Talk:Evasion

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Revision as of 18:34, 5 July 2017 by >Illviljan (Scope of the unique tables.)
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This talk page is for discussing the article Evasion.

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Effect of Dexterity

Supposedly, every 5 points of dexterity provide a 1% increased evasion rating. For the 14 dex characters this looks good (56 starting value + 2 from dex = 58).

But for the 23 dex chars I'd expect 56+4 = 60, and the ranger even 56+6 = 62, while the the real rating is 59 for those 3 classes.

So what's up with that? SteveDP (talk) 18:24, 15 September 2014 (UTC)

14 dex -> 3% increase. 56x1.03 = 57.68 rounds to 58. As listed.
23 dex -> 5% increase. 56x1.05 = 58.80 rounds to 59. As listed.
32 dex -> 7% increase. 56x1.07 = 59.92 rounds to 60. Ranger page says 59.
If the dex value is rounded to nearest 5:
32 dex -> 6% increase. 56x1.06 = 59.36 rounds to 59. As listed.
That is close enough to be correct to be down to rounding errors. I think we need to check whether the dex breakpoints have been moved to 5x+3, instead of 5x. --Qetuth-(talk) 23:28, 15 September 2014 (UTC)
Just checked if the issue is dex doesn't use breakpoints any more and each dex is 0.2% increase. That would give values of 57.568, 58.576, 59.584, which still round to 58,59,60, so that's not it. --Qetuth-(talk) 23:33, 15 September 2014 (UTC)
Thanks for the explanation. So I had two errors in my understanding. First I missed the "always round up" part (then I would've expected 59, 61 and 63) and then I got confuzzled by the unclear description. SteveDP (talk) 06:17, 16 September 2014 (UTC)
Looks like you're right about the breakpoints having moved from 5x to 5x+3. This corresponds to the dex value not getting rounded up any more but rounded normally to the nearest multiple of 5. Would make sense to me. SteveDP (talk) 06:29, 16 September 2014 (UTC)


Scope of the unqiue tables?

So what do you guys think the scope of these unique table should be and do? Personally, I want to get inspiration from the unique tables so I wan't to include as much as possible that is relevant to evasion. As a new player I don't know anything about "Damage taken as" and would have missed the Lightning CoilLightning Coil
Desert Brigandine
Armour: (714-992)
Evasion: (714-992)
Movement Speed: -3%
Requires Level 60, 96 Str, 96 DexAdds 1 to (20-30) Lightning Damage to Attacks
(90-120)% increased Armour and Evasion
+(60-80) to maximum Life
-60% to Lightning Resistance
50% of Physical Damage from Hits taken as Lightning Damage
"There's nothing like imminent death
to galvanize one's purpose in life."
- Malachai the Soulless.
because it has only average evasion rating. As a veteran I want to find the odd ones like Uncapped resistance because evasion rating is a boring stat to me, and would maybe have missed out on getting a cheap The Perfect FormThe Perfect Form
Zodiac Leather
Evasion: (2135-2946)
Movement Speed: -3%
Requires Level 65, 197 Dex+50% chance to Suppress Spell Damage
(150-200)% increased Evasion Rating
-30% to Cold Resistance
Evasion Rating is increased by Overcapped Cold Resistance
Acrobatics
We share one space,
speak one voice,
act through one body.
A flawless crystal.
Brittle.
by buying a The Snowblind GraceThe Snowblind Grace
Zodiac Leather
Evasion: (1537-1964)
Movement Speed: -3%
Requires Level 65, 197 Dex(10-15)% increased Dexterity
(80-100)% increased Evasion Rating
+(40-60) to maximum Life
50% increased Arctic Armour Buff Effect
Arctic Armour has no Reservation
We dance in the white, like water,
colliding as many and emerging as one.

This item can be transformed with a Blessing of Tul
and upgrading it instead. As a racer I might have fetish for low level evasion uniques. And as wiki editor I suspect too detailed queries will start to miss the obvious evasion uniques making the page less robust over time. --Illviljan (talk) 18:33, 5 July 2017 (UTC)