User:Bloonpauper/Version History: Difference between revisions

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==To Do==
=Areas=
Find proof that the "Terraces level" = the coast act 1
==[[The Twilight Strand (Act 1)]]==
===Trivia===
The Twilight Strand (Act 1) is sometimes referred to as the "initial beach" in the patch notes for older versions of [[Path of Exile]].<ref name = "Legacy Patch Notes Part Two" /> - [[Version 0.5.1]]


find proof on "Tidal Passage Level 2" name change
The Twilight Strand (Act 1) is sometimes referred to "act1area1" in the patch notes for older versions of [[Path of Exile]].<ref name = "Legacy Patch Notes Part Two" /> - [[Version 0.5.4]]


find proof on "Maracle" name change
The Twilight Strand (Act 1) is sometimes referred to "Twilight Strand" in the patch notes for older versions of [[Path of Exile]].<ref name = "Legacy Patch Notes Part Two" /> - [[Version 0.5.6]]


find proof on the "lion" monster change
==[[Lioneye's Watch (Act 1)]]==
^ [[Version 0.5.10]]


find proof on the "Pale Rhoa" monster name change
===History===
*Seeing only foot soldiers, the Sarn Knights cast aside their heavy shields... and paid dearly for their mistake.<ref name="Broadstroke> {{il|Broadstroke}} </ref>


find proof on the "Water Elemental" monster name change
=="Terraces"==
^ [[Version 0.5.5]]


make dedicated, separate page for [[Boss]]. Take some patch notes from [[List of unique monsters]].
==[[The Tidal Island (Act 1)]]==
^ [[Version 0.9.3]]


Added better out-of-sync detection and recovery
==[[The Mud Flats (Act 1)]]==
^ [[Version 0.5.6]]


make page: [[Minimap]]
==[[The Fetid Pool]]==
^ [[Version 0.9.3]]


figure out what exactly constitutes as a "Siren".
==[[The Submerged Passage]]==
^ [[Version 0.6.8]]


find proof on multiple attack/multiple cast support gems name change
===Trivia===
The Submerged Passage was previously known as the "Tidal Passage".<ref name = "Final 0.9.3 Patch Notes" /> - [[Version 0.9.3]]


find proof what happened to Added "Reduced Mana Cost" support gem
=="Tidal Passage Level 2"==
^ [[Version 0.5.14]]


figure out who "New Act 1 NPC added" was (0.7.2)
==[[The Flooded Depths]]==
^ [[Version 0.6.10]]


find proof on "The Coves", "skeleton caster", "spider grove", "moss monster", "inca dungeon", "Cathedral of Bone",  "Church Dungeon", "monkey", "Waterfall Cave" name change
===Trivia===
The Flooded Depths was previously known as "The Watery Hole".<ref name = "Legacy Patch Notes Part Two" /> - [[Version 0.6.10]]


make settings page, add "Added a setting to control corpse targeting behaviour"
==[[Rocky Climb]]==
^ [[Version 0.6.13]]


what does "Biased base attributes slightly towards Life (Str), Mana (Int) and Accuracy (Dex)" even mean???
===Enemies====
* Added a new unique monster to the Rocky Climb - "Ironpoint the Forsaken".


add links on pages of areas with act 2 counterparts & vice verse
==[[The Ledge]]==
^ [[Version 0.5.6]]


wtf is "Many dungeons now have Epic Chests at the end. These drop a lot more (not necessarily better) items." epic chests? ''''dungeons?''''' is this path of exile?
===Trivia===
The Ledge is sometimes referred to "ledge" in the patch notes for older versions of [[Path of Exile]].<ref name = "Legacy Patch Notes Part Two" /> - [[Version 0.5.6]]


make ui sections for [[item]], [[experience]], [[waypoint]], [[quest]]'
=="prison levels"==
"prison levels",  


"Prevented higher Increased Attack Speed mods spawning on ranged weapons" and "The highest few increased attack speed mods no longer spawn on ranged weapons" sound like they do exactly the same thing. 0.8.3
"prison level 1", - [[Version 0.5.6]]


what does "Nerfed effective player level of level 9/10 skill gems" even mean
"the Prison", - [[Version 0.5.10]]


