User:Bloonpauper/Version History: Difference between revisions

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==0.5.2==
=Areas=
* Improved various monster and player animations
==[[The Twilight Strand (Act 1)]]==
:: [[Monster]], [[Character]]
===Trivia===
* Added deep water and allowed players to run through shallow water
The Twilight Strand (Act 1) is sometimes referred to as the "initial beach" in the patch notes for older versions of [[Path of Exile]].<ref name = "Legacy Patch Notes Part Two" /> - [[Version 0.5.1]]
:: [[Character]], Terrain?
* Fixed crash on dropping some armours
:: [[Armour (equipment)]]
* Adjusted monster sizes/attack distances/speeds
:: [[Monster]]
* Modified boss mods to scale by level properly
:: [[Boss]]
* Accuracy/Evasion balance changes
:: [[Accuracy]], [[Evasion]]
* Blood effects on hit
::: Note - Affects all moving entities, once again
* Improved scrollbars
:: [[UI]]
* Environment mapping
::: Note - Environment
* Projectiles have proper heights now
:: [[Projectile]]
* Fixed tag affinity stuff for item mods
:: [[Modifier]]
* Asset preload
::: Note - Asset
* Fixed lag with area of effect damage
:: [[Area of Effect]]
* Server now reaps crashed instances
::: Note - Instance
* Fixed problem with particles vanishing sometimes
::: Note - Particle?
* Allowed allocation of skills on passive skills screen
:: [[Passive skill tree]]
* Area transitions spawned from tiles correctly
::: Note - Areas
* Increased safety radius around spawn points
::: Note - [[Grace period]]?
* The last used / created character is now selected when the character selection screen is shown.
::: Note - UI, character selection screen
* Made it possible to clear skills from the Skill Bar
:: [[Skill bar]]
* Added realm shutdown message
:: [[Chat]]
::: Note - theres more to it
* Fixed font scaling issue
::: Note - Text
* Fixed several calculation problems in damage chain
:: [[Damage]]


==0.5.1==
The Twilight Strand (Act 1) is sometimes referred to "act1area1" in the patch notes for older versions of [[Path of Exile]].<ref name = "Legacy Patch Notes Part Two" /> - [[Version 0.5.4]]
* Reduced collidable size of player and adjusted attack and weapon distances.
 
:: [[Player]], [[Weapon]]
The Twilight Strand (Act 1) is sometimes referred to "Twilight Strand" in the patch notes for older versions of [[Path of Exile]].<ref name = "Legacy Patch Notes Part Two" /> - [[Version 0.5.6]]
* Increased the speed of [[fireball]]s by 1/3.
 
:: [[Fireball]]
==[[Lioneye's Watch (Act 1)]]==
::: Note - Fireball is being treated as its own class of [[projectile]] here, like an [[arrow]], and not just as part of the [[Fireball|skill]].
^ [[Version 0.5.10]]
* Dramatically improved rewards for killing rare and magic monsters.
 
:: [[Monster]]
===History===
::: Note - Belongs to [[Monster rarity]] or [[Monster modifier]] or some sub-page
*Seeing only foot soldiers, the Sarn Knights cast aside their heavy shields... and paid dearly for their mistake.<ref name="Broadstroke> {{il|Broadstroke}} </ref>
* Reduced [[Hillock|zombie boss]] damage/life and renamed him.
 
:: [[Hillock]]
=="Terraces"==
* Improved some [[chest]] sound effects.
^ [[Version 0.5.5]]
:: [[Chest]]
 
* Fixed walkable height of shore and general terrain markup.
==[[The Tidal Island (Act 1)]]==
::: Note - Environment
^ [[Version 0.9.3]]
* Fixed crash when quest items drop.
 
:: [[Quest item]]
==[[The Mud Flats (Act 1)]]==
* Improved terrain generation yield of initial beach.
^ [[Version 0.5.6]]
::[[The Twilight Strand (Act 1)]]
 
::: Note - Find proof that "initial beach" = Twilight Strand (Act 1)
==[[The Fetid Pool]]==
* Fixed crashes related to waking/sleeping entities on the server.
^ [[Version 0.9.3]]
::: Note - Entity
 
* Fixed delay that occurred when the first [[item]] was generated.
==[[The Submerged Passage]]==
:: [[Item]]
^ [[Version 0.6.8]]
* Fixed intersection problems with pathfinding.
 
