Carnal Armour: Difference between revisions

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(→‎Version history: Place Template:Undocumented at the end of a statement as an inline note.)
 
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|drop_level                              = 71
|drop_level                              = 71
|drop_rarities_ids                      = normal, magic, rare, unique
|drop_rarities_ids                      = normal, magic, rare, unique
|tags                                    = dex_int_armour, body_armour, armour, default
|tags                                    = dex_int_armour, top_tier_base_item_type, body_armour, armour, default
|metadata_id                            = Metadata/Items/Armours/BodyArmours/BodyDexInt17
|metadata_id                            = Metadata/Items/Armours/BodyArmours/BodyDexInt17
|implicit1                              = IncreasedManaImplicitArmour1
|implicit1                              = IncreasedManaImplicitArmour1
|purchase_cost_normal1_name              = Orb of Transmutation
|purchase_cost_normal1_amount            = 3
|purchase_cost_magic1_name              = Chaos Orb
|purchase_cost_magic1_amount            = 1
|purchase_cost_rare1_name                = Chaos Orb
|purchase_cost_rare1_amount              = 3
|purchase_cost_unique1_name              = Chaos Orb
|purchase_cost_unique1_amount            = 8
|required_level                          = 71
|required_level                          = 71
|required_dexterity                      = 88
|required_dexterity                      = 88
|required_intelligence                  = 122
|required_intelligence                  = 122
|evasion                                = 353
|evasion_min                            = 353
|energy_shield                          = 98
|evasion_max                            = 388
|energy_shield_min                      = 103
|energy_shield_max                      = 113
|movement_speed                          = -3
|movement_speed                          = -3
}}
}}


'''{{PAGENAME}}''' is a [[body armour]] base type.  
'''Carnal Armour''' is a [[body armour]] base type.  


It has the highest base [[Energy Shield]] among [[Body_Armour#Energy_Shield.2FEvasion_Body_Armours_.28Dexterity.2FIntelligence.29|hybrid Energy Shield/Evasion Body Armours]]. However, in terms of [[evasion]] rating, it is the fourth, behind {{il|Blood Raiment}}, {{il|Sadist Garb}} and {{il|Varnished Coat}}.
==Modifiers==
{{Main|List of modifiers for body armours (dexterity/intelligence)}}
 
It has the highest base [[Energy Shield]] (per median value of the variable Defence range) among [[Body Armour#Energy Shield.2FEvasion Body Armours .28Dexterity.2FIntelligence.29|hybrid Energy Shield/Evasion Body Armours]]. However, in terms of [[evasion]] rating, it is the fourth, behind {{il|Blood Raiment}}, {{il|Sadist Garb}} and {{il|Varnished Coat}}.


Carnal Armour has the same 2D art with sister variants: {{il|Bone Armour}} and {{il|Crypt Armour}}.
Carnal Armour has the same 2D art with sister variants: {{il|Bone Armour}} and {{il|Crypt Armour}}.
Line 48: Line 45:
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.0.0}}
{{Version history table row|3.0.0|
* Energy Shield as a defensive mechanic has undergone a review and, generally speaking, all sources of Energy Shield on items have been reduced by approximately 20%.
* Energy Shield as a defensive mechanic has undergone a review and, generally speaking, all sources of Energy Shield on items have been reduced by approximately 20%.
* All local Energy Shield modifiers on items, as well as the base Energy Shield of items, have been reduced at higher levels. Very low-level items will see a slight increase or no change, scaling up to a 33% reduction at the highest tier of modifiers.
* All local Energy Shield modifiers on items, as well as the base Energy Shield of items, have been reduced at higher levels. Very low-level items will see a slight increase or no change, scaling up to a 33% reduction at the highest tier of modifiers.
* Because of Armour/Energy Shield and Evasion/Energy Shield equipment, we've had to apply this change to the local percentage modifiers on all other armour types as well. To compensate, all inherent values of base Armour and Evasion Rating on equipment are now greater at higher item levels.
* Because of Armour/Energy Shield and Evasion/Energy Shield equipment, we've had to apply this change to the local percentage modifiers on all other armour types as well. To compensate, all inherent values of base Armour and Evasion Rating on equipment are now greater at higher item levels.
* The defences granted by all body armour has been increased at higher levels by 20%.
* The defences granted by all body armour has been increased at higher levels by 20%.
* (Not in patch note) Carnal Armour now has evasion rating 353 (up from 251), energy shield 98 (down from 105)
* Carnal Armour now has evasion rating 353 (up from 251), energy shield 98 (down from 105) {{Undocumented}}
{{Version history table row|1.1.4}}
}}
{{Version history table row|1.1.4|
* We have reduced the movement penalty that armour types have as follows:
* We have reduced the movement penalty that armour types have as follows:
:Body Armour now has a 3% movement penalty, with Strength or Strength/Intelligence armour having a 5% penalty, instead of 4% and 8% respectively.
:Body Armour now has a 3% movement penalty, with Strength or Strength/Intelligence armour having a 5% penalty, instead of 4% and 8% respectively.
{{Version history table row|?}}
}}
{{Version history table row|?|
* Introduced to the game. (The item existed at least since the open beta ([[version 0.10.0]]))
* Introduced to the game. (The item existed at least since the open beta ([[version 0.10.0]]))
|}
}}
{{Version history table end}}


