Creeping Lobotomy: Difference between revisions

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'''Creeping Lobotomy''' is a notable [[Ascendancy passive skill]] for the [[Warlock of the Mists]] that grants the [[Pacify]] skill.
'''Creeping Lobotomy''' is a notable [[Ascendancy passive skill]] for the [[Warlock of the Mists]] that grants the [[Pacify]] skill. It can be selected as an option after allocating the [[Warlock Power]] notable.


Pacify is a [[hex]] [[curse]] that targets enemies in an area, having no effect initially but causes affected enemies to deal no [[damage]] after 60% of the curse's duration has expired. Pacify does not prevent on-hit effects, and has no effect on mechanics that instantly [[kill]] the player or arena hazards like the [[Drowning]] orbs in [[Absence of Symmetry and Harmony]], or [[Sirus]]' Deatomization Storm. Casting Pacify on a target already affected by Pacify will reset the curse's duration.
Pacify is a [[hex]] [[curse]] that targets enemies in an area, having no effect initially but causes affected enemies to deal no [[damage]] after 60% of the curse's duration has expired. Pacify does not prevent on-hit effects, and has no effect on mechanics that instantly [[kill]] the player or arena hazards like the [[Drowning]] orbs in [[Absence of Symmetry and Harmony]], or [[Sirus]]' Deatomization Storm. Casting Pacify on a target already affected by Pacify will reset the curse's duration.

Revision as of 04:35, 3 December 2023

Creeping Lobotomy
Ascendancy Notable Passive Skill
Grants Level 20 Pacify Skill

Creeping Lobotomy is a notable Ascendancy passive skill for the Warlock of the Mists that grants the Pacify skill. It can be selected as an option after allocating the Warlock Power notable.

Pacify is a hex curse that targets enemies in an area, having no effect initially but causes affected enemies to deal no damage after 60% of the curse's duration has expired. Pacify does not prevent on-hit effects, and has no effect on mechanics that instantly kill the player or arena hazards like the Drowning orbs in Absence of Symmetry and Harmony, or Sirus' Deatomization Storm. Casting Pacify on a target already affected by Pacify will reset the curse's duration.

Increasing curse duration will lengthen the period of damage nullification, but also increases the time required to reach that effect; conversely, reducing curse duration will make the effect apply faster but have a smaller window of nullification. Pacify does not directly scale with curse effect, but 100% reduced curse effect will prevent the damage nullification.

Version history

Version Changes
3.23.0
  • Introduced to the game.