Talk:Map

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This talk page is for discussing the article Map.

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Why all mod give 0% map pack? Is it lack of info cause of it or ... is randomize? Vironlawck (talk) 20:18, 18 July 2015 (GMT)

I'm thinking it wouldn't be worthwhile to create an individual page for each map, rather only the unique quality maps. Thoughts? Danny (talk) 20:34, 26 July 2012 (UTC)

I could really go either way, but considering they're so new, they're likely to change quite a bit. As such, I'd say hold back on putting anything together and for now just make a collection page like Quests explaining what they are, what they're named, and stuff like that. Aezlo (talk) 21:12, 26 July 2012 (UTC)

map drop limits updated

I found a 68 dune map in the library in merc. I'm just posting this information because the page currently says you can only find 66 maps in non-map areas which isn't true as of 7/28/15

thoughts

I think, its better for survey to keep each map separately, similar to the world zones. So information about each map can be added (screenshot, area, maybe level range if they are not all = 60 for white maps, enemiy list, boss name...) without overloading a single page with all that. As long its very minor information, we could collect them in this page anyway... using the navbox for the maps like my next suggestion supports this.

Another thing: I prefer to keep the list short, so I stayed by a navbox format instead of the simple list at the german page, maybe give it a look? --Mr.Cee (talk) 08:15, 27 July 2012 (UTC)

I'll definitely be improving the layout for the maps page at some point. I will probably organize them by level

Can we get a list of affixes and their effect on IIQ?

For example: Twinned generates a second unique on the map, and increases item quantity by 8%. Torinir (talk) 00:04, 20 December 2012 (UTC)

Map Images

I have images for all the maps ready to upload. I have one small problem though. There are six maps that I can't identify. I'd like to ask the community's help by taking a look at this image and matching up the map names with the correct images. Thanks! --FaceLicker (talk) 19:30, 17 March 2013 (UTC)

maps by level

The recent change to this section looks terrible, especially when viewing on a smartphone. In its current state the section is rather incoherent in my opinion. 1 map can be upgraded to the map below? A unique map can be upgraded to a base map of the next level? How does one upgrade? There is no sense made. Being a 2 year veteran of PoE, I understand how things work but a newcomer would be very confused. I suggest reverting and finding a different method to convey this info. - FaceLicker (talk) 17:10, 19 December 2013 (UTC) And why would someone put in unlisted map areas that are not in the game yet(if ever). Please use some common sense. Just because info was found through data mining, does not mean it must needs be displayed on the wiki. - FaceLicker (talk) 17:13, 19 December 2013 (UTC)

I agree, this new layout looks awful. Nothing lines up and is really difficult to find a a specific map by name as it's hard to skim your eyes over the section. I don't think the vendor recipe upgrades are important enough to anybody for the grid to look like this. Nickoladze (talk) 22:40, 25 December 2013 (UTC)

You know what? Fuck this. Revert it. I don't care any more. I'm done. --Evil4Zerggin (talk) 05:10, 27 December 2013 (UTC)

Your intentions were fine, there just should have been a discussion before you changed it. Nickoladze (talk) 19:50, 28 December 2013 (UTC)
I was a bit harsh earlier but replacing the original table with just the vendor progression was a bad idea, imo, and should have been discussed first. I really do appreciate what you were trying to do as it is valuable to have that kind of reference table. I think we should have both, but maybe there's a better a way to present the recipe progression. - FaceLicker (talk) 01:11, 31 December 2013 (UTC)

Definitely miss the old layout of the maps and how they upgrade. Perhaps have both? The current one is....meh. Eswans2000 (talk) 12:35, 29 December 2013‎ (UTC)

