|inventory_icon = Tropical Island Map (Atlas of Worlds)
|drop_enabled = False
|release_version = 2.4.0
}}
This [[map]] is based on [[The Southern Forest]] zone in [[Act 2]]. It consists of two long, narrow islands linked by a "Cave" transition.
This [[map]] is based on [[The Southern Forest (Act 2)|The Southern Forest]] zone in [[Act 2]]. It consists of two long, narrow islands connected by a small cave. Sometimes there is a spot where movement skill can be used to get from one island to another.
'''Map type''': Outdoors
'''Map type''': Outdoors
'''Boss''': [[Blood Progenitor]] (a unique [[Chieftain]])
==Boss Arena==
*Summons Apes from Nearby Trees
Boss doesn't have an arena. It stands at the end of the second island.
*Frenzies nearby Allies
*Allies Deal Extra Physical Damage
==Boss==
[[Blood Progenitor]], a unique [[ape chieftain]].
*Allies deal extra physical damage
*Summons [[Blood Ape]]s from nearby trees
*Frenzies nearby allies
*Summons a magic pack of Blood Apes at 75% health (summoned magic monsters cannot have a [[Bloodline mod]])
*Spawns two unique Blood Apes at 50% health:
**[[Spirit of Aidan]], based on [[Aidan the Frenzied]], has a haste aura
**[[Spirit of Nadia]], based on [[Nadia the Soothing]], has a slow aura
==Tactics==
[[Blood Progenitor]] like all other chieftain, will attempt to summon Blood Apes to aid it in fighting the player, however, if there are no trees around when the attempt is made no apes will be summoned. This includes the two unique adds [[Spirit of Aidan]] and [[Spirit of Nadia]]. Drawing the boss out of the trees makes the fight much easier to handle at the cost of not gaining additional drops of the unique adds.
'''Boss room''': The boss does not have his own room, but is standing in the open at the end of the second island.
==Vendor (Atlas of Worlds)==
* Produced by three {{il|page=Arachnid Tomb Map (Atlas of Worlds)|name=Arachnid Tomb Maps}}.
* Three {{il|page=Tropical Island Map (Atlas of Worlds)|name=Tropical Island Maps}} yield one {{il|page=Coves Map (Atlas of Worlds)}}.
'''Vendor''': Three [[Tropical Island Map]]s yield one {{il|Arcade Map}}.
{{Item unique versions}}
==Divination Cards==
==Divination cards==
The following [[divination card]]s can drop in this area:
The following [[divination card]]s can drop in this area:
* {{il|The Flora's Gift}}
* {{il|The Flora's Gift}}
* {{il|The Gambler}}
* {{il|The Gambler}}
* {{il|Her Mask}}
* {{il|Hope}}
* {{il|The Pack Leader}}
* {{il|The Pack Leader}}
* {{il|The Trial}}
==Boss Video==
{{Item acquisition}}
{{#ev:youtube|xgwDJCKUZfA|300}}
==Quest reward==
{{Map variants}}
{{QuestReward
|filter_by_reward={{PAGENAME}}
}}
[[Category:Forest tileset]]
[[Category:Forest tileset]]
{{#lst:Tropical Island Map|version history}}
Revision as of 02:40, 7 April 2024
Tropical Island MapMap Level: 75 Map Tier: 8 Guild Character: TTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Acquisition Drop disabled Drop level: 75Vendor Prices
This map is based on The Southern Forest zone in Act 2. It consists of two long, narrow islands connected by a small cave. Sometimes there is a spot where movement skill can be used to get from one island to another.
Blood Progenitor like all other chieftain, will attempt to summon Blood Apes to aid it in fighting the player, however, if there are no trees around when the attempt is made no apes will be summoned. This includes the two unique adds Spirit of Aidan and Spirit of Nadia. Drawing the boss out of the trees makes the fight much easier to handle at the cost of not gaining additional drops of the unique adds.
Vendor (Atlas of Worlds)
Produced by three Arachnid Tomb MapsArachnid Tomb MapMap Level: 74 Map Tier: 7 Guild Character: nTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once..
Three Tropical Island MapsTropical Island MapMap Level: 75 Map Tier: 8 Guild Character: TTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. yield one Coves MapCoves MapMap Level: 76 Map Tier: 9 Guild Character: ÜTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once..
Unique versions
There are currently no unique items for this base item type.