[[ru:Кровожадный доспех]]
[[ru:Кровожадный доспех]]

Latest revision as of 15:28, 9 April 2023

Carnal ArmourEvasion: (353-388)
Energy Shield: (103-113)
Movement Speed: -3%
Requires Level 71, 88 Dex, 122 Int+(20-25) to maximum Mana
Acquisition
Drop level: 71
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Body Armour
Metadata ID: Metadata/Items/Armours/BodyArmours/BodyDexInt17

Carnal Armour is a body armour base type.

Modifiers

It has the highest base Energy Shield (per median value of the variable Defence range) among hybrid Energy Shield/Evasion Body Armours. However, in terms of evasion rating, it is the fourth, behind Blood RaimentBlood RaimentEvasion: (436-501)
Energy Shield: (73-84)
Movement Speed: -3%
Requires Level 65, 107 Dex, 90 Int
, Sadist GarbSadist GarbEvasion: (427-491)
Energy Shield: (93-107)
Movement Speed: -3%
Requires Level 68, 103 Dex, 109 Int
and Varnished CoatVarnished CoatEvasion: (387-434)
Energy Shield: (79-89)
Movement Speed: -3%
Requires Level 62, 96 Dex, 96 Int
.

Carnal Armour has the same 2D art with sister variants: Bone ArmourBone ArmourEvasion: (194-233)
Energy Shield: (41-49)
Movement Speed: -3%
Requires Level 35, 53 Dex, 53 Int
and Crypt ArmourCrypt ArmourEvasion: (308-369)
Energy Shield: (63-76)
Movement Speed: -3%
Requires Level 56, 82 Dex, 82 Int
.

Unique versions

ItemRequired level
Replica Restless WardReplica Restless Ward
Carnal Armour
Evasion: (1129-1358)
Energy Shield: (329-395)
Movement Speed: -3%
Requires Level 71, 88 Dex, 122 Int+(20-25) to maximum Mana(220-250)% increased Evasion and Energy Shield
+(60-80) to maximum Life
6% increased Movement Speed per Frenzy Charge
-2 to Maximum Endurance Charges
-2 to Maximum Frenzy Charges
Regenerate (100-140) Life per second per Endurance Charge
"Further research must be done on Prototype #282.
There is power here, if it can be tapped."
71
Replica Shroud of the LightlessReplica Shroud of the Lightless
Carnal Armour
Evasion: (353-388)
Energy Shield: (103-113)
Movement Speed: -3%
Requires Level 71, 88 Dex, 122 Int+(20-25) to maximum ManaHas 6 Abyssal Sockets"Eyes of black, three by three, staring ever darker into me..."
- Researcher Arn
71
Shroud of the LightlessShroud of the Lightless
Carnal Armour
Evasion: (917-1086)
Energy Shield: (267-316)
Movement Speed: -3%
Requires Level 71, 88 Dex, 122 Int+(20-25) to maximum ManaHas 1 Abyssal Socket
Penetrate 4% Elemental Resistances per Abyss Jewel affecting you
20% chance to Trigger Level 20 Shade Form when you Use a Socketed Skill
(160-180)% increased Evasion and Energy Shield
3% increased Maximum Life per Abyss Jewel affecting you
3% increased Maximum Mana per Abyss Jewel affecting you
Look to the darkness for nourishment and you will never go hungry.
71
Shroud of the LightlessShroud of the Lightless
Carnal Armour
Evasion: (917-1086)
Energy Shield: (267-316)
Movement Speed: -3%
Requires Level 71, 88 Dex, 122 Int+(20-25) to maximum ManaHas 2 Abyssal Sockets
Penetrate 4% Elemental Resistances per Abyss Jewel affecting you
20% chance to Trigger Level 20 Shade Form when you Use a Socketed Skill
(160-180)% increased Evasion and Energy Shield
3% increased Maximum Life per Abyss Jewel affecting you
3% increased Maximum Mana per Abyss Jewel affecting you
Look to the darkness for nourishment and you will never go hungry.
71
The Restless WardThe Restless Ward
Carnal Armour
Evasion: (1129-1358)
Energy Shield: (329-395)
Movement Speed: -3%
Requires Level 71, 88 Dex, 122 Int+(20-25) to maximum Mana(220-250)% increased Evasion and Energy Shield
+(60-80) to maximum Life
4% increased Movement Speed per Frenzy Charge
Regenerate 75 Life per second per Endurance Charge
(100-200)% increased Endurance, Frenzy and Power Charge Duration
Use the dead to stave off death,
An armour of bones and rot.
Hanging on with bated breath,
One lapse and all for naught.
71
Stasis PrisonStasis Prison
Carnal Armour
Evasion: (847-1008)
Energy Shield: (247-293)
Movement Speed: -3%
Requires Level 71, 88 Dex, 122 Int+(20-25) to maximum Mana(140-160)% increased Evasion and Energy Shield
+(80-100) to maximum Life
Temporal Rift has no Reservation
(80-100)% of Damage taken Recouped as Life
Debuffs on you expire (80-100)% faster
Those that can never die have but one wish.
71
Shroud of the LightlessShroud of the Lightless
Carnal Armour
Evasion: (917-1086)
Energy Shield: (267-316)
Movement Speed: -3%
Requires Level 71, 88 Dex, 122 Int+(20-25) to maximum ManaHas 3 Abyssal Sockets
Penetrate 4% Elemental Resistances per Abyss Jewel affecting you
20% chance to Trigger Level 20 Shade Form when you Use a Socketed Skill
(160-180)% increased Evasion and Energy Shield
3% increased Maximum Life per Abyss Jewel affecting you
3% increased Maximum Mana per Abyss Jewel affecting you
Look to the darkness for nourishment and you will never go hungry.
71