""Always highlight" and "Show life/mana levels" are now no longer on by default" and "Changed default value of "Always Highlight" and "Show Life/Mana values to false." are another duplicate
"prison level 2"
==0.5.6==


==0.5.5==
"final prison level" - [[Version 0.5.10]]
* Added overlay map
::: Minimap, overlay map section
* Added [[belt]] [[mod]]s
:: [[Belt]]
* Named the [[passive skill]]s
:: [[Passive skill]]
* Added new types of [[zombie]]s
:: [[Zombie]]
* Made [[skeleton]]s bleed bone
:: [[Skeleton]]
* Changed NPC speech text
::: NPC
* Modified magic/rare [[monster]] chances per level
::: Monster rarity
* Prevented some [[mod]]s from spawning on invalid [[Armour (equipment)|armours]]
::: [[Armour (equipment)]]
* Revamped [[Terraces]] level
:: [[The Coast (Act 1)]]
* Major improvements to [[damage]] system
:: [[Damage]]
* Reduced effectiveness of [[rhoa]]s
:: [[Rhoa]]
* Increased effectiveness of [[zombie]]s in the [[The Mud Flats (Act 1)|mud flats]]
:: [[The Mud Flats (Act 1)]]
* Reduced effectiveness of [[monster]]s in [[The Twilight Strand (Act 1)|act1area1]]
:: [[The Twilight Strand (Act 1)]]
* Altered levels of [[ring]]s, [[amulet]]s and [[boot]]s
:: [[ring]], [[amulet]], [[boots
* Set default washed-up [[player]] position correctly
:: [[Character]], [[The Twilight Strand (Act 1)]]
* Disabled Create Account button
::: find out what UI section the button was a part of
* Added south [[town]] entrance to [[The Twilight Strand (Act 1)|act1area1]]
:: [[The Twilight Strand (Act 1)]], [[Lioneye's Watch]]
* Added new prison rooms
:: lower prison, upper prison?
::: verify prison progression
* Added pools and streams to the [[The Mud Flats (Act 1)|mud flats]]
:: [[The Mud Flats (Act 1)]]
* Fixed the "running on the spot" bug
:: [[Monster]], [[Character]]
::: confirm who exactly this affected
* Fixed bug that allowed multiple logins simultaneously from the same account
::: Account
* Disabled combat actions in [[town]]s
:: [[Town]]
* Changed patching protocol and improved patching speed over the internet
::: patch
* Fixed [[damage]] augmentation bug
:: [[Damage]]
* Fixed resource leaks
::: Resource?
* Fixed a crash related to sound
::: sound
* Fixed world sound volume
::: area
* [[Character screen]] now shows correct [[damage]] per [[hit]]
:: [[Character screen]]
* Fixes to backend server stability
::: server
* Level up effect plays
:: [[character]], [[character level]]
* [[Player]]s can now see each other's names on hover
:: [[character]]
::: ???
==0.5.4==
* Adjusted chances of base types spawning and their levels
:: [[Item]]
* Adjusted sizes of monster packs in act1area1
:: [[Monster pack]], [[Monster]]
::: Find proof what is "act1area1"
* Fixed collidability with Barrel5 after it is opened
:: [[Barrel]]
::: Find proof what is "Barrel5"
* Turned off magic monsters in act1area1
:: [[Monster]], [[Monster rarity]]
::: Find proof what is "act1area1"
* Added [[movement speed]] [[mod]] to [[boot]]s
:: [[Boots]]
* Increased lion run speed


"Upper Prison level" - [[Version 0.5.13]]


=='''DONE'''==
"prison" - [[Version 0.6.8]]
0.5.1, 0.5.2 0.5.3


==combat==
==[[The Lower Prison (Act 1)]]==
* Improved client combat prediction code
^ [[Version 0.8.2]]


