Path of Exile Wiki talk:Community portal/Archive 4: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
>TheOneTheOnlyTheMoses
(The navigation is automatically included with Template:Talk archive now.)
 
(326 intermediate revisions by 13 users not shown)
Line 1: Line 1:
{{archives|style=float:right;}}
{{talk archive|period=June 2014 to July 2015}}


== Gem quality section ==
== Revisiting weapon categorization ==


On most skill and support gem pages, there is a section header that reads "Gem Quality" and beneath it is a brief description of what bonuses quality adds to the gem. Given that [[Template:Gem Infobox]] displays a field for this, is there any reason to also have the page section that gives the exact same information? Not only is it redundant, but people often update one and not the other which leads to a discrepancy in the information presented on the same page. Can we just get rid of the page section and leave in the infobox section? —[[User:Vinifera7|Vini]] <sup>([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]])</sup> 23:04, 26 October 2013 (UTC)
I've been thinking about revisiting weapon categorization, but I'm not sure which scheme to use (if any). Let me know what you think.


== New zone templating ==
{| class="wikitable"
|-
! Current !! Option 1-A !! Option 1-B !! Option 2-A !! Option 2-B
|-
| style="vertical-align: top;" |
: Axes
: Bows
: Claws
: Daggers
: Fishing rods
: Maces
: Staves
: Swords
: Wands
| style="vertical-align: top;" |
: One-handed axes
: Two-handed axes
: Bows
: Claws
: Daggers
: Fishing rods
: One-handed maces
: Two-handed maces
: Staves
: One-handed swords
: Two-handed swords
: Wands
| style="vertical-align: top;" |
: Axes
:: One-handed axes
:: Two-handed axes
: Bows
: Claws
: Daggers
: Fishing rods
: Maces
:: One-handed maces
:: Two-handed maces
: Staves
: Swords
:: One-handed swords
:: Two-handed swords
: Wands
| style="vertical-align: top;" |
: One-handed axes
: Two-handed axes
: Bows
: Claws
: Daggers
: Fishing rods
: One-handed maces
: Sceptres
: Two-handed maces
: Staves
: One-handed swords
: Thrusting swords
: Two-handed swords
: Wands
| style="vertical-align: top;" |
: Axes
:: One-handed axes
:: Two-handed axes
: Bows
: Claws
: Daggers
: Fishing rods
: Maces
:: One-handed maces
:: Sceptres
:: Two-handed maces
: Staves
: Swords
:: One-handed swords
:: Thrusting swords
:: Two-handed swords
: Wands
|}


I would like to implement new templating for zone info. You can see an example here: [[Template:Zone/testcases]]. Comments? Suggestions? —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 12:36, 13 November 2013 (UTC)
—[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 03:21, 12 July 2014 (UTC)
: Wow, looks very smooth. I like it. Maybe adding the adjacent areas could be useful information aswell? Like on the version history page, a link to the previous area(s) and to the next. [[User:Climmels|Climmels]] ([[User talk:Climmels|talk]]) 12:51, 13 November 2013 (UTC)
::Not all areas have a clear prev and next - would a list of connected areas work? I'm thinking along the lines of wikipedia band infoboxes with lists of associated acts. I don't think anywhere is connected to more than 4 areas (gardens, marketplace, crossroads are all 4s). --[[User:Qetuth|Q]][[User:Qetuth|etuth]]-([[User talk: Qetuth|talk]]) 13:07, 13 November 2013 (UTC)
:Might I suggest incorporating the zone banners? Here is the [http://www.pathofexile.com/image/Art/2DArt/UIImages/WaypointPopups/1_9.png Ship Graveyard banner]. Alos, I'm not sure which would be preferable but here is the other [http://www.pathofexile.com/image/Art/2DArt/minimap/player.png waypoint icon], amongst the other minimap icons, that can be used. - [[User:FaceLicker|FaceLicker]] ([[User talk:FaceLicker|talk]]) 13:17, 13 November 2013 (UTC)


:: Looks great, definitely an improvement over the current zone template. I do like the banner Facelicker has linked, though it may be a little too wide at it's current size. [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 13:33, 13 November 2013 (UTC)


== Korean Language Pages ==
:2B makes the most sense to me. [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 11:30, 12 July 2014 (UTC)


Hey, I've been contacted by Noala Entertainment who want to start translating wiki pages into Korean, don't be surprised if you start seeing these pages start to crop up on the wiki. [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 12:08, 14 November 2013 (UTC)
:: With options 1-A and 1-B it's a simple matter to generate categories automatically. With 2-A and 2-B I'm not sure how to distinguish thrusting swords and sceptres with only the data currently available. [[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 12:00, 12 July 2014 (UTC)


== Map boss videos ==
::: In that case, 1-B would be the best, as it more closely reflect the weapon categories within the skill tree. Just FYI, I fixed what I assume was just a typo in the table, with Maces incorrectly labelled as Axes in 1-B. [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 17:37, 12 July 2014 (UTC)


[[User:Magier556|Magier556]] has previously been putting links to his map boss videos on the corresponding map pages. As was [[User_talk:Magier556#Map_Boss_Videos|discussed]], we reached a consensus that this was okay to do since it provides supplementary content to the wiki, even if the videos ''are'' being monetized. Given the choice between linking to monetized videos that have useful commentary and not linking to anything, I am in favor of the first option. However, if other people want to link to videos that are ''not'' monetized and provide commentary that is as useful or more useful, I think we should showcase those instead. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 21:42, 17 November 2013 (UTC)
:::: I'm good with the categorization now, but I don't quite like how I have the pages themselves set up currently. I'll work on improving this. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 23:35, 19 July 2014 (UTC)
: I agree with both your points. I also still think we need basic video demonstration of all the skills as they're more useful than static screenshots or gifs. [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 23:01, 17 November 2013 (UTC)


== Pages that exceed post-expand include limit ==


== Videos ==
I noticed that there are a [[:Category:Pages where template include size is exceeded|few pages]] which exceed the [http://en.wikipedia.org/wiki/Wikipedia:Template_limits#Post-expand_include_size post-expand include limit], namely [[list of unique items]] and [[Full Item Index]]. This is an issue where the total include data is simply too long. We might not be able to use these extremely long item indexes. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 22:03, 19 July 2014 (UTC)
: Yeah, just having a look now. It's a pain in the arse, particular the full unique page as that's one of the most popular pages on the wiki. I guess we'll need to look into the best way to present those pages now, and how they'll need to be reworked. [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 23:40, 19 July 2014 (UTC)
:: I did a [[User:Vinifera7/test4|little experiment]] to see roughly how many [[:Template:Item table|item tables]] would fit on a page before reaching the post-expand include limit. I specified in the wiki code to output all unique item tables and I also doubled the number of uniques displayed in each table by repetition. As you can see, the result is not promising. As GGG releases more and more uniques, we will be able to show fewer on the page at once. I don't exactly have a solution for this. The [[:Category:Item templates|item templates]] are extremely convenient, but simply don't lend themselves to this sort of mass inclusion. I currently know of no way to make the templates more efficient in terms of inclusion data length either. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 03:35, 21 July 2014 (UTC)
::: What do you think about using the current [[unique item]] page as the main hub, linking down to individual item type lists through top and bottom navboxes? Those individual item list pages would then all link to one another again through navboxes placed at the top and bottom of the page. I know it's not an ideal solution, but I can't see a reasonable way of keeping all the pages up to date without creating many times more work for everyone involved. [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 17:37, 21 July 2014 (UTC)
:::: What if we redirect [[list of unique items]] to the [[unique item]] page, and rework that page so that the lists are more accessible? —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 17:47, 21 July 2014 (UTC)
::::: Yep, that's what I had in mind. We'll also want to improve the navigation between the individual unique item list pages so people can more easily find the items they're looking for. [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 18:06, 21 July 2014 (UTC)
:Jumping in here because I told some random stranger in 5055 that I would. Why? I dunno, really. Anyway, he asked me to put forth the suggestion that rather than break the unique items page into sections for each individual item type, you break it into broader classes like weapon, armor and jewelry. While this would only be a temporary solution, I am all for anything that reduces the number of unique pages.
:As for my own suggestions, would it help any to use inline links? They're clickable anyway, so if you want to go to an individual item's page to see more information, you can. Another idea, which I honestly don't know is even possible on a wiki, is to embed the individual "list of unique boots" etc. pages into one master page. Would that get around the limit while still being able to function the way it used to? EDIT: Aaaand I forgot to sign. [[User:TheOneTheOnlyTheMoses| ∞ The one, the only, the Moses]]
::Thanks for the suggestions. What you suggested at the end there is essentially what we're already doing. And no, it doesn't avoid the post-expand include limit because "embedding" (actually it's called transcluding) the pages contributes to the limit. The fact that we're trying to transclude all of the individual pages into one super long page is why the problem exists. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 07:37, 13 November 2014 (UTC)


I've just added a video by ZiggyD to the [[Flask]] page. What does everyone think? Is this something we want to be doing, is it useful to the community? [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 20:29, 20 November 2013 (UTC)
== Lua extension ==


:I think this is something we should include videos that are useful and relevant to the page, but not if they simply repeat the content of the wiki page. The flask one is a good example in that he talks about the reasons and tactics behind flasks, while the page contains factual information about them.[[User:CosmicChopsticks|CosmicChopsticks]] ([[User talk:CosmicChopsticks|talk]]) 20:55, 20 November 2013 (UTC)
I thought we had the [http://en.wikipedia.org/wiki/Wikipedia:Lua Lua extension] installed, but that doesn't appear to be the case. Am I just remembering incorrectly? If so, is there a way we can get this installed perhaps? —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 03:30, 22 July 2014 (UTC)
: I'll ask! [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 11:51, 22 July 2014 (UTC)
: It's now been installed, let me know if it's not working as you want it to. [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 15:02, 22 July 2014 (UTC)
:: It seems to be installed correctly. I created a [[Module:Test|test module]] and was able to [[User:Vinifera7/test4|invoke it]] without issue. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 22:03, 22 July 2014 (UTC)
:: I've spent several days experimenting with Lua and I believe I've traced an error that has been haunting me to the frame:getTitle() function. As [http://www.mediawiki.org/wiki/Thread:Extension_talk:Scribunto/red_Script_error_unclickable/reply_(2) described] in a talk thread on Mediawiki, the getTitle function was added in the version of Scribunto for Mediawiki version 1.23. In order to get access to this function, we'd [[Special:Version|have to update]] Mediawiki as well as Scribunto. How difficult would it be to upgrade? —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 05:00, 26 July 2014 (UTC)
::: Updating Mediawiki should be fairly simple, although Curse tend to update all wikis at the same time. I'll check with Ben to see when the next scheduled update is. I'm not sure about Scribunto, I'll have to check on that as well. [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 11:09, 26 July 2014 (UTC)
:::: I can confirm that the update to MediaWiki 1.23 that Curse made in September fixed this issue. [[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 02:29, 8 November 2014 (UTC)


