Accuracy: Difference between revisions
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Revision as of 15:09, 24 March 2016
Accuracy is a rating that measures a character's chance to hit with melee and ranged weapons. Accuracy is opposed by the defender's evasion.
Every point of Dexterity gives 2 additional base accuracy, and characters gain 2 base accuracy when leveling up.
Mechanics
Accuracy is weighed against the target's evasion when determining if an attack hits or misses according to:[1][2]
Chance to hit can not be lower than 5%, nor higher than 95% by default.
- Resolute Technique will raise the chance to hit to 100%, ignoring all accuracy and evasion stats of the attacker and defender respectively, at the cost of reducing the attacker's global critical chance to 0%.
- Unwavering Stance does the same, in reverse; all attacks against the subject will hit regardless of accuracy.
Spells do not benefit from accuracy since evasion does not aid in avoiding them.
In the plot below the chance to hit has been plotted against the attacker's accuracy and the defender's evasion rating.
Skill Gems
Active:
- Dexterity: Module Error: Too many skills found with q_where = skill.active_skill_name="Summon Ice Golem". Please choose only one of the following ids:
ExileSummonIceGolem - Maximum 1 Summoned Golem, (30-88)% increased Minion Maximum Life, Golems Grant (19-33)% increased Critical Strike Chance, Golems Grant (19-33)% increased Accuracy (page)
WbSummonIceGolem - Maximum 1 Summoned Golem, (30-88)% increased Minion Maximum Life, Golems Grant (19-35)% increased Critical Strike Chance, Golems Grant (19-35)% increased Accuracy (page) - grants you increased Accuracy while active.
Support:
- Dexterity: Module Error: No skills found with q_where = skill.active_skill_name="Additional Accuracy"
Passive skills
There are passive skills that grant accuracy bonuses.
Accuracy
These passive skills grant increased accuracy rating or additional base accuracy rating.
Accuracy while dual wielding
These passive skills grant increased accuracy rating while dual wielding.
Accuracy with one-handed melee weapons
These passive skills grant increased accuracy rating with one-handed melee weapons.
Accuracy with two-handed melee weapons
These passive skills grant increasd accuracy rating with two-handed melee weapons.
Accuracy with axes
These passive skills grant increased accuracy rating with axes.
Accuracy with bows
These passive skills grant increased accuracy rating with bows.
Accuracy with claws
These passive skills grant increased accuracy rating with clawss.
Accuracy with daggers
These passive skills grant increased accuracy rating with daggers.
Accuracy with maces
These passive skills grant increased accuracy rating with maces.
Accuracy with staves
These passive skills grant increased accuracy rating with staves.
Accuracy with swords
These passive skills grant increased accuracy rating with swords.
Accuracy with wands
These passive skills grant increased accuracy rating with wands.
References
- ↑ Malice (November 14, 2011). "Mechanics Thread". Official Path of Exile Forums. Retrieved November 16, 2015.
- ↑ Accuracy and Evasion Tables