Mysterious Darkshrine: Difference between revisions

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>Shmaobro
(→‎List of shrine effects: Updated information of two Mysterious Darkshrine effects to reflect in-game values.)
>Subtra1989
Line 24: Line 24:


{| class="wikitable"
{| class="wikitable"
! Text !! Effects
! Text  
!!! Effects
|-
|-
|A situation is only dangerous if you can't run away from it
|A situation is only dangerous if you can't run away from it
|
| All areas within the Labyrinth gain the following modifiers:
| All areas within the Labyrinth gain the following modifiers:
{{c|mod|23% increased Monster movement speed <br> 30% increased Monster attack speed <br> 30% increased Monster cast speed <br> 12% increased Rarity of items found in this area <br> 12% increased Quantity of items found in this area}}
{{c|mod|23% increased Monster movement speed <br> 30% increased Monster attack speed <br> 30% increased Monster cast speed <br> 12% increased Rarity of items found in this area <br> 12% increased Quantity of items found in this area}}
|-
|Some Challenges are best faced alone
|
|All areas within the Labyrinth gain following modifiers:
Monsters Skill Chain 2 additional Times
10% increased Quantity of Items found in this area
20% increased Rarity of Items found in this area
|-
|-
| No adversary in nature is more deadly than the cold
| No adversary in nature is more deadly than the cold
|
| All areas within the Labyrinth gain the following modifiers:
| All areas within the Labyrinth gain the following modifiers:
{{c|mod|Monsters deal 70% (C) / 100% (M) extra Damage as Cold <br> 10% increased Quantity of Items found in this Area <br> 10% increased Rarity of Items found in this Area}}
{{c|mod|Monsters deal 70% (C) / 100% (M) extra Damage as Cold <br> 10% increased Quantity of Items found in this Area <br> 10% increased Rarity of Items found in this Area}}
|-
|-
| No fury in nature is greater than that of lightning
| No fury in nature is greater than that of lightning
|
| All areas within the Labyrinth gain the following modifiers:
| All areas within the Labyrinth gain the following modifiers:
{{c|mod|Monsters deal 70% (C) / 100% (M) extra Damage as Lightning <br> 10% increased Quantity of Items found in this Area <br> 10% increased Rarity of Items found in this Area}}
{{c|mod|Monsters deal 70% (C) / 100% (M) extra Damage as Lightning <br> 10% increased Quantity of Items found in this Area <br> 10% increased Rarity of Items found in this Area}}
|-
|-
| ???
| ???
|
| All areas within the Labyrinth gain the following modifiers:
| All areas within the Labyrinth gain the following modifiers:
{{c|mod|Monsters deal 70% (C) / 100% (M) extra Damage as Fire <br> 10% increased Quantity of Items found in this Area <br> 10% increased Rarity of Items found in this Area}}
{{c|mod|Monsters deal 70% (C) / 100% (M) extra Damage as Fire <br> 10% increased Quantity of Items found in this Area <br> 10% increased Rarity of Items found in this Area}}
|-
|-
| Your enemies have all the luck
| Your enemies have all the luck
|
| All areas within the Labyrinth gain the following modifiers:
| All areas within the Labyrinth gain the following modifiers:
{{c|mod|Monsters have (180 to 380)% increased Critical Strike Chance <br> +(33 to 45)% to Monster Critical Strike Multiplier <br> 15% increased Quantity of Items found in this Area <br> (15 to 30)% increased Rarity of Items found in this Area}}
{{c|mod|Monsters have (180 to 380)% increased Critical Strike Chance <br> +(33 to 45)% to Monster Critical Strike Multiplier <br> 15% increased Quantity of Items found in this Area <br> (15 to 30)% increased Rarity of Items found in this Area}}
|-
|-
| Tough as nails
| Tough as nails
|
| All areas within the Labyrinth gain the following modifiers:
| All areas within the Labyrinth gain the following modifiers:
{{c|mod|45% more Monster Life  <br> 10% increased Quantity of Items found in this Area <br> 10% increased Rarity of Items found in this Area}}
{{c|mod|45% more Monster Life  <br> 10% increased Quantity of Items found in this Area <br> 10% increased Rarity of Items found in this Area}}
|-
|-
| No force of nature holds more fear than fire
| No force of nature holds more fear than fire
|
| All areas within the Labyrinth gain the following modifiers:
| All areas within the Labyrinth gain the following modifiers:
{{c|mod|Monsters deal 100% extra Damage as Fire <br> 10% increased Quantity of Items found in this Area <br> 10% increased Rarity of Items found in this Area}}
{{c|mod|Monsters deal 100% extra Damage as Fire <br> 10% increased Quantity of Items found in this Area <br> 10% increased Rarity of Items found in this Area}}
|-
|-
| Careful Now
| Careful Now
|
| All areas within the Labyrinth gain the following modifiers:
| All areas within the Labyrinth gain the following modifiers:
