User:Bloonpauper/Version History: Difference between revisions

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==To Do==
=Areas=
Find proof that the "Terraces level" = the coast act 1
==[[The Twilight Strand (Act 1)]]==
===Trivia===
The Twilight Strand (Act 1) is sometimes referred to as the "initial beach" in the patch notes for older versions of [[Path of Exile]].<ref name = "Legacy Patch Notes Part Two" /> - [[Version 0.5.1]]


find proof on "Tidal Passage Level 2" name change
The Twilight Strand (Act 1) is sometimes referred to "act1area1" in the patch notes for older versions of [[Path of Exile]].<ref name = "Legacy Patch Notes Part Two" /> - [[Version 0.5.4]]


find proof on "Maracle" name change
The Twilight Strand (Act 1) is sometimes referred to "Twilight Strand" in the patch notes for older versions of [[Path of Exile]].<ref name = "Legacy Patch Notes Part Two" /> - [[Version 0.5.6]]


find proof on the "lion" monster change
==[[Lioneye's Watch (Act 1)]]==
^ [[Version 0.5.10]]


find proof on the "Pale Rhoa" monster name change
===History===
*Seeing only foot soldiers, the Sarn Knights cast aside their heavy shields... and paid dearly for their mistake.<ref name="Broadstroke> {{il|Broadstroke}} </ref>


find proof on the "Water Elemental" monster name change
=="Terraces"==
^ [[Version 0.5.5]]


make dedicated, separate page for [[Boss]]. Take some patch notes from [[List of unique monsters]].
==[[The Tidal Island (Act 1)]]==
^ [[Version 0.9.3]]


Added better out-of-sync detection and recovery
==[[The Mud Flats (Act 1)]]==
^ [[Version 0.5.6]]


make page: [[Minimap]]
==[[The Fetid Pool]]==
^ [[Version 0.9.3]]


figure out what exactly constitutes as a "Siren".
==[[The Submerged Passage]]==
^ [[Version 0.6.8]]


find proof on multiple attack/multiple cast support gems name change
===Trivia===
The Submerged Passage was previously known as the "Tidal Passage".<ref name = "Final 0.9.3 Patch Notes" /> - [[Version 0.9.3]]


find proof what happened to Added "Reduced Mana Cost" support gem
=="Tidal Passage Level 2"==
^ [[Version 0.5.14]]


figure out who "New Act 1 NPC added" was (0.7.2)
==[[The Flooded Depths]]==
^ [[Version 0.6.10]]


find proof on "The Coves", "skeleton caster", "spider grove", "moss monster", "inca dungeon", "Cathedral of Bone",  "Church Dungeon", "monkey", "Waterfall Cave" name change
===Trivia===
The Flooded Depths was previously known as "The Watery Hole".<ref name = "Legacy Patch Notes Part Two" /> - [[Version 0.6.10]]


make settings page, add "Added a setting to control corpse targeting behaviour"
==[[Rocky Climb]]==
^ [[Version 0.6.13]]


what does "Biased base attributes slightly towards Life (Str), Mana (Int) and Accuracy (Dex)" even mean???
===Enemies====
* Added a new unique monster to the Rocky Climb - "Ironpoint the Forsaken".


add links on pages of areas with act 2 counterparts & vice verse
==[[The Ledge]]==
^ [[Version 0.5.6]]


wtf is "Many dungeons now have Epic Chests at the end. These drop a lot more (not necessarily better) items." epic chests? ''''dungeons?''''' is this path of exile?
===Trivia===
The Ledge is sometimes referred to "ledge" in the patch notes for older versions of [[Path of Exile]].<ref name = "Legacy Patch Notes Part Two" /> - [[Version 0.5.6]]


make ui sections for [[item]], [[experience]], [[waypoint]], [[quest]]'
=="prison levels"==
"prison levels",  


