Iron Ring

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Iron Ring is a base type of ring which grants physical damage. This base item has no level requirements. The implicit 1–4 physical damage applies only to attacks.

Unique versions

ItemRequired level
BlackheartBlackheart
Iron Ring
Adds 1 to 4 Physical Damage to AttacksAdds (10-15) to (20-25) Chaos Damage to Attacks
Regenerate (10-15) Life per second
10% chance to Cause Monsters to Flee
Fear is highly infectious.
1
Circle of GuiltCircle of Guilt
Iron Ring
Requires Level 52Adds 1 to 4 Physical Damage to Attacks+(10-20) to all Attributes
Adds (8-10) to (13-15) Physical Damage
+(350-400) to Armour
When used in the Synthesiser, the new item will have an additional Herald Modifier
<Random Herald of Purity modifier>
I feel the moral weight of what I must to do to protect Wraeclast. I accept my guilt without shame.
It is my gift to humanity.
Combine this item with two Rare Fractured items of the same item class at the Synthesiser in the Memory Nexus
52
Circle of GuiltCircle of Guilt
Iron Ring
Requires Level 52<One to three random Synthesis implicit modifiers>+(10-20) to all Attributes
Adds (8-10) to (13-15) Physical Damage
+(350-400) to Armour
<Two Random Herald of Purity modifiers>
I feel the moral weight of what I must to do to protect Wraeclast. I accept my guilt without shame.
It is my gift to humanity.
52
Icefang OrbitIcefang Orbit
Iron Ring
Requires Level 49Adds 1 to 4 Physical Damage to Attacks+(20-30) to Dexterity
25% chance to Poison on Hit
(40-60)% increased Damage with Poison
You are Chilled when you are Poisoned
Non-Chilled Enemies you Poison are Chilled
Poisoned Enemies you Kill with Hits Shatter
Those members of the Brotherhood who employ the venom of Trarthan ice snakes must take great care with the volatile substance.
49
Le Heup of AllLe Heup of All
Iron Ring
Requires Level 24Adds 1 to 4 Physical Damage to Attacks+(10-30) to all Attributes
(10-30)% increased Damage
(10-30)% increased Rarity of Items found
+(10-30)% to all Elemental Resistances
Existence is infinite
A weave of the living and dead
Beyond the understanding
Of the many mortal threads
24
The Warden's BrandThe Warden's Brand
Iron Ring
Requires Level 30Adds 1 to 4 Physical Damage to AttacksAdds (5-15) to (25-50) Physical Damage to Attacks
30% reduced Attack Speed
15% chance to gain a Frenzy Charge when you Stun an Enemy
"I don't always have a flame handy
when a fresh delinquent walks through our gates."
- Brutus, Warden of Axiom
30
VenopunctureVenopuncture
Iron Ring
Requires Level 49Adds 1 to 4 Physical Damage to Attacks+(20-30) to Strength
Attacks have 25% chance to cause Bleeding
(40-60)% increased Damage with Bleeding
You are Chilled while you are Bleeding
Non-Chilled Enemies you inflict Bleeding on are Chilled
Bleeding Enemies you Kill with Hits Shatter
There is a way to survive the bite of an ice snake,
but few have the resolve to attempt it.
49
VoidheartVoidheart
Iron Ring
Requires Level 48Adds 1 to 4 Physical Damage to Attacks5% increased Global Physical Damage
Adds (10-15) to (20-25) Chaos Damage to Attacks
+(20-30) to maximum Life
Regenerate (10-15) Life per second
10% chance to Cause Monsters to Flee
Melee Attacks have (30-50)% chance to cause Bleeding
Melee Attacks have (20-40)% chance to Poison on Hit
Nothing spreads fear faster than the unknown.
48

Vendor recipes

This item is used in several jewelry vendor recipes:

Result Recipes Notes
Ruby Ring (normal) ×1 The resulting ring will have the same item level as the Iron Ring.
Topaz Ring (normal) ×1 The resulting ring will have the same item level as the Iron Ring.
Sapphire Ring (normal) ×1 The resulting ring will have the same item level as the Iron Ring.
Coral Amulet (rare) ×1 The resulting amulet will have the same item level as the rare ring.
Paua Amulet (rare) ×1 The resulting amulet will have the same item level as the rare ring.