:: Yep, I totally agree with you. There's definitely some information which is more easy to show via video, for example map and game boss fights are easier to show via video, whereas some subject are more easily explained via the wiki itself. For example, a video showing what [[Vendor Recipes]] are and how they work in PoE would be useful, whereas a video showing off every single vendor recipe would not. [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 21:11, 20 November 2013 (UTC)
== Proposal for merging the Vaal Orb and Corrupted pages ==
I don't really think there's any point to having two pages when the two concepts are so closely tied together. I've created a page [[User:TheOneTheOnlyTheMoses/Vaal_Orb|here]] to demonstrate how I wish to arrange the information. It also contains more detailed information not present on the original pages. What I'd like to do is change the Vaal Orb page to the linked page, then either link the corrupted page to the Vaal Implicit section or keep a small amount of information regarding corrupted areas and vaal skill gems (though both of these have their own pages already, so IMO this is not necessary). Looking for ideas, suggestions, corrections, etc. [[User:TheOneTheOnlyTheMoses| ∞ The one, the only, the Moses]] 04:31, 30 July 2014 (UTC)
: I think I'm fine with consolidating the information specifically regarding Vaal Orbs on the [[Vaal Orb]] article. However, I don't agree that the article about the [[corrupted]] modifier should simply be merged into the Vaal Orb article. Corrupted has other distinctions besides Vaal Orbs, so there should be two pages. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 04:43, 30 July 2014 (UTC)
:: Which distinctions, though? Again, corrupted areas and vaal skill gems both have their own pages. Is there something else that I'm missing? If not, would it be enough to make a small note on each page? Something like, "Due to the corrupted modifier, this (gem/area) cannot be modified by currency." [[User:TheOneTheOnlyTheMoses| ∞ The one, the only, the Moses]] 05:25, 30 July 2014 (UTC)
:::I agree with Vini, a lot of the information should be consolidated onto the Vaal Orb page, but we should maintain them separately for the time being, at the very least it would be useful to keep it separate as a disambiguation page. [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 20:49, 30 July 2014 (UTC)
Any objections to these [[User:TheOneTheOnlyTheMoses/Vaal_Orb|Vaal Orb]] and [[User:TheOneTheOnlyTheMoses/Corrupted|Corrupted]] pages? I'll move the info to the main pages today if no one objects. [[User:TheOneTheOnlyTheMoses| ∞ The one, the only, the Moses]] 10:53, 4 August 2014 (UTC)
: I think I'm good with it. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 11:42, 4 August 2014 (UTC)
: Happy with both those pages! [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 16:59, 4 August 2014 (UTC)
: Allow a redirect from Corrupted to Vaal Orb Implicits. Removed icons from inside table, the heading icons needs to be bigger or in text. I would be alot better if they were organized by weapon first then armours.  [[User:1BLOOBERRY|1BLOOBERRY]] ([[User talk:1BLOOBERRY|talk]]) 1:57, 5 August 2014 (UTC)
:: I recommend using text, rather than the icons. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 17:30, 5 August 2014 (UTC)


::: That reminds me, I had assumed that the boss videos on the map pages aren't embedded due to it not being possible in Gamepedia, but the flask video shows that this isn't the case. Should those be embedded instead of linked to Youtube? [[User:CosmicChopsticks|CosmicChopsticks]] ([[User talk:CosmicChopsticks|talk]]) 21:29, 20 November 2013 (UTC)
== Deleting User Pages? ==
I vaguely remember being told that only admins could delete pages. I was wondering if things could be changed to allow users to delete sub-pages of their own user page. If not, please delete [[User:TheOneTheOnlyTheMoses/Corrupted]] and [[User:TheOneTheOnlyTheMoses/Vaal_Orb]]. Also, if there's already a way to do this and I just am not seeing it, please correct me. [[User:TheOneTheOnlyTheMoses| ∞ The one, the only, the Moses]] 23:31, 5 August 2014 (UTC)


::::  It's definitely possible, check the syntax used on the flask page, and here: http://www.mediawiki.org/wiki/Extension:EmbedVideo I think we need to take a look at the videos before embedding them, I know the video creator has been adding those there himself and we need to check they're of sufficiently high quality to embed. [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 21:40, 20 November 2013 (UTC)
: There is not a way for normal users to delete pages, even if they are merely sub-pages of their userspace. However, you can mark pages for deletion using [[Template:Delete]] and an admin will eventually take care of it. [[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 21:42, 7 August 2014 (UTC)


: I'm fine with embedding the flask guide video on the [[Flask]] page. It's a well-made video and contains tips that aren't included directly on the page. Can we limit the width of embedded videos to 300px though? Any larger and it starts encroaching far into the content area on smaller resolutions. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 22:03, 20 November 2013 (UTC)
== Supporter newsletter numbering issues ==
:: Yep, I'm happy for them to be that size. [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 22:36, 20 November 2013 (UTC)


== Skill screenshots ==
Probably most of you didn't realize this, but there has been a problem with the numbering of the [[supporter newsletter]] issues. The issue that was released on [http://www.reddit.com/r/pathofexile/comments/2b8vaw/eternal_and_diamond_supporter_newsletter_74/ July 20] was the seventy-fourth issue, but it was erroneously published by the GGG staff in charge of the newsletters as issue #73. You'll notice that the subreddit thread is correctly titled #74 though. This is because I informed beastfsho of the problem and he created a new thread. However, since that time GGG has not rectified the numbering problem and continues to be off by one each time. The seventy-fifth issue was put out as #74, the seventy-sixth issue was put out as #75, and so on. This is really annoying since the numbering in the archive does not match the published issue number. What can we do to fix this? The simplest and best option in my opinion would be for the GGG staff in charge of the newsletters to fix the numbering by releasing the next issue as #78 (not #77), but if they can't or won't what should be done? —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 03:57, 11 August 2014 (UTC)
: I didn't expect this latest issue to be the last issue ever, so I guess this point is rather moot now. Oh well... —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 04:14, 11 August 2014 (UTC)


As a new project I'm making sure all of the skills have good screenshots. Right now the following have none: <s>Storm Call</s>, Enduring Cry, Devouring Totem, <s>Glacial Hammer, Ground Slam, Smoke Mine</s>, Animate Weapon. Also I think some could use improvement: <s>Bear Trap (higher resolution to see used trap)</s>, Elemental Hit (better view of attack+ele effect), Puncture (show attack, show moving monster with blood trail?), Viper Strike (show poison charges, clearer attack), Arc (clearly show chaining), Conductivity (zoom out), Firestorm (zoom out), Ice Spear (maybe show both forms), Raise Spectre (better quality, zoom out)
== Forsaken Masters ==


We could also do screenshots for support gems: Ranged Attack Totem, Spell Totem, <s>Chain</s>, Culling Strike, <s>Fork, GMP, LMP, Pierce</s>, Multiple Traps. Or whatever. If anybody wants to help I'd appreciate it. [[User:Magnanimous2|Magnanimous2]] ([[User talk:Magnanimous2|talk]]) 10:30, 29 November 2013 (UTC)
Hi, since there has been no info related to Forsaken Masters on the wiki yet, I went ahead and created some pages for it, which in turn need a lot of updating when it is actually released or more is available. All Pages related to the update are in [[:Category:Forsaken_Masters]] with a sub category for the new masters [[:Category:Forsaken_Masters_NPCs]].


: Over time I've been working on uploading skill screenshots. Believe it or not, it's requires a lot of effort to get nice looking screenshots. I did my best with [[Bear Trap]], but it's still somewhat difficult to see since the skill's actual graphics don't stand out a lot. You also said that it should be higher resolution; well I'm running 1920x1080. Do you have some crazy high resolution? In any case, I'd certainly appreciate the help in getting a nice looking screenshot for each skill. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 11:09, 29 November 2013 (UTC)
--[[User:OmegaK2|OmegaK2]] ([[User talk:OmegaK2|talk]]) 22:44, 12 August 2014 (UTC)


::Resolution was the wrong word, yeah. Bear trap was definitely the hardest to get a good shot of so far, but I eventually got two good ones. The trick was finding enemies that don't touch the ground: [[Media:Bear_Trap_skill_screenshot_2.jpg]] (and getting lucky with timing but the quality was a little off). Also I tried to upload a new version of the existing file, but it isn't working for some reason. [[User:Magnanimous2|Magnanimous2]] ([[User talk:Magnanimous2|talk]]) 07:33, 30 November 2013 (UTC)
: Thanks for the good start. Lots more for us to catch up on as well. [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 16:27, 13 August 2014 (UTC)


::: I'll have a new computer within a week, so I'll finally be able to get high quality screenshots. I'll also make some efforts to try some basic skill videos to see if they'd be more suitable, for example a video showing off Bear Trap would probably be clearer than a screenshot. [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 14:57, 30 November 2013 (UTC)
: Now that I have a chance to comment on this, I want to say that I dislike the idea of using this categorization. The distinction of "pages related to the update" becomes largely arbitrary and useless the farther away from [[version 1.2.0]] we move. If people want to see what content has been introduced by the patch, they can simply read the patch notes. Please don't misunderstand me; A category for the masters actually ''does'' serve a purpose, however I would like to rename it to simply [[:Category:Masters]]. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 00:30, 22 August 2014 (UTC)
::I don't have a problem with this category being used as a parent category for the new features specifically added in this expansion, such as masters, hideouts, beyond/corrupted monsters. Similarly a SotV category could be a parent to the categories for strongboxes, invasion bosses, and corrupted areas. But I don't think it is appropriate to use such categories for skill gems or uniques, as this is not a fundamental property of the skill gem so much as a coincidence of timing. We could create an entire "Skill gems by Version introduced" tree, but a list page ([[Skills by Release Date]]) should be sufficient for this. --[[User:Qetuth|Q]][[User:Qetuth|etuth]]-([[User talk: Qetuth|talk]]) 00:52, 4 November 2014 (UTC)
:::I agree with all of that. Looks like the skills by release date page is another project that needs working on. ~[[User:Bobogoobo|Bobogoobo]] ([[User talk:Bobogoobo|talk]]) 02:28, 4 November 2014 (UTC)


Update: I just added [[Barrage]], but now we need [[Flameblast]] (I don't have the gem and can't be arsed to get one >_>). Currently missing are [[Enduring Cry]], [[Devouring Totem]], [[Animate Weapon]], [[Ranged Attack Totem]], [[Spell Totem]], [[Multiple Traps]]. [[User:Magnanimous2|Magnanimous2]] ([[User talk:Magnanimous2|talk]]) 18:14, 23 December 2013 (UTC)
== Helpful Tip on Updating Old Skill Gems ==
To who haven't realized this yet, poe.xyz.is and player's shop posts are generally a very, very easy way to find updated/reworked gem information. Its a little slow/laggy to do this since you have to check each gem level in a totally different shop usually. Of course this isn't as useful with brand new gems as its unlikely anyone is going to be putting those in a shop for awhile. [[User:Ebonmourn|Ebonmourn]] ([[User talk:Ebonmourn|talk]]) 18:36, 22 August 2014 (UTC)
:Just a note on this for future reference: While this is a great way to collect some gem data like mana costs, there are some modifiers which the website interface and hence xyz's data rounds to less accuracy than in game display. Claritys mana regen is an example of this. --[[User:Qetuth|Q]][[User:Qetuth|etuth]]-([[User talk: Qetuth|talk]]) 00:16, 4 November 2014 (UTC)
:: That's a good point. We should always display it on the wiki the same as in game. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 01:36, 4 November 2014 (UTC)


==TODO Tag/Page or Similar Expansion to Stubs==
== Fan portal in sidebar ==
Has there been any thought or talk about adding a TODO page or Addition to Stubs.