==cursor==
==[[The Upper Prison]]==
* Improvements to cursor indication of using [[currency]] [[item]]s0.5.3
^ [[Version 0.8.3]]


==Key bind==
==[[Prisoner's Gate (Act 1)]]==
* Fixed some key binding issues0.5.3
^ [[Version 0.6.11]]
Prisoner's Gate (Act 1) was previously known as the "Road".<ref name = "Legacy Patch Notes Part Two" /> - [[Version 0.6.13]]


==Text==
=="the caves"==
* Fixed font scaling issue0.5.2
^ [[Version 0.5.10]]
* Altered weight of some fonts in the client to make them more readable0.5.3
* Fixed a bug with font rendering to make it clearer.0.5.3


==Grace period==
==the coves==
* Increased safety radius around spawn points0.5.2
^ [[Version 0.9.1]]


==Instance==
==Merveil's Lair==
* Server now reaps crashed instances0.5.2
^ [[Version 0.8.0]]


==UI==
==Church==
* Improved scrollbars0.5.2
^ [[Version 0.8.2]]
* Improved UI art0.5.3


===Character selection screen===
==Church Dungeon==
* The last used / created character is now selected when the character selection screen is shown.0.5.2
^ [[Version 0.8.3]]


===experience ui===
===Quests===
* Fixed [[experience]] popup hover0.5.4
* Enabled the "Golden Hand" quest in the Church Dungeon. This currently gives two skill respec points per difficulty as its reward, but this will change in the future. - [[Version 0.9.5]]


==texture==
==Experimental Dungeon level 1==
* Improved loading speed of textures0.5.3
^ [[Version 0.8.2]]


==Effects==
==Cathedral of Bone==
* Blood effects on hit 0.5.2
^ [[Version 0.8.5]]


==Particle==
==[[The Fellshrine Ruins]]==
* Fixed problem with particles vanishing sometimes 0.5.2
^ [[Version 0.9.3e]]


==Environment==
==Maelstrom of Chaos==
* Fixed walkable height of shore and general terrain markup. 0.5.1
^ [[Version 0.8.6]]
* Added deep water. 0.5.2
* * Environment mapping 0.5.2


==Asset==
==Waterfall Cave==
* Asset preload0.5.2
^ [[Version 0.8.6]]


==Area==
==The Dark Forest==
* Area transitions spawned from tiles correctly0.5.2
^ [[Version 0.9.2]]
* Fixed a crash with things moving out of the level0.5.3


==Entity==
==the Weaver's Chambers==
* Fixed crashes related to waking/sleeping entities on the server. 0.5.1
^ [[Version 0.9.3]]


==Pathfinding==
==Chamber of Sins==
* Fixed intersection problems with pathfinding.0.5.1


==Anything that turns==
==new area==
* Changed turn speed calculation to be more realistic.0.5.1
^ [[Version 0.8.5]]
Created a new world area in Act Two to house the church (next to the Crossroads)


==Note==
==Ancient Pyramid==
::: Note - Find proof that "initial beach" = Twilight Strand (Act 1)
^ [[Version 0.9.5]]
move passive skill to passive skill tree
 
::: Find proof what is "lion"
==Old Fields Cave==
^[[Version 0.9.5]]
 
==The Old Fields==
^[[Version 0.9.5]]
 
==The Cave==
^[[Version 0.9.5]]
 
<ref name="0.9.3e Patch Notes">{{cite web
| author = Chris
| date = Nov 17, 2023
| title = 0.9.3e Patch Notes
| url = https://www.pathofexile.com/forum/view-thread/12285
| publisher = Official Path of Exile Forums
| accessdate = July 23, 2023
}}</ref>
 
<ref name = "Final 0.9.3 Patch Notes">{{cite web
| author = Chris
| date = Nov 6, 2011
| title = Final 0.9.3 Patch Notes
| url = https://www.pathofexile.com/forum/view-thread/11457
| publisher = Official Path of Exile Website
| accessdate = July 21, 2023
}}</ref>

Latest revision as of 08:07, 24 July 2023

Areas

The Twilight Strand (Act 1)

