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  • Templar start with 23 Strength, the Scion with 20, and the Ranger, Witch, and Shadow with 14. Strength can be increased by stacking base Strength and/or All Attributes...
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  • Movement speed (category Pages with version history for unknown versions) (section Minion Movement speed)
    "Movement Speed" redirects here. For the small passive skill, see Movement Speed (passive skill). Movement speed (often referred to as MS) is a modifier...
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  • Fire damage (category Damage types) (section Damage taken as Fire Damage)
    fire damage by a percentage. Unique items that convert damage to fire damage. Unique items that add a portion of other damage types as fire damage. Unique...
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  • Hit (redirect from Self-damage) (section Self-damage)
    Chaos Damage +(130-150) to maximum Energy Shield (30-50)% faster start of Energy Shield Recharge You take Chaos Damage instead of Physical Damage from Bleeding...
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  • on the talk page. Evading an attack prevents all damage from the attack and other harmful effects including ailments and stun. Spells do not normally check...
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  • Lightning damage (category Damage types) (section Damage taken as Lightning Damage)
    "Lightning Damage" redirects here. For the passive skill, see Lightning Damage (passive skill). Lightning damage is one of the five damage types and is one...
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  • See also: List of sceptres This is a list of unique weapons with the Sceptres item class. ru:Список уникальных скипетров...
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  • Frozen) is an elemental ailment associated with cold that slows action speed by 100%, completely preventing the target from moving, attacking, or using any...
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  • item class of two-handed melee weapons that require strength and intelligence and have a x% Chance to Block Attack Damage while wielding a Staff implicit...
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  • Melee Attack Critical Strike Chance Modifiers to Claw Damage also apply to Unarmed Attack Damage with Melee Skills Modifiers to Claw Attack Speed also apply...
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  • Distance (category Articles with unconfirmed statements)
    enemies, or could otherwise apply elemental ailments.(0-19)% increased Duration of Elemental Ailments on Enemies Elemental Ailments inflicted by Supported...
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  • Cold damage (category Damage types) (section Damage taken as Cold Damage)
    count as elemental damage. Hitting an enemy with cold damage can inflict chill. Critical strikes with cold damage can inflict freeze. Cold damage is mitigated...
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  • grant cast speed bonuses. These passive skills grant increased cast speed. These passive skills grant increased cast speed and attack speed These passive...
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  • Attack (category Damage sources) (section Attack Damage)
    player's default attack is an attack skill that is always available to use. Attacks deal attack damage with hits, and their damage and speed typically uses...
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  • Ignite (category Articles with unconfirmed statements)
    affect the damage of ignite: Damage Damage over Time Elemental Damage Fire Damage Burning Damage Ignite Damage Damage over Time Multiplier Fire Damage over Time...
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  • Armour (category Articles with unconfirmed statements) (section Relative Physical Damage Reduction (Base Formula))
    100 damage) To prevent 90% of damage, you need armour 45 times the damage (e.g. 4500 armour for 100 damage) Armour will never prevent more damage than...
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  • Spell (redirect from Spell Damage) (category Damage sources) (section Spell Damage also apply to Attacks)
    spells that can deal damage with hits deal spell damage unless stated otherwise. Spell damage can be specifically mitigated by spell suppression. Main...
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  • (10-15)% increased Attack Speed (180-220)% increased Armour +(60-70) to maximum Life 1% of Attack Damage Leeched as Life You take 450 Chaos Damage per second for...
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  • Splash (200-240)% increased Physical Damage 1% of Physical Attack Damage Leeched as Life 1% of Physical Attack Damage Leeched as Mana Recover 5% of Life...
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  • equipped as helmets. These items can only be found in certain event league and cannot migrate out of the league (this list excludes special editions of unique...
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