- Decoy TotemTotem, Spell, AoE
Level: (1-20) Cost: (9-35) Mana Cooldown Time: 4.00 sec Can Store 1 Use(s) Cast Time: 1.00 sec AoE Radius: 60Requires Level 4Summons a totem that taunts nearby monsters to attack it.Totem lasts 8 seconds Supported Skills have (0-76)% increased Totem Life Summons a Totem which uses this Skill Totems Summoned by this Skill cannot Evade Additional Effects From 1-20% Quality: (1-20)% more Totem LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- FirestormSpell, AoE, Duration, Fire
Level: (1-20) Cost: (13-25) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 80%Requires Level 28Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Base duration is 1.40 seconds Deals (23-361) to (35-541) Fire Damage One impact every 0.15 seconds Base radius is 1.3 metres First Impact has 100% more Area of Effect First Impact deals 325% more Damage with Hits and Ailments Maximum 3 Firestorms at a time Additional Effects From 1-20% Quality: Base radius is (0.01-0.2) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
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- Bear TrapTrap, Spell, Duration, Physical
Level: (1-20) Cost: (6-23) Mana Cooldown Time: 4.00 sec Can Store 3 Use(s) Cast Time: 1.00 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 300%Requires Level 4Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.Deals (16-1447) to (22-2026) Physical Damage Traps do not Trigger at the end of their Duration Trap lasts 4 seconds Base duration is 3.00 seconds Locks enemy in place Enemies take 25% increased Damage from Trap or Mine Hits Enemies have 80% less Movement Speed when the Debuff starts Additional Effects From 1-20% Quality: Base duration is (0.05-1) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Cold SnapSpell, AoE, Cold, Duration
Level: (1-20) Cost: (11-28) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s) Cast Time: 0.85 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 320% AoE Radius: 16Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Deals (34-1440) to (51-2160) Cold Damage Base duration is 5.00 seconds Deals (28.7-1895.4) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Burst Base radius is 1.5 metres Chilled Ground Base initial radius is 1.5 metres Chilled Ground Base final radius is 3 metres 25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area Additional Effects From 1-20% Quality: (1-20)% more Effect of ChillPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
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- CleaveAttack, AoE, Physical, Melee
Level: (1-20) Cost: 6 Mana Attack Speed: 80% of base Attack Damage: (125-237)% of base Effectiveness of Added Damage: (125-237)% AoE Radius: 20The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.When Dual Wielding, Deals 60% Damage from each Weapon combined (2-75) to (3-113) Added Attack Physical Damage +(0-1) metre to radius Additional Effects From 1-20% Quality: +0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metrePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
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- Caustic ArrowAttack, Projectile, AoE, Duration, Chaos, Bow
Level: (1-20) Cost: (6-10) Mana Attack Damage: (55-64)% of base Effectiveness of Added Damage: (55-64)% Projectile Speed: 3260 AoE Radius: 20Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.Deals (8.8-1927.1) Base Chaos Damage per second Base duration is 2.00 seconds Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect +(0-0.6) metres to radius 60% of Physical Damage Converted to Chaos Damage Additional Effects From 1-20% Quality: +(0.01-0.2) metres to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Ice ShotAttack, Projectile, AoE, Cold, Bow
Level: (1-20) Cost: (6-10) Mana Attack Damage: (130-174)% of base Effectiveness of Added Damage: (130-174)% Projectile Speed: 3260 AoE Radius: 23 / 10Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.(2-75) to (3-113) Added Cold Damage 60% of Physical Damage Converted to Cold Damage Base radius is 2.4 metres Chills Enemies as though dealing (100-195)% more Damage Additional Effects From 1-20% Quality: (4-80)% increased Area of Effect anglePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
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- Shield ChargeAttack, AoE, Movement, Travel, Physical, Melee
Level: (1-20) Cost: 10 Mana Attack Time: 0.50 sec Critical Strike Chance: 5.00% AoE Radius: 8 / 16Requires Level 10Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.(12-134) to (18-200) Base Off Hand Physical Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield 75% increased Stun Threshold reduction on enemies at Maximum charge distance 100% more Damage with Hits at Maximum Charge Distance (90-109)% increased Movement Speed Additional Effects From 1-20% Quality: (1-20)% increased Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Double StrikeAttack, Melee, Strike, Physical
Level: (1-20) Cost: 5 Mana Attack Speed: 80% of base Attack Damage: (91-140)% of base Effectiveness of Added Damage: (91-140)%Performs two fast strikes with a melee weapon.25% chance to cause Bleeding Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies Additional Effects From 1-20% Quality: (1-20)% chance to deal Double Damage to Bleeding EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
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- Freezing PulseSpell, Projectile, Cold
Level: (1-20) Cost: (5-21) Mana Cast Time: 0.65 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 330% Projectile Speed: 1800An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.Deals (8-1458) to (12-2188) Cold Damage Projectiles Pierce all Targets Projectiles continuously lose Damage, up to 50% less Damage by the time they dissipate Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight Additional Effects From 1-20% Quality: (2-40)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- FirestormSpell, AoE, Duration, Fire