"Prevented higher Increased Attack Speed mods spawning on ranged weapons" and "The highest few increased attack speed mods no longer spawn on ranged weapons" sound like they do exactly the same thing. 0.8.3
"prison level 1", - [[Version 0.5.6]]


what does "Nerfed effective player level of level 9/10 skill gems" even mean
"the Prison", - [[Version 0.5.10]]


""Always highlight" and "Show life/mana levels" are now no longer on by default" and "Changed default value of "Always Highlight" and "Show Life/Mana values to false." are another duplicate
"prison level 2"
==0.5.6==


==0.5.5==
"final prison level" - [[Version 0.5.10]]
* Added overlay map
::: Minimap, overlay map section
* Added [[belt]] [[mod]]s
:: [[Belt]]
* Named the [[passive skill]]s
:: [[Passive skill]]
* Added new types of [[zombie]]s
:: [[Zombie]]
* Made [[skeleton]]s bleed bone
:: [[Skeleton]]
* Changed NPC speech text
::: NPC
* Modified magic/rare [[monster]] chances per level
::: Monster rarity
* Prevented some [[mod]]s from spawning on invalid [[Armour (equipment)|armours]]
::: [[Armour (equipment)]]
* Revamped [[Terraces]] level
:: [[The Coast (Act 1)]]
* Major improvements to [[damage]] system
:: [[Damage]]
* Reduced effectiveness of [[rhoa]]s
:: [[Rhoa]]
* Increased effectiveness of [[zombie]]s in the [[The Mud Flats (Act 1)|mud flats]]
:: [[The Mud Flats (Act 1)]]
* Reduced effectiveness of [[monster]]s in [[The Twilight Strand (Act 1)|act1area1]]
:: [[The Twilight Strand (Act 1)]]
* Altered levels of [[ring]]s, [[amulet]]s and [[boot]]s
:: [[ring]], [[amulet]], [[boots
* Set default washed-up [[player]] position correctly
:: [[Character]], [[The Twilight Strand (Act 1)]]
* Disabled Create Account button
::: find out what UI section the button was a part of
* Added south [[town]] entrance to [[The Twilight Strand (Act 1)|act1area1]]
:: [[The Twilight Strand (Act 1)]], [[Lioneye's Watch]]
* Added new prison rooms
:: lower prison, upper prison?
::: verify prison progression
* Added pools and streams to the [[The Mud Flats (Act 1)|mud flats]]
:: [[The Mud Flats (Act 1)]]
* Fixed the "running on the spot" bug
:: [[Monster]], [[Character]]
::: confirm who exactly this affected
* Fixed bug that allowed multiple logins simultaneously from the same account
::: Account
* Disabled combat actions in [[town]]s
:: [[Town]]
* Changed patching protocol and improved patching speed over the internet
::: patch
* Fixed [[damage]] augmentation bug
:: [[Damage]]
* Fixed resource leaks
::: Resource?
* Fixed a crash related to sound
::: sound
* Fixed world sound volume
::: area
* [[Character screen]] now shows correct [[damage]] per [[hit]]
:: [[Character screen]]
* Fixes to backend server stability
::: server
* Level up effect plays
:: [[character]], [[character level]]
* [[Player]]s can now see each other's names on hover
:: [[character]]
::: ???
==0.5.4==
* Adjusted chances of base types spawning and their levels
:: [[Item]]
* Adjusted sizes of monster packs in act1area1
:: [[Monster pack]], [[Monster]]
::: Find proof what is "act1area1"
* Fixed collidability with Barrel5 after it is opened
:: [[Barrel]]
::: Find proof what is "Barrel5"
* Turned off magic monsters in act1area1
:: [[Monster]], [[Monster rarity]]
::: Find proof what is "act1area1"
* Added [[movement speed]] [[mod]] to [[boot]]s
:: [[Boots]]
* Increased lion run speed
::: Find proof what is "lion"
* Added some new [[character]] animations
:: [[Character]]
* Renamed Physical Damage Reduction to [[Armour]]
:: [[Armour]]
* Improved client combat prediction code
::: Code? Combat?
* Added [[elemental]] particle effects on [[damage]]
:: [[Damage]], [[Elemental]]?
* Fixed a crash when playing with other [[player]]s
:: [[Party]]
* Fixed crashes when sending [[player]]s and [[item]]s from distant servers
:: [[Player]], [[Item]]
::: What does this one even mean
* Fixed [[experience]] popup hover
:: [[Experience]]
::: experience UI, also what does this one mean


