Harvest crafting: Difference between revisions

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[[File:Horticrafting steps.png|thumb|right|300px|Infographic showing the result of Horticrafting an item using the "Reforge an item keeping all prefixes" craft.]]
[[File:Horticrafting steps.png|thumb|right|300px|Infographic showing the result of Horticrafting an item using the "Reforge an item keeping all prefixes" craft.]]
'''Harvest Crafting''' or '''Horticrafting''' refers to creating or improving [[item]]s by utilizing [[harvest]]ed [[modifier]]s, or ''"crafts"''. It was introduced in the [[Harvest league]] and added to the core game in the [[Echoes of the Atlas]] expansion. Players can explore maps to find entrances to the [[The Sacred Grove]]. Slaying the monsters will generate Harvest crafts. These crafts can be captured and stored in the [[Horticrafting Station]] which can be used from a player's hideout. A maximum of 15 crafts can be stored, and crafts can be freely added, removed or used at any time.
'''Harvest Crafting''' or '''Horticrafting''' refers to creating or improving [[item]]s by utilizing [[harvest]]ed [[modifier]]s, or ''"crafts"''. It was introduced in the [[Harvest league]] and added to the core game in the [[Echoes of the Atlas]] expansion. Players can explore maps to find entrances to the [[The Sacred Grove]]. Monsters in the Sacred Grove drop [[Lifeforce|Crystallized Lifeforce]] which are used for Harvest crafting recipes using the [[Horticrafting Station]].


These crafts allow players to create greatly improved {{c|rare|rare}} items, because they allow greater control over the modification process verses using orbs.
These crafts allow players to create greatly improved {{c|rare|rare}} items, because they allow greater control over the modification process verses using orbs, or exchanging currency or fragment items for different ones.


*For example, the craft ''"Augment an item with a new Life modifier"'' works in a similar fashion to an {{il|Exalted Orb}}, but offers the ability to add a Life-related modifier, rather than simply adding one of hundreds of possible modifiers at random.
*For example, the craft ''"Augment an item with a new Life modifier"'' works in a similar fashion to an {{il|Exalted Orb}}, but offers the ability to add a Life-related modifier, rather than simply adding one of hundreds of possible modifiers at random.
*And if players are unhappy with the Life modifier added and want a different one, they can simply use the craft ''"Remove a Life modifier and add a Life modifier"'' which preserves all mods on the item except for the Life modifier. And this process can be repeated until players get the exact mod they are looking for.
*Certain crafts are completely unique to Harvest crafting and cannot be performed with any other method currently in the game. For example, the craft ''"Change a modifier that grants Fire Resistance into a similar tier modifier that grants Lightning Resistance"'' is completely unique and allows players to "fix" items that are perfect for their build but have a resistance modifier that they don't need.
*Certain crafts are completely unique to Harvest crafting and cannot be performed with any other method currently in the game. For example, the craft ''"Change a modifier that grants Fire Resistance into a similar tier modifier that grants Lightning Resistance"'' is completely unique and allows players to "fix" items that are perfect for their build but have a resistance modifier that they don't need.  
*Harvest crafting also allows you to change other implicit features of the item, such as its [[Influenced item|influence]] or turning it into a [[Fractured item|Fractured]] or [[Synthesised item]].


