league. After the Rampage league ended, this mechanic was not added to the core game in an always-on way. It is still available for players wearing the Flesh and SpiritFlesh and Spirit
Ironscale Gauntlets
Armour: (50-81)
Evasion: (50-81)
Requires Level 15(6-9)% increased Attack Speed
(80-120)% increased Armour and Evasion
Regenerate (3-4) Life per second
Recover 20% of Life on Rampage
Kills grant an additional Vaal Soul if you have Rampaged Recently
Rampage
What is greed but trading a mountain of death for a sliver of life?
, Shadows and DustShadows and Dust
Clasped Mitts
Evasion: (114-149)
Energy Shield: (24-32)
Requires Level 31, 25 Dex, 25 Int(20-30)% increased Global Critical Strike Chance
+(20-30)% to Global Critical Strike Multiplier
(100-130)% increased Evasion and Energy Shield
0.2% of Physical Attack Damage Leeched as Mana
Creates a Smoke Cloud on Rampage
Gain Unholy Might for 3 seconds on Rampage
Rampage
What is fear but a snuffed torch
and death in the wind?
or Null and VoidNull and Void
Legion Gloves
Armour: (257-338)
Energy Shield: (52-70)
Requires Level 57, 44 Str, 44 Int+(20-30) to Strength
(150-180)% increased Armour and Energy Shield
+(50-70) to maximum Life
(20-40)% increased Mana Regeneration Rate
Removes Elemental Ailments on Rampage
Gain Immunity to Physical Damage for 1.5 seconds on Rampage
Rampage
What is freedom but a clean slate
in an unclean world?
unique gloves, and as a map effect through Zana's map device.

Mechanics

The rampage counter keeps a running total of consecutive kills. When the character or a nearby party member fails to get a kill within five seconds of the previous kill, the rampage counter will reset to zero. Enemies that award no experience—including spawned or resurrected monsters, summoned minions, and the lesser creatures that appear after killing a fractured monster—do not count toward the rampage counter. When the counter reaches certain milestones, the character enters a new rampage tier and a special, beneficial effect is triggered. In addition to the tier effects, the character gains 1% increased movement speed for every ten kills in the rampage streak.

Rampage tiers

There are 13 rampage tiers. The number of kills required per tier increases with difficulty: 120% for Cruel and 160% for Merciless.

Tier Kills Effect
Normal Cruel Merciless
1 15 18 24 A nova of spears that damage and stun surrounding enemies
2 30 36 48 A large area of effect Detonate Dead
3 45 54 72 Animated weapons
4 70 84 112 A damaging nova that echoes off of enemies (like Vaal Ice Nova)
5 100 120 160 A nova of arcing spears that damage and stun surrounding enemies
6 135 162 216 Animated bows
7 175 210 280 5 damaging novas cast with ~1 second intervals
8 220 264 352 A cyclone spawns from you. When the cyclone kills an enemy, another cyclone appears
9 270 324 432
10 325 390 520 Cyclone that explodes nearby enemies
11 385 462 616 5 novas of spears that damage and stun surrounding enemies
12 450 540 720
13 520 620 832