{{c|mod|17% Increased Monster Damage <br> 15% increased Quantity of Items found in this Area <br> 30% increased Rarity of Items found in this Area}}
{{c|mod|17% Increased Monster Damage <br> 15% increased Quantity of Items found in this Area <br> 30% increased Rarity of Items found in this Area}}
|-
|-
| Size often matters
| Size often matters
|
| All areas within the Labyrinth gain the following modifiers:
| All areas within the Labyrinth gain the following modifiers:
{{c|mod|Monster have 20% increased Area of Effect <br> 10% increased Quantity of Items found in this Area <br> 10% increased Rarity of Items found in this Area}}
{{c|mod|Monster have 20% increased Area of Effect <br> 10% increased Quantity of Items found in this Area <br> 10% increased Rarity of Items found in this Area}}
|-
|-
|Your natural vitality deserts you
|Your natural vitality deserts you
|
| All areas within the Labyrinth gain the following modifiers:
| All areas within the Labyrinth gain the following modifiers:
{{c|mod|Players have 40% less recovery of life, mana and energy shield <br> 20% increased Quantity of items found in this Area <br> 20% increased Rarity of items found in this Area}}
{{c|mod|Players have 40% less recovery of life, mana and energy shield <br> 20% increased Quantity of items found in this Area <br> 20% increased Rarity of items found in this Area}}
|-
|-
| Pain from the slightest touch
| Pain from the slightest touch
|
| All areas within the Labyrinth gain the following modifiers:
| All areas within the Labyrinth gain the following modifiers:
{{c|mod|Players are cursed with [[Vulnerability]] <br> 25% increased Quantity of Items found in this Area <br> 25% increased Rarity of Items found in this Area}}
{{c|mod|Players are cursed with [[Vulnerability]] <br> 25% increased Quantity of Items found in this Area <br> 25% increased Rarity of Items found in this Area}}
|-
|-
| Fear the elements
| Fear the elements
|
| All areas within the Labyrinth gain the following modifiers:
| All areas within the Labyrinth gain the following modifiers:
{{c|mod|Players are cursed with [[Elemental Weakness]] <br> 15% increased Quantity of Items found in this Area <br> 30% increased Rarity of Items found in this Area}}
{{c|mod|Players are cursed with [[Elemental Weakness]] <br> 15% increased Quantity of Items found in this Area <br> 30% increased Rarity of Items found in this Area}}
|-
|-
| You feel weak
| You feel weak
|
| All areas within the Labyrinth gain the following modifiers:
| All areas within the Labyrinth gain the following modifiers:
{{c|mod|Players are cursed with [[Enfeeble]] <br> 15% increased Quantity of Items found in this Area <br> 15% increased Rarity of Items found in this Area}}
{{c|mod|Players are cursed with [[Enfeeble]] <br> 15% increased Quantity of Items found in this Area <br> 15% increased Rarity of Items found in this Area}}
|-
|-
| Your protections fail you
| Your protections fail you
|
| All areas within the Labyrinth gain the following modifiers:
| All areas within the Labyrinth gain the following modifiers:
{{c|mod|&minus;14 maximum Player Resistances <br> 20% increased Quantity of Items found in this Area <br> 40% increased Rarity of Items found in this Area}}
{{c|mod|&minus;14 maximum Player Resistances <br> 20% increased Quantity of Items found in this Area <br> 40% increased Rarity of Items found in this Area}}
|-
|-
| Brothers in arms
| Brothers in arms
|
| Magic monsters on the map are cloned  
| Magic monsters on the map are cloned  
|-
|-
| Prepared for trouble? How about double?
| Prepared for trouble? How about double?
|
| Rare monsters on the map are cloned
| Rare monsters on the map are cloned
|-
|-
| Lead turns to gold
| Lead turns to gold
|
| An unequipped white item in your inventory is turned into a rare.
| An unequipped white item in your inventory is turned into a rare.
|-
|-
| Better yourself
| Better yourself
|
| SLOWLY drops lots of currencies that can get from [[Strongbox|Artisan's Strongbox]].
| SLOWLY drops lots of currencies that can get from [[Strongbox|Artisan's Strongbox]].
|-
|-
| An unlikely guard for such a valuable treasure
| An unlikely guard for such a valuable treasure
|
| A random monster in the current area drops a [[unique item]].
| A random monster in the current area drops a [[unique item]].
|-
|-
| Keeper of trinkets
| Keeper of trinkets
|
| A random monster in the area will drop five rare [[amulet]]s.
| A random monster in the area will drop five rare [[amulet]]s.
|-
|-
|Keeper of jewels
|Keeper of jewels
|
| A random monster in the area will drop five rare [[jewel]]s.
| A random monster in the area will drop five rare [[jewel]]s.
|-
|-
| Keeper of the ring
| Keeper of the ring
|
| A random monster in the area will drop five rare [[ring]]s.
| A random monster in the area will drop five rare [[ring]]s.