==Mechanics==
==Mechanics==
Harvest crafts can be applied {{c|normal|normal}}, {{c|magic|magic}} and {{c|rare|rare}} items. {{c|unique|Unique}} items cannot be modified but a few enchants can be applied to them, if applicable.
Harvest crafts can be applied {{c|normal|normal}}, {{c|magic|magic}} and {{c|rare|rare}} items. {{c|unique|Unique}} items cannot be modified but a few enchants can be applied to them, if applicable.
Every Harvest craft has a certain level.
*Crafts can be applied to items upto 10 levels higher, which means that a craft of level 60 can be used to modify an item level 70.
*Any items with an item level higher than 86 are treated as being at item level 86, which means that a craft of level 76 can be used to modify an item level 86 or even item level 100.
===Trading===
Crafts cannot be traded between players, but players can trust-trade their items to other players (sellers) and have them use the crafts stored in their [[Horticrafting Station]], after which the seller will return the modified item back to the owner, for a fee. There is obvious risk in this method and players should only do this with friends they trust or with sellers who have a good reputation.
===Crafts===
{{main|List of Harvest crafts}}
This is a partial listing of the Harvest crafts available:
{| class="wikitable"
! Icon
! Craft Name
! Similar To
|-
| [[File:Horticrafting_Augment_icon.png]]
| Augment an item with a new modifier of a [[#Modifier groups|certain group]]<br>Can only be applied to non-influenced items.
| {{il|Exalted Orb}}
|-
| [[File:Horticrafting_Remove_Non_Add_icon.png]]
| Remove non/add - Remove a mod that is not of a [[#Modifier groups|certain group]], and add a mod of a certain group (very risky)
| {{il|Orb of Annulment}} &<br> {{il|Exalted Orb}}
|-
| [[File:Horticrafting_Remove_Influence_icon.png]]
| Remove a random Influenced mod from an item
| {{il|Orb of Annulment}}
|-
| [[File:Horticrafting_Reforge_Normal_icon.png]]
| Re-forge a {{c|normal|normal}} or {{c|magic|magic}} item as a {{c|rare|rare}} item, destroying all mods but guaranteeing one or two mods in a [[#Modifier groups|certain group]]
| {{il|Orb of Alchemy}}
|-
| [[File:Horticrafting_Upgrade_Magic_icon.png]]
| Upgrade a {{c|magic|magic}} item into a {{c|rare|rare}} item, destroying all mods but guaranteeing 1/2/3 random high-tier modifiers
| {{il|Regal Orb}}
|-
| rowspan="3"|[[File:Horticrafting_Reforge_Rare_icon.png]]
| Re-forge a {{c|rare|rare}} item destroying all mods but guaranteeing one or two mods in a [[#Modifier groups|certain group]]
| {{il|Chaos Orb}}
|-
| Re-forge a {{c|rare|rare}} item keeping all prefix/suffix mods
| {{il|Chaos Orb}}
|-
| Re-forge a {{c|rare|rare}} item being much more/less likely to receive the same mods
| {{il|Chaos Orb}}
|-
| [[File:Horticrafting_Reforge_Links_icon.png]]
| Craft a specific number of sockets/links on an item
| {{il|Jeweller's Orb}}/<br>{{il|Orb of Fusing}}
|-
| [[File:Horticrafting Reforge Colors icon.png]]
| Reforge the color of 1/2/3 random sockets on an item, turning them Red/Blue/Green
| {{il|Chromatic Orb}}
|-
| [[File:Horticrafting Generic icon.png]]
| Change a modifier that grants Fire/Cold/Lightning Resistance into a similar tier modifier that grants Fire/Cold/Lightning Resistance
|
|-
| rowspan="3"|[[File:Horticrafting_Enchant_Armour_icon.png]]
| Enchant flasks with a temporary mod that lasts for X uses (longer duration, greater flask effect, etc)
|
|-
| Enchant armour to have different effects of item quality, but item quality does not improve defensive stats<br>(eg. Every 2% quality adds +1 Maximum Life/Mana, or Every 2% quality adds 1% Fire/Cold/Lightning resistance)
| {{il|Tailoring Orb}}
|-
| Enchant weapons to have different effects of item quality (eg. Every 2% quality adds 1% increased [[area of effect]])
| {{il|Tempering Orb}}
|-
| rowspan="3"|[[File:Horticrafting_Sacrifice_Item_icon.png]]
| Sacrifice a map to gain [[Zana]] Atlas missions based on the map color
|
|-
| Sacrifice a stack of [[Fossil]]s/[[Essences]]/[[Catalyst]]s to gain the same number of any other type of Fossils/Essences/Catalysts
|
|-
| Sacrifice upto half a stack of [[Divination Card]]s to receive between 0 and twice the amount of the same Card
|
|-
| rowspan="3"|[[File:Horticrafting Change Unique icon.png]]
| Change a {{c|unique|unique}} item into a random {{c|unique|unique}} armour/weapon/jewel
| {{il|Ancient Orb}}
|-
| Change a {{c|unique|unique}} item into a random {{c|unique|unique}} of the same type
| {{il|Ancient Orb}}
|-
| Change a Sacrifice/Mortal/Shaper/Elder fragment into another random fragment in the same series
|
|-
| [[File:Horticrafting_Add_Implicit_icon.png]]
| Add an implicit mod on a [[Jewel]] replacing the current implicit, without corrupting the Jewel<br>(Works on {{il|Cobalt Jewel}}s, {{il|Crimson Jewel}}s, {{il|Viridian Jewel}}s or {{il|Prismatic Jewel}}s and {{il|Watcher's Eye}}s)
| {{il|Vaal Orb}}
|}
===Historical crafts===
The following crafts were only available during the [[Ritual league]] ([[version 3.13.0]]), with the [[Echoes of the Atlas]] expansion.
{| class="wikitable"
! Icon
! Craft Name
! Similar To
|-
| [[File:Horticrafting Add Influence icon.png]]
| Add a random Conqueror Influence to the armour/weapon<br>(adds either [[Warlord]], [[Hunter]], [[Baran, the Crusader|Crusader]] or [[Redeemer]] influence. Cannot add [[Shaper]] or [[Elder]] influence)
| {{il|Warlord's Exalted Orb}}/<br>{{il|Hunter's Exalted Orb}}/<br>{{il|Crusader's Exalted Orb}}/<br>{{il|Redeemer's Exalted Orb}}
|-
| [[File:Horticrafting_Randomise_Numeric_Values_icon.png]]
| Reroll the numeric values of a [[#Modifier groups|certain group]] of mods
| {{il|Divine Orb}}
|-
| [[File:Horticrafting_Remove_Add_icon.png]]
| Remove/add - Remove a mod of a [[#Modifier groups|certain group]] and add a mod within the same group (less risky)
| {{il|Orb of Annulment}} &<br> {{il|Exalted Orb}}
|}