Eswans200 try to remember to use ~~~~ to leave a name and time stamp at then end of a post on talk pages (I just pasted the info in from the history page). On the topic of whether or not the vendor recipe progression of the maps should be in the map by level section... why are the vendor recipes for the maps not on the vendor recipe page?, or should only the template go on there and not what each one turns into? If so then the resulting recipes should be listed either on the vendor recipe page or somewhere in a section on the map page. Ebonmourn (talk) 03:34, 30 December 2013 (UTC)
They're on the individual map pages at least. A section specifically for upgrades would fit on this page just fine as well, it might be too much content to add to the Vendor Recipies page. I don't, however, think that making the main map listing be centered around their vendor upgrade paths is a good idea (as said). Vendoring maps for ugprades isn't something that is done often enough to warrant it. Nickoladze (talk) 05:18, 30 December 2013 (UTC)
I think the basic 3x maps = 1x map of the next level recipe suffices on the vendor recipe page, although it can't hurt to be thorough and add the exact recipes. I think Evil4Zerggin's table would be a good fit there. As for the Map page itself, it would probably be beneficial to have to both maps by level as well as the vendor progression not simply replace one with the other. Perhaps a solution would be to add Evil4Zerggin's table but simplify it by removing the uniques and making the table smaller and easier to read. - FaceLicker (talk) 01:11, 31 December 2013 (UTC)
Is this considered easier to read? Chriskang (talk) 15:58, 31 December 2013 (UTC)
Looks fine for me, but i think this should not be an image, since one could not Ctrl+F for a specific map. XuuLang (talk) 11:35, 1 January 2014 (UTC)
Level Maps
66 Crypt Dried Lake Grotto Tropical Island Dunes Dungeon Orchard Overgrown Ruin
67 Cemetery Thicket Mountain Ledge Arcade Wharf Arsenal Sewer
68 Reef Spider Lair Museum Ghetto Vaal Pyramid Springs Mud Geyser
69 Promenade Spider Forest Catacombs Tunnel Overgrown Shrine Shore
70 Villa Graveyard Pier Underground Sea Bog Coves
71 Dry Woods Arachnid Nest Temple Strand Colonnade
72 Jungle Valley Torture Chamber Waste Pool Mine Labyrinth
73 Dry Peninsula Canyon Cells Dark Forest
74 Maze Gorge Underground River Residence
75 Necropolis Bazaar Plateau
76 Precinct Academy Crematorium
77 Shipyard Shrine
78 Palace Courtyard

Is the above table sufficient for everyone? It's the same table Evil4Zerggin made just with all the extra stuff taken out. If we use the item hovers the table ends up about 15% wider. - FaceLicker (talk) 13:21, 1 January 2014 (UTC)

I didn't check the discussion first before I replaced the table, but I replaced the single "Maps by Level" table (which wasn't terribly useful) with a "Maps by Level and Upgrade Path" (similar to Evil4Zerggin's table?) and a "Unique Maps by Level" table. Asterisks on the former table denote which maps have unique counterparts. The latter table also has a column for base maps. I don't know if Precinct upgrades to anything because that map's page says that Precinct produces "???" Quite frankly, I was tired of coming to this page and then having to click on each map to find out how to turn x map into y map. Adraeus (talk) 13:14, 6 February 2014 (UTC)

I've reverted your edits, I see what you're trying to do but the table layout didn't make any sense. Iamacyborg (talk) 13:31, 6 February 2014 (UTC)
If you can't read a table, maybe you shouldn't be editing one. Adraeus (talk) 13:34, 6 February 2014 (UTC)
There's no need for that kind of shitty attitude. The table does not make sense, there's no explanation on the page about how to read it, it is NOT clear. I agree that the page needs to be improved, but your edit is not it. Iamacyborg (talk) 13:36, 6 February 2014 (UTC)
Adraeus' proposition is actually the same as Evil4Zerggin's one. It just has longer labels and fails to show that Precinct upgrades to Shipyard. I prefer the table without the word "Map" in each cell, as in Evil4Zerggin's proposition. It's easier to read and everyone knows what we're talking about. Actually, I think that I wouldn't mind having 2 sections:
  • One sortable table with 4 columns (Map name, Level, Tileset, Boss)
  • And below it, a "map upgrade" section with the table from Evil4Zerggin / Adraeus
Chriskang (talk) 22:59, 6 February 2014 (UTC)
I'm not convinced that the table in it's current form is very easy to read, but I agree with both your points (though the table needs work to be easily readable). I really like what's being done here to show crafting progression, although it's much more linear. http://diablo2.diablowiki.net/Rune_list Iamacyborg (talk) 23:21, 6 February 2014 (UTC)
Receiving a lot of flak regarding the reverted edit, are people happy to just have that table on the page in it's current state? Iamacyborg (talk) 15:49, 16 February 2014 (UTC)
I think it's absolutely absymal now. 1800px+ tall which involves a LOT of scrolling with absolutely zero horizontal space used. I can't think of a worse way to display this table. Nickoladze (talk) 05:08, 9 March 2014 (UTC)

alphabetical ordered list of maps

I'm missing an alphabetical ordered table/list of maps (additional to that one grouping the maps by level), which makes it easier/more convenient (for me) to find a map? Or is this just too much? XuuLang (talk) 11:39, 1 January 2014 (UTC)

