Divine Shield: Difference between revisions

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m (specified that guard skills (and not just Steelskin) do not interact with divine shield)
 
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The prevented damage is the difference between the calculated damage before mitigation and the damage taken after all steps of mitigation (see [[Receiving_damage|receiving damage]] for the order of operations) if that difference is positive, including not just physical damage reduction but also [[Block]] and [[Spell Suppression]].<ref name="DamagePrevented"/> If the user takes more damage than the amount calculated before mitigation, it will not count as "negative" prevented damage.<ref name="DamagePrevented2"/>
The prevented damage is the difference between the calculated damage before mitigation and the damage taken after all steps of mitigation (see [[Receiving_damage|receiving damage]] for the order of operations) if that difference is positive, including not just physical damage reduction but also [[Block]] and [[Spell Suppression]].<ref name="DamagePrevented"/> If the user takes more damage than the amount calculated before mitigation, it will not count as "negative" prevented damage.<ref name="DamagePrevented2"/>


[[Damage_taken_as|Shifting]] physical damage taken to another type does not count as preventing that damage – it reduces the amount of physical damage that can be prevented. If you receive a hit that deals 1000 physical damage, and have 80% of physical damage taken as fire damage, and have no physical damage reduction, you take 200 physical damage and prevent none of it.<ref name="DamagePrevented3"/>
Reflected damage that is mitigated via {{c|mod|reduced Reflected Damage taken}} modifiers contributes to prevented damage.<ref>https://www.reddit.com/r/pathofexile/comments/13lfu68/phys_reflect_with_100_reduced_reflect_damage/</ref>
 
{{il|Petrified Blood}} and [[Guard skill]]s (such as {{il|Steelskin}}) do not count as they do not affect the amount of damage taken, but instead change what and how much you lose as a result of taking the damage, and therefore do not contribute to "prevented damage".<ref name="Q&A2021"></ref><ref name="DamagePrevented3"></ref>
 
[[Damage_taken_as|Shifting]] physical damage taken to another type does not count as preventing that damage – it reduces the amount of physical damage that can be prevented. If you receive a hit that deals 1000 physical damage, and have 80% of physical damage taken as fire damage, and have no physical damage reduction, you take 200 physical damage and prevent none of it.<ref name="DamagePrevented4"/>


==Location==
==Location==
Line 29: Line 33:
|[[Ranger]]||25
|[[Ranger]]||25
|}
|}
==Videos==
<youtube description="Divine Shield mechanics and interactions">b7-FbPZGYpg</youtube>


==Version history==
==Version history==
Line 37: Line 44:
{{Version history table end}}
{{Version history table end}}


==References==
==References==
==References==
{{reflist|refs=
{{reflist|refs=
<ref name="DamagePrevented">{{cite web|author=Mark_GGG|date=Oct 22, 2021|title=Finally I can now take 105% of Damage from Blocked Hits.|url=https://www.reddit.com/r/pathofexile/comments/qd4crg/finally_i_can_now_take_105_of_damage_from_blocked/hhktpsc/|publisher=Reddit}}</ref>
<ref name="DamagePrevented">{{cite web|author=Mark_GGG|date=Oct 22, 2021|title=Finally I can now take 105% of Damage from Blocked Hits.|url=https://www.reddit.com/r/pathofexile/comments/qd4crg/finally_i_can_now_take_105_of_damage_from_blocked/hhktpsc/|publisher=Reddit}}</ref>
<ref name="DamagePrevented2">{{cite web|author=Mark_GGG|date=Oct 22, 2021|title=Finally I can now take 105% of Damage from Blocked Hits.|url=https://www.reddit.com/r/pathofexile/comments/qd4crg/finally_i_can_now_take_105_of_damage_from_blocked/hhkl5d4/|publisher=Reddit}}</ref>
<ref name="DamagePrevented2">{{cite web|author=Mark_GGG|date=Oct 22, 2021|title=Finally I can now take 105% of Damage from Blocked Hits.|url=https://www.reddit.com/r/pathofexile/comments/qd4crg/finally_i_can_now_take_105_of_damage_from_blocked/hhkl5d4/|publisher=Reddit}}</ref>
<ref name="DamagePrevented3">{{cite web|author=Mark_GGG|date=Aug 9, 2022|title=Does divine shield apply to damage shifting?|url=https://www.reddit.com/r/PathOfExileBuilds/comments/wjn7so/comment/ijiw41a/|publisher=Path of Exile subreddit}}</ref>
<ref name="Q&A2021">{{cite web|author=Community_Team|date=May 19, 2021|title=Game Mechanics Q&A Answers|url=https://www.pathofexile.com/forum/view-thread/3123794|publisher=Official Forum}}</ref>
<ref name="DamagePrevented3">{{cite web|author=Mark_GGG|date=Sep 22, 2022|title=PSA: Do not run reflect maps with less than 130% reduced reflected damage taken.|url=https://www.reddit.com/r/pathofexile/comments/xl6cup/comment/ipjpeda/|publisher=Reddit}}</ref>
<ref name="DamagePrevented4">{{cite web|author=Mark_GGG|date=Aug 9, 2022|title=Does divine shield apply to damage shifting?|url=https://www.reddit.com/r/PathOfExileBuilds/comments/wjn7so/comment/ijiw41a/|publisher=Path of Exile subreddit}}</ref>
}}
}}

