The King in the Mists
The King in the Mists | |||
Level(s) | 84 | ||
Location(s) | Crux of Nothingness | ||
Quest(s) | File:War for the Wildwood quest icon.pngWar for the Wildwood | ||
Resistance(s) | 50% Fire 50% Cold 50% Lightning 30% Chaos | ||
Modifier(s) | Cannot Be Fully Slowed Humanoid |
The King of the Mists is the major antagonist of Affliction league and the Viridian Wildwood.
Entry
Crux of Nothingness can be accessed in the Viridian Wildwood of area level of 81+, indicated by three pedestals called "Dark Offering" and a lore object "Determination". The War for the Wildwood quest must be unlocked before accessing him.
Skills
Phase 1
The battle begins in a circular arena with three raised platforms that can be accessed using walkways. A large Ritual altar stands in the center of the arena, and three smaller "Mystic Fetish" altars on the platforms.
- Vine Cascade - Thorngrip!/Lonnsaigh! - Creating a cascade of phys+chaos conversion tendrils.
- Vine Nova - Invasive growth!/Grow!/Sprout!/Fás! - Raises his staff before slamming it, creating an Ice NovaIce NovaSpell, AoE, Cold, Nova
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 230%
AoE Radius: 30Requires Level 12A circle of ice expands from the caster.Deals (23-988) to (34-1481) Cold Damage
Base radius is (2.6-3) metres
Additional Effects From 1-20% Quality:
Base radius is (0.015-0.3) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. that Chills the player. - Teleport - Nothingness approaches!/Bid the darkness! - Teleports to a platform, activating a Mystic Fetish which causes players to gain stacks of Portent Vapors, increasing damage taken and causes the following arena hazards:
- Exploding Toads - Creates a patch of Viscous Swamp, spawning purple toads that hop towards the player before exploding, dealing chaos damage.
- Blood Ritual - Creates large red patches of boiling blood that inflict physical damage over time.
- Caustic Ground - Creates small green patches of Caustic Ground.
- Soulrend - Central ritual altar fire slow moving purple SoulrendSoulrendChaos, Spell, AoE, Duration, Projectile
Level: (1-20)
Cost: (14-26) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 170%Requires Level 28Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.Deals (21-885) to (31-1327) Chaos Damage
Projectiles Pierce all Targets
Deals (180.8-2642.5) Base Chaos Damage per second
Base duration is 0.60 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
4% of Spell Damage Leeched as Energy Shield
Additional Effects From 1-20% Quality:
Base duration is (0.01-0.2) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. projectiles - Summon Plagued Rats
- All altars activated - Embrace nothingness!/The darkness, exultant!
- Summon Effigy - Dark effigy!/Marked for death!/Leth-creag!/Agrik armach! - Creates an effigy.
- Ritual of Dance - Keep running!/Rith! - Inflicts a debuff for 8 seconds, imprisoning players if they stand still and inflicting Maim afterwards.
- Ritual of Meditation - Traveler's bane!/You are seen!/Slaogarn! - Inflicts a debuff for 8 seconds, imprisoning players if they move and inflicting Maim afterwards.
- Maze Teleport - The border of my realm grows closer.../A sliver of what my home feels like. - Teleports players to a maze, starting phase 2.
Phase 2
The player is teleported to a very large arena covered in a maze of thick vines which cannot be crossed. The arena fills with Branching Affliction, a stacking debuff that deals physical and chaos damage over time. Follow the Sacred Wisps' path towards the large purple portal back to the arena.
Phase 3
The player is returned to the arena from phase 1, where the King in the Mists' body disintegrates and emerges as a large treant. The platforms are now covered in purple fire.
- Become a Treant - The Wildwood's power... is mine! - Starts phase 3
- Treant Slam - Oblivion awaits!/An dire ed! -
- Soulrend - Central ritual altar fire slow moving purple SoulrendSoulrendChaos, Spell, AoE, Duration, Projectile
Level: (1-20)
Cost: (14-26) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 170%Requires Level 28Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.Deals (21-885) to (31-1327) Chaos Damage
Projectiles Pierce all Targets
Deals (180.8-2642.5) Base Chaos Damage per second
Base duration is 0.60 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
4% of Spell Damage Leeched as Energy Shield
Additional Effects From 1-20% Quality:
Base duration is (0.01-0.2) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. projectiles - Bug Bomb - Gate to nothingness!/The end of meaning is nigh! - Fires a large purple orb, dealing physical and chaos damage and inflicting Shadow Surge, an accelerating physicial DOT.
- Summon Effigy - Dark effigy!/Marked for death!/Leth-creag!/Agrik armach! - Creates an effigy.
- Ritual of Dance - Keep running!/Rith! - Inflicts a debuff for 8 seconds, imprisoning players if they stand still and inflicting Maim afterwards.
- Ritual of Meditation - Traveler's bane!/You are seen!/Slaogarn! - Inflicts a debuff for 8 seconds, imprisoning players if they move and inflicting Maim afterwards.
- Exploding Toads - Creates a patch of Viscous Swamp, spawning purple toads that hop towards the player before exploding, dealing chaos damage.
- Blood Ritual - Creates large red patches of boiling blood that inflict physical and fire damage over time.
- Caustic Ground - Creates small green patches of Caustic Ground.
Standing near the King in the Mists while he has his staff raised to use a skill inflicts a short-duration debuff of Mystic Miasma, dealing cold and chaos damage over time.
Strategy
Items found from this monster
There are currently no items that have a drop table specific to this monster.
The King in the Mists will always drop one of his unique items, and has a chance to drop a random charm.
Lore
See also
Version history
Version | Changes |
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3.23.0b |
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3.23.0 |
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