Stubs are good at what they are for, to indicate missing information. What they are not good for is telling what information is missing from a page and they are not good for the concept of an easy to read list of TODO's with links to the page in addition to what the page is missing for incomplete pages/tables, for new pages, or new features that need volunteers to get it done. Example: A lot of gem pages are missing general information or additional info and there is no tag or page to show that they are missing that information besides the possibility of adding the stub tag which doesn't tell what is missing.
I would like to revisit the links displayed under the fan portal section in the sidebar. First of all, is ExileStats even a site that people use anymore? It's listing ladders from Anarchy and Onslaught. As for shop indexers, poe.xyz.is is still the main one that people use. Unlike poemarkets, poe.xyz.is provides a tutorial and doesn't have missing character glyphs in the user interface. Shouldn't we link to poe.xyz.is instead of, or at the very least in addition to, poemarkets? Are there any other widely used online tools or fan sites that we want to link to? —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 13:17, 28 August 2014 (UTC)


I understand that the community portal has a Project section, which is good for general TODO's on a bigger level. But I feel there should be a link under Projects that links to a TODO page. The TODO page would be where as someone finds something missing from a page but doesn't have the ability, time, knowledge, items, or etc to test and then add the missing data could just add it to the TODO Page under a fitting category.
: Maybe link to Procurement? Or at least, the thread on the forums. Happy to swap the market site to xyz, and to get rid of ExileStats. [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 14:38, 28 August 2014 (UTC)


How I imagine the best way to implement it based on a scenario of its usage:
:: I think linking directly to the page for Procurement on Google Code is fine. It gives a good description with images and links back to the forum thread. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 14:44, 28 August 2014 (UTC)
{|class = "mw-collapsible mw-collapsed"
 
!Scenario (It got long and is still missing some ideas or descriptions.)
::: Cool, I'll update. [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 14:57, 28 August 2014 (UTC)
|-
 
|Your browsing the wiki and you come across a gem page missing the information for level 15. Your crunched for time and don't have time to log in and check and/or you don't have the gem and would take a while to level the gem up.
== Tilesets ==
 
I'm wondering what we can do with [[tileset]]s: Most maps and corrupted areas reference them (and hideouts too!), but I'm not sure if there is any purpose to a page for each. There are monster type tendencies connected to the tilesets, but not absolutes.
 
I was thinking of a "List of areas by tileset" type page, and also categorizing areas by tileset. What does everyone else think? --[[User:Qetuth|Q]][[User:Qetuth|etuth]]-([[User talk: Qetuth|talk]]) 11:11, 19 September 2014 (UTC)
 
: Your suggestions sound good for now. I don't think we need anything more complicated than that for the time being. [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 12:05, 19 September 2014 (UTC)
 
::I have made a start at sorting them at [[tileset]]s - I'm not sure how closely to group some tilesets - a lot of areas have the same basic terrain but a few distinct doodads setting them apart (eg the act 1 outdoor areas). Any advice there would be appreciated --[[User:Qetuth|Q]][[User:Qetuth|etuth]]-([[User talk: Qetuth|talk]]) 05:13, 22 September 2014 (UTC)
 
== Searching by wiki code, or some other way of finding old pipes ==
 
Is there any way to search pages by wiki code, or a list of piped links or something? I am asking because I keep coming across pages with old links piped to a current page, eg "[[Unique Monsters|Gneiss]" or "[[Unique Items|Death's Harp]" and with so many pages legitimately linking to these master pages it is hard to find the ones that shouldn't be. --[[User:Qetuth|Q]][[User:Qetuth|etuth]]-([[User talk: Qetuth|talk]]) 03:48, 21 October 2014 (UTC)
:Yes, actually. Go to the [[Unique Monsters]] page and click "What links here" in the sidebar under tools. It will list all of the pages that link to to that page. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 03:52, 21 October 2014 (UTC)
::I use What links here a lot. It lists links to the page and links to redirects to the page which is great. My problem is I don't know how to distinguish, among the 320 or so pages that link to Unique Monsters, which ones are links in templates, which are piped links, and which are straight links. At least without checking each page individually. --[[User:Qetuth|Q]][[User:Qetuth|etuth]]-([[User talk: Qetuth|talk]]) 11:45, 21 October 2014 (UTC)
:::There are only a [[Special:WhatLinksHere/Unique_Monsters|handful of pages]] to check though, and some of these you don't even need to check since they are user pages or talk pages. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 13:38, 21 October 2014 (UTC)
 
== Hideout pages ==
 
I think it would be useful if [[:Category:Hideouts|hideout pages]] had at least one image of what the hideout looks like (when you first get to it) so they can be compared. That would be one way to get those pages a little more fleshed out. ~[[User:Bobogoobo|Bobogoobo]] ([[User talk:Bobogoobo|talk]]) 10:00, 3 November 2014 (UTC)
: The current hideout pages are largely stubs and could definitely do with more stuff, including pictures. Go for it. Long term I was thinking the rather cluttered individual [[:Category:Forsaken Masters NPCs|Master pages]] could be split into say [[Elreon]] with the overview, crafting, and store info, [[Elreon missions]] with the list of quests, monsters, areas, experience, and [[Enlightened Hideout]] with the decorations list (they could do with pictures too!). --[[User:Qetuth|Q]][[User:Qetuth|etuth]]-([[User talk: Qetuth|talk]]) 00:25, 4 November 2014 (UTC)
::You don't want me to take pictures, I play on 1024x768 fullscreen with minimum settings and texture quality 4 :P. I'll leave it to someone who can get good quality ones. ~[[User:Bobogoobo|Bobogoobo]] ([[User talk:Bobogoobo|talk]]) 02:28, 4 November 2014 (UTC)
 
==Dead-end pages==
Most of the pages in [[Special:DeadendPages]] could have links added for the equipment type, microtransaction type, etc. Proposed examples:
*[[Abyssal Sceptre]]: "Abyssal Sceptre is a [[Rarity#Normal|normal]] [[One Handed Mace|one-handed mace]]."
*[[Acid Scorpion Pet]]: "Acid Scorpion Pet is a type of [[pet]] obtained through [[microtransaction]]s."
*[[Acid Weapon Effect]]: "Acid Weapon Effect is a type of [[weapon]] [[Item Effects|item effect]] obtained through [[microtransaction]]s."
Not really much to say, since each list of items has pretty much the same information. Individual pages don't have the flavor text contained on the listing pages though, so that could be added if you want to give those pages a bit more content. ~[[User:Bobogoobo|Bobogoobo]] ([[User talk:Bobogoobo|talk]]) 02:31, 4 November 2014 (UTC)
:For mtx it would be good to have the flavour text from the store, and the basic non-discouted cost. For weapons, I don't think linking to rarity is that useful (since really the Abyssal Sceptre page is the page for all Abyssal Sceptres) but I don't know what else could go there. Maybe a basic DPS calc for comparison with other weapons? --[[User:Qetuth|Q]][[User:Qetuth|etuth]]-([[User talk: Qetuth|talk]]) 02:48, 4 November 2014 (UTC)
::Right, that makes sense. DPS display sounds useful. We might as well build all this into the Item template, if possible. ~[[User:Bobogoobo|Bobogoobo]] ([[User talk:Bobogoobo|talk]]) 03:06, 4 November 2014 (UTC)
::I'm still not sure why it's even necessary to display prices for MTX on the wiki. I don't know if the prices actually change very often, but it's just one more thing that has to be maintained. Nobody is going to come to the wiki to look up prices for MTX when they are right on the website. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 05:02, 4 November 2014 (UTC)
::: On individual MTX pages maybe, but on skill pages I think it's useful to display the MTX price. The categorisation on the official site is pretty sucky, so it's not easy to find all MTX for one skill. [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 18:03, 4 November 2014 (UTC)
:::: Well, you've convinced me that it has some utility at least. Tell me what features are needed and I can build them into the item templates. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 21:28, 4 November 2014 (UTC)
::::: Video link and price for sure, can anyone think of anything else? [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 12:55, 5 November 2014 (UTC)
 
== Proposal for cleaning out unused Korean translation pages ==
 
I would like to suggest cleaning out (ie, deleting) any of the many unused Korean translation pages that are cluttering up the wiki. In a whole year, nobody has edited these or added more Korean translation pages. Not only are these pages severely outdated at this point, many of them are merely placeholders and do not even contain translated text. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 08:39, 7 November 2014 (UTC)
 
:I have noticed most of those, and the Japanese ones as well, are out of date, referring to old area names or incorrect data etc, so this seems like a good idea. Is there a way to see how often they are viewed? (I remember using such tools at wikipedia, but can't see it here) --[[User:Qetuth|Qetuth]]-([[User talk: Qetuth|talk]]) 09:14, 7 November 2014 (UTC)
 
:: The Korean pages have had about 12k pageviews total since January 1st, so I'm more than happy to scrap them all, particularly as they're way out of date now. Japan's had a fair few more at about 44k, but I'm happy to get rid of them as well as they're not at all maintained. I don't think there's a tool that's accessible for non-admins, but I can ask the Gamepedia team if they can put something together. [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 17:17, 8 November 2014 (UTC)
 
::: Very well. I am scheduling the nuclear launch to wipe out all Korean and Japanese translation pages for November 27th. If anyone disagrees with this action, you have two weeks to say your piece. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 07:45, 13 November 2014 (UTC)
 
::::S'all good with me. [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 18:24, 13 November 2014 (UTC)
 
:::: Purge complete. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 13:15, 27 November 2014 (UTC)
::::: Nice one. [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 13:34, 27 November 2014 (UTC)
 
== Math extension ==
 
According to the Gamepedia Help Wiki, we're [[gphelp:Extensions#Optional_Allowed_Extensions|allowed to install]], the Math extension. This has been requested before and I would also like to request it. Can we get this extension installed? —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 23:27, 26 December 2014 (UTC)


At this point there are two things that could happen.
== Proposal for Unique Item Rarity ==


'''1.''' The complicated way that I have no idea if it's even possible. You go into edit on the gem page and add a tag at the bottom or top with some call that would indicate the base tag = TODO, the subsection tag = Gem, the TODO info text = Gem Level 15 missing all relevant Data.
I'd like to propose adding a column on unique item tables entitled "Rarity" to denote a unique item's drop/chance frequency. This can be very simple information conveyed by a single letter such as C, U, and R along with an asterisk where necessary. Add an key to the bottom of unique tables:
Something (a Parser, template, or something) would be able to take that information and dump it into a TODO Page under the subsection tag with a link to the page and a discription of what the TODO is.
The TODO line added would probably look like:
*[[Storm Call]] - Gem Level 15 missing all relevant data.
The Subsection Tag would likely only have 5 possibilities: Gems, Items, Quests, Mechanics. Though it could be that it is just an addition to the TODO description. I'm also not certain how it would look or have to look do to how it'd have to be implemented


'''2.''' You see something is missing. Quickly you go to the left of the wiki page click Community Portal page and click a link under the Projects section to the TODO page. You scroll to the gem section and then click edit and add a entry similar to:
* C = Common Unique. These are items that you could expect to drop while leveling a character. It is likely that dedicated players will see multiple of these items.
*[[Storm Call]] - Gem Level 15 missing all relevant data.
* U = Uncommon Unique. These are items that you could expect to drop within the span of a couple months (one league). Dedicated players may see these drop.
* R = Rare Unique. These are items that only a few players will see drop. Some players may play for years without getting one.
* * = Special (Added on to any of the above. Example: R*). These items are league-only drops from past leagues or no longer available.