::: Note - Pathfinding
===Trivia===
* Changed turn speed calculation to be more realistic.
The Submerged Passage was previously known as the "Tidal Passage".<ref name = "Final 0.9.3 Patch Notes" /> - [[Version 0.9.3]]
::: Note - Affects all moving entities
 
* Fixed a bug where [[item]]s that had [[mod]]s would be deleted when a player leaves game.
=="Tidal Passage Level 2"==
:: [[Item]]
^ [[Version 0.5.14]]
* Improved [[sand spitter]] AI and added [[projectiles]].
 
:: [[Sand spitter]]
==[[The Flooded Depths]]==
* Allowed targeting of [[chest]]s with [[projectile]]s.
^ [[Version 0.6.10]]
:: [[Chest]]
 
===Trivia===
The Flooded Depths was previously known as "The Watery Hole".<ref name = "Legacy Patch Notes Part Two" /> - [[Version 0.6.10]]
 
==[[Rocky Climb]]==
^ [[Version 0.6.13]]
 
===Enemies====
* Added a new unique monster to the Rocky Climb - "Ironpoint the Forsaken".
 
==[[The Ledge]]==
^ [[Version 0.5.6]]
 
===Trivia===
The Ledge is sometimes referred to "ledge" in the patch notes for older versions of [[Path of Exile]].<ref name = "Legacy Patch Notes Part Two" /> - [[Version 0.5.6]]
 
=="prison levels"==
"prison levels",
 
"prison level 1", - [[Version 0.5.6]]
 
"the Prison", - [[Version 0.5.10]]
 
"prison level 2"
 
"final prison level" - [[Version 0.5.10]]
 
"Upper Prison level" - [[Version 0.5.13]]
 
"prison" - [[Version 0.6.8]]
 
==[[The Lower Prison (Act 1)]]==
^ [[Version 0.8.2]]
 
==[[The Upper Prison]]==
^ [[Version 0.8.3]]
 
==[[Prisoner's Gate (Act 1)]]==
^ [[Version 0.6.11]]
Prisoner's Gate (Act 1) was previously known as the "Road".<ref name = "Legacy Patch Notes Part Two" /> - [[Version 0.6.13]]
 
=="the caves"==
^ [[Version 0.5.10]]
 
==the coves==
^ [[Version 0.9.1]]
 
==Merveil's Lair==
^ [[Version 0.8.0]]
 
==Church==
^ [[Version 0.8.2]]
 
==Church Dungeon==
^ [[Version 0.8.3]]
 
===Quests===
* Enabled the "Golden Hand" quest in the Church Dungeon. This currently gives two skill respec points per difficulty as its reward, but this will change in the future. - [[Version 0.9.5]]
 
==Experimental Dungeon level 1==
^ [[Version 0.8.2]]
 
==Cathedral of Bone==
^ [[Version 0.8.5]]
 
==[[The Fellshrine Ruins]]==
^ [[Version 0.9.3e]]
 
==Maelstrom of Chaos==
^ [[Version 0.8.6]]
 
==Waterfall Cave==
^ [[Version 0.8.6]]
 
==The Dark Forest==
^ [[Version 0.9.2]]
 
==the Weaver's Chambers==
^ [[Version 0.9.3]]
 
==Chamber of Sins==
 
==new area==
^ [[Version 0.8.5]]
Created a new world area in Act Two to house the church (next to the Crossroads)
 
==Ancient Pyramid==
^ [[Version 0.9.5]]
 
==Old Fields Cave==
^[[Version 0.9.5]]
 
==The Old Fields==
^[[Version 0.9.5]]
 
==The Cave==
^[[Version 0.9.5]]
 
<ref name="0.9.3e Patch Notes">{{cite web
| author = Chris
| date = Nov 17, 2023
| title = 0.9.3e Patch Notes
| url = https://www.pathofexile.com/forum/view-thread/12285
| publisher = Official Path of Exile Forums
| accessdate = July 23, 2023
}}</ref>
 
<ref name = "Final 0.9.3 Patch Notes">{{cite web
| author = Chris
| date = Nov 6, 2011
| title = Final 0.9.3 Patch Notes
| url = https://www.pathofexile.com/forum/view-thread/11457
| publisher = Official Path of Exile Website
| accessdate = July 21, 2023
}}</ref>

