Ailment
Status ailments (also referred to as elemental status ailments) encompass a variety of detrimental effects that are associated with elemental damage. Status ailments are in some ways similar to debuffs and curses, but they are categorically different. There is no inherent limit on the number of different status ailments a target can have at any given time.
List of status ailments
Icon | Description |
---|---|
File:Burning.png | Ignite is associated with fire and causes the affected target to burn, taking fire damage over time. |
File:Chilled.png | Chill is inherent to cold and applies a slow effect to the character, affecting the animation speed at which the character plays. |
File:Frozen.png | Freeze is also associated with cold and prevents the affected target from taking actions. |
File:Shocked.png | Shock is associated with lightning and causes the affected target to take increased damage from all sources. |
Mechanics
Any hit of cold damage has the potential to chill the target, as long the chill duration would result in lasting at least 300ms.
Ignite, freeze, and shock can be inflicted by critical strikes of their corresponding element. Certain effects and passives add a chance to apply a status ailment, which can be applied on non-critical strikes.
Elemental ground effects also apply elemental status ailments on units over them.
Alter the default behaviour
There are few ways to change the default mechanics:
- The unique Module Error: No results found for item using search term "item_name = Three Dragons" changes which element can apply a particular status ailment.
- Elemental Conflux makes all hits apply chill, shock and ignite based on damage dealt from all combined damage types.
Proliferation
Elemental proliferation makes status ailments spread to nearby enemies in a certain radius.
Sources of elemental proliferation:
- Module Error: No skills found with q_where = skill.active_skill_name="Elemental Proliferation Support"
- Module Error: No results found for item using search term "item_name = Doryani's Catalyst"
- Module Error: No results found for item using search term "item_name = Thousand Ribbons"
- Elementalist's passive Beacon of Ruin
Achievements
Name | Description |
---|---|
Elemental Trinity |
Slay an enemy that is simultaneously Ignited, Shocked, and Frozen. |