Rampage: Difference between revisions
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Revision as of 11:10, 27 December 2014
Rampage is a kill streak mechanic exclusive to Rampage league that provides rewards for killing increasing numbers of enemies without stopping. After the Rampage league ended, this mechanic was not added to the core game in an always-on way. It is still available for players wearing the Flesh and SpiritFlesh and Spirit
Ironscale GauntletsArmour: (50-81)
Evasion: (50-81)Requires Level 15(6-9)% increased Attack Speed
(80-120)% increased Armour and Evasion
Regenerate (3-4) Life per second
Recover 20% of Life on Rampage
Kills grant an additional Vaal Soul if you have Rampaged Recently
RampageWhat is greed but trading a mountain of death for a sliver of life?, Shadows and DustShadows and Dust
Clasped MittsEvasion: (114-149)
Energy Shield: (24-32)Requires Level 31, 25 Dex, 25 Int(20-30)% increased Global Critical Strike Chance
+(20-30)% to Global Critical Strike Multiplier
(100-130)% increased Evasion and Energy Shield
0.2% of Attack Damage Leeched as Mana
Creates a Smoke Cloud on Rampage
Gain Unholy Might for 3 seconds on Rampage
RampageWhat is fear but a snuffed torch
and death in the wind? or Null and VoidNull and Void
Legion GlovesArmour: (257-338)
Energy Shield: (52-70)Requires Level 57, 44 Str, 44 Int+(20-30) to Strength
(150-180)% increased Armour and Energy Shield
+(50-70) to maximum Life
(20-40)% increased Mana Regeneration Rate
Removes Elemental Ailments on Rampage
Gain Immunity to Physical Damage for 1.5 seconds on Rampage
RampageWhat is freedom but a clean slate
in an unclean world? unique gloves, and as a map effect through Zana's map device.
Mechanics
The rampage counter keeps a running total of consecutive kills. When the character or a nearby party member fails to get a kill within five seconds of the previous kill, the rampage counter will reset to zero. Enemies that award no experience—including spawned or resurrected monsters, summoned minions, and the lesser creatures that appear after killing a fractured monster—do not count toward the rampage counter. When the counter reaches certain milestones, the character enters a new rampage tier and a special, beneficial effect is triggered. In addition to the tier effects, the character gains 1% increased movement speed for every ten kills in the rampage streak.
Rampage tiers
There are 13 rampage tiers. The number of kills required per tier increases with difficulty: 120% for Cruel and 160% for Merciless.
Tier | Kills | Effect | ||
---|---|---|---|---|
Normal | Cruel | Merciless | ||
1 | 15 | 18 | 24 | A nova of spears that damage and stun surrounding enemies |
2 | 30 | 36 | 48 | A large area of effect Detonate Dead |
3 | 45 | 54 | 72 | Animated weapons |
4 | 70 | 84 | 112 | A damaging nova that echoes off of enemies (like Vaal Ice Nova) |
5 | 100 | 120 | 160 | A nova of arcing spears that damage and stun surrounding enemies |
6 | 135 | 162 | 216 | Animated bows |
7 | 175 | 210 | 280 | 5 damaging novas cast with ~1 second intervals |
8 | 220 | 264 | 352 | A cyclone spawns from you. When the cyclone kills an enemy, another cyclone appears |
9 | 270 | 324 | 432 | |
10 | 325 | 390 | 520 | Cyclone that explodes nearby enemies |
11 | 385 | 462 | 616 | 5 novas of spears that damage and stun surrounding enemies |
12 | 450 | 540 | 720 | |
13 | 520 | 620 | 832 |