You can simply look at the Category:Maps page if that helps. - FaceLicker (talk) 13:21, 1 January 2014 (UTC)
You are right, appreciated. XuuLang (talk) 13:49, 1 January 2014 (UTC)

Map Bosses table

I think map bosses deserve some more attention on this wiki, so I have made this. Is it useful to have a table like that? It's obviously not finished yet but I'll continue to work on it if I know it can be used somewhere. Any thoughts? Maybe an extra column about notes/differences between map boss and the original unique. We could make a seperate page called Map Bosses then. - Climmels (talk) 13:21, 7 January 2014 (UTC)

Is there even a reason why they don't have their own pages? I could probably extract most of the data from the game file. Let me have a look. Chriskang (talk) 13:54, 7 January 2014 (UTC)
Ended up with this. Is it satisfying? Chriskang (talk) 23:52, 7 January 2014 (UTC)
I feel like your table is a bit cluttered. Is it really necessary to have four tables of related monsters? Right now it's pretty messy, also because we only have a page for maybe a third of the monsters. Imo, the table should just be an overview of all the bosses, the specifics can be found on the corresponding map page, or on a specific page for each boss (later). I think for now, we should stick with a more basic table. What do you think? Also, sorry for late response (had exams). - Climmels (talk) 11:55, 27 January 2014 (UTC)
Actually, I don't like it that much either. I guess it was more intended as a draft to add missing information on the wiki and to fix errors:
  • Some pages like Gorge Map or Plateau Map are missing the boss name
  • Some like Promenade Map have the name but miss the reference (Blackguard Avenger is based on Captain Arteri)
  • Some monster pages, like Brood Princess fail to point the stronger version (in this case, Lady of the Brood, from Tunnel Map)
  • Also I don't like to see that Shock and Horror, the boss of Torture Chamber Map is "based on Amarissa" when they actually have different models AND different skills.
Hopefully, it'll still bring you a little help for your own table? Chriskang (talk) 12:54, 27 January 2014 (UTC)

Map-only drops

The small list of map-only uniques we currently have dates back from october, and is likely incomplete now. Multiple new uniques now probably belong in that list as well (Crown of Eyes? Bino's Kitchen Knife? Windripper?) but we have no info on their drop rates. Could those be found in the game files some way? Or should we ask GGG to post an updated list of map-ony uniques? - Climmels (talk) 13:43, 30 March 2014 (UTC)

I was never able to identify drop rates for unique items in the client ggpk. I suspect they're 100% server side. I'm sorry but you'll have to do some research on your own or ask GGG. Chriskang (talk) 08:42, 31 March 2014 (UTC)

Map HelpText change

The HelpText of all maps have been changed since 1.2.0. It now reads:

Travel to this Map by using it in the Eternal Laboratory or a personal Map Device. Maps can only be used once.

Is there a way to change all the map pages at once or do we need to edit each one individually? - Climmels (talk) 15:14, 1 October 2014 (UTC)

I can write a bot to do this. —Vini (t|c) 15:19, 1 October 2014 (UTC)

Help me identify these maps

I have uploaded all the new icons for the existing maps but for the 14 new maps I have no idea what icon belongs to what map. Maybe beta players can help me with this? --Climmels aka SirProblematique (talk) 22:34, 9 July 2015 (UTC)

I've moved them to their correct page based on the data from the game files --OmegaK2 (talk) 00:02, 10 July 2015 (UTC)
Awesome, thanks. --Climmels aka SirProblematique (talk) 11:46, 10 July 2015 (UTC)

CSS for printing

Ever tried to print this list? Guess nobody did. There is 30 KB of PURE AND UTTER CSS GARBAGE - who the hell did this? Why would anyone print black background with white text color? --DaBzzz (talk) 15:15, 15 November 2015 (UTC)

Sorry about that, printing just isn't a priority for us compared to other things. Would you be able to help optimise pages for the wiki? Iamacyborg (talk) 17:46, 15 November 2015 (UTC)