===Modifier groups===
===Modifier groups===
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*'''[[List of mods with life mod tag|Life]]''' - # to Maximum Life, % Increased Maximum Life, Regenerate # Life per Second, Attack Damage Leeched as Life, # Life Gained on Kill, % Increased Totem Life, % Increased Minion Life
*'''[[List of mods with life mod tag|Life]]''' - # to Maximum Life, % Increased Maximum Life, Regenerate # Life per Second, Attack Damage Leeched as Life, # Life Gained on Kill, % Increased Totem Life, % Increased Minion Life
*'''[[List of mods with mana mod tag|Mana]]''' - # to Maximum Mana, % Increased Maximum Mana, Regenerate # Mana per Second, Attack Damage Leeched as Mana, # Mana Gained on Kill
*'''[[List of mods with attack mod tag|Attack]]''' - Adds # to # [[Physical]]/[[Cold]]/[[Fire]]/[[Lightning]] Damage to Attacks, Attack Speed, Attacks Penetrate % Elemental Resistance (Influenced only)
*'''[[List of mods with attack mod tag|Attack]]''' - Adds # to # [[Physical]]/[[Cold]]/[[Fire]]/[[Lightning]] Damage to Attacks, Attack Speed, Attacks Penetrate % Elemental Resistance (Influenced only)
*'''[[List of mods with defence mod tag|Defence]]''' - # to Evasion Rating/Armour/Energy Shield, Stun and Block Recovery (hybrid mod only), Evasion Rating/Armour/Energy Shield
*'''[[List of mods with defence mod tag|Defence]]''' - # to Evasion Rating/Armour/Energy Shield, Stun and Block Recovery (hybrid mod only), Evasion Rating/Armour/Energy Shield
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*'''[[List of mods with chaos mod tag|Chaos]]''' - [[Chaos Resistance]], Adds # to # Chaos Damage to spells/attacks, % Increased Chaos Damage, % Chaos Damage leeched as Life/Mana
*'''[[List of mods with chaos mod tag|Chaos]]''' - [[Chaos Resistance]], Adds # to # Chaos Damage to spells/attacks, % Increased Chaos Damage, % Chaos Damage leeched as Life/Mana
*'''[[List of mods with speed mod tag|Speed]]''' - Increased Movement Speed ([[Boots]] only), Increased Attack/Cast Speed
*'''[[List of mods with speed mod tag|Speed]]''' - Increased Movement Speed ([[Boots]] only), Increased Attack/Cast Speed
 