==0.5.3==
"Upper Prison level" - [[Version 0.5.13]]
* Enabled the first half of [[Act 1|act1]], up to the end of the prison levels.
::[[Act 1]]
* Improved UI art
::[[UI]]
* [[Evasion]]/[[Armour|Damage reduction]] balance
::[[Evasion]], [[Armour]]
* Balanced [[life leech]]
::[[Life leech]]
* Added [[passive skill]]s
::[[Passive skill]]
* [[Character]]s now start with correct [[strength]]/[[dexterity]]/[[intelligence]]
::[[Character]]
* Renamed many base [[item]]s
::[[Item]]
* Set up initial [[item]] [[mod]]s
::[[Modifier]]
* Set up chance of [[monster]] packs being [[magic]]
::[[Pack]], [[Monster]], [[Monster rarity]]
* Altered weight of some fonts in the client to make them more readable
::: Text
* Fixed a bug with font rendering to make it clearer.
::: Text
* Improved loading speed of textures
::: Assets
* Improvements to cursor indication of using [[currency]] [[item]]s
::: Cursor?
* Fixed a crash with things moving out of the level
::: "things"? Area?
* Fixed some key binding issues
::: Key bind
* Improved [[monster]] AI/attack behaviour
::[[Monster]]


==0.5.2==
"prison" - [[Version 0.6.8]]
* Improved various monster and player animations
:: [[Monster]], [[Character]]
* Added deep water and allowed players to run through shallow water
:: [[Character]], Terrain?
* Fixed crash on dropping some armours
:: [[Armour (equipment)]]
* Adjusted monster sizes/attack distances/speeds
:: [[Monster]]
* Modified boss mods to scale by level properly
:: [[Boss]]
* Accuracy/Evasion balance changes
:: [[Accuracy]], [[Evasion]]
* Blood effects on hit
::: Note - Affects all moving entities, once again
* Improved scrollbars
:: [[UI]]
* Environment mapping
::: Note - Environment
* Projectiles have proper heights now
:: [[Projectile]]
* Fixed tag affinity stuff for item mods
:: [[Modifier]]
* Asset preload
::: Note - Asset
* Fixed lag with area of effect damage
:: [[Area of Effect]]
* Server now reaps crashed instances
::: Note - Instance
* Fixed problem with particles vanishing sometimes
::: Note - Particle?
* Allowed allocation of skills on passive skills screen
:: [[Passive skill tree]]
* Area transitions spawned from tiles correctly
::: Note - Areas
* Increased safety radius around spawn points
::: Note - [[Grace period]]?
* The last used / created character is now selected when the character selection screen is shown.
::: Note - UI, character selection screen
* Made it possible to clear skills from the Skill Bar
:: [[Skill bar]]
* Added realm shutdown message
:: [[Chat]]
::: Note - theres more to it
* Fixed font scaling issue
::: Note - Text
* Fixed several calculation problems in damage chain
:: [[Damage]]


==0.5.1==
==[[The Lower Prison (Act 1)]]==
* Reduced collidable size of player and adjusted attack and weapon distances.
^ [[Version 0.8.2]]
:: [[Player]], [[Weapon]]
 
* Increased the speed of [[fireball]]s by 1/3.
==[[The Upper Prison]]==
:: [[Fireball]]
^ [[Version 0.8.3]]
::: Note - Fireball is being treated as its own class of [[projectile]] here, like an [[arrow]], and not just as part of the [[Fireball|skill]].
 
