This article is about the variant of Lighthouse Map from the most recent map series in which it appeared. For other variants, see
§ Map variants.
[view] [edit]Map Level: 71
Map Tier: 4
Guild Character: FFire ignites the sky.
A signal to keep away.
An invitation to invade.Travel to this Map by using it in a personal Map Device. Maps can only be used once.Id | MapWorldsLighthouse |
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Act | 11 |
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Area level | 71 |
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Bosses | Uruk Baleh El'Abin, Bloodeater Leli Goya, Daughter of Ash Bin'aia, Crimson Rain |
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Area type tags | beach |
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Tags | map, area_with_water, einharmaps, lighthouse_area, map_area_with_open_water, ocean_area, windy_area, map_drops_can_upgrade_to_ziggurat |
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| The Shaper: Fire ignites the sky. A signal to keep away. An invitation to invade. |
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Vaal Side Areas | Clouded Ridge (MapSideArea1_4) |
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Lighthouse Map is a map area.
Lighthouse Map does not exist in the current map series (Necropolis) for the Atlas of Worlds. In permanent leagues, an existing Lighthouse Map can be used in the Map DeviceHideout ItemCreates an object in your hideout2 Variations, but it cannot be influenced by the Eldritch Horrors or witnessed by The Maven. There is no bonus objective for this map. It can be converted to a map from the current series by selling it to a vendor.
Layout
Encounters
Boss
The boss is draw from the pool of Redblade warband:
which they would have unique rarity sidekick.
The unique bosses may have a chance to drop one of the following unique shield
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Boss video
Items found in this area
The following drop-restricted items can drop in this area.
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Map variants
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Unique versions
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Version history
Version
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Changes
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3.22.0 |
- The following Maps have been removed from the Atlas: Arid Lake, Armoury, Arsenal, Belfry, Canyon, Conservatory, Coral Ruins, Core, Crater, Crimson Township, Crystal Ore, Defiled Cathedral, Desert Spring, Dig, Dry Sea, Fields, Forbidden Woods, Foundry, Grotto, Jungle Valley, Laboratory, Lair, Lighthouse, Marshes, Overgrown Ruin, Plaza, Ramparts, Relic Chambers, Scriptorium, Shipyard, Shrine, Toxic Sewer, and Waste Pool.
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3.21.0 |
- The following Maps have been added back to the Atlas: Arid Lake, Armoury, Barrows, Beach, Belfry, Cells, Chateau, Conservatory, Core, Crystal Ore, Desert Spring, Dig, Excavation, Fields, Flooded Mine, Fungal Hollow, Geode, Jungle Valley, Lighthouse, Malformation, Marshes, Pit, Racecourse, Ramparts, Relic Chambers, Scriptorium, Siege, Stagnation, Tower, Tropical Island, Waste Pool, and Wharf.
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3.17.0 |
- The Watchstone system has also been removed, and replaced with Voidstones
- The following Maps have been removed from the Atlas: Alleyways, Barrows, Bog, Chateau, Core, Desert, Foundry, Fungal Hollow, Lava Lake, Leyline, Lighthouse, Mud Geyser, Park, Pit, Plateau, Primordial Blocks, Racecourse, Reef, Relic Chambers, Sepulchre, Siege, Spider Lair, Sulphur Vents, Sunken City, Terrace, Tropical Island, Waterways, and Wharf.
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3.9.0 |
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3.5.0 |
- The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
- Many map bosses have also shifted around. Some have been retired and replaced!
- The Atlas will now be shuffled every league. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
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3.1.0 |
- The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
- The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
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2.4.0 |
- We've added thirty new maps and dozens of new map bosses.
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