Level: (1-20) Cost: (13-25) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 80%Requires Level 28Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Base duration is 1.40 seconds Deals (23-361) to (35-541) Fire Damage One impact every 0.15 seconds Base radius is 1.3 metres First Impact has 100% more Area of Effect First Impact deals 325% more Damage with Hits and Ailments Maximum 3 Firestorms at a time Additional Effects From 1-20% Quality: Base radius is (0.01-0.2) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
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- Decoy TotemTotem, Spell, AoE
Level: (1-20) Cost: (9-35) Mana Cooldown Time: 4.00 sec Can Store 1 Use(s) Cast Time: 1.00 sec AoE Radius: 60Requires Level 4Summons a totem that taunts nearby monsters to attack it.Totem lasts 8 seconds Supported Skills have (0-76)% increased Totem Life Summons a Totem which uses this Skill Totems Summoned by this Skill cannot Evade Additional Effects From 1-20% Quality: (1-20)% more Totem LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Fire TrapTrap, Spell, Duration, AoE, Fire
Level: (1-20) Cost: (8-20) Mana Cast Time: 1.00 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 260% AoE Radius: 15Requires Level 12Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.Trap lasts 4 seconds Deals (32.5-3018.8) Base Fire Damage per second Base duration is 1.75 seconds Deals (10-915) to (15-1373) Fire Damage Modifiers to Spell Damage apply to this Skill's Damage Over Time effect +(0-0.8) metres to radius (3-286) to (5-429) added Fire Damage against Burning Enemies Additional Effects From 1-20% Quality: (4-80)% increased Trap Trigger Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
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- Ground SlamAttack, AoE, Slam, Melee
Level: (1-20) Cost: 6 Mana Attack Speed: 90% of base Attack Damage: (115-188)% of base Effectiveness of Added Damage: (115-188)% AoE Radius: 35Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.25% reduced Enemy Stun Threshold +(0-1) metre to radius Deals up to (40-49)% more Damage with Hits to closer targets Additional Effects From 1-20% Quality: Deals up to +(1-20)% more Damage with Hits to closer targetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
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- Bear TrapTrap, Spell, Duration, Physical
Level: (1-20) Cost: (6-23) Mana Cooldown Time: 4.00 sec Can Store 3 Use(s) Cast Time: 1.00 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 300%Requires Level 4Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.Deals (16-1447) to (22-2026) Physical Damage Traps do not Trigger at the end of their Duration Trap lasts 4 seconds Base duration is 3.00 seconds Locks enemy in place Enemies take 25% increased Damage from Trap or Mine Hits Enemies have 80% less Movement Speed when the Debuff starts Additional Effects From 1-20% Quality: Base duration is (0.05-1) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Cold SnapSpell, AoE, Cold, Duration
Level: (1-20) Cost: (11-28) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s) Cast Time: 0.85 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 320% AoE Radius: 16Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Deals (34-1440) to (51-2160) Cold Damage Base duration is 5.00 seconds Deals (28.7-1895.4) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Burst Base radius is 1.5 metres Chilled Ground Base initial radius is 1.5 metres Chilled Ground Base final radius is 3 metres 25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area Additional Effects From 1-20% Quality: (1-20)% more Effect of ChillPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
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- SweepAttack, AoE, Physical, Melee
Level: (1-20) Cost: 8 Mana Attack Speed: 70% of base Attack Damage: (170-281)% of base Effectiveness of Added Damage: (170-281)% AoE Radius: 26Requires Level 12Swings a two handed melee weapon in a circle, knocking back monsters around the character.Knocks Enemies Back on Hit (5-75) to (8-113) Added Attack Physical Damage +(0-0.4) metres to radius Additional Effects From 1-20% Quality: +(0.02-0.4) metres to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
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- Rain of ArrowsAttack, AoE, Projectile, Bow
Level: (1-20) Cost: (7-11) Mana Attack Damage: (48-60)% of base Effectiveness of Added Damage: (48-60)% AoE Radius: 24Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Fires (18-22) Arrows Additional Effects From 1-20% Quality: Fires +(0.2-4) ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
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- Viper StrikeAttack, Duration, Melee, Strike, Chaos
Level: (1-20) Cost: 5 Mana Attack Damage: (90-154)% of base Effectiveness of Added Damage: (90-154)%Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.30% less Attack Speed if Dual Wielding Each Weapon Hits separately if Dual Wielding, dealing 20% less Damage Base duration is 4.00 seconds (5-169) to (7-254) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 60% chance to Poison on Hit Additional Effects From 1-20% Quality: Base duration is (0.05-1) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
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- Ice NovaSpell, AoE, Cold, Nova
Level: (1-20) Cost: (8-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 230% AoE Radius: 30Requires Level 12A circle of ice expands from the caster.Deals (23-988) to (34-1481) Cold Damage Base radius is (2.6-3) metres Additional Effects From 1-20% Quality: Base radius is (0.015-0.3) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
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- CleaveAttack, AoE, Physical, Melee
Level: (1-20) Cost: 6 Mana Attack Speed: 80% of base Attack Damage: (125-237)% of base Effectiveness of Added Damage: (125-237)% AoE Radius: 20The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.When Dual Wielding, Deals 60% Damage from each Weapon combined (2-75) to (3-113) Added Attack Physical Damage +(0-1) metre to radius Additional Effects From 1-20% Quality: +0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metrePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
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