|-
|-
| Keeper of the hoard
| Keeper of the hoard
|
| A random monster will drop ten rare items
| A random monster will drop ten rare items
|-
|-
| Keeper of wisdom
| Keeper of wisdom
|
| A random monster in the area will drop 100 {{il|Scroll of Wisdom|Scrolls of Wisdom}}.
| A random monster in the area will drop 100 {{il|Scroll of Wisdom|Scrolls of Wisdom}}.
|-
|-
| Keeper of wealth
| Keeper of wealth
|
| A random monster in the area will drop a large amount of [[Currency]], as though it was possessed by a [[Tormented Spirit|Tormented Embezzeler]].
| A random monster in the area will drop a large amount of [[Currency]], as though it was possessed by a [[Tormented Spirit|Tormented Embezzeler]].
|-
|-
| Heart of the conflict
| Heart of the conflict
|
| Three [[Warband|Warband]]s spawn in the area, one per element  
| Three [[Warband|Warband]]s spawn in the area, one per element  
|-
|-
| The Mutewind rises
| The Mutewind rises
|
| The [[Warband|Mutewind Warband]] spawns in the area
| The [[Warband|Mutewind Warband]] spawns in the area
|-
|-
| The Renegades rises
| The Renegades rises
|
| The [[Warband|Renegades Warband]] spawns in the area
| The [[Warband|Renegades Warband]] spawns in the area
|-
|-
|You catch a faint smell of corruption on the wind
|You catch a faint smell of corruption on the wind
|
| [[Tempest|Corrupting Tempest]] and 10% increased Quantity of Items found is added to all areas within the Labyrinth.  
| [[Tempest|Corrupting Tempest]] and 10% increased Quantity of Items found is added to all areas within the Labyrinth.  
|-
|-
|A wind brings a scent of smoke
|A wind brings a scent of smoke
|
| [[Tempest|Seething Tempest]] and 15% increased Quantity of Items found is added to all areas within the Labyrinth.  
| [[Tempest|Seething Tempest]] and 15% increased Quantity of Items found is added to all areas within the Labyrinth.  
|-
|-
|A storm approaches
|A storm approaches
|
| [[Tempest|Galvanizing Tempest]] and 15% increased Quantity of Items found is added to all areas within the Labyrinth.  
| [[Tempest|Galvanizing Tempest]] and 15% increased Quantity of Items found is added to all areas within the Labyrinth.  
|-
|-
|An icy wind whips up around you
|An icy wind whips up around you
|
| [[Tempest|Shivering Tempest]] and 15% increased Quantity of Items found is added to all areas within the Labyrinth.  
| [[Tempest|Shivering Tempest]] and 15% increased Quantity of Items found is added to all areas within the Labyrinth.  
|-
|-
| Your anger rises
| Your anger rises
|
| [[Rampage]] is added to all areas within the Labyrinth.
| [[Rampage]] is added to all areas within the Labyrinth.
|-
|-
| Your nemeses hunt you
| Your nemeses hunt you
|
| Each rare monster in the current area is granted a random [[Nemesis modifier]] if it does not already have one.
| Each rare monster in the current area is granted a random [[Nemesis modifier]] if it does not already have one.
|-
|-
| Power without limit
| Power without limit
|
| The character's skills cost no mana until leaving the current area.
| The character's skills cost no mana until leaving the current area.
|-
|-
| Courage stands tall
| Courage stands tall
|
| Grants permanent [[Shrine|Massive Shrine]] until leaving the current area.
| Grants permanent [[Shrine|Massive Shrine]] until leaving the current area.
|-
|-
| Deliver pain exquisite
| Deliver pain exquisite
|
| Grants permanent [[Shrine|Diamond Shrine]] until leaving the current area.
| Grants permanent [[Shrine|Diamond Shrine]] until leaving the current area.
|-
|-
| None shall stop you
| None shall stop you
|
| Grants permanent [[Impenetrable Shrine]] until leaving the current area.  
| Grants permanent [[Impenetrable Shrine]] until leaving the current area.  
|-
|-
| Scepter and Staff
| Scepter and Staff
|
| [[Rogue exile|Eoin Greyfur]], [[Rogue exile|Magnus Stonethorn]] or [[Rogue exile|Tinevin Highdove]] spawns in the area.
| [[Rogue exile|Eoin Greyfur]], [[Rogue exile|Magnus Stonethorn]] or [[Rogue exile|Tinevin Highdove]] spawns in the area.
|-
|-
| Axe and Maul
| Axe and Maul
|
| [[Rogue exile|Jonah Unchained]], [[Rogue exile|Xandro Blooddrinker]], [[Rogue exile|Damoi Tui]] or [[Rogue exile|Vickas Giantbone]] spawns in the area.  
| [[Rogue exile|Jonah Unchained]], [[Rogue exile|Xandro Blooddrinker]], [[Rogue exile|Damoi Tui]] or [[Rogue exile|Vickas Giantbone]] spawns in the area.  
|-
|-
| Sword and Board
| Sword and Board
|
| [[Rogue exile|Armios Bell]], [[Rogue exile|Torr Olgosso]] or [[Rogue exile|Zacharie Desmarais]] spawns in the area.
| [[Rogue exile|Armios Bell]], [[Rogue exile|Torr Olgosso]] or [[Rogue exile|Zacharie Desmarais]] spawns in the area.
|-
|-
| Geomancer's Bane
| Geomancer's Bane
|
| Enemies gain 40% physical damage reduction.
| Enemies gain 40% physical damage reduction.
|}
|}

