Doomfletch: Difference between revisions

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{{Item
{{Item
|rarity                           = Unique
|rarity                             = Unique
|name                             = Doomfletch
|name                               = Doomfletch
|class                           = Bows
|class                               = Bows
|base_item                       = Royal Bow
|base_item                           = Royal Bow
|explicit1                       = LocalAddedPhysicalDamageUniqueBow11
|explicit1                           = LocalAddedPhysicalDamageUniqueBow11
|explicit2                       = LocalIncreasedAttackSpeedUniqueBow11
|explicit2                           = LocalIncreasedAttackSpeedUniqueBow11
|explicit3                       = ManaRegenerationUniqueBow11
|explicit3                           = ManaRegenerationUniqueBow11
|explicit4                       = WeaponPhysicalDamageAddedAsRandomElementUniqueBow11
|explicit4                           = WeaponPhysicalDamageAddedAsRandomElementUniqueBow11
|flavour_text                     = "Toasted or frozen<br />Or twitching in the light<br />I'm not fussy<br>And neither is Death."<br />- Koralus Doomfletch
|flavour_text                       = "Toasted or frozen<br />Or twitching in the light<br />I'm not fussy<br>And neither is Death."<br />- Koralus Doomfletch
|release_version                 = 1.1.3
|release_version                     = 1.1.3
|upgraded_from_set1_text            = random {{c|unique|unique bow}}
|upgraded_from_set1_text            = random {{c|unique|unique bow}}
|upgraded_from_set1_group1_item_name = Hunter's Resolve
|upgraded_from_set1_group1_item_name = Hunter's Resolve

Revision as of 22:31, 16 September 2018

Lua error in Module:Item2/core at line 500: The "class_id" parameter is required.. Doomfletch is a unique Royal BowRoyal BowBow
Physical Damage: 14-56
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Requires Level 28, 95 Dex(20-24)% increased Elemental Damage with Attack Skills
.

Mechanics

Doomfletch adds 100% of bow physical damage as extra fire, cold, or lightning damage. The element type is determined randomly for each hit.[1]

Item acquisition

Doomfletch can drop anywhere. It can be chanced.

Recipes

Doomfletch can be created from the following recipes:

AmountPartDescriptionMeta
5Vile PowerVile Power5DoomfletchDread and danger
makes the air feel thin.
Above, power slumbers, tempting fate.
Greed and ambition
draws countless in,
For those who seek power
can never wait.
DoomfletchM
8Hunter's ResolveHunter's Resolve8BowPrimed, curved and sleek.
Decisive and final.
For malice and righteousness.
There's but one solution.
Random bowA
4Atziri's ArsenalAtziri's Arsenal4Weapon
Corrupted
In the prison of all sins, will you grasp godhood or sorrow? Only hope lies under the shadows.
Random corrupted weaponA
7PrejudicePrejudice7Item
Influenced Item
One who is blinded by their past may only see a sliver of the present.
Random influenced itemA
6Costly CurioCostly Curio6Item
Double-Influenced Item
"Oh no, I couldn't possibly afford this fine artefact. I'm... just looking."
Random double-influenced itemA
8Arrogance of the VaalArrogance of the Vaal8Item
Two-Implicit
Corrupted
Discovery can lead to beauty, or it can lead to ruin.
Random two-implicit corrupted itemA
4Jack in the BoxJack in the Box4ItemTurn the crank,
close your eyes,
and pray to the gods
for a pleasant surprise.
Random itemA
1Singular IncubatorSingular IncubatorStack Size: 10Adds an incubated Unique item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random itemA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Legacy variants

Doomfletch has legacy variants.

Version discontinued Stats Compare each legacy variant to the current variant.
  • Stat line – Same as current variant
  • Stat line – Different from current variant

3.1.0

(6-12)% increased Elemental Damage with Weapons

Adds (8-12) to (16-20) Physical Damage
(10-14)% increased Attack Speed
(30-40)% increased Critical Strike Chance
60% increased Mana Regeneration Rate
Gain 110% of Bow Physical Damage as Extra Damage of an Element

2.6.0

(6-12)% increased Elemental Damage with Weapons

Adds (8-12) to (16-20) Physical Damage
(10-14)% increased Attack Speed
(30-40)% increased Critical Strike Chance
60% increased Mana Regeneration Rate
Gain 110% of Bow Physical Damage as Extra Damage of an Element

2.0.0

(20-24)% increased Elemental Damage with Weapons

Adds (8-12) to (16-20) Physical Damage
(10-14)% increased Attack Speed
(30-40)% increased Critical Strike Chance
60% increased Mana Regeneration Rate
Gain 110% of Bow Physical Damage as Extra Damage of an Element

Version history

Version Changes
3.3.0
  • Added 3D art.
3.1.0
  • Now adds 100% of Physical Damage as Damage of a random Element (down from 110%).
  • It no longer has increased Critical Strike Chance, and instead has (12-16) to (20-24) added Physical Damage.
  • Divining an existing Doomfletch will change the added physical damage and the added damage of a random element, but will not remove the critical strike chance.
2.6.0
  • Base type implicit mod increased to (20-24)% increased Elemental Damage with Weapons (up from 6-12%).
2.0.0
  • Added a new mod for Added Local Physical Damage at 8-12 to 16-20.
1.1.3
  • Introduced to the game.

Gallery

References

  1. Mark_GGG (June 3, 2014). "Doomfletch". Official Path of Exile Forums. Retrieved September 7, 2014.