User:Bloonpauper/Version History: Difference between revisions

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==0.5.3==
=Areas=
* Enabled the first half of [[Act 1|act1]], up to the end of the prison levels.
==[[The Twilight Strand (Act 1)]]==
::[[Act 1]]
===Trivia===
* Improved UI art
The Twilight Strand (Act 1) is sometimes referred to as the "initial beach" in the patch notes for older versions of [[Path of Exile]].<ref name = "Legacy Patch Notes Part Two" /> - [[Version 0.5.1]]
::[[UI]]
* [[Evasion]]/[[Armour|Damage reduction]] balance
::[[Evasion]], [[Armour]]
* Balanced [[life leech]]
::[[Life leech]]
* Added [[passive skill]]s
::[[Passive skill]]
* [[Character]]s now start with correct [[strength]]/[[dexterity]]/[[intelligence]]
::[[Character]]
* Renamed many base [[item]]s
::[[Item]]
* Set up initial [[item]] [[mod]]s
::[[Modifier]]
* Set up chance of [[monster]] packs being [[magic]]
::[[Pack]], [[Monster]], [[Monster rarity]]
* Altered weight of some fonts in the client to make them more readable
::: Text
* Fixed a bug with font rendering to make it clearer.
::: Text
* Improved loading speed of textures
::: Assets
* Improvements to cursor indication of using [[currency]] [[item]]s
::: Cursor?
* Fixed a crash with things moving out of the level
::: "things"? Area?
* Fixed some key binding issues
::: Key bind
* Improved [[monster]] AI/attack behaviour
::[[Monster]]


==0.5.2==
The Twilight Strand (Act 1) is sometimes referred to "act1area1" in the patch notes for older versions of [[Path of Exile]].<ref name = "Legacy Patch Notes Part Two" /> - [[Version 0.5.4]]
* Improved various monster and player animations
:: [[Monster]], [[Character]]
* Added deep water and allowed players to run through shallow water
:: [[Character]], Terrain?
* Fixed crash on dropping some armours
:: [[Armour (equipment)]]
* Adjusted monster sizes/attack distances/speeds
:: [[Monster]]
* Modified boss mods to scale by level properly
:: [[Boss]]
* Accuracy/Evasion balance changes
:: [[Accuracy]], [[Evasion]]
* Blood effects on hit
::: Note - Affects all moving entities, once again
* Improved scrollbars
:: [[UI]]
* Environment mapping
::: Note - Environment
* Projectiles have proper heights now
:: [[Projectile]]
* Fixed tag affinity stuff for item mods
:: [[Modifier]]
* Asset preload
::: Note - Asset
* Fixed lag with area of effect damage
:: [[Area of Effect]]
* Server now reaps crashed instances
::: Note - Instance
* Fixed problem with particles vanishing sometimes
::: Note - Particle?
* Allowed allocation of skills on passive skills screen
:: [[Passive skill tree]]
* Area transitions spawned from tiles correctly
::: Note - Areas
* Increased safety radius around spawn points
::: Note - [[Grace period]]?
* The last used / created character is now selected when the character selection screen is shown.
::: Note - UI, character selection screen
* Made it possible to clear skills from the Skill Bar
:: [[Skill bar]]
* Added realm shutdown message
:: [[Chat]]
::: Note - theres more to it
* Fixed font scaling issue
::: Note - Text
* Fixed several calculation problems in damage chain
:: [[Damage]]


==0.5.1==
The Twilight Strand (Act 1) is sometimes referred to "Twilight Strand" in the patch notes for older versions of [[Path of Exile]].<ref name = "Legacy Patch Notes Part Two" /> - [[Version 0.5.6]]
* Reduced collidable size of player and adjusted attack and weapon distances.
 
:: [[Player]], [[Weapon]]
==[[Lioneye's Watch (Act 1)]]==
* Increased the speed of [[fireball]]s by 1/3.
^ [[Version 0.5.10]]
:: [[Fireball]]
 
::: Note - Fireball is being treated as its own class of [[projectile]] here, like an [[arrow]], and not just as part of the [[Fireball|skill]].
===History===
* Dramatically improved rewards for killing rare and magic monsters.
*Seeing only foot soldiers, the Sarn Knights cast aside their heavy shields... and paid dearly for their mistake.<ref name="Broadstroke> {{il|Broadstroke}} </ref>
:: [[Monster]]
 
::: Note - Belongs to [[Monster rarity]] or [[Monster modifier]] or some sub-page
=="Terraces"==
* Reduced [[Hillock|zombie boss]] damage/life and renamed him.
^ [[Version 0.5.5]]
:: [[Hillock]]
 
* Improved some [[chest]] sound effects.
==[[The Tidal Island (Act 1)]]==
:: [[Chest]]
^ [[Version 0.9.3]]
* Fixed walkable height of shore and general terrain markup.
 