Revision as of 22:19, 29 November 2016

"Darkshrine" redirects here. For the shrines from Darkshrine league, see Darkshrine (Darkshrine league).
A Mysterious Darkshrine

Mysterious Darkshrines can be found in the Lord's Labyrinth. When activated, a shrine will impart an effect on the player character or monsters within the Labyrinth. Mysterious Darkshrines are often hidden away in secret rooms or locked behind doors that require a Silver KeySilver KeyThis item is required to open a Silver Door located in the Labyrinth. This item will drop on the ground when leaving the Labyrinth. to open.

Izaro's voice-over

Activating a Mysterious Darkshrine plays a randomly selected voice-over line, spoken by Izaro. Depending on the player's game settings, a text transcript of the voice-over may be displayed in the chat log. These voice-overs should not be confused with the text that appears in the chat log to describe the effect of the activated shrine. There are three possible voice-over lines:

Transcript Audio
A potent little gift from our primitive past.
Dark influences reside in dark places.
The pursuit of power can be a grotesque affair.

List of shrine effects

There are a limited number of shrine effects, both beneficial and detrimental. Which effect a Mysterious Darkshrine will impart is determined by the layout of the Labyrinth.

Text Effects
A situation is only dangerous if you can't run away from it All areas within the Labyrinth gain the following modifiers:

23% increased Monster movement speed
30% increased Monster attack speed
30% increased Monster cast speed
12% increased Rarity of items found in this area
12% increased Quantity of items found in this area

Some Challenges are best faced alone All areas within the Labyrinth gain following modifiers:

Monsters Skill Chain 2 additional Times

10% increased Quantity of Items found in this area

20% increased Rarity of Items found in this area

No adversary in nature is more deadly than the cold All areas within the Labyrinth gain the following modifiers:

Monsters deal 70% (C) / 100% (M) extra Damage as Cold
10% increased Quantity of Items found in this Area
10% increased Rarity of Items found in this Area

No fury in nature is greater than that of lightning All areas within the Labyrinth gain the following modifiers:

Monsters deal 70% (C) / 100% (M) extra Damage as Lightning
10% increased Quantity of Items found in this Area
10% increased Rarity of Items found in this Area

??? All areas within the Labyrinth gain the following modifiers:

Monsters deal 70% (C) / 100% (M) extra Damage as Fire
10% increased Quantity of Items found in this Area
10% increased Rarity of Items found in this Area

Your enemies have all the luck All areas within the Labyrinth gain the following modifiers:

