Harvest crafting
This article needs to be updated.
Reason: Harvest crafting was greatly simplified in version 3.19.0. Harvested monsters now drop lifeforce, a currency used for applying harvest crafting options at the Horticrafting Station
Please update this article to reflect newly available information.
Harvest Crafting or Horticrafting refers to creating or improving items by utilizing harvested modifiers, or "crafts". It was introduced in the Harvest league and added to the core game in the Echoes of the Atlas expansion. Players can explore maps to find entrances to the The Sacred Grove. Monsters in the Sacred Grove drop Crystallized Lifeforce which are used for Harvest crafting recipes using the Horticrafting Station.
These crafts allow players to create greatly improved rare items, because they allow greater control over the modification process verses using orbs, or exchanging currency or fragment items for different ones.
- For example, the craft "Augment an item with a new Life modifier" works in a similar fashion to an Exalted OrbExalted OrbStack Size: 20Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers., but offers the ability to add a Life-related modifier, rather than simply adding one of hundreds of possible modifiers at random.
- Certain crafts are completely unique to Harvest crafting and cannot be performed with any other method currently in the game. For example, the craft "Change a modifier that grants Fire Resistance into a similar tier modifier that grants Lightning Resistance" is completely unique and allows players to "fix" items that are perfect for their build but have a resistance modifier that they don't need.
- Harvest crafting also allows you to change other implicit features of the item, such as its influence or turning it into a Fractured or Synthesised item.
Mechanics
Harvest crafts can be applied normal, magic and rare items. Unique items cannot be modified but a few enchants can be applied to them, if applicable.
Modifier groups
To learn which tag a given modifier falls under, roll-over an item while pressing the Alt key. You will see the modifier tags above the modifier. Eg. "Adds # to # Cold Damage" falls under the groups of Attack, Cold, Elemental and Damage.
A partial listing of modifiers that fall within the modifier tags are given as follows:
- Life - # to Maximum Life, % Increased Maximum Life, Regenerate # Life per Second, Attack Damage Leeched as Life, # Life Gained on Kill, % Increased Totem Life, % Increased Minion Life
- Attack - Adds # to # Physical/Cold/Fire/Lightning Damage to Attacks, Attack Speed, Attacks Penetrate % Elemental Resistance (Influenced only)
- Defence - # to Evasion Rating/Armour/Energy Shield, Stun and Block Recovery (hybrid mod only), Evasion Rating/Armour/Energy Shield
- Caster - % Increased Spell Damage, % Increased Cast Speed, Adds # to # Physical/Cold/Fire/Lightning Damage to Spells, Critical Strike Chance/Multiplier for Spells
- Critical - Critical Strike Chance/Multiplier, Critical Strike Chance/Multiplier for Spells
- Physical - Adds # to # Physical Damage to spells/attacks, % Increased Physical Damage, % Physical Damage leeched as Life/Mana
- Fire - Fire Resistance, Adds # to # Fire Damage to spells/attacks, % Increased Fire Damage, % Fire Damage leeched as Life/Mana
- Lightning - Lightning Resistance, Adds # to # Lightning Damage to spells/attacks, % Increased Lightning Damage, % LightningDamage leeched as Life/Mana
- Cold - Cold Resistance, Adds # to # Cold Damage to spells/attacks, % Increased Cold Damage, % Cold Damage leeched as Life/Mana
- Chaos - Chaos Resistance, Adds # to # Chaos Damage to spells/attacks, % Increased Chaos Damage, % Chaos Damage leeched as Life/Mana
- Speed - Increased Movement Speed (Boots only), Increased Attack/Cast Speed
Version history
Version | Changes |
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3.19.0 |
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3.14.1b |
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3.14.0 |
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3.13.0 |
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3.11.2b |
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3.11.0 |
|