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  • anywhere: The following jewels are drop-restricted and can obtained from bosses only or from other specific methods (e.g. Legion, Heist, or the Labyrinth):...
    899 bytes (65 words) - 15:13, 29 May 2023
  • (200-240)% increased Physical Damage 1% of Physical Attack Damage Leeched as Life 1% of Physical Attack Damage Leeched as Mana Recover 5% of Life on Kill...
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  • Attack Physical Damage (30-49)% more Damage with Bleeding Causes Bleeding Additional Effects From 1-20% Quality: +(1-20)% more Damage with BleedingPlace...
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  • mods can be found at a much lower rate, and are rewards from certain Syndicate Safehouses from Aisling Laffrey. Defeating the Syndicate Mastermind will...
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  • com/r/pathofexile/comments/5gzfwo/allies_cannot_die_aura_should_be_removed_from/daxfkgz/ https://www.pathofexile.com/forum/view-thread/1669519/filter-account-type/staff...
    2 KB (169 words) - 23:16, 11 May 2024
  • affect the damage of ignite: Damage Damage over Time Elemental Damage Fire Damage Burning Damage Ignite Damage Damage over Time Multiplier Fire Damage over Time...
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  • Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements (8-12)% of Physical Damage from Hits taken as Lightning Damage while affected...
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  • Ignite, or 20% of Physical Damage from Hits taken as Fire Damage. Instead, it now has 40% of Physical Damage taken as Fire Damage. It also now has +50-75%...
    151 KB (52,046 words) - 02:00, 10 September 2023
  • Ground causes 15% increased Damage taken Additional Effects From 1-20% Quality: Shocked Ground causes (0.25-5)% increased Damage takenCorruptedPlace into...
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  • causing those hits to leech mana based on damage dealt.Supported Attacks have (2-3.9)% of Damage Leeched as Mana Additional Effects From 1-20% Quality: Supported...
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  • player and allies benefit from #% increased Effect of Non-Curse Auras from your Skills, but only the player benefits from Auras from your Skills have #% increased...
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  • Attack (redirect from Attack Damage) (category Damage sources) (section Attack Damage Leeched as Mana)
    off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal...
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  • nearby enemies to take more physical damage.+(0-1) metre to radius Nearby Enemies take at least (15-19)% more Physical Damage, raising up to (30-39)% as they...
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  • Chaos Damage Deals (31.2-1509.4) Base Chaos Damage per second Base duration is 3.80 seconds Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • physical melee damage from strength also increase their physical projectile damage.Strength's Damage bonus applies to Projectile Attack Damage as well for...
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  • Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 24Casts an aura that grants bonuses to damage and critical...
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  • Spell (redirect from Spell Damage) (category Damage sources) (section Spell Damage also apply to Attacks)
    spell damage is one of four damage sources. Most spells that can deal damage with hits deal spell damage unless stated otherwise. Spell damage can be...
    8 KB (190 words) - 16:53, 12 May 2024
  • 50% of Physical Damage Converted to Lightning Damage Deals 150% more Damage while Channelling if Illusion has finished moving Hits from Final wave deal...
    91 KB (40,397 words) - 15:58, 17 April 2023
  • character is able to pay the skill's cost and no other effects prevent the skill from being used (such as Silence). Casting spells, attacking, using a warcry,...
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  • Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 24Casts an aura that multiplies damage over time and increases...
    34 KB (275 words) - 19:19, 29 May 2024
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