Weapon: Difference between revisions
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! Weapon type !! Melee or Ranged !! Hands !! Attributes !! Critical Strike Chance !! Attack speed !! Special | ! Weapon type !! Melee or Ranged !! Hands !! Attributes !! Critical Strike Chance !! Attack speed !! Special | ||
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| Axe, One-Handed || Melee || 1 || [[Image:StrengthIcon_small.png]][[Image:DexterityIcon_small.png]] || 5.00% || 1.10-1. | | Axe, One-Handed || Melee || 1 || [[Image:StrengthIcon_small.png]][[Image:DexterityIcon_small.png]] || 5.00% || 1.10-1.50 || None | ||
|- | |- | ||
| Axe, Two-Handed || Melee || 2 || [[Image:StrengthIcon_small.png]][[Image:DexterityIcon_small.png]] || 5.00% || 1.00-1.25 || None | | Axe, Two-Handed || Melee || 2 || [[Image:StrengthIcon_small.png]][[Image:DexterityIcon_small.png]] || 5.00% || 1.00-1.25 || None |
Revision as of 04:42, 31 October 2013
Base weapons each have innate properties such as damage, critical strike chance, speed, and requirements. Sometimes they come with special modifiers such as a wand's increased spell damage. Magic, Rare, and Unique weapons come with modifiers from the Prefix and Suffix. Mods can give bonuses to the weapon or to the exile wielding it. Weapons are split into eight different categories.
Summary
Axes
Main page: Axe
One-handed axes
Two-handed axes
Bows
Main page: Bow
Claws
Main page: Claw