Item acquisition

Carnal Armour can drop anywhere.

Recipes

Carnal Armour can be created from the following recipes:

AmountPartDescriptionMeta
6The Dapper ProdigyThe Dapper Prodigy6Six-Link Body Armour
Item Level: 100
"Many believe murder is a grisly, grim, and grotesque crime. Then there are those who simply make art of it."
Random 6-link item level 100 body armourA
5Draped in DreamsDraped in Dreams5Six-Link Astral Plate
Item Level: 100
Influenced Item
The suit I wear,
Is heavy and bare.
A canvas, it seems, breathing life into dreams.
Random 6-link item level 100 influenced body armourA
11The Chains that BindThe Chains that Bind11Six-Link Body ArmourScarier than any criminal is an innocent man in chains, for when he breaks free, his revenge will be justified.Random 6-link body armourA
1Geomancer's IncubatorGeomancer's IncubatorStack Size: 10Adds an incubated 6-Linked Armour item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random 6-link body armourA
5Destined to CrumbleDestined to Crumble5Body Armour
Item Level: 100
"Let us not forget the most important lesson the Vaal taught us:
Nothing is eternal."
- Siosa Foaga, Imperial Scholar
Random item level 100 body armourA
2DualityDuality2Body Armour
Item Level: 100
Double-Influenced Item
Good and Evil can be woven together to become something greater than either.
Random double-influenced item level 100 body armourA
4The Carrion CrowThe Carrion Crow4Life ArmourFrom death, life.
From life, death.
The wheel turns,
and the corbies wheel overhead.
Random life armourA
5A Dusty MemoryA Dusty Memory5Item
Item Level: 100
Fractured
In the oldest halls of my mind, at the end of a rarely used passage, lies my greatest treasure: one moment of happiness and innocence, pure and untouchable.
Random fractured item level 100 itemA
4The Hale HeartThe Hale Heart4Item
Item Level: 100
Elder Item
Though the years weakened his mind, his body remained deadly as ever.
Random Elder influenced item level 100 itemA
5The AspirantThe Aspirant5Item
Elevated Item
Influenced Item
Those Exiles that survive Wraeclast
dream not of home, but of power.
Random influenced item with elevated affixA
5Magnum OpusMagnum Opus5Item
Item Level: 100
Three-Implicit
Synthesised
Wraeclast will unite. This shall be my great work - the minds of the people made one.
Random three-implicit synthesised item level 100 itemA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Gallery

Version history

Version Changes
3.0.0
  • Energy Shield as a defensive mechanic has undergone a review and, generally speaking, all sources of Energy Shield on items have been reduced by approximately 20%.
  • All local Energy Shield modifiers on items, as well as the base Energy Shield of items, have been reduced at higher levels. Very low-level items will see a slight increase or no change, scaling up to a 33% reduction at the highest tier of modifiers.
  • Because of Armour/Energy Shield and Evasion/Energy Shield equipment, we've had to apply this change to the local percentage modifiers on all other armour types as well. To compensate, all inherent values of base Armour and Evasion Rating on equipment are now greater at higher item levels.
  • The defences granted by all body armour has been increased at higher levels by 20%.
  • Carnal Armour now has evasion rating 353 (up from 251), energy shield 98 (down from 105) [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
1.1.4
  • We have reduced the movement penalty that armour types have as follows:
Body Armour now has a 3% movement penalty, with Strength or Strength/Intelligence armour having a 5% penalty, instead of 4% and 8% respectively.
Unknown
  • Introduced to the game. (The item existed at least since the open beta (version 0.10.0))

ru:Кровожадный доспех