Tropical Island MapTropical Island MapMap Level: 76 Map Tier: 9 Guild Character: ÛThe temptations of paradise draw forth the good and the bad alike.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
9
76
Necropolis
Tropical Island MapTropical Island MapMap Level: 72 Map Tier: 5 Guild Character: ÛThe temptations of paradise draw forth the good and the bad alike.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
5
72
Affliction
Tropical Island MapTropical Island MapMap Level: 72 Map Tier: 5 Guild Character: ÛThe temptations of paradise draw forth the good and the bad alike.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
5
72
Ancestor
Tropical Island MapTropical Island MapMap Level: 82 Map Tier: 15 Guild Character: ÛThe temptations of paradise draw forth the good and the bad alike.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
15
82
Crucible
Tropical Island MapTropical Island MapMap Level: 72 Map Tier: 5 Guild Character: ÛThe temptations of paradise draw forth the good and the bad alike.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
5
72
Sentinel
Tropical Island MapTropical Island MapMap Level: 70 Map Tier: 3 Guild Character: ÛThe temptations of paradise draw forth the good and the bad alike.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Scourge
Tropical Island MapTropical Island MapMap Level: 69 Map Tier: 2 Guild Character: ÛThe temptations of paradise draw forth the good and the bad alike.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
2
69
Expedition
Tropical Island MapTropical Island MapMap Level: 69 Map Tier: 2 Guild Character: ÛThe temptations of paradise draw forth the good and the bad alike.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
2
69
Ritual
Tropical Island MapTropical Island MapMap Level: 71 Map Tier: 4 Guild Character: ÛThe temptations of paradise draw forth the good and the bad alike.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
4
71
Heist
Tropical Island MapTropical Island MapMap Level: 68 Map Tier: 1 Guild Character: ÛThe temptations of paradise draw forth the good and the bad alike.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1
68
Harvest
Tropical Island MapTropical Island MapMap Level: 72 Map Tier: 5 Guild Character: ÛThe temptations of paradise draw forth the good and the bad alike.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
5
72
Delirium
Tropical Island MapTropical Island MapMap Level: 72 Map Tier: 5 Guild Character: ÛThe temptations of paradise draw forth the good and the bad alike.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
5
72
Metamorph
Tropical Island MapTropical Island MapMap Level: 70 Map Tier: 3 Guild Character: ÛThe temptations of paradise draw forth the good and the bad alike.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Blight
Tropical Island MapTropical Island MapMap Level: 72 Map Tier: 5 Guild Character: ÛThe temptations of paradise draw forth the good and the bad alike.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
5
72
Legion
Tropical Island MapTropical Island MapMap Level: 76 Map Tier: 9 Guild Character: ÛThe temptations of paradise draw forth the good and the bad alike.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
9
76
Synthesis
Tropical Island MapTropical Island MapMap Level: 76 Map Tier: 9 Guild Character: ÛThe temptations of paradise draw forth the good and the bad alike.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
9
76
Betrayal
Tropical Island MapTropical Island MapMap Level: 75 Map Tier: 8 Guild Character: ÛTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
8
75
War for the Atlas
Tropical Island MapTropical Island MapMap Level: 75 Map Tier: 8 Guild Character: TTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
8
75
Atlas of Worlds
Shaped Tropical Island MapShaped Tropical Island MapMap Level: 80 Map Tier: 13 Guild Character: TTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
13
80
Atlas of Worlds
Tropical Island MapTropical Island MapMap Level: 68 Map Tier: 1 Guild Character: TTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1
68
The Awakening
Tropical Island MapTropical Island MapMap Level: 66 Map Tier: 1 Guild Character: NTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
The following Maps have been added back to the Atlas: Arid Lake, Armoury, Barrows, Beach, Belfry, Cells, Chateau, Conservatory, Core, Crystal Ore, Desert Spring, Dig, Excavation, Fields, Flooded Mine, Fungal Hollow, Geode, Jungle Valley, Lighthouse, Malformation, Marshes, Pit, Racecourse, Ramparts, Relic Chambers, Scriptorium, Siege, Stagnation, Tower, Tropical Island, Waste Pool, and Wharf.
The following Maps have been removed from the Atlas: Basilica, Bazaar, Beach, Burial Chambers, Cage, City Square, Core, Courtyard, Crystal Ore, Desert Spring, Fields, Glacier, Infested Valley, Ivory Temple, Lookout, Mineral Pools, Palace, Pit, Reef, Sepulchre, Sunken City, Tower, Toxic Sewer, Tropical Island, and Volcano.
The following Maps have been added back to the Atlas: Alleyways, Arena, Barrows, Bog, Colonnade, Core, Crystal Ore, Desert, Factory, Foundry, Fungal Hollow, Lava Lake, Mud Geyser, Park, Pit, Ramparts, Reef, Residence, Sepulchre, Sunken City, Terrace, Tropical Island, Villa, and Wharf.
The following Maps have been removed from the Atlas: Alleyways, Barrows, Bog, Chateau, Core, Desert, Foundry, Fungal Hollow, Lava Lake, Leyline, Lighthouse, Mud Geyser, Park, Pit, Plateau, Primordial Blocks, Racecourse, Reef, Relic Chambers, Sepulchre, Siege, Spider Lair, Sulphur Vents, Sunken City, Terrace, Tropical Island, Waterways, and Wharf.
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.