::: Note - Environment
==[[The Mud Flats (Act 1)]]==
* Fixed crash when quest items drop.
^ [[Version 0.5.6]]
:: [[Quest item]]
 
* Improved terrain generation yield of initial beach.
==[[The Fetid Pool]]==
::[[The Twilight Strand (Act 1)]]
^ [[Version 0.9.3]]
::: Note - Find proof that "initial beach" = Twilight Strand (Act 1)
 
* Fixed crashes related to waking/sleeping entities on the server.
==[[The Submerged Passage]]==
::: Note - Entity
^ [[Version 0.6.8]]
* Fixed delay that occurred when the first [[item]] was generated.
 
:: [[Item]]
===Trivia===
* Fixed intersection problems with pathfinding.
The Submerged Passage was previously known as the "Tidal Passage".<ref name = "Final 0.9.3 Patch Notes" /> - [[Version 0.9.3]]
::: Note - Pathfinding
 
* Changed turn speed calculation to be more realistic.
=="Tidal Passage Level 2"==
::: Note - Affects all moving entities
^ [[Version 0.5.14]]
* Fixed a bug where [[item]]s that had [[mod]]s would be deleted when a player leaves game.
 
:: [[Item]]
==[[The Flooded Depths]]==
* Improved [[sand spitter]] AI and added [[projectiles]].
^ [[Version 0.6.10]]
:: [[Sand spitter]]
 
* Allowed targeting of [[chest]]s with [[projectile]]s.
===Trivia===
:: [[Chest]]
The Flooded Depths was previously known as "The Watery Hole".<ref name = "Legacy Patch Notes Part Two" /> - [[Version 0.6.10]]
 
==[[Rocky Climb]]==
^ [[Version 0.6.13]]
 
===Enemies====
* Added a new unique monster to the Rocky Climb - "Ironpoint the Forsaken".
 
==[[The Ledge]]==
^ [[Version 0.5.6]]
 
===Trivia===
The Ledge is sometimes referred to "ledge" in the patch notes for older versions of [[Path of Exile]].<ref name = "Legacy Patch Notes Part Two" /> - [[Version 0.5.6]]
 
=="prison levels"==
"prison levels",
 
"prison level 1", - [[Version 0.5.6]]
 
"the Prison", - [[Version 0.5.10]]
 
"prison level 2"
 
"final prison level" - [[Version 0.5.10]]
 
"Upper Prison level" - [[Version 0.5.13]]
 
"prison" - [[Version 0.6.8]]
 
==[[The Lower Prison (Act 1)]]==
^ [[Version 0.8.2]]
 
==[[The Upper Prison]]==
^ [[Version 0.8.3]]
 
==[[Prisoner's Gate (Act 1)]]==
^ [[Version 0.6.11]]
Prisoner's Gate (Act 1) was previously known as the "Road".<ref name = "Legacy Patch Notes Part Two" /> - [[Version 0.6.13]]
 
=="the caves"==
^ [[Version 0.5.10]]
 
==the coves==
^ [[Version 0.9.1]]
 
==Merveil's Lair==
^ [[Version 0.8.0]]
 
==Church==
^ [[Version 0.8.2]]
 
==Church Dungeon==
^ [[Version 0.8.3]]
 
===Quests===
* Enabled the "Golden Hand" quest in the Church Dungeon. This currently gives two skill respec points per difficulty as its reward, but this will change in the future. - [[Version 0.9.5]]
 
==Experimental Dungeon level 1==
^ [[Version 0.8.2]]
 
==Cathedral of Bone==
^ [[Version 0.8.5]]
 
==[[The Fellshrine Ruins]]==
^ [[Version 0.9.3e]]
 
==Maelstrom of Chaos==
^ [[Version 0.8.6]]
 
==Waterfall Cave==
^ [[Version 0.8.6]]
 
==The Dark Forest==
^ [[Version 0.9.2]]
 
==the Weaver's Chambers==
^ [[Version 0.9.3]]
 
==Chamber of Sins==
 
==new area==
^ [[Version 0.8.5]]
Created a new world area in Act Two to house the church (next to the Crossroads)
 
==Ancient Pyramid==
^ [[Version 0.9.5]]
 
==Old Fields Cave==
^[[Version 0.9.5]]
 
==The Old Fields==
^[[Version 0.9.5]]
 
==The Cave==
^[[Version 0.9.5]]
 