The second one is much easier to implement and is actually possible to my knowledge. Possible sections of the TODO page are Gems, Items, Quests, Mechanics. Each patch could also have its own section added with entries similar to:
Exacting accuracy is unnecessary. But if something like this could be added, I think it would be VERY helpful for the many folk who use this site thinking, "I'll make a build based around X unique because X looks like a lot of fun!" only later to find that the unique in question is super rare / out of price range / no longer available in temporary or permanent leagues without Zana.
*Mechanics: [[Ignite]] - The Ignite status ailment now deals only 20% of the original hit per second for 4 seconds. This has been reduced as it can be increased in more ways with the damage over time changes.
|-
|}


If this exists or is a bad idea I'd like if someone told me so. As if it does a link needs to exist on the main page and on the community portal page. I ask this because it is hard to find things that need to be done that you would have the means to do outside of the maintenance category page. It also adds the possibility that for a big update or more complicated one someone could claim it and state that they are working on a particular TODO entry or part of that entry. [[User:Ebonmourn|Ebonmourn]] ([[User talk:Ebonmourn|talk]]) 05:55, 30 November 2013 (UTC)
(P.S. Thank you to all of those who maintain and update this fine site. It's an amazing piece of work that has saved countless players many hours of frustration!) <small>—The preceding [[Help:Signatures|unsigned comment]] was added by [[User:Sederien|Sederien]] ([[User talk:Sederien|talk]] • [[Special:Contributions/Sederien|contribs]]) 06:03, 28 December 2014 (UTC)</small><!-- Template:Unsigned -->


:I think it's a good idea to have specific projects to attract new editors. I would divide it into skills, items, quests, races(especially chest info), game mechanics(and making sure they're correct; sometimes people in global have two or three answers), then lore/general topics. [[User:Magnanimous2|Magnanimous2]] ([[User talk:Magnanimous2|talk]]) 07:42, 30 November 2013 (UTC)
: While I do think it could be useful to have such information displayed on the wiki, I'm not aware of any official source that divulges the rarity (or even relative rarity) of unique items. If based on independent research consisting of extensive data gathering, it might be considered trustworthy depending on the methods used. On the other hand if it's based on personal experience and conjecture, it's really not suitable for inclusion on the wiki. [[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 07:03, 28 December 2014 (UTC)


::Sorry if this is explained above and I'm missing it, but IS there currently a way to easily indicate that a particular page should be added to a/the TODO list? For example, the Fire Totem gem page is in need of an update for the changes from 1.0.0 for gem levels 7+. What exactly should be done to show this on the TODO page? [[User:777isHARDCORE|777isHARDCORE]] ([[User talk:777isHARDCORE|talk]]) 09:18, 7 December 2013 (UTC)
:: That's a good point and I fully agree. Perhaps someone with trade data could look at the availability of items in the market as a proxy for rarity. It's not a perfect proxy, of course. (Items that may be used vs. traded, desirability of items, etc.) Yet, I think we could generally agree that with very broad categories of rarity, items with thousands of copies for sale vs. a handful could give a decent impression of the data. We might have to have a "not enough data" tab for some of the harder to track/newer items. (EDIT: Of course, methodology can be included on the wiki itself so players have this information as well.) --[[User:Sederien|Sederien]] ([[User talk:Sederien|talk]]) 17:42, 28 December 2014 (UTC)


== Microtransaction Pages ==
== Quest Rewards page timing out ==


I've been thinking for quite some time now that the MTX pages need an overhaul to match the rest of pages on this wiki. These pages are only going to grow in the future and I believe it would be best if we get the formatting done now while it's still manageable. This will be especially important for the [[Pets]], [[Item Effects]] (which has recently been renamed to Armour Effects) and [[Alternate Skill Effects]] pages. Now, since those pages in particular contain actual in game items, it only seems appropriate that we create individual pages for each mtx utilizing the item template that we use for all other in game items. We could also add in the Path of Exile website descriptions since they differ from the mouseover descriptions in game. We could go back to embedding GGG's video previews on the individual pages since it will now be 1 video per page instead of 30 videos.
The [[Quest Rewards]] page seems to be timing out when users attempt to edit it. Can we get the Curse people to look into this? —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 20:23, 13 January 2015 (UTC)


MTX items use the currency item format in game and so this should be a relatively simple task to set up item templates for transclusion especially considering that all the info we need is in the game data. To give people an idea of what mtx items look like in game, here are a couple basic examples:
:I'll make sure they see it. Probably related to the previous issue with skill pages. [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 21:51, 13 January 2015 (UTC)
{{Item | View={{{View|}}} | Format={{{Format|}}}
| Name                  = Skull Hood
| Type                  = Currency
| StackSize              = 20
| CurrencyEffect        = Adds the appearance of a hooded skull to your headdress
| HelpText              = Right click this item then left click a head slot item to apply it.
}}
{{Item | View={{{View|}}} | Format={{{Format|}}}
| Name                  = Dance - Witch
| Type                  = Currency
| CurrencyEffect        = Performs a rousing dance
| HelpText              = Right click (or type /dance) to dance!<br>Requires class: Witch
}}
The only thing missing is a line that appears above the stack size on some items that indicates whether the item is a Rain of Arrows Skin, a Helmet Skin, a Helmet Attachment, a Weapon Effect or one of the many other mtx types. A quick edit to the item template should be able to fix that. I'd like to ask help from more experienced wiki editors in making this transition especially with the template and translcusion. As I said, all of the pertinent info that we need such as stack sizes, mtx type, effect descriptions and help texts is contained in the game data (the CurrencyItems.dat file to be specific.)


<div style="clear:right;"></div>
:: I don't think it's the same issue. Those templates aren't used on the Quest Rewards page. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 22:52, 13 January 2015 (UTC)


: I can make the required changes to the template. [[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 02:05, 24 December 2013 (UTC)
::: True, but maybe the page being slow caused the issues with the templates. [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 02:16, 14 January 2015 (UTC)
: All set. Here is an example of the correct templating:
<nowiki>
{{Item | View={{{View|}}} | Format={{{Format|}}}
| Name                  = Skull Hood
| Type                  = Microtrans
| Subtype                = Helmet Skin
| StackSize              = 20
| Effect                = Adds the appearance of a hooded skull to your headdress
| HelpText              = Right click this item then left click a head slot item to apply it.
}}</nowiki>


:: Thanks Vini. With Steam marketable microtransactions we might also be able to embed price history and things like that as well which should be useful to the community. [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 13:09, 24 December 2013 (UTC)
:::: I can't see how the two things could be related. Those templates don't have anything at all to do with the Quest Rewards page. [[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 02:21, 14 January 2015 (UTC)


::: I created a stub page for the {{il|Radiant Weapon Effect}} that includes the necessary templating. Currently, the auto category doesn't work for the "Microtrans" type, but I will fix that. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 23:09, 24 December 2013 (UTC)
{{outdent|:::::}} I've also been getting time-outs editing [[Summon Raging Spirit]]. --[[User:Qetuth|Qetuth]]-([[User talk: Qetuth|talk]]) 22:19, 14 January 2015 (UTC)
:::: I'd like to point out that microtransactions and inventory items sometimes have different names. For example, if you buy a [[Pet#Wetas|Gore Weta]] pet in the shop, you get a "Blood Weta" item in your inventory. Do we agree to create pages for the inventory items (in this case, [[Blood Weta]]) and to create redirects for shop names? [[User:Chriskang|Chriskang]] ([[User talk:Chriskang|talk]]) 01:13, 27 January 2014 (UTC)
::::: That's odd. Your suggestion makes sense though. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 02:26, 27 January 2014 (UTC)
:::::: Not that odd actually. We tend to mix up inventory items with their effects everywhere on the wiki and it's sometimes really confusing IMHO. We don't have a single page for map areas but instead, we have pages for inventory items like [[Grotto Map]] and we describe the content of the areas on those pages. How weird is that? Wouldn't it be more logical to have a clean item page with just: its level, the vendor recipes (upstream / downstream), possibly a list of affixes that the item can spawn (like [[User:Chriskang/Sandbox/ItemAffixSpawnRates/Map|this]]) and finally a link to the area that you reach when you put the item in the Lab?
:::::: The situation is even worst for skill progression tables that are completely misleading (confusing gem level, with requirement and effect). [[User:Chriskang|Chriskang]] ([[User talk:Chriskang|talk]]) 13:43, 27 January 2014 (UTC)
::::::: I just meant it's odd that the inventory item uses a different name. The way you suggested to handle it is fine. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 14:37, 27 January 2014 (UTC)


: This is the other issue we were talking about. Probably many of the skill pages are having this problem. What we need to do is manually populate the Quest Rewards section on each skill page, rather than using {{tlx|QuestReward/Skill}}. If you want to start on that, you can. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 22:37, 14 January 2015 (UTC)


: Is anyone currently running AWB that would be able to assist in automating these pages? I've just installed it, but will need a while to wrap my head around how it works. We've fallen behind quite a lot with the latest few patches and need to go through the entire microtransaction stack. The template also needs to be updated to show the cost of the mtx item, and possibly include a link to a video if possible. I was about to update the [[Item Effects]] page but then thought it would be best to do everything properly rather than waste time. People on Reddit are also [http://www.reddit.com/r/pathofexile/comments/2az5e4/request_could_some_of_you_guys_with_the_mtx_full/ posting some great screenshots] of mtx armour pieces which would be really useful to include on individual mtx item pages. [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 18:04, 18 July 2014 (UTC)
:: Yep, we need to get around to manually fixing all the skill pages. I did some of the newer ones but there's a load left to go through as well. [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 15:45, 15 January 2015 (UTC)
:: I have a pretty solid grasp of AWB. What exactly did you need done? —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 19:51, 18 July 2014 (UTC)
::: Just thinking we should create individual pages for all the mtx effects, and then update the list pages to work like the other item list pages, will be easier to maintain in the long run. [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 19:54, 18 July 2014 (UTC)
:::: I'm not sure how you mean to use AWB to facilitate that. AWB is good for making mass edits based on specific patterns. You'll still have to create the pages and insert the necessary information as you normally would: manually. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 20:25, 18 July 2014 (UTC)
::::: You can use it to automatically create a number of pages based on info taken from a csv, seems like that would be the best option. [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 21:16, 18 July 2014 (UTC)
:::::: I see, that's neat. I haven't used it in that way before though, so I'm not going to volunteer to handle this. With regard to the item templates, I do want to suggest that we be careful not to overload and abuse the purpose of those templates, which are specifically for ''item'' data. There are things that could be considered microtransaction items, such as the consumable skin transfers and weapon effects. However other microtransaction features like stash tabs have no item component at all, so it makes little sense to use the item templates for that. I am also going to suggest that we might just leave out mtx prices altogether, mainly because the prices are clearly visible and always 100% up to date at the point of purchase. It seems to do little good to try to maintain that information on the wiki. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 21:53, 18 July 2014 (UTC)


== Drop rates for items / Spawn rates for affixes ==
::: Do we want to replace it with just the link to the quest rewards page (lacks data the reader may be looking for, but never needs updating, a copy of the current info, or both? Or maybe we could subst the current template calls, so it only needs to be edited once per page, and again whenever rewards get changed, but shouldn't interfere with other editing? --[[User:Qetuth|Qetuth]]-([[User talk: Qetuth|talk]]) 02:02, 16 January 2015 (UTC)


I'd like to add [[User:Chriskang/Sandbox/ItemAffixSpawnRates|this kind of information]] on the wiki but I'm not sure how to present it. The numbers are different for each item class (those are only valid for 2-handed axes) and obviously they're also different for lower ilvls (you can't get all affixes if you ilvl is lower than 77). Any suggestion? Or maybe you just think it's useless? [[User:Chriskang|Chriskang]] ([[User talk:Chriskang|talk]]) 13:42, 6 January 2014 (UTC)
:::: You can't use subst on <nowiki>{{QuestReward/Skill}}</nowiki>. It won't do what you think. Not all templates are meant to be used with subst. [[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 06:37, 16 January 2015 (UTC)


: I think it's definitely useful to have this information here somewhere, though the best use would be a dedicated calc site that lets people work out crafting percentages per item per level. Is the percentage chance different for every single ilvl? As far as presenting it, maybe a dedicated crafting page per item that lists possible affixes, required ilvl's and chance rate? [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 14:23, 6 January 2014 (UTC)
:::: My choice would be to link to the page, just for the sake of it being easier to maintain over time. Having people check another page will be better than people complaining because some info isn't up-to-date. [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 14:48, 16 January 2015 (UTC)
:::The game file actually contains a "weight" for each affix and this weight can be different from an item to another. For example, the "Heated" prefix has a very high weight on axes (1200) but is quite low on maces (500).
:::This number is then divided by the sum of all affix weight available for this ilvl and for this item.
:::Let's take a simplified exemple. If the drop pool contained only the following affixes for axes:
:::{| class=wikitable
|-
! Item Affix !! Affix level !! Weight
|-
| Remora's || 9 || 1000
|-
| Lamprey's || 25 || 500
|-
| Vampire's || 72 || 250
|-
|}
:::You would get:
::*Chance to get "Remora's" on an ilvl 75 axe = 1000/1750 = 57% (1000 = Remora's weight; 1750 sum of all weights)
::*Chance to get "Remora's" on an ilvl 50 axe = 1000/1500 = 66% (because "Vampire's" is not available at ilvl 50)
::*Chance to get "Remora's" on an ilvl 20 axe = 1000/1000 = 100%
:::As you can see, every new affix in the pool changes the pool size at its ilvl. If you add an affix "Foo" with an affix level of 50 in the table above, it changes the pool size between ilvl 49 and ilvl 51. So, to answer your question: yes, the numbers change slightly at every single ilvl. [[User:Chriskang|Chriskang]] ([[User talk:Chriskang|talk]]) 16:15, 6 January 2014 (UTC)


