Nemesis modifier

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Revision as of 04:43, 28 March 2016 by >TheFrz (Created page with "<onlyinclude>{| class="wikitable" ! Name !! {{abbr|Lvl.|Required monster level}} !! Effect(s) |- | Ancestral Power || 1 || Randomly casts {{sl|Searing Bond}} totems, with...")
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Name Lvl. Effect(s)
Ancestral Power 1 Randomly casts Searing Bond totems, with instant cast speed. Totem limit is 4.
Apparition 1 Adds no extra effect. See Soul Conduit below.
Berserker 1 On low life gains Fury (increases attack speed, increased movement speed, increased cast speed)[confirmation needed].
Blessing of Elements 25 Randomly chills/ignites/shocks on hit.
Bringer of Bones 15 Randomly casts Module Error: Too many skills found with q_where = skill.active_skill_name="Summon Skeletons". Please choose only one of the following ids:
TempestDaemonSummonSkeletons - +(2-13) to Maximum Summoned Skeletons, Base duration is 20.00 seconds, Minions deal 50% less Elemental Damage, Summons (2-13) Skeleton Warriors (page)
SummonSkeletonsRoyale - +(3-6) to Maximum Summoned Skeletons, Base duration is 10.00 seconds, Minions have 30% more Maximum Life, Minions deal 30% less Damage, Summons (1-2) Skeleton Warriors (page)
, with instant cast speed. Skeletons will not decay over time like regular ones.
Bringer of Fragility 1 Curses targets with Module Error: Too many skills found with q_where = skill.active_skill_name="Vulnerability". Please choose only one of the following ids:
IzaroVulnerabilityPylonOnDeath - 40% increased Physical Damage taken, 20% chance to be inflicted with Bleeding when Hit by an Attack, Base duration is 10.00 seconds (page)
IzaroVulnerability - Base duration is (5.00-6.45) seconds, Cursed enemies take (15-25)% increased Physical Damage, Attacks Hits against Cursed Enemies have 25% chance to inflict Bleeding (page)
on hit.
Bringer of Weakness 4 Curses targets with Enfeeble on hit.
Chronophage 25 Curses targets with Temporal Chains on hit.
Corrupting Blood 40 Attacker receives one charge of Corrupted Blood per hit, which is a bleeding effect (physical damage over time) that stacks up to 20 charges. The debuff can be removed with Staunching flasks. You can avoid the damage to your character by using minions, traps/mines or totems.
Fractured 1 Splits into 8–12 lesser mobs of the same type upon death.
Hexfont 15 Casts random curses every half second (estimated), with instant cast speed. You cannot be inflicted with more than one curse at the same time.
Inner Treasure 40 Always drops a unique item on death.
Nullifier 25 Removes charges and flask effects on hit (and timed buffs like Blood Rage[confirmation needed]).
Proximity Shield 40 Can only be damaged by hits originating from inside the shield.
Shroud Walker 40 Periodically teleports to you via Module Error: Too many skills found with q_where = skill.active_skill_name="Smoke Mine". Please choose only one of the following ids:
WbSmokeMine - N/A (page)
MonsterSmokeMineSnakeDexMission - Base duration is (3.00-7.00) seconds, Buff grants (20-50)% increased Movement Speed (page)
, including the mine's blinding smoke effect.
Soul Conduit 1 Resurrects itself and all corpses around it upon death, forcing you to fight it again with the same mods, except for Soul Conduit, which is replaced by Apparition. Monsters with no corpses (Water Elementals for example) and corpses destroyed with skills such as Module Error: Too many skills found with q_where = skill.active_skill_name="Detonate Dead". Please choose only one of the following ids:
DetonateDeadRoyale - Deals (10-105) to (15-158) Fire Damage, Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life, +(0-0.2) metres to radius, Base radius is 2.2 metres (page)
DetonateDead - Deals (15-798) to (22-1197) Fire Damage, Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life, Base radius is (2.2-2.6) metres (page)
and Module Error: Too many skills found with q_where = skill.active_skill_name="Raise Zombie". Please choose only one of the following ids:
ExperimenterBossRaiseZombieInvasion - +(3-10) to Maximum Raised Zombies, Minions have 90% more Maximum Life, Minions deal 30% more Damage (page)
NecromancerRaiseZombie - +(3-6) to Maximum Raised Zombies (page)
will not be resurrected.
Soul Eater 15 Consumes souls of other nearby monsters upon their death to become stronger. Each soul increases other affixes' effects, e.g. enough soul-fed nemesis with Life Regeneration becomes nearly unkillable due to crazy regen.
Storm Herald 60 Casts Lightning Storm over the target continuously with a short delay (similar to the spell used by Piety of Theopolis). Multiple Lightning Storms can overlap creating a high risk area.
Vile Touch 4 Applies poison on hit.
Volatile Flame/Ice/Storm blood 2 Explodes upon death, dealing some (percentage of hit damage?) damage of the relevant elemental type in a small area of effect. It has also been speculated that the value used is a percentage of maximum life.