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.19.0|
* Rather than being presented with a selection of crafting options that must be used immediately, you now receive itemised, tradeable lifeforce of the appropriate colour. This lifeforce can be used later, in your own time, at the horticrafting bench in your hideout. Its crafting options are now priced in terms of this itemised lifeforce currency.
* We have rebalanced all Harvest crafts for the new system and have removed a bunch of filler crafts and some ones with deterministic outcomes that were incredibly RNG-gated before. Some crafts that provided access to exclusive content, like the special Offerings to the Goddess, have been removed because these items can now be found in more appropriate locations elsewhere in the game.
}}
{{Version history table row|3.14.1b|
{{Version history table row|3.14.1b|
* Fixed a bug where Harvest plots could grant fewer than four crafts. Each plot now correctly grants a minimum of four crafts per plot.
* Fixed a bug where Harvest plots could grant fewer than four crafts. Each plot now correctly grants a minimum of four crafts per plot.

Revision as of 14:11, 15 September 2022

This article needs to be updated.

Reason: Harvest crafting was greatly simplified in version 3.19.0. Harvested monsters now drop lifeforce, a currency used for applying harvest crafting options at the Horticrafting Station

Please update this article to reflect newly available information.

Infographic showing the result of Horticrafting an item using the "Reforge an item keeping all prefixes" craft.

Harvest Crafting or Horticrafting refers to creating or improving items by utilizing harvested modifiers, or "crafts". It was introduced in the Harvest league and added to the core game in the Echoes of the Atlas expansion. Players can explore maps to find entrances to the The Sacred Grove. Monsters in the Sacred Grove drop Crystallized Lifeforce which are used for Harvest crafting recipes using the Horticrafting Station.

These crafts allow players to create greatly improved rare items, because they allow greater control over the modification process verses using orbs, or exchanging currency or fragment items for different ones.

  • For example, the craft "Augment an item with a new Life modifier" works in a similar fashion to an Exalted OrbExalted OrbStack Size: 20Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers., but offers the ability to add a Life-related modifier, rather than simply adding one of hundreds of possible modifiers at random.
  • Certain crafts are completely unique to Harvest crafting and cannot be performed with any other method currently in the game. For example, the craft "Change a modifier that grants Fire Resistance into a similar tier modifier that grants Lightning Resistance" is completely unique and allows players to "fix" items that are perfect for their build but have a resistance modifier that they don't need.
  • Harvest crafting also allows you to change other implicit features of the item, such as its influence or turning it into a Fractured or Synthesised item.

Mechanics

Harvest crafts can be applied normal, magic and rare items. Unique items cannot be modified but a few enchants can be applied to them, if applicable.

Modifier groups

To learn which tag a given modifier falls under, roll-over an item while pressing the Alt key. You will see the modifier tags above the modifier. Eg. "Adds # to # Cold Damage" falls under the groups of Attack, Cold, Elemental and Damage.

A partial listing of modifiers that fall within the modifier tags are given as follows:

