Mind Over Matter

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Revision as of 10:32, 29 January 2016 by >Illviljan (Added a mana/life table.)
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Template:Passive

Mind Over Matter is a keystone passive skill that allows the character's mana to absorb a portion of the damage dealt to life.

Mechanics

When hit, 30% of the damage that would be inflicted on the character's life is deducted from mana instead. If the character has insufficient mana, then the remainder of the damage will be taken from life.

In order to take effect, Mind Over Matter requires the character to be hit. For this reason, it will not allow mana to absorb damage over time.

Mana/Life ratio

For mana to not run out before life the unreserved mana should be at least 43% of unreserved life, granted that 30% of damage is taken from Mana before Life.

Derivation of the Mana/Life ratio
When Hit, X% of Damage is taken from Mana before Life

Let k = X/100, 
to completely remove all mana the damage, DMG, has to be:
mana - k*DMG = 0          (1)

The life removed can then be written as:
life - (1-k) * DMG = 0    (2)

Solving equation (1) for DMG:
DMG = mana/k              (3)

(3) in (2) gives:
life - (1-k) * mana/k = 0 (4)

Solving (4) for mana:
mana = k/(1-k) * life     (5)

The ratio mana/life = k/(1-k) leads to exactly all life and mana being removed from a one-shot. 
If the ratio is less, i.e. mana/life < k/(1-k), then mana will have run out before all life is removed.

The table below show the necessary mana/life ratio required for varying amounts of Mind over Matter.

X mana/life ratio
0 0
10% 11%
20% 25%
30% 43%
40% 67%
50% 100%
60% 150%
70% 233%
80% 400%
90% 900%

Interactions

Eldritch Battery and Chaos damage

If the node Eldritch Battery is chosen energy shield protects mana instead of life. This energy shield will absorb the converted damage before it is applied on mana. Since chaos damage bypasses energy shield the chaos damage will then be applied directly on mana.

Chaos Inoculation

Mind Over Matter is rendered useless in conjunction with the Chaos Inoculation keystone. Damage is applied to energy shield before life, and as a result there is no opportunity for any damage to be absorbed by mana.[1]

Damage taken gained as mana when hit

If the character gains mana when hit with the x% of Damage taken Gained as Mana when Hit modifier, that mana is gained before any damage is absorbed by mana.[2] This modifier can help with maintaining mana and can be found on certain unique items and passive skills:

  • MindspiralMindspiral
    Aventail Helmet
    Armour: (101-119)
    Energy Shield: (21-25)
    Requires Level 37, 42 Str, 42 Int+(100-120) to maximum Mana
    Gain (10-15)% of Maximum Mana as Extra Maximum Energy Shield
    Enemies Cannot Leech Mana From you
    (10-20)% of Damage taken Recouped as Mana
    Cannot Leech Mana
    Where top is bottom and weak is strong.
  • Victario's FlightVictario's Flight
    Goathide Boots
    Evasion: (84-135)Requires Level 12, 26 Dex+15 to Dexterity
    +15 to Intelligence
    (100-150)% increased Evasion Rating
    (10-20)% increased Movement Speed
    (10-20)% increased Movement Speed when on Low Life
    Quicksilver Flasks you Use also apply to nearby Allies
    Alive but not unscathed, Victario fled
    as slaughter blossomed at the gates.
  • Rallying Cry w/ Spirited ResponseSpirited Response
    Cobalt Jewel
    Limited to: 1
    Radius: Medium
    (7-10)% increased maximum Mana
    With at least 40 Intelligence in Radius, 10% of Damage taken Recouped as Mana if you've Warcried Recently
    The Purity Rebels fought with heart and soul,
    To free their empire from corruption.
    And the fires of war did merely serve,
    To temper the steel of their spirits.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
  • Battle Rouse

as well as corrupted implicit mods created through Vaal Orbs.

Item modifier

These unique items have the Mind Over Matter modifier, which provides the same effect as this keystone. Taking the keystone in addition to equipping one of these items will impart no additional benefit.

  • Cloak of DefianceCloak of Defiance
    Lacquered Garb
    Evasion: (1144-1645)
    Energy Shield: (236-340)
    Movement Speed: -3%
    Requires Level 52, 76 Dex, 76 Int(300-400)% increased Evasion and Energy Shield
    +(100-150) to maximum Mana
    Regenerate 1% of Mana per second
    Mind Over Matter
    When the throat roars,
    As eyes weep,
    When the hand grips hard
    With trembling fingers,
    When belly twists
    Yet legs stand strong,
    That is the work
    Of the Defiant Heart.

References

  1. Mark_GGG (October 23, 2013). "Please explain "Mind over matter" mechanics...". Official Path of Exile Forums. Retrieved September 9, 2014.
  2. Mark_GGG (March 13, 2014). "Damage taken gained as mana, works like reflect/leech?". Official Path of Exile Forums. Retrieved September 9, 2014.