White Wind Imperial SkeanRune Dagger Physical Damage: 18-73 Elemental Damage: (160-190) to (280-320) Critical Strike Chance: 6.30% Attacks per Second: (1.65-1.72) Weapon Range: 1.0 metresRequires Level 66, 95 Dex, 131 Int30% increased Global Critical Strike ChanceAdds (160-190) to (280-320) Cold Damage (10-15)% increased Attack Speed +(1000-1500) to Evasion Rating +(30-40)% chance to Suppress Spell Damage while your Off Hand is empty (100-200)% increased Cold Damage while your Off Hand is emptyThe Maraketh fear very little, but they dare not whisper the name of the demon that flies on Winter's gales.
Jack in the BoxJack in the Box4ItemTurn the crank, close your eyes, and pray to the gods for a pleasant surprise.
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Singular IncubatorSingular IncubatorStack Size: 10Adds an incubated Unique item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
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The VoidThe Void1Reach into the Void and claim your prize.
Now grants 30-40% chance to Suppress Spell Damage while your Off Hand is empty. This affects existing items, though they have values of 15-25%.
Existing items can be updated with a Divine OrbDivine OrbStack Size: 20Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it..
Several Daggers are now classified as Rune Daggers. Daggers can no longer roll caster-related modifiers, while Rune Daggers retain their old mod generation behaviour.