* Dramatically improved rewards for killing rare and magic monsters.
==[[Prisoner's Gate (Act 1)]]==
:: [[Monster]]
^ [[Version 0.6.11]]
::: Note - Belongs to [[Monster rarity]] or [[Monster modifier]] or some sub-page
Prisoner's Gate (Act 1) was previously known as the "Road".<ref name = "Legacy Patch Notes Part Two" /> - [[Version 0.6.13]]
* Reduced [[Hillock|zombie boss]] damage/life and renamed him.
 
:: [[Hillock]]
=="the caves"==
* Improved some [[chest]] sound effects.
^ [[Version 0.5.10]]
:: [[Chest]]
 
* Fixed walkable height of shore and general terrain markup.
==the coves==
::: Note - Environment
^ [[Version 0.9.1]]
* Fixed crash when quest items drop.
 
:: [[Quest item]]
==Merveil's Lair==
* Improved terrain generation yield of initial beach.
^ [[Version 0.8.0]]
::[[The Twilight Strand (Act 1)]]
 
::: Note - Find proof that "initial beach" = Twilight Strand (Act 1)
==Church==
* Fixed crashes related to waking/sleeping entities on the server.
^ [[Version 0.8.2]]
::: Note - Entity
 
* Fixed delay that occurred when the first [[item]] was generated.
==Church Dungeon==
:: [[Item]]
^ [[Version 0.8.3]]
* Fixed intersection problems with pathfinding.
 
::: Note - Pathfinding
===Quests===
* Changed turn speed calculation to be more realistic.
* Enabled the "Golden Hand" quest in the Church Dungeon. This currently gives two skill respec points per difficulty as its reward, but this will change in the future. - [[Version 0.9.5]]
::: Note - Affects all moving entities
 
* Fixed a bug where [[item]]s that had [[mod]]s would be deleted when a player leaves game.
==Experimental Dungeon level 1==
:: [[Item]]
^ [[Version 0.8.2]]
* Improved [[sand spitter]] AI and added [[projectiles]].
 
:: [[Sand spitter]]
==Cathedral of Bone==
* Allowed targeting of [[chest]]s with [[projectile]]s.
^ [[Version 0.8.5]]
:: [[Chest]]
 
==[[The Fellshrine Ruins]]==
^ [[Version 0.9.3e]]
 
==Maelstrom of Chaos==
^ [[Version 0.8.6]]
 
==Waterfall Cave==
^ [[Version 0.8.6]]
 
==The Dark Forest==
^ [[Version 0.9.2]]
 
==the Weaver's Chambers==
^ [[Version 0.9.3]]
 
==Chamber of Sins==
 
==new area==
^ [[Version 0.8.5]]
Created a new world area in Act Two to house the church (next to the Crossroads)
 
==Ancient Pyramid==
^ [[Version 0.9.5]]
 
==Old Fields Cave==
^[[Version 0.9.5]]
 
==The Old Fields==
^[[Version 0.9.5]]
 
==The Cave==
^[[Version 0.9.5]]
 
<ref name="0.9.3e Patch Notes">{{cite web
| author = Chris
| date = Nov 17, 2023
| title = 0.9.3e Patch Notes
| url = https://www.pathofexile.com/forum/view-thread/12285
| publisher = Official Path of Exile Forums
| accessdate = July 23, 2023
}}</ref>
 
<ref name = "Final 0.9.3 Patch Notes">{{cite web
| author = Chris
| date = Nov 6, 2011
| title = Final 0.9.3 Patch Notes
| url = https://www.pathofexile.com/forum/view-thread/11457
| publisher = Official Path of Exile Website
| accessdate = July 21, 2023
}}</ref>

Latest revision as of 08:07, 24 July 2023

Areas

The Twilight Strand (Act 1)

Trivia

The Twilight Strand (Act 1) is sometimes referred to as the "initial beach" in the patch notes for older versions of Path of Exile.[1] - Version 0.5.1