Latest revision as of 08:07, 24 July 2023

Areas

The Twilight Strand (Act 1)

Trivia

The Twilight Strand (Act 1) is sometimes referred to as the "initial beach" in the patch notes for older versions of Path of Exile.[1] - Version 0.5.1

The Twilight Strand (Act 1) is sometimes referred to "act1area1" in the patch notes for older versions of Path of Exile.[1] - Version 0.5.4

The Twilight Strand (Act 1) is sometimes referred to "Twilight Strand" in the patch notes for older versions of Path of Exile.[1] - Version 0.5.6

Lioneye's Watch (Act 1)

^ Version 0.5.10

History

  • Seeing only foot soldiers, the Sarn Knights cast aside their heavy shields... and paid dearly for their mistake.[2]

"Terraces"

^ Version 0.5.5

The Tidal Island (Act 1)

^ Version 0.9.3

The Mud Flats (Act 1)

^ Version 0.5.6

The Fetid Pool

^ Version 0.9.3

The Submerged Passage

^ Version 0.6.8

Trivia

The Submerged Passage was previously known as the "Tidal Passage".[3] - Version 0.9.3

"Tidal Passage Level 2"

^ Version 0.5.14

The Flooded Depths

^ Version 0.6.10

Trivia

The Flooded Depths was previously known as "The Watery Hole".[1] - Version 0.6.10

Rocky Climb

^ Version 0.6.13

Enemies=

  • Added a new unique monster to the Rocky Climb - "Ironpoint the Forsaken".

The Ledge

^ Version 0.5.6

Trivia

The Ledge is sometimes referred to "ledge" in the patch notes for older versions of Path of Exile.[1] - Version 0.5.6

"prison levels"

"prison levels",

"prison level 1", - Version 0.5.6

"the Prison", - Version 0.5.10

"prison level 2"

"final prison level" - Version 0.5.10

"Upper Prison level" - Version 0.5.13

"prison" - Version 0.6.8

The Lower Prison (Act 1)

^ Version 0.8.2

The Upper Prison

^ Version 0.8.3

Prisoner's Gate (Act 1)

^ Version 0.6.11 Prisoner's Gate (Act 1) was previously known as the "Road".[1] - Version 0.6.13

"the caves"

^ Version 0.5.10

the coves

^ Version 0.9.1

Merveil's Lair

^ Version 0.8.0

Church

^ Version 0.8.2

Church Dungeon

^ Version 0.8.3

Quests

  • Enabled the "Golden Hand" quest in the Church Dungeon. This currently gives two skill respec points per difficulty as its reward, but this will change in the future. - Version 0.9.5

Experimental Dungeon level 1

^ Version 0.8.2

Cathedral of Bone

^ Version 0.8.5

The Fellshrine Ruins

^ Version 0.9.3e

Maelstrom of Chaos

^ Version 0.8.6

Waterfall Cave

^ Version 0.8.6

The Dark Forest

^ Version 0.9.2

the Weaver's Chambers

^ Version 0.9.3

Chamber of Sins

new area

^ Version 0.8.5 Created a new world area in Act Two to house the church (next to the Crossroads)

Ancient Pyramid

^ Version 0.9.5

Old Fields Cave

^Version 0.9.5

The Old Fields

^Version 0.9.5

The Cave

^Version 0.9.5

[4]

[3]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Cite error: Invalid <ref> tag; no text was provided for refs named Legacy Patch Notes Part Two
  2. BroadstrokeBroadstroke
    Heavy Quiver
    Requires Level 5Adds 1 to 4 Physical Damage to Attacks30% increased Global Physical Damage
    (10-15)% reduced Enemy Stun Threshold
    (20-30)% increased Stun Duration on Enemies
    Seeing only foot soldiers, the Sarn Knights cast aside
    their heavy shields... and paid dearly for their mistake.
  3. 3.0 3.1 Chris (Nov 6, 2011). "Final 0.9.3 Patch Notes". Official Path of Exile Website. Retrieved July 21, 2023.
  4. Chris (Nov 17, 2023). "0.9.3e Patch Notes". Official Path of Exile Forums. Retrieved July 23, 2023.