Commandment of Spite
Name | Commandment of Spite |
---|---|
Skill Id | EnchantmentOfSpiteWhenHit4 |
Icon | |
Cast Time | 1.00 sec |
Item Class Restrictions | Bow Claw Dagger Fishing Rod One-Handed Axe One-Handed Mace One-Handed Sword Sceptre Staff Thrusting One-Handed Sword Two-Handed Axe Two-Handed Mace Two-Handed Sword Wand Warstaff Rune Dagger |
Level Req. | 75 |
Attack Speed | 100% of base |
Attack Damage | 330% of base |
Effectiveness of Added Damage | 330% |
Stored Uses | 1 |
Cooldown | 5.00 sec |
Releases a circle of projectiles based on your weapon, leaving chilled ground in their wake. | |
Fires Projectiles in a circle Fires 9 additional Projectiles 50% of Physical Damage Converted to Cold Damage Trigger this Skill when Hit Damage cannot be Reflected |
Commandment of Spite is a Labyrinth Enchantment for Gloves acquirable from the Divine Font as found in the final room of the The Eternal Labyrinth.
Mechanics
Commandment of Spite triggers when you are hit by an enemy. It fires a ring of projectiles based off of your weapon in circle out from your character. The projectiles have 50% of their physical damage converted to cold damage and leave chilled ground underneath them. Its damage cannot be reflected. The projectiles may also fire arrows and wand projectiles.
For builds who scale their damage off of attacks with their weapon, Commandment of Spite may be a good choice as its damage can scale off of the player's weapon, as opposed to other Labyrinth Enchantment that only deal flat damage.