Trivia

The Twilight Strand (Act 1) is sometimes referred to as the "initial beach" in the patch notes for older versions of Path of Exile.[1] - Version 0.5.1

The Twilight Strand (Act 1) is sometimes referred to "act1area1" in the patch notes for older versions of Path of Exile.[1] - Version 0.5.4

The Twilight Strand (Act 1) is sometimes referred to "Twilight Strand" in the patch notes for older versions of Path of Exile.[1] - Version 0.5.6

Lioneye's Watch (Act 1)

^ Version 0.5.10

History

  • Seeing only foot soldiers, the Sarn Knights cast aside their heavy shields... and paid dearly for their mistake.[2]

"Terraces"

^ Version 0.5.5

The Tidal Island (Act 1)

^ Version 0.9.3

The Mud Flats (Act 1)

^ Version 0.5.6

The Fetid Pool

^ Version 0.9.3

The Submerged Passage

^ Version 0.6.8

Trivia

The Submerged Passage was previously known as the "Tidal Passage".[3] - Version 0.9.3

"Tidal Passage Level 2"

^ Version 0.5.14

The Flooded Depths

^ Version 0.6.10

Trivia

The Flooded Depths was previously known as "The Watery Hole".[1] - Version 0.6.10

Rocky Climb

^ Version 0.6.13

Enemies=

  • Added a new unique monster to the Rocky Climb - "Ironpoint the Forsaken".

The Ledge

^ Version 0.5.6

Trivia

The Ledge is sometimes referred to "ledge" in the patch notes for older versions of Path of Exile.[1] - Version 0.5.6

"prison levels"

"prison levels",

"prison level 1", - Version 0.5.6

"the Prison", - Version 0.5.10

"prison level 2"

"final prison level" - Version 0.5.10

"Upper Prison level" - Version 0.5.13

"prison" - Version 0.6.8

The Lower Prison (Act 1)

^ Version 0.8.2

The Upper Prison

^ Version 0.8.3

Prisoner's Gate (Act 1)

^ Version 0.6.11 Prisoner's Gate (Act 1) was previously known as the "Road".[1] - Version 0.6.13

"the caves"

^ Version 0.5.10

the coves

^ Version 0.9.1

Merveil's Lair

^ Version 0.8.0

Church

^ Version 0.8.2

Church Dungeon

^ Version 0.8.3

Quests

  • Enabled the "Golden Hand" quest in the Church Dungeon. This currently gives two skill respec points per difficulty as its reward, but this will change in the future. - Version 0.9.5

Experimental Dungeon level 1

^ Version 0.8.2

Cathedral of Bone

^ Version 0.8.5

The Fellshrine Ruins

^ Version 0.9.3e

Maelstrom of Chaos

^ Version 0.8.6

Waterfall Cave

^ Version 0.8.6

The Dark Forest

^ Version 0.9.2

the Weaver's Chambers

^ Version 0.9.3

Chamber of Sins

new area

^ Version 0.8.5 Created a new world area in Act Two to house the church (next to the Crossroads)

Ancient Pyramid

^ Version 0.9.5

Old Fields Cave

^Version 0.9.5

The Old Fields

^Version 0.9.5

The Cave

^Version 0.9.5

[4]

[3]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Cite error: Invalid <ref> tag; no text was provided for refs named Legacy Patch Notes Part Two
  2. BroadstrokeBroadstroke
    Heavy Quiver
    Requires Level 5Adds 1 to 4 Physical Damage to Attacks30% increased Global Physical Damage
    (10-15)% reduced Enemy Stun Threshold
    (20-30)% increased Stun Duration on Enemies
    Seeing only foot soldiers, the Sarn Knights cast aside
    their heavy shields... and paid dearly for their mistake.
  3. 3.0 3.1 Chris (Nov 6, 2011). "Final 0.9.3 Patch Notes". Official Path of Exile Website. Retrieved July 21, 2023.
  4. Chris (Nov 17, 2023). "0.9.3e Patch Notes". Official Path of Exile Forums. Retrieved July 23, 2023.