Latest revision as of 03:07, 11 December 2023

Divine Shield
Keystone
Cannot Recover Energy Shield to above Armour
3% of Physical Damage prevented from Hits Recently is Regenerated as Energy Shield per second [1]
My faith is my shield.

Divine Shield is a keystone passive skill. It allows 3% of the player's total physical damage recently prevented from hits to be regenerated as energy shield per second. As a trade-off, players cannot recover energy shield to above their armour value.

Mechanics

The prevented damage is the difference between the calculated damage before mitigation and the damage taken after all steps of mitigation (see receiving damage for the order of operations) if that difference is positive, including not just physical damage reduction but also Block and Spell Suppression.[1] If the user takes more damage than the amount calculated before mitigation, it will not count as "negative" prevented damage.[2]

Reflected damage that is mitigated via reduced Reflected Damage taken modifiers contributes to prevented damage.[3]

Petrified BloodPetrified BloodSpell
Level: (1-20)
Reservation: 35% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 24Applies a buff that protects the lower half of your life, preventing some of the immediate life loss when damaged by hits and applying the loss over time instead. Your life cannot be raised above low life other than by flasks, and while above low life, skills will cost life as well as mana.Life Recovery other than Flasks cannot Recover Life to above Low Life
When taking Damage from Hits, 40% of Life loss below half Life is Prevented, then (100-81)% of Life loss prevented this way is lost over 4 seconds
Skills gain a Base Life Cost equal to 40% of Base Mana Cost while not on Low Life

Additional Effects From 1-20% Quality:
-(0.25-5)% of Life loss prevented is lost over 4 seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
and Guard skills (such as SteelskinSteelskinSpell, Duration, Guard
Level: (1-20)
Cost: (4-16) Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 4Applies a buff which can take some of the damage from hits for you before being depleted. Shares a cooldown with other Guard skills.Base duration is 1.50 seconds
This Skill's Cooldown does not recover during its effect
Buff grants Immunity to Bleeding
70% of Damage from Hits is taken from the Buff before Life or Energy Shield
Buff can take (54-2209) Damage

Additional Effects From 1-20% Quality:
(0.5-10)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
) do not count as they do not affect the amount of damage taken, but instead change what and how much you lose as a result of taking the damage, and therefore do not contribute to "prevented damage".[4][5]

Shifting physical damage taken to another type does not count as preventing that damage – it reduces the amount of physical damage that can be prevented. If you receive a hit that deals 1000 physical damage, and have 80% of physical damage taken as fire damage, and have no physical damage reduction, you take 200 physical damage and prevent none of it.[6]

Location

Divine Shield is located on the far left side of the skill tree between the Templar and Marauder starting areas.

Class Distance from start
Templar 11
Marauder 11
Witch 16
Scion 15
Duelist 17
Shadow 24
Ranger 25

Videos

Divine Shield mechanics and interactions

Version history

Version Changes
3.16.0
  • Introduced to the game.

References

References