:::: Okay that makes sense. I guess the easiest solution would be to show all the rates at a fixed ilvl across items. So there would be a dedicated sword affix page showing rates at ilvl 100. If we were to display more variations at common ilvl's it'd be a bit more work. If we display the formula on the page people would then be able to work things out for themselves, or at least provide the basis for other people to build a specialised tool. [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 17:58, 6 January 2014 (UTC)
== Passive skill tree image ==
:::::If it's not too difficult, I agree that the best option would be to make an external mod calculation tool and link to it on the front page. [[User:Magnanimous2|Magnanimous2]] ([[User talk:Magnanimous2|talk]]) 04:55, 7 January 2014 (UTC)


== High resolution images ==
Could we get an updated image for the [[passive skill]] page? It's still showing the tree from 1.0.0. I don't know how to get such a large image (or if I even could on my system). ~[[User:Bobogoobo|Bobogoobo]] ([[User talk:Bobogoobo|talk]]) 21:17, 22 January 2015 (UTC)


Do I have your consent to replace all current images on NPC pages with [[User:Chriskang/Sandbox/MonsterGallery|the high resolution versions]] that I uploaded recently? [[User:Chriskang|Chriskang]] ([[User talk:Chriskang|talk]]) 02:06, 8 January 2014 (UTC)
:I'll need to see what's possible for getting the image. I don't think there's any version of it available anywhere so we'll have to hack our own one together. [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 22:23, 22 January 2015 (UTC)


: The current images are all the same size so they look consistent. These high-res ones are larger, but all different sizes. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 03:17, 8 January 2014 (UTC)
== In-game item screenshots and Hideout items ==
::I uploaded the images with the highest resolution that I could get, and cropped around the subject, as recommended by [http://en.wikipedia.org/wiki/Wikipedia:Image_use_policy#Rules_of_thumb Wikipedia Image Policy, Rules of thumb #3 and #4]. I'm surprised to see that a different policy is applied here. Do you ask me to add black padding around the new images to get the same aspect ratio for all of them? And to reduce the resolution to ~600 px of height (which is the lowest size of all renders) so that images are consistent with each other? Or did I understand your comment wrong? Could you please explain me the point of having images with the same size when they are resized on the NPC page anyway?
::Also, I added the old captures on my [[User:Chriskang/Sandbox/MonsterGallery|comparison page]] and I really have a hard time to find them consistent, apart from the 250x500 px file size. The lighting varies, the zoom level varies, the subject doesn't faces the camera and it alternates between leaning left and leaning right. On the other hand, the only inconsistency that I can see in the new renders -after a resize to the same height- is with Hargan, who is shot from a slightly lower angle than the other (camera is at chest-level for Hargan and at face-level for the others). I'll correct that.
::Finally, I have to say that I really dislike the fixed size of the current images. It forces some characters into a ratio that is not fitting for them, like [[:File:Greust npc screenshot.jpg|Greust's picture]] which misses a part of the spear (on both sides) or [[:File:Eramir npc screenshot.jpg|Eramir's picture]] which has a completely useless top-half. [[User:Chriskang|Chriskang]] ([[User talk:Chriskang|talk]]) 09:58, 8 January 2014 (UTC)


::: I wrote "size" when I should have written "aspect ratio". And please, don't be so obtuse; there's no policy at play here. I'm not dictating anything. You simply assumed that I meant "no" because I didn't immediately say "yes". Now that I've had more time to look at them, I actually like the way the high-res images look in comparison to the current ones. I think you should go ahead. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 10:15, 8 January 2014 (UTC)
It'd be great to show what items look like in-game on relevant pages. How does everyone feel about starting off this process by creating some image guidelines to kick this off? [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 22:58, 18 February 2015 (UTC)
:::: My answer wasn't meant to be rude. I'm sorry if it was. It's probably a consequence of my bad English skills (I'm not a native speaker). Really, I'm open to suggestions and just want to improve the wiki as much as I can. If you want a more "vertical" aspect ratio, I can try to crop Greust's spear and see what I can do for Eramir. Just tell me. Also, if you want a different lighting, angle or display setting, don't hesitate to ask. For now, I'll just take a new capture of Hargan and wait for other opinions before updating the pages. [[User:Chriskang|Chriskang]] ([[User talk:Chriskang|talk]]) 11:06, 8 January 2014 (UTC)
: Starting off by creating guidelines sounds like a good approach. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 23:11, 18 February 2015 (UTC)
:: 540 x 800 size should be good to see the item in enough detail. That's assuming a fully zoomed in screenshot that's been cropped down to see the character. Using the Marauder would be a good base as well to keep things consistent as his character model doesn't have too much going on. Screenshots should be taken in the Tidal Island as there's good lighting there. Character should only have the item to be shown equipped. Screenshots should be taken with the character facing forwards, backwards, left and right to see the item properly. How does that sound? [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 17:25, 19 February 2015 (UTC)


::::: I'm happy with the new images. They're a big improvement from what's currently on the site and I don't think the images having different aspect ratios is a big problem. In term of the images we're better off with them being presented as Chriskang has presented them compared to adding a lot of superfluous space to the sides to fix the aspect ratio. With regards to policies you have to remember that Wikipedia does things the way it does because of it's sheer size, which we're not constrained by. A lot of things here should just be common sense, and when something isn't immediately obvious we've got discussion pages to talk about it. [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 11:42, 8 January 2014 (UTC)
== Improvements to item templates ==


== Expanding zone pages ==
In this post I will explain the improvements I made to the [[:Category:Item templates|item templates]]. Initially I didn't want to bother writing a post about this, because 1) nobody cares and 2) I'm lazy; but for those who are interested in wiki editing and how this wiki in particular works, please read on.


If anybody wants something to do, I think it's a good idea for each zone's page to explain general layout, where each exit is, where uniques spawn if it's fixed, etc. I started with [[The Ebony Barracks]] and [[The Imperial Gardens]], and I'll probably just do [[The Twilight Strand]] next and continue onward. [[User:Magnanimous2|Magnanimous2]] ([[User talk:Magnanimous2|talk]]) 11:20, 10 January 2014 (UTC)
Recently, I rebuilt the item templates from scratch using [[wikipedia:Wikipedia:Lua|Lua]]. As of writing this, these templates are used on well over a thousand pages on this wiki. They are what allow you to do neat tricks like typing {{tlx|il|Coral Ring}} and getting {{il|Coral Ring}} (mouse over the link), which uses the data taken straight from the Coral Ring page. It makes editing the wiki extremely convenient, because we can take that same data and format it in lots of different ways, like [[Ring|putting it in a table]].


: That's a good idea, but not a project that I can help with currently. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 13:08, 10 January 2014 (UTC)
Previously, this was all done using intricate features of Media Wiki's [[wikipedia:Help:Template|template syntax]], which if you've ever worked with you know is more akin to writing [[wikipedia:regular expression|regular expression]]s than anything in a modern programming language. The Lua module functionality added by the [http://www.mediawiki.org/wiki/Extension:Scribunto Scribunto extension] allows you to create complex templates using actual, readable code. Better still, running Lua is also much more efficient than the wikicode parser.


== World areas ==
The new implementation is also leaps and bounds better for pages that [[wikipedia:Transclusion|transclude]] a lot of templates. We previously had an [[Path_of_Exile_Wiki_talk:Community_portal#Pages_that_exceed_post-expand_include_limit|issue]] where at the end of long pages, templates would not get transcluded. This is because Media Wiki has a hard [[wikipedia:Wikipedia:Template_limits#Post-expand_include_size|limit]] on the amount of data that can be generated by templates. The new implementation doesn't "fix" this—the limit still exists—but it greatly cuts down on the amount of data contributing to the limit. I didn't bother recording metrics to illustrate this, but trust me, it makes a big difference.


I'm looking for a simple expression to designate the standard areas of the World. I mean "Acts 1, 2, 3 + maps" ; as opposed to areas from Descent, Descent Champions and Endless Ledge. Should we call them "Wraeclast" (implying Descent areas and Endless Ledge are NOT in Wraeclast) ? Or maybe "Campaign" or "Standard areas" ? Unless there's an official word and I'm missing it ? [[User:Chriskang|Chriskang]] ([[User talk:Chriskang|talk]]) 22:17, 22 January 2014 (UTC)
I also added a feature in the new implementation that cuts down redundant fetching of item data on pages that want to display the same items many times on the same page, such as the [[vendor recipe system]] page. It does this by saving the data output by the template; in this case, I'm talking specifically about [[Template:Il]]. If that same item has already been displayed on the page before, it will simply re-use that data rather than fetching it again from the item page. So in other words, if I type {{tlx|il|Chaos Orb}} {{tlx|il|Chaos Orb}} {{tlx|il|Chaos Orb}}, displaying {{il|Chaos Orb}} {{il|Chaos Orb}} {{il|Chaos Orb}}, it will only fetch the item data from the Chaos Orb page ''once''!
: First option seems like the best in terms of what we know so far. Descent and the like are all special race events and should be labelled as such. [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 22:35, 22 January 2014 (UTC)
:: First option = Wraeclast? I want to add Descent-only exiles to the [[Rogue Exile]] page. So I should add a new section for them and rename the current section to "Wraeclast exiles"? I'm not sure if it'll clear enough for everyone. [[User:Chriskang|Chriskang]] ([[User talk:Chriskang|talk]]) 22:54, 22 January 2014 (UTC)


::: First option = Wraeclast. With regards to the [[Rogue Exile]] page, I'd create a new subheading there explaining how those other exiles can be found and put them there, no need for a new page. [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 23:28, 22 January 2014 (UTC)
Cool stuff, right?
::::I think we use different words for the same thing. What I called "section" was actually a new "subheading" inside the Rogue Exile page. I'll go with that. [[User:Chriskang|Chriskang]] ([[User talk:Chriskang|talk]]) 23:50, 22 January 2014 (UTC)
::::: Perfect! [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 23:52, 22 January 2014 (UTC)


== Weapon DPS ==
—[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 12:27, 27 April 2015 (UTC)