The Twilight Strand (Act 1) is sometimes referred to "act1area1" in the patch notes for older versions of Path of Exile.[1] - Version 0.5.4

The Twilight Strand (Act 1) is sometimes referred to "Twilight Strand" in the patch notes for older versions of Path of Exile.[1] - Version 0.5.6

Lioneye's Watch (Act 1)

^ Version 0.5.10

History

  • Seeing only foot soldiers, the Sarn Knights cast aside their heavy shields... and paid dearly for their mistake.[2]

"Terraces"

^ Version 0.5.5

The Tidal Island (Act 1)

^ Version 0.9.3

The Mud Flats (Act 1)

^ Version 0.5.6

The Fetid Pool

^ Version 0.9.3

The Submerged Passage

^ Version 0.6.8

Trivia

The Submerged Passage was previously known as the "Tidal Passage".[3] - Version 0.9.3

"Tidal Passage Level 2"

^ Version 0.5.14

The Flooded Depths

^ Version 0.6.10

Trivia

The Flooded Depths was previously known as "The Watery Hole".[1] - Version 0.6.10

Rocky Climb

^ Version 0.6.13

Enemies=

  • Added a new unique monster to the Rocky Climb - "Ironpoint the Forsaken".

The Ledge

^ Version 0.5.6

Trivia

The Ledge is sometimes referred to "ledge" in the patch notes for older versions of Path of Exile.[1] - Version 0.5.6

"prison levels"

"prison levels",

"prison level 1", - Version 0.5.6

"the Prison", - Version 0.5.10

"prison level 2"

"final prison level" - Version 0.5.10

"Upper Prison level" - Version 0.5.13

"prison" - Version 0.6.8

The Lower Prison (Act 1)

^ Version 0.8.2

The Upper Prison

^ Version 0.8.3

Prisoner's Gate (Act 1)

^ Version 0.6.11 Prisoner's Gate (Act 1) was previously known as the "Road".[1] - Version 0.6.13

"the caves"

^ Version 0.5.10

the coves

^ Version 0.9.1

Merveil's Lair

^ Version 0.8.0

Church

^ Version 0.8.2

Church Dungeon

^ Version 0.8.3

Quests

  • Enabled the "Golden Hand" quest in the Church Dungeon. This currently gives two skill respec points per difficulty as its reward, but this will change in the future. - Version 0.9.5

Experimental Dungeon level 1

^ Version 0.8.2

Cathedral of Bone

^ Version 0.8.5

The Fellshrine Ruins

^ Version 0.9.3e

Maelstrom of Chaos

^ Version 0.8.6

Waterfall Cave

^ Version 0.8.6

The Dark Forest

^ Version 0.9.2

the Weaver's Chambers

^ Version 0.9.3

Chamber of Sins

new area

^ Version 0.8.5 Created a new world area in Act Two to house the church (next to the Crossroads)

Ancient Pyramid

^ Version 0.9.5

Old Fields Cave

^Version 0.9.5

The Old Fields

^Version 0.9.5

The Cave

^Version 0.9.5

[4]

[3]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Cite error: Invalid <ref> tag; no text was provided for refs named Legacy Patch Notes Part Two
  2. BroadstrokeBroadstroke
    Heavy Quiver
    Requires Level 5Adds 1 to 4 Physical Damage to Attacks30% increased Global Physical Damage
    (10-15)% reduced Enemy Stun Threshold
    (20-30)% increased Stun Duration on Enemies
    Seeing only foot soldiers, the Sarn Knights cast aside
    their heavy shields... and paid dearly for their mistake.
  3. 3.0 3.1 Chris (Nov 6, 2011). "Final 0.9.3 Patch Notes". Official Path of Exile Website. Retrieved July 21, 2023.
  4. Chris (Nov 17, 2023). "0.9.3e Patch Notes". Official Path of Exile Forums. Retrieved July 23, 2023.