Black Zenith
Black Zenith
Fingerless Silk GlovesEnergy Shield: (45-52)Requires Level 70, 95 Int(12-16)% increased Spell DamageSocketed Projectiles Spells deal 150% more Damage with Hits
Socketed Projectiles Spells have +4 seconds to Cooldown
Socketed Projectiles Spells fire 4 additional Projectiles
Socketed Projectiles Spells fire Projectiles in a circle
Socketed Projectiles Spells have 80% less Skill Effect Duration
(140-180)% increased Energy ShieldHe reached for his home one last time, a shining jewel among the stars...
Only to watch in horror as it ruptured and shattered under a tide of limbs.
Fingerless Silk GlovesEnergy Shield: (45-52)Requires Level 70, 95 Int(12-16)% increased Spell DamageSocketed Projectiles Spells deal 150% more Damage with Hits
Socketed Projectiles Spells have +4 seconds to Cooldown
Socketed Projectiles Spells fire 4 additional Projectiles
Socketed Projectiles Spells fire Projectiles in a circle
Socketed Projectiles Spells have 80% less Skill Effect Duration
(140-180)% increased Energy ShieldHe reached for his home one last time, a shining jewel among the stars...
Only to watch in horror as it ruptured and shattered under a tide of limbs.
Acquisition
Drop restrictedVendor Offer
1x Scroll FragmentMetadata
Item class: Gloves
Drop restrictedVendor Offer
1x Scroll FragmentMetadata
Item class: Gloves
Black Zenith is a unique Fingerless Silk GlovesFingerless Silk GlovesEnergy Shield: (45-52)Requires Level 70, 95 Int(12-16)% increased Spell Damage.
Mechanics
- Socketed Projectiles Spells have +4 seconds to Cooldown adds a cooldown to spells with no inherent Cooldown; spells with Cooldowns have their base Cooldown increased by 4 seconds. Channeling spells begin their cooldown after the cast button is released.
- Socketed Projectiles Spells fire Projectiles in a circle causes spells to fire projectiles equidistant 360 degrees around you. This overrides the existing behaviour of projectile skills (e.g. Ice SpearIce SpearCritical, Spell, Projectile, Cold
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 7.00%
Effectiveness of Added Damage: 130%
Projectile Speed: 1000Requires Level 12Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Deals (22-568) to (33-852) Cold Damage
Fires 2 Projectiles
Second form has 600% increased Critical Strike Chance
Second form has +(30-49)% to Critical Strike Multiplier
Second form has 300% more Projectile Speed
Additional Effects From 1-20% Quality:
Second form has +(2-40)% to Critical Strike MultiplierPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. will no longer fire in a volley).
Item acquisition
Black Zenith has restrictions on where or how it can drop. It cannot be chanced.
Monster restrictions
This item can be acquired from the following monsters:
Version history
Version | Changes |
---|---|
3.17.0 |
|
See also
- Sire of ShardsSire of Shards
Serpentine StaffWarstaff
Physical Damage: 56-117
Critical Strike Chance: 6.30%
Attacks per Second: 1.25
Weapon Range: 1.3 metresRequires Level 49, 85 Str, 85 Int+20% Chance to Block Attack Damage while wielding a StaffSocketed Gems fire 4 additional Projectiles
Socketed Gems fire Projectiles in a circle
+(15-20) to all Attributes
+(5-7)% to all Elemental Resistances
(60-100)% increased Projectile Damage
20% increased Light RadiusThat which was broken may yet break.