|flavour_text = "A legion of forty soldiers attempted to break into Outpost Five and<br>steal Prototype #659. What do they know that we do not?"
|flavour_text = "A legion of forty soldiers attempted to break into Outpost Five and<br>steal Prototype #659. What do they know that we do not?"
|release_version = 3.12.0
|release_version = 3.12.0
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{{Item acquisition}}
{{Item acquisition}}
==Legacy variants==
Replica Prismweave has a [[legacy variant]].
{{legacy variant table header}}
{{legacy variant table row|3.19.0|(12-24)% increased Global Physical Damage|
*{{c|mod|Adds (7-8) to (15-16) Fire Damage to Spells}}
*{{c|mod|Adds (5-6) to (12-14) Cold Damage to Spells}}
*{{c|mod|Adds 1 to (30-34) Lightning Damage to Spells}}
*{{c|mod|+(6-8)% to all Elemental Resistances}}
*{{c|mod|10% increased Elemental Damage}}
* 30% increased Elemental Damage during any Flask Effect
}}
{{Legacy variant table end}}
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.19.0|
* ''Unless specifically stated otherwise, a Divine Orb should be able to be used on existing versions of these unique to obtain the new values of modifiers, but cannot be used to gain new modifiers.''
* The Replica Prismweave Unique Belt no longer has 10% increased Elemental Damage. It now has +6-15% to all Elemental Resistances (previously +6-8%). It also now adds 14-16 to 30-32 Fire Damage to Spells (previously 7-8 to 15-16), adds 10-12 to 24-28 Cold Damage to Spells (previously 5-6 to 12-14), and adds 1 to 60-68 Lightning Damage to Spells (previously 1 to 30-34).
}}
{{Version history table row|3.12.0|
{{Version history table row|3.12.0|
* Introduced to the game.
* Introduced to the game.
Revision as of 11:08, 13 August 2022
Replica Prismweave Rustic Sash(12-24)% increased Global Physical DamageAdds (14-16 to (30-32) Fire Damage to Spells Adds (10-12 to (24-28) Cold Damage to Spells Adds 1 to (60-68) Lightning Damage to Spells +(6-15)% to all Elemental Resistances 30% increased Elemental Damage during any Flask Effect"A legion of forty soldiers attempted to break into Outpost Five and steal Prototype #659. What do they know that we do not?"
Acquisition Drop restricted Replicas can be obtained from the Curio Display in the final reward rooms of LaboratoryBlueprint: LaboratoryArea Level:(?-83) Wings Revealed:(1-4)/(2-4) Escape Routes Revealed:(2-8)/(4-8) Reward Rooms Revealed:#/<random> Requires<random Rogue skill>(Level(1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist. or Prohibited LibraryBlueprint: Prohibited LibraryArea Level:(?-83) Wings Revealed:(1-4)/(2-4) Escape Routes Revealed:(2-8)/(4-8) Reward Rooms Revealed:#/<random> Requires<random Rogue skill>(Level(1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.Grand Heists.Vendor Offer 2x Alchemy ShardMetadata Item class: Belt
Replica Prismweave has restrictions on where or how it can drop. It cannot be chanced.
Replicas can be obtained from Curio Displays in the final reward rooms of any Grand Heist.
Recipes
Replica Prismweave can be created from the following recipes:
Amount
Part
Description
Meta
6
The Forward GazeThe Forward Gaze6Replica Item"When they realize our true intent, they will decry us, assault us, and try to crush what we have built. We must stand tall, Qotra, and make the future our own."
Random replica item
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Unless specifically stated otherwise, a Divine Orb should be able to be used on existing versions of these unique to obtain the new values of modifiers, but cannot be used to gain new modifiers.
The Replica Prismweave Unique Belt no longer has 10% increased Elemental Damage. It now has +6-15% to all Elemental Resistances (previously +6-8%). It also now adds 14-16 to 30-32 Fire Damage to Spells (previously 7-8 to 15-16), adds 10-12 to 24-28 Cold Damage to Spells (previously 5-6 to 12-14), and adds 1 to 60-68 Lightning Damage to Spells (previously 1 to 30-34).