Would it be reasonable to add an additional category to the weapons called DPS that is basically just the attack speed multiplied by the damage range of the weapon. It wouldnt take into account critical strike chance or other variables unless that was a moderately easy feat to do. [[User:ExNihalo|ExNihalo]] ([[User talk:ExNihalo|talk]]) 18:11, 23 January 2014 (UTC)ExNihalo
: Awesome work, thanks Vini. Does this mean we can make a Unique Item Index again? --[[User:Climmels|Climmels aka SirProblematique]] ([[User talk:Climmels|talk]]) 14:07, 27 April 2015 (UTC)
:: It certainly appears that way: http://pathofexile.gamepedia.com/index.php?title=List_of_unique_items&oldid=96656 I'm not sure whether that's something we really want to be doing though, particularly with an extra 70ish uniques coming out with [[The Awakening]]. [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 14:34, 27 April 2015 (UTC)
::: Yeah, I'm not sure if it's such a good idea. If people just want a list of unique items, there's [[Timeline of Unique Items]]. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 20:38, 27 April 2015 (UTC)
:::: I know people have been wanting an easy way to search all unique items for specific things, for example spell block, which the single page makes relatively easy. I guess we could always try it out once the new uniques are in place to see if it even works, I do prefer the current system we have though. [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 20:52, 27 April 2015 (UTC)
::::: Is there a way to explore the limit of uniques on one page now? If, let's say, the limit is 500, I think it's worth it to create a page since it won't reach the limit for at least a year. If it's lower, it's not worth it since we'll have around 400 uniques at the release of The Awakening anyway. It was one of the most popular pages on the wiki and like you said, very useful for finding all uniques related to a specific mechanic. --[[User:Climmels|Climmels aka SirProblematique]] ([[User talk:Climmels|talk]]) 21:24, 27 April 2015 (UTC)
: Damn dude, you're a wizard. [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 14:30, 27 April 2015 (UTC)
: That's awesome. But I draw your attention to [[The_Awakening#Unique_items]] among other pages - can that be made to look less....red? At least some of those are il templates pointing to non existent pages, but at least one is an il template with a typo, and it's basically impossible for a regular editor to tell the difference. --[[User:Qetuth|Qetuth]]-([[User talk: Qetuth|talk]]) 23:33, 28 April 2015 (UTC)
:: I'm not aware of any way to avoid a fatal script error if the page doesn't exist. I realize that most people aren't used to seeing a mess of script errors, but actually checking whether the page exists is a costly operation. The method I'm using is the best I could come up with in terms of performance, which is more important than avoiding the words "script error". I'm not sure how this makes life particularly difficult for editors, considering on the page editor it gives you a list of the templates/pages you're trying to include and displays the ones that don't exist in red. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 14:43, 29 April 2015 (UTC)
:::Okay, I was hoping there would be some (easy) way to replace that with a more specific instruction (like page missing). Still, great work. --[[User:Qetuth|Qetuth]]-([[User talk: Qetuth|talk]]) 08:51, 30 April 2015 (UTC)


: Certainly something we can look at, I'm not sure how easy it'll be to add that column to every weapon though, or if we can do the maths on the fly. [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 18:58, 23 January 2014 (UTC)
== Awakening Content ==


:: It should be fairly simple to calculate it on the fly. For example, <code><nowiki>{{#expr:54/1.3 round 2}}</nowiki></code> → {{#expr:54/1.3 round 2}} —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 19:10, 23 January 2014 (UTC)
Hey. What are your guys thought on adding the awakening content already into the wiki? I've seen some stubs being added already.


::: Any ideas on how we could get that to work with regards to the item template? It looks like something we'd need to add there as we're transcluding those individual item pages, but it's probably not something we want on the item page itself. [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 19:18, 23 January 2014 (UTC)
A lot of stuff is subject to change I guess, but I think it may be good to start gathering info and data. Since some existing pages might be changed, it may be good to create subpages, like ... Gem/beta and merge them later into the main page as the update goes live.
As well as using "Category:Awakening" or so to make things easier to find for people.
--[[User:OmegaK2|OmegaK2]] ([[User talk:OmegaK2|talk]]) 20:21, 28 April 2015 (UTC)


:::: I would think it would be appropriate for the tabular display of items. [[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 19:24, 23 January 2014 (UTC)
:See [[The Awakening]] for list of beta related links, and conversation at [[Talk:Path_of_Exile_Wiki#Upcoming_Closed_Beta_patch_notes]] which kind of stopped before coming to a decision. I think though a new section on a page is better than a subpage. --[[User:Qetuth|Qetuth]]-([[User talk: Qetuth|talk]]) 23:25, 28 April 2015 (UTC)
:: Well, some of the gems for example have substantially changed so that the item flavor box would have to be replicated as well. I'm not sure, it may be better to hold off with the new data before it's put on the main page, I'd not want people to be confused over it (and I think it's more subject to random changes now then after the release). Though it makes sense to create new pages for any new items already (did that the jewels). I think a category would be good, possibly also an awakening navbox to provide an overview. --[[User:OmegaK2|OmegaK2]] ([[User talk:OmegaK2|talk]]) 05:23, 2 May 2015 (UTC)


:: I have a working [[User:Vinifera7/test|sandbox model]]. It currently does not take crit chance into account. I'm not even sure how to deal with that. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 04:48, 24 January 2014 (UTC)
: Please ''don't'' create subpages of articles in the main namespace. If you want to gather data and need a place to put it, you can always create pages in your userspace. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 23:28, 28 April 2015 (UTC)
::: Some items (like [[Hrimnor's Hymn]]) will have to be updated to respect your format. Doesn't look like too much work though ; most items appear correctly formatted already. I'm more worried by items that just require a special math rule, like [[Dyadus]] (only one of the 2 elemental damage should be counted). Can you maybe define a parameter inside {{tl|Item}} to override the default calculation when it's needed? [[User:Chriskang|Chriskang]] ([[User talk:Chriskang|talk]]) 09:24, 24 January 2014 (UTC)
:::: Currently, the DPS is calculated by multiplying the average damage by the average attacks per second, both of which are themselves derived values. The average damage for Dyadus is inaccurate because only one of the two elemental damage bonuses is actually applied. It therefore seems to follow that I should add a special <code>AverageDamage</code> parameter to override the default derived value. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 11:50, 24 January 2014 (UTC)
::::: I was thinking about AverageDPS but you're right, AverageDamage is better. It might even be used to replace the current data-sort-value in item tables. And I don't think we need an "AverageAPS" as the calculated value seems to be correct everywhere. Good job, Vini. [[User:Chriskang|Chriskang]] ([[User talk:Chriskang|talk]]) 12:42, 24 January 2014 (UTC)


::: The DPS that will be displayed in the table is actually ''average'' DPS, since it's calculated by multiplying the average damage by the average attacks per second. I think it's possible to factor in crit chance assuming base crit multiplier of 150%, using the formula <code>DPS + DPS * crit chance * 1.5</code>. Is this math sound? —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 23:18, 31 January 2014 (UTC)
:: Allright. Also see my response above --[[User:OmegaK2|OmegaK2]] ([[User talk:OmegaK2|talk]]) 05:23, 2 May 2015 (UTC)
:::: I'm not sure if the formula at the bottom of [[Critical_Strike]] is correct or not but the [[Critical_Strike#Critical_Strike_Multiplier|first paragraph]] is quite clear about the fact that critical damage '''replaces''' normal damage (and is '''not''' added). Therefore you should either consider (1) that you don't deal normal damage when you crit or (2) that the damage added on top of normal is only 50% instead of 150%:
::::* (1) <code>total = DPS * (1 - crit chance) + DPS * crit chance * 1.5</code>
::::* (2) <code>total = DPS + DPS * crit chance * (1.5 - 1)</code>
:::: Both should lead to the same result. [[User:Chriskang|Chriskang]] ([[User talk:Chriskang|talk]]) 10:55, 4 February 2014 (UTC)
:::::Yeah I believe you're exactly right. Good catch. A crit multiplier of 150% means you do 50% extra damage when you crit, not 150% extra damage. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 19:21, 4 February 2014 (UTC)
:::::: If you have the crit multiplier, Vini, you could even add it in the second part of the formula:
:::::: <code>total = DPS * (1 - crit chance) + DPS * crit chance * 1.5 * (1 + crit multiplier)</code>
:::::: [[User:Chriskang|Chriskang]] ([[User talk:Chriskang|talk]]) 22:27, 15 February 2014 (UTC)
::::::The formula only counts base crit chance anyway, so a crit multiplier of 150% is simply assumed. Things like global crit chance and global crit multiplier mods cannot be accounted for in any practical way. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 22:35, 15 February 2014 (UTC)


== Admin noticeboard ==
::: OK, have people actually created alternate versions of pages reflecting known (and likely not be changed) changes in the Awakening? Thanks to Chuanhsing I think we should have enough to go on to essentially make everything accurate for 2.0.0. Can I suggest that we deploy '''all''' these changes in advance of the Awakening update? This will likely mean that, for a brief time, the entire wiki is inaccurate because it does not reflect the current version, but I think that this downside is completely counteracted by having a full functional and (mostly) accurate wiki online at the moment the expansion hits. Lots of people can use the wiki reliably. Also, I can at least say for myself that I will be playing 2.0.0 myself, so I'll have less time to update the data once the patch is actually released.


I just want to iron out how the [[Project:Admin noticeboard|admin noticeboard]] should be used. I don't much care for moving resolved issues to the talk page. The [[Project talk:Admin noticeboard|talk page]] is supposed to be used only for discussions ''about'' the admin noticeboard, such as this very post. When the noticeboard gets too long we can create archive pages. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 23:24, 23 January 2014 (UTC)
::: I am willing to do a lot of the work, but I don't want to do anything that other people have already done. [[User:TheMipchunk|TheMipchunk]] ([[User talk:TheMipchunk|talk]]) 19:33, 8 July 2015 (UTC)


: That sounds fine to me. Maybe have "Open" and "Completed" subheaders within that page just to make it obvious when things are done? [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 21:08, 26 January 2014 (UTC)
::::I agree, we should start making the changes. I'll be playing the new leagues too, so I'll have less time to edit the wiki then.


:: For less hassle and to maintain posting order, I think it would make more sense to create a template to mark issues as resolved. I can handle this. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 23:58, 26 January 2014 (UTC)
::::If anyone needs inspiration;  
::::'''here is a fraction of the things that need updating:'''


== Rogue exiles ==
::::* Area progression changes (levels and structure) in the first three acts
::::* New [[leech]] mechanics
::::* <s>[[Reduced Mana]] and [[Enlighten]] changes</s>
::::* <s>Gem vendors</s>
::::* "Shotgunning" changes
::::* <s>[[Arctic Armour]]</s>
::::* New base weapons need to be added
::::* New skill gems
::::* New unique items
::::* Info about jewels
::::* Mention of div cards on the items they produce
::::* Add the new maps and new map icons. (You'll have to figure out which image belongs to what map, because they're just called "map12" etc in the game files.)


May I have some feedback on [[User:Chriskang/Sandbox/RogueTemplateTest|these tables]], please? They display about all the data that I'm able to extract. I'm not sure what to do with them? Replace the content of the [[Rogue exile]] page? Create a new page for each exile? They might be too overloaded for a usual "navbox" presentation in the top right corner? [[User:Chriskang|Chriskang]] ([[User talk:Chriskang|talk]]) 02:37, 24 January 2014 (UTC)
::::'''Some act 4 stuff that needs work:'''
:Looks pretty good to me. You could try adding them to the Rogue Exile page and collapsing everything in the tables except for the top two lines, so people can expand a table to see the information? Making separate pages might be a better choice though, especially if they keep adding rogues. [[User:Magnanimous2|Magnanimous2]] ([[User talk:Magnanimous2|talk]]) 21:14, 25 January 2014 (UTC)


== Protection ==
::::* Quests pages need to be created
::::* Highgate NPC's
::::* Monsters and bosses
::::* Flavour text of the new zones (no idea where to find these, I don't play the beta)
::::* Zone and monster screenshots


Is there a reason why this page is protected against edition? Is it forbidden for simple users to create new projects? [[User:Chriskang|Chriskang]] ([[User talk:Chriskang|talk]]) 21:00, 29 January 2014 (UTC)
::::--[[User:Climmels|Climmels aka SirProblematique]] ([[User talk:Climmels|talk]]) 20:08, 8 July 2015 (UTC)


: New projects should be added here so that the page doesn't end up getting cluttered with too many things. That also gives us the opportunity to start talking about whether it's something that's important and what's potentially involved in getting it done. The page needs a tidy-up now anyway so I'll change things around on it and make it's use clear. [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 21:21, 29 January 2014 (UTC)
::::: Nice list! Maybe we can divide up the tasks? For starters I can work on the changes to existing skill gems, including Arctic Armour and Reduced Mana. Maybe we can create a template banner to put on updated pages that says something like "This page is being updated for The Awakening. It may no longer be accurate for the current version of Path of Exile." [[User:TheMipchunk|TheMipchunk]] ([[User talk:TheMipchunk|talk]]) 20:47, 8 July 2015 (UTC)
:: I'd like to add [[Path of Exile Wiki:To Do List/Version 1.0.6|this page]] to the project list. It's a response to the guys above asking for a to-do list. [[User:Chriskang|Chriskang]] ([[User talk:Chriskang|talk]]) 23:10, 29 January 2014 (UTC)
::::::I've got the rewards covered which includes the gem vendors. --[[User:OmegaK2|OmegaK2]] ([[User talk:OmegaK2|talk]]) 20:56, 8 July 2015 (UTC)