  • Life - # to Maximum Life, % Increased Maximum Life, Regenerate # Life per Second, Attack Damage Leeched as Life, # Life Gained on Kill, % Increased Totem Life, % Increased Minion Life
  • Attack - Adds # to # Physical/Cold/Fire/Lightning Damage to Attacks, Attack Speed, Attacks Penetrate % Elemental Resistance (Influenced only)
  • Defence - # to Evasion Rating/Armour/Energy Shield, Stun and Block Recovery (hybrid mod only), Evasion Rating/Armour/Energy Shield
  • Caster - % Increased Spell Damage, % Increased Cast Speed, Adds # to # Physical/Cold/Fire/Lightning Damage to Spells, Critical Strike Chance/Multiplier for Spells
  • Critical - Critical Strike Chance/Multiplier, Critical Strike Chance/Multiplier for Spells
  • Physical - Adds # to # Physical Damage to spells/attacks, % Increased Physical Damage, % Physical Damage leeched as Life/Mana
  • Fire - Fire Resistance, Adds # to # Fire Damage to spells/attacks, % Increased Fire Damage, % Fire Damage leeched as Life/Mana
  • Lightning - Lightning Resistance, Adds # to # Lightning Damage to spells/attacks, % Increased Lightning Damage, % LightningDamage leeched as Life/Mana
  • Cold - Cold Resistance, Adds # to # Cold Damage to spells/attacks, % Increased Cold Damage, % Cold Damage leeched as Life/Mana
  • Chaos - Chaos Resistance, Adds # to # Chaos Damage to spells/attacks, % Increased Chaos Damage, % Chaos Damage leeched as Life/Mana
  • Speed - Increased Movement Speed (Boots only), Increased Attack/Cast Speed

Version history

Version Changes
3.19.0
  • Rather than being presented with a selection of crafting options that must be used immediately, you now receive itemised, tradeable lifeforce of the appropriate colour. This lifeforce can be used later, in your own time, at the horticrafting bench in your hideout. Its crafting options are now priced in terms of this itemised lifeforce currency.
  • We have rebalanced all Harvest crafts for the new system and have removed a bunch of filler crafts and some ones with deterministic outcomes that were incredibly RNG-gated before. Some crafts that provided access to exclusive content, like the special Offerings to the Goddess, have been removed because these items can now be found in more appropriate locations elsewhere in the game.
3.14.1b
  • Fixed a bug where Harvest plots could grant fewer than four crafts. Each plot now correctly grants a minimum of four crafts per plot.
3.14.0
  • Increased the chance for Map Areas to contain The Sacred Grove by 60%. The chance to encounter a Zana mission requiring you to complete a Harvest encounter has also been increased by the same amount.
  • The Sacred Grove now contains a minimum of three pairs of plots that can be harvested from.
  • The Heart of the Grove encounter will no longer appear in place of a normal Harvest encounter. Instead, it can now be accessed through a Sacred Blossom map fragment that sometimes drops from Tier 4 Harvest bosses.
  • Completing the Heart of the Grove encounter for the first time now unlocks 5 extra Horticrafting Station crafting slots, allowing you to store up to a maximum of 15 crafting options.
  • Crafts are no longer guaranteed from seeds.
  • Now, seeds of Tiers 1, 2 and 3 each have a chance to provide a craft, with Tier 4 seeds still guaranteeing a craft.
  • The number of Tier 2 and 3 seeds encountered in Harvest Plots has remained unchanged, so the encounters will remain as challenging as they were before.
  • Some crafts that had overly-deterministic behaviour have been removed:
    • Most Annulment-type crafts (crafts that removed a modifier of a specific type)
    • All type-specific Divine crafts (crafts that rerolled the value of specific modifiers).
  • Type-specific Exalted crafts (crafts that augmented modifiers of specific types to items) can now only be applied to non-influenced items. This does not apply to the existing modifier which applies an Influenced modifier to an already Influenced item.
  • Crafts that added random Atlas Influences to certain types of non-Influenced items have been removed. In their place, crafts that randomise the existing Influence on an item while also reforging it with new modifiers have been added.
  • Rebalanced the weightings of seeds so that you're seeing type-specific crafts at a more equal rate (for example Cold, Fire and Lightning).
  • The weightings of crafts have also been rebalanced so that the more powerful crafts such as the Exalted-type crafts are now rarer.
  • Weaker crafts such as "Set an item to three sockets" have also been removed, making the higher tier versions of these crafts more common.
3.13.0
  • Harvest has been added to the core game and has been vastly reworked.
3.11.2b
  • The Sacred Grove and its contents have been removed.
3.11.0

See also