<ref name="0.9.3e Patch Notes">{{cite web
| author = Chris
| date = Nov 17, 2023
| title = 0.9.3e Patch Notes
| url = https://www.pathofexile.com/forum/view-thread/12285
| publisher = Official Path of Exile Forums
| accessdate = July 23, 2023
}}</ref>
 
<ref name = "Final 0.9.3 Patch Notes">{{cite web
| author = Chris
| date = Nov 6, 2011
| title = Final 0.9.3 Patch Notes
| url = https://www.pathofexile.com/forum/view-thread/11457
| publisher = Official Path of Exile Website
| accessdate = July 21, 2023
}}</ref>

Latest revision as of 08:07, 24 July 2023

Areas

The Twilight Strand (Act 1)

Trivia

The Twilight Strand (Act 1) is sometimes referred to as the "initial beach" in the patch notes for older versions of Path of Exile.[1] - Version 0.5.1

The Twilight Strand (Act 1) is sometimes referred to "act1area1" in the patch notes for older versions of Path of Exile.[1] - Version 0.5.4

The Twilight Strand (Act 1) is sometimes referred to "Twilight Strand" in the patch notes for older versions of Path of Exile.[1] - Version 0.5.6

Lioneye's Watch (Act 1)

^ Version 0.5.10

History

  • Seeing only foot soldiers, the Sarn Knights cast aside their heavy shields... and paid dearly for their mistake.[2]

"Terraces"

^ Version 0.5.5

The Tidal Island (Act 1)

^ Version 0.9.3

The Mud Flats (Act 1)

^ Version 0.5.6

The Fetid Pool

^ Version 0.9.3

The Submerged Passage

^ Version 0.6.8

Trivia

The Submerged Passage was previously known as the "Tidal Passage".[3] - Version 0.9.3

"Tidal Passage Level 2"

^ Version 0.5.14

The Flooded Depths

^ Version 0.6.10

Trivia

The Flooded Depths was previously known as "The Watery Hole".[1] - Version 0.6.10

Rocky Climb

^ Version 0.6.13

Enemies=

  • Added a new unique monster to the Rocky Climb - "Ironpoint the Forsaken".

The Ledge

^ Version 0.5.6

Trivia

The Ledge is sometimes referred to "ledge" in the patch notes for older versions of Path of Exile.[1] - Version 0.5.6

"prison levels"

"prison levels",

"prison level 1", - Version 0.5.6

"the Prison", - Version 0.5.10

"prison level 2"

"final prison level" - Version 0.5.10

"Upper Prison level" - Version 0.5.13

"prison" - Version 0.6.8

The Lower Prison (Act 1)

^ Version 0.8.2

The Upper Prison

^ Version 0.8.3

Prisoner's Gate (Act 1)

^ Version 0.6.11 Prisoner's Gate (Act 1) was previously known as the "Road".[1] - Version 0.6.13

"the caves"

^ Version 0.5.10

the coves

^ Version 0.9.1

Merveil's Lair

^ Version 0.8.0

Church

^ Version 0.8.2

Church Dungeon

^ Version 0.8.3

Quests

  • Enabled the "Golden Hand" quest in the Church Dungeon. This currently gives two skill respec points per difficulty as its reward, but this will change in the future. - Version 0.9.5

Experimental Dungeon level 1

^ Version 0.8.2

Cathedral of Bone

^ Version 0.8.5

The Fellshrine Ruins

^ Version 0.9.3e

Maelstrom of Chaos

^ Version 0.8.6

Waterfall Cave

^ Version 0.8.6

The Dark Forest

^ Version 0.9.2

the Weaver's Chambers

^ Version 0.9.3

Chamber of Sins

new area

^ Version 0.8.5 Created a new world area in Act Two to house the church (next to the Crossroads)

Ancient Pyramid

^ Version 0.9.5

Old Fields Cave

^Version 0.9.5

The Old Fields

^Version 0.9.5

The Cave

^Version 0.9.5

[4]

[3]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Cite error: Invalid <ref> tag; no text was provided for refs named Legacy Patch Notes Part Two
  2. BroadstrokeBroadstroke
    Heavy Quiver
    Requires Level 5Adds 1 to 4 Physical Damage to Attacks30% increased Global Physical Damage
    (10-15)% reduced Enemy Stun Threshold
    (20-30)% increased Stun Duration on Enemies
    Seeing only foot soldiers, the Sarn Knights cast aside
    their heavy shields... and paid dearly for their mistake.
  3. 3.0 3.1 Chris (Nov 6, 2011). "Final 0.9.3 Patch Notes". Official Path of Exile Website. Retrieved July 21, 2023.
  4. Chris (Nov 17, 2023). "0.9.3e Patch Notes". Official Path of Exile Forums. Retrieved July 23, 2023.