== Supporter uniques ==
:::::: Not a bad idea. I'm useless at creating templates though. I remember we had a similar "notice" template when 1.2.0 was released but I can't remember what it was. Dividing the work sounds good to me. I'll focus on Act 4 NPC's and quests. --[[User:Climmels|Climmels aka SirProblematique]] ([[User talk:Climmels|talk]]) 21:15, 8 July 2015 (UTC)


First, I want to know if it would be sensible to create a new category for uniques created by supporters. Second, and perhaps more importantly, I want to make the attribution for supporters consistent across all pages. My suggestion is to do what is done on the [[Wings of Entropy]] page; ie., create a section titled "Supporter attribution", with the content "<item name> was created by supporter <supporter name>." The supporter name should link to the profile on the official site. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 22:14, 15 February 2014 (UTC)
::::::: I created a really basic fmbox template [[Template:AwakeningUpdate]] that can be used at the top of a page to indicate that the page may not be accurate until the expansion is released. [[User:TheMipchunk|TheMipchunk]] ([[User talk:TheMipchunk|talk]]) 01:31, 9 July 2015 (UTC)
: That sounds like a sensible change to me. [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 22:30, 15 February 2014 (UTC)
:: I like both suggestions too. [[User:Chriskang|Chriskang]] ([[User talk:Chriskang|talk]]) 22:32, 15 February 2014 (UTC)
::: Actually, I wouldn't mind having a [[:Category:Unique items with 3D art]] too. This would help me identify item that deserve an high-res render as we know that the list will grow [http://www.pathofexile.com/forum/view-thread/782249 soon]. [[User:Chriskang|Chriskang]] ([[User talk:Chriskang|talk]]) 09:35, 18 February 2014 (UTC)
:::: Absolutely. [http://www.pathofexile.com/forum/view-thread/342452/page/1 Here]'s a helpful thread, although I'm not sure if it's completely up to date. - [[User:Climmels|Climmels]] ([[User talk:Climmels|talk]]) 11:21, 18 February 2014 (UTC)
::::: I've started adding unique boots, however need to make sure the categorisation is right before I add more. I think we should include the item type in the category, such as [[Unique boots with 3D art]]. Is that okay with everyone? [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 12:14, 18 February 2014 (UTC)
:::::: Why do you think such a breakdown is necessary? —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 17:06, 18 February 2014 (UTC)
::::::: I guess it´s for consistency with [[:Category:Unique items]]. Isn't it a good enough reason? [[User:Chriskang|Chriskang]] ([[User talk:Chriskang|talk]]) 17:57, 18 February 2014 (UTC)
::::::: People might be looking for a unique item to use with a skin transfer for a specific slot, having that category available would be useful for that. [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 18:07, 18 February 2014 (UTC)
:::::::: Yeah I can buy that, Iamacyborg. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 18:28, 18 February 2014 (UTC)
::::::::: Cool, I'll change the ones I did earlier and start on some others.


== Alt Art Image Naming Consistency ==
== Revisiting full index of unique items ==


I first noticed this on the Andvarius_alt.png image, and posted it on the talk page there. However there is a general inconsistency with alt art filenames. As I said there, I would like to change the naming pattern for these images to item_2, item_3, etc. as this would A: be consistent across the board and B: serve as a quick indicator of which alt arts were added to the game first. I'm willing to go through and do this myself, I just don't know how. If there's any reason for me not to do this, let me know. If you know how to do this and feel like letting me know, that'd be great too. [[User:TheOneTheOnlyTheMoses|The one, the only, the Moses]]
After the [[Path_of_Exile_Wiki_talk:Community_portal#Improvements_to_item_templates|performance improvements]] I made to the item templates, it was asked whether it would now be feasible to bring back the full index of unique items. I created a page preview displaying all unique items (including the new jewels) and the post-expand include size was 1,411,609 out of 2,097,152 bytes. That means we're already 75% of the way to the maximum possible limit, even with the improved templating. Even if the full index was possible now, it will ''not'' be possible in the future as GGG adds more uniques to the game. The other issue is that when I tried saving my test page, the server timed out. I tried saving it again, and again the server timed out. So the full index of uniques does not seem feasible at the moment. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 02:40, 1 May 2015 (UTC)
:We have so many naming inconsistencies on the wiki that nobody really feels like correcting them. And even if we do so, we have no clear naming policy. So nothing would stop a new editor from disrespecting your pattern. Checking recent changes and correcting images/pages names is quite a lot of work and as of now we don't have enough active editors to handle that. If you want to do it, here are some advice:
:*You want to avoid broken links at all cost. So please, click the "What links here" button (in the left menu, under "Tools") when you're on the image page. For example, [[Special:WhatLinksHere/File:Andvarius_alt.png|this]] is the page that contains file usage for [[:File:Andvarius_alt.png]]. All those pages contain a reference to the file and have to be updated when you rename the file.
:* It's better if you DON'T leave a redirect behind. This is more work as you have to edit the linked pages above but it makes the wiki cleaner overall. So please, when you're on the image page and click "Move" (under the arrow in the top-right menu) make sure you uncheck the box.
:[[User:Chriskang|Chriskang]] ([[User talk:Chriskang|talk]]) 13:22, 5 March 2014 (UTC)
:: Also, images are cached by the wiki software so there might be a small delay (~5 minutes) where image are not visible after a move. Just be patient and don't try to revert your change or re-upload the file. [[User:Chriskang|Chriskang]] ([[User talk:Chriskang|talk]]) 13:24, 5 March 2014 (UTC)
::: Yes, sound advice from Chriskang. However to make your life a little easier, what you can do is move the page and create a redirect on the original page (keep the redirect option checked in the move dialogue). Once you do this, you can work on changing the links to the old file name to the new one. Once you're sure that no more pages link to the old file name, the redirect page can be deleted. Make sense? Doing it this way also prevents broken links while you are making the switch. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 15:49, 5 March 2014 (UTC)
::I made a slight mistake. I decided to take the "no redirects" route, but accidentally neglected to unclick the checkbox on aurumvorax_alt.png (or more likely missed the checkbox without realizing). I could not figure out how to delete the page (even when I did wiki editing previously, I never had a need to delete full pages). I tried deleting all the text (the redirect in this case), but that did not work. I don't even know that this matters. There is no information on the page and it says "No file by this name exists," etc. but the page itself exists (the File tab is not a red link like it would be if it were a non existent page). Anyway if someone could tell me how to delete this, I'll go do that. Thanks. [[User:TheOneTheOnlyTheMoses|~~The one, the only, the Moses]]
:::I took care of that for you. Only admins can delete pages. Sorry for the confusion. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 19:06, 5 March 2014 (UTC)
::::And I'm sorry for the mistake. Thanks for the fix. :) [[User:TheOneTheOnlyTheMoses|~~The one, the only, the Moses]]


== League-Only Uniques ==  
== Differentiating skills from skill gems ==


I'd like to note somewhere which uniques were exclusive to leagues, partially because my own knowledge is somewhat limited on this subject and I'd like to see it accessible. Therefore I need to gather info...
It has been discussed before whether it would make sense to differentiate related concepts such as skills and skill gems in the way that they are presented on the wiki. Previously in the game's history, player character skills were were explicitly tied to gems, so it was not necessary to draw a clear delineation between the two concepts. With version 2.0 on the horizon, we have several examples of skills being granted to the player character in ways ''other'' than skill gems. This raises the question: Do we want to have separate pages to represent skill gems and the skills that they grant. Now that our [[Module:Item|item templating]] is much more robust, I think it could be greatly advantageous to incorporate skill gems into it. We could create pages for skill gems in the same manner as any item. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 22:14, 7 May 2015 (UTC)
* What were the Anarchy Only / Onslaught Only / Shared Anarchy and Onslaught Uniques? (these are recorded on the [[Anarchy]] and [[Onslaught]] pages)
: That proposal makes sense to me. It would also get rid of unnecessary templates like [[Template:Sl|sl]] that aren't too obvious for newer users. Another benefit would be the tooltips that would be useful when people are just after some quick info about a given skill. [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 02:48, 8 May 2015 (UTC)
* Do these items drop in Standard and Hardcore leagues? (Anarchy and Onslaught pages say no)
:: To me it seems obvious that this would be an improvement, but based on [http://www.reddit.com/r/pathofexile/comments/35864c/wiki_community_input_needed_differentiating/ feedback from /r/pathofexile], people don't want this change. It could just be a matter of people not understanding how it would work. I am willing to spearhead this project; I just wanted to poll the community first before making sweeping changes. I think I need to hear from more people in favor of this change before proceeding with it though. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 04:08, 8 May 2015 (UTC)
* What were the Domination Only / Nemesis Only / Shared Domination and Nemesis Uniques? (these are not recorded anywhere as far as I know, and the only ones I know of are {{il|The_Gull}} and the {{il|Blood_of_the_Karui|two}} {{il|Lavianga's_Spirit|flasks}}. I know The Gull was Domination only but I don't know about the flasks. I also believe there were six total uniques for those leagues).
:::I would be asking, what purpose does the gem page then have? Why would any user want to look at the page for a skill gem, as opposed to the page for the skill granted by the gem? I can see making dummy item pages for use with item templates, but I can't think of instances where I would want a link to go to that actual item page. --[[User:Qetuth|Qetuth]]-([[User talk: Qetuth|talk]]) 08:31, 8 May 2015 (UTC)
* Do these items drop in Standard and Hardcore leagues? (the recently released patch notes say they will not)
:::On the other hand we already treat maps as a regular type of item, despite them also representing areas.--[[User:Qetuth|Qetuth]]-([[User talk: Qetuth|talk]]) 08:38, 8 May 2015 (UTC)
* Would it be acceptable to put these on the [[Legacy_item|Legacy Item]] page under a separate league-only section? Should I create categories for Anarchy Only / Onslaught Only / Shared Anarchy and Onslaught / Domination Only / Nemesis Only / Shared Domination and Nemesis Uniques?
:::: You could just as easily ask why any user would want to look at the page for [[Ancient Greaves]], and yet there ''are'' [[Special:WhatLinksHere/Ancient_Greaves|pages that link to it]]. Any time we want to refer to skill gems ''as items'', we can link to the skill gem item page. Quest rewards are the first thing that comes to mind. Regarding maps, I ''do'' think it would be sensible to differentiate maps from map areas. I didn't want to muddle the discussion by bringing too many things into it, so I didn't mention it. But yes, I think we should do the same with maps and map areas. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 09:06, 8 May 2015 (UTC)
::::: Almost all pages linking to base items are transclusions and some of the ones that aren't like quest rewards ideally should be. There is a good reason to have the page, but far less good reason for someone to actually be on the page (in the Greaves case, only really to check "is there a unique for this base?". But if the Ancient Greaves had some specific ability needing explanation, I'd expect it to be on that linked page, not on a separate "Ancient Greaves abilities" page. My point is that while being able to link/transclude gems the same way we do other items would be a plus, links that go to such a page and then do not have the skill details would just be annoying. I think we'd still be better off keeping all the skill info on the one page and allowing limited info from that to be transcluded in the same two ways ways as with other items (mouseover and tablerow). What is the disadvantage of this, besides the new ice skill page being a bit different (when it IS different in nature) ? Is there a problem with overall size of page for il/itemtable? --[[User:Qetuth|Qetuth]]-([[User talk: Qetuth|talk]]) 12:56, 11 May 2015 (UTC)
:::::: Thanks for the thoughtful input, Qetuth. Perhaps I am slightly off-base in my approach. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 21:12, 11 May 2015 (UTC)


