Weapon: Difference between revisions
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| Mace, Two Handed || Melee || 2 || [[Image:StrengthIcon_small.png]] || 5.00% || 0.95-1.25 || {{c|mod|20%-40% increased Stun Duration on enemies}} | | Mace, Two Handed || Melee || 2 || [[Image:StrengthIcon_small.png]] || 5.00% || 0.95-1.25 || {{c|mod|20%-40% increased Stun Duration on enemies}} | ||
|- | |- | ||
| Mace, Sceptre || Melee || 1 || [[Image:IntelligenceIcon_small.png]][[Image:StrengthIcon_small.png]] || 6.50%-6.98% || 1.10-1.45 || {{c|mod| | | Mace, Sceptre || Melee || 1 || [[Image:IntelligenceIcon_small.png]][[Image:StrengthIcon_small.png]] || 6.50%-6.98% || 1.10-1.45 || {{c|mod|10%-40% increased Elemental Damage}} | ||
|- | |- | ||
| Staff || Melee || 2 || [[Image:IntelligenceIcon_small.png]][[Image:StrengthIcon_small.png]] || 6.50%-6.68% || 1.00-1.25 || {{c|mod|12%-18% Chance to Block}} | | Staff || Melee || 2 || [[Image:IntelligenceIcon_small.png]][[Image:StrengthIcon_small.png]] || 6.50%-6.68% || 1.00-1.25 || {{c|mod|12%-18% Chance to Block}} |
Revision as of 18:01, 23 January 2014
Base weapons each have innate properties such as damage, critical strike chance, speed, and requirements. Sometimes they come with special modifiers such as a wand's increased spell damage. Magic, Rare, and Unique weapons come with modifiers from the Prefix and Suffix. Mods can give bonuses to the weapon or to the exile wielding it. Weapons are split into eight different categories.
Summary
Axes
Main page: Axe
One-handed axes
Two-handed axes
Bows
Main page: Bow
Claws
Main page: Claw