Monsters have (180 to 380)% increased Critical Strike Chance
+(33 to 45)% to Monster Critical Strike Multiplier
15% increased Quantity of Items found in this Area
(15 to 30)% increased Rarity of Items found in this Area

Tough as nails All areas within the Labyrinth gain the following modifiers:

45% more Monster Life
10% increased Quantity of Items found in this Area
10% increased Rarity of Items found in this Area

No force of nature holds more fear than fire All areas within the Labyrinth gain the following modifiers:

Monsters deal 100% extra Damage as Fire
10% increased Quantity of Items found in this Area
10% increased Rarity of Items found in this Area

Careful Now All areas within the Labyrinth gain the following modifiers:

17% Increased Monster Damage
15% increased Quantity of Items found in this Area
30% increased Rarity of Items found in this Area

Size often matters All areas within the Labyrinth gain the following modifiers:

Monster have 20% increased Area of Effect
10% increased Quantity of Items found in this Area
10% increased Rarity of Items found in this Area

Your natural vitality deserts you All areas within the Labyrinth gain the following modifiers:

Players have 40% less recovery of life, mana and energy shield
20% increased Quantity of items found in this Area
20% increased Rarity of items found in this Area

Pain from the slightest touch All areas within the Labyrinth gain the following modifiers:

Players are cursed with Vulnerability
25% increased Quantity of Items found in this Area
25% increased Rarity of Items found in this Area

Fear the elements All areas within the Labyrinth gain the following modifiers:

Players are cursed with Elemental Weakness
15% increased Quantity of Items found in this Area
30% increased Rarity of Items found in this Area

You feel weak All areas within the Labyrinth gain the following modifiers:

Players are cursed with Enfeeble
15% increased Quantity of Items found in this Area
15% increased Rarity of Items found in this Area

Your protections fail you All areas within the Labyrinth gain the following modifiers:

−14 maximum Player Resistances
20% increased Quantity of Items found in this Area
40% increased Rarity of Items found in this Area

Brothers in arms Magic monsters on the map are cloned
Prepared for trouble? How about double? Rare monsters on the map are cloned
Lead turns to gold An unequipped white item in your inventory is turned into a rare.
Better yourself SLOWLY drops lots of currencies that can get from Artisan's Strongbox.
An unlikely guard for such a valuable treasure A random monster in the current area drops a unique item.
Keeper of trinkets A random monster in the area will drop five rare amulets.
Keeper of jewels A random monster in the area will drop five rare jewels.
Keeper of the ring A random monster in the area will drop five rare rings.
Keeper of the hoard A random monster will drop ten rare items
Keeper of wisdom A random monster in the area will drop 100 Scrolls of WisdomScroll of WisdomStack Size: 40Identifies an itemRight click this item then left click an unidentified item to apply it..
Keeper of wealth A random monster in the area will drop a large amount of Currency, as though it was possessed by a Tormented Embezzeler.
Heart of the conflict Three Warbands spawn in the area, one per element
The Mutewind rises The Mutewind Warband spawns in the area
The Renegades rises The Renegades Warband spawns in the area
You catch a faint smell of corruption on the wind Corrupting Tempest and 10% increased Quantity of Items found is added to all areas within the Labyrinth.
A wind brings a scent of smoke Seething Tempest and 15% increased Quantity of Items found is added to all areas within the Labyrinth.
A storm approaches Galvanizing Tempest and 15% increased Quantity of Items found is added to all areas within the Labyrinth.
An icy wind whips up around you Shivering Tempest and 15% increased Quantity of Items found is added to all areas within the Labyrinth.
Your anger rises Rampage is added to all areas within the Labyrinth.
Your nemeses hunt you Each rare monster in the current area is granted a random Nemesis modifier if it does not already have one.
Power without limit The character's skills cost no mana until leaving the current area.
Courage stands tall Grants permanent Massive Shrine until leaving the current area.
Deliver pain exquisite Grants permanent Diamond Shrine until leaving the current area.
None shall stop you Grants permanent Impenetrable Shrine until leaving the current area.
Scepter and Staff Eoin Greyfur, Magnus Stonethorn or Tinevin Highdove spawns in the area.
Axe and Maul Jonah Unchained, Xandro Blooddrinker, Damoi Tui or Vickas Giantbone spawns in the area.
Sword and Board Armios Bell, Torr Olgosso or Zacharie Desmarais spawns in the area.
Geomancer's Bane Enemies gain 40% physical damage reduction.

See also