So basically all I need to know is "what uniques were exclusive to the last two leagues, individually and shared?" and "would anyone object to me putting those onto the legacy item page under a separate section?" The rest is just an announcement of my intentions I guess. [[User:TheOneTheOnlyTheMoses|~~The one, the only, the Moses]]
== List of unique items sold by Forsaken Masters ==


:: [[Two-Stone Ring]]s and their uniques were also limited to Domination and Nemesis. However I'm not sure why you would add this information to the [[legacy item]] page. A legacy item is a completely different concept from an item that is restricted to a specific league. Also, once the four-month leagues end, the league-specific items have thus far been added to all leagues. [[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 20:25, 5 March 2014 (UTC)
For a little while I've been updating the list of uniques sold by each Forsaken Master. Are we convinced yet that every Forsaken Master sells the same list of uniques, and for the same price? In fact, it might be high time to just consolidate all the info about Forsaken Masters into a single page. [[User:TheMipchunk|TheMipchunk]] ([[User talk:TheMipchunk|talk]]) 21:52, 10 May 2015 (UTC)
:::On the Anarchy/Onslaught pages, this quote can be found: "All new base types were implemented to the regular leagues after Anarchy ended. The exclusive unique items did not, but may return in the future." The [[Version_1.1.0#Item_Balance|1.1.0]] patch notes say that the previously exclusive uniques will no longer drop. "Unique items that were exclusive to Domination and Nemesis can no longer drop." If by "added to all leagues" you mean added in the league merger from existing league characters, then I think this is specifically what makes them similar to legacy items. They exist, but only in limited numbers because new copies cannot be created. I don't think they're the exact same thing, but I think that they're close enough to merit two sections on the same page. Maybe a new page could be created called "Unobtainable Items" or something similar, with Legacy Items becoming a redirect to section 1, and league specific items being section two? [[User:TheOneTheOnlyTheMoses| ∞ The one, the only, the Moses]]
: I think it's a reasonable assumption at this point. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 22:07, 10 May 2015 (UTC)
::::That was a misunderstanding on my part. However, I'm still going to insist that this is different than legacy items. Legacy items are ''specifically'' older variants of items that still might exist in the game somewhere (usually standard and hardcore). {{il|The Gull}}, for instance, is not a legacy item. It's an item that was restricted to dropping in Domination league and now only exists in Standard and can only be obtained by trading. This concept and the concept of a legacy item are kind of similar, but not quite the same. You and others are free to make an argument to the contrary. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 20:55, 5 March 2014 (UTC)
:: Okay, here are the facts. Based on the compilation of all the uniques that have been reported on the wiki to be sold by Forsaken masters, there are 207 such uniques. There are (according to the wiki) 301 uniques, at least 44 of which are either league-only, race-reward-only, or Atziri-only (I may be forgetting some) and are therefore never expected to be sold by a master. This means that 207/257 uniques have been accounted for, over 80 percent. Given that some of the rarest uniques in the game are reported to be sold, it is possible that in fact every regularly droppable unique is purchasable from a master, and that the missing uniques are only because of the lack of self-reporting from players. If we accept this as the most likely explanation, then I would move to completely axe the lists of uniques sold from each Forsaken master page, instead just having a single sentence that says "At level 8, there's a chance that (master's name) can sell a unique item for between 5 and 10 chaos orbs. Any unique that can normally drop (other than from Atziri or challenge leagues) can be offered".
:::::Again, I agree they are not the same, but I feel they are similar enough to be in different sections of the same page. I am suggesting
:: Furthermore, I would like to add the price of each unique as offered by a master to the main page for each unique item. This would be a little tedious but relatively easy as I have compiled most of the information already. I'll start doing some of these things pending some approval. [[User:TheMipchunk|TheMipchunk]] ([[User talk:TheMipchunk|talk]]) 21:01, 4 July 2015 (UTC)
:::::*Creating an "Unobtainable Items" page with
:::For now, it might be best to move the table onto a "uniques sold by masters" page so it's all in one place for the people who currently look for the tables on the master pages. And only one page to modify then. [[User:Qetuth|Qetuth]]-([[User talk: Qetuth|talk]]) 11:51, 5 July 2015 (UTC)
:::::**Section 1: Legacy Items
:::: Maybe. But why would there need to be tables at all if there's a sentence just saying that they can sell any unique?  [[User:TheMipchunk|TheMipchunk]] ([[User talk:TheMipchunk|talk]]) 08:53, 7 July 2015 (UTC)
:::::**Section 2: League-Only Drops
:::::**Section 3: Race Rewards (maybe? I think it'd be a good idea to have them all on the same page honestly but I'm not attached to the idea or anything).
:::::*Changing the current Legacy Item page to a redirect to Unobtainable_Items#Legacy_Items.
:::::Thoughts? [[User:TheOneTheOnlyTheMoses| ∞ The one, the only, the Moses]] 21:06, 5 March 2014 (UTC)
:::::: Yes, perhaps. We can hash this out more, but at the moment I just want to play the game. I've been waiting a long time for this. :P —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 21:26, 5 March 2014 (UTC)
:::::: I read over your suggestions. First, I don't like the term "unobtainable item". Any item in the game is obtainable; there are simply restrictions to how those items can be obtained, including which leagues they can be found in, whether or not they can drop, etc. My proposition is to create a categorization and listing for "items with drop restrictions". That would encompass things like the league-only items that were not added to the core game, the old quivers, the Demigod's equipment, etc. It would ''not'' include legacy items though. Those should be retained in their separate category. However, the two groups are not mutually exclusive. I don't know that any examples of this currently exist, but it is conceivable that an item could have drop restrictions ''and'' legacy variants. [[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 03:31, 7 March 2014 (UTC)
:::::: Actually, since {{il|Prismatic Ring}} can no longer drop, it is one example of an item with drop restrictions and legacy variants. So there you go. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 05:05, 8 March 2014 (UTC)


==Vaal skill gem navbox==
== Script Error in the Race Reward table ==
I would like to make a Navbox for Vaal skill gems for much easier navigation on the wiki for vaal skills. Vaal Skill gems Template that works just like the Navbox Skills template is there anyway we can get one of these? <small>—The preceding [[Help:Signatures|unsigned comment]] was added by [[User:Fat2slow|Fat2slow]] ([[User talk:Fat2slow|talk]] • [[Special:Contributions/Fat2slow|contribs]]) 22:15, 10 03 2014 (UTC)</small><!-- Template:Unsigned -->


:Yep. I've just reverted your edit for now as it collapses the current navbox, there'll be a nicer way to do it than your proposed change. [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 22:26, 10 March 2014 (UTC)
This [[Drop-restricted_item#List_of_Unique_Item_Race_Rewards|table]] has a script error (Lua error: Internal error: The interpreter exited with status 152.) in every slot below Taryn's Shiver. I played with it a bit and did a few previews, but can't figure out what exactly is wrong. Am I missing something? Is this maybe an issue with the new behind the scenes stuff? [[User:TheOneTheOnlyTheMoses| ∞ The one, the only, the Moses]]
::His suggestion was not that bad I think. You just have to use "state = expanded" in the navboxes to prevent them from autocollapsing. [[User:Chriskang|Chriskang]] ([[User talk:Chriskang|talk]]) 23:11, 10 March 2014 (UTC)
: I am fairly certain this is because that page is hitting the maximum script execution time. The wiki software allows a single page to execute scripts for a maximum of seven seconds. Once that limit is reached, any additional script calls will throw errors. This is a different issue than a page [[Path_of_Exile_Wiki_talk:Community_portal#Pages_that_exceed_post-expand_include_limit|exceeding the post-expand include limit]], but the fix is the same: Include fewer item templates on the page. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 05:15, 14 May 2015 (UTC)
:: I'd suggest that the list of race rewards would be better on its own [[Race rewards]] page, or maybe on [[Races]] which is quite short on info, while the drop-restricted page should have a general description of alternate art items and a link to the race list - plus a table of the race rewards which are not just alternate art (ie, Demigods). --[[User:Qetuth|Qetuth]]-([[User talk: Qetuth|talk]]) 09:11, 14 May 2015 (UTC)
:: Actually, the page with the alternate artwork list could just be called [[Alternate artwork items]] or something similar, which avoids the discussion of whether pvp events can be called races, and any future sources of alt art. --[[User:Qetuth|Qetuth]]-([[User talk: Qetuth|talk]]) 09:16, 14 May 2015 (UTC)


:::I'll create an alternative tomorrow and then we can compare the two. I just don't really like multiple navboxes on one page, adding a new row called "vaal dexterity gems" below the dex gem row (and for str and int) seems like a cleaner solution to me. [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 23:16, 10 March 2014 (UTC)
== Revisiting microtransactions ==


::::Sounds great just thought that adding that would be a good start and we can go on from there but thanks for the input amd looking forward to editing with you guys <small>—The preceding [[Help:Signatures|unsigned comment]] was added by [[User:Fat2slow|Fat2slow]] ([[User talk:Fat2slow|talk]] [[Special:Contributions/Fat2slow|contribs]]) 00:13, 11 March 2014 (UTC)</small><!-- Template:Unsigned -->
The MTX section of the wiki is very out of date and disorganised. Before doing a bunch of work there, I'd like to discuss changing the way we do it. Currently:
* Some types of mtx have a page for each mtx (eg [[Fiery Visage]]) using the item template/infobox, but with no actual useful info in the box.
* Most types of mtx have a page listing all mtx in that category (eg [[Pets]]) using [[Template:microtrans]] to construct the tables, but do not link back to the mtx pages.
* The item template is never transcluded. All it is doing is creating the infobox and putting all mtx in [[:Category:Microtransaction features]].
* The important info eg price, desc, youtube preview, is only currently found in the parameters of the tables on the type pages.
* I think the only place that link to mtx pages are [[Daily Deals]] and [[Rogue exile]].


:::::What do you think of this? [[Template:Navbox Skills/test]] [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 18:41, 11 March 2014 (UTC)
I propose we remove MTX from the item template and give it its own template which can then be used for all mtx (as not all exist as items) and then that template can be used as a table row for the mtx lists, and possibly the rogues/dailies tables. --[[User:Qetuth|Qetuth]]-([[User talk: Qetuth|talk]]) 04:46, 23 June 2015 (UTC)


:::::: It's pretty unwieldy. Wouldn't it make more sense to just use a separate nav box for Vaal skills? —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 19:18, 11 March 2014 (UTC)
: I'm fine with that, but I'll let someone else take charge of doing the templating for this project. Feel free to ask me questions; I just don't care to do it myself. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 17:57, 23 June 2015 (UTC)


::::::: That works too, and just put a link on relevant pages when a skill has a Vaal equivalent. [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 19:38, 11 March 2014 (UTC)
== Reworking quest rewards ==


== Opinions about spoiler ==
With awakening around the corner, I think it may be time to completly rework how the quest rewards are done on the wiki. Currently, the information is simply put down in a ton of pages in an incosnsitent and very often out-dated fashion. Awakening pretty much redoes all of the rewards, so it is a good time to rework that.


I'd like to hear your personal opinions about all this "spoiler" fuss with the new uniques. I saw Chris writing several times on reddit that it was alright but I feel like he's not completely honest. It might just be a bad understanding on my side but his wording lets me think that he clearly disapproves and/or is disappointed. I was about to add the last unique yesterday along with some info about the "über Atziri" area but now I'm unsure if I should do it or not. May I have some feedback? [[User:Chriskang|Chriskang]] ([[User talk:Chriskang|talk]]) 07:56, 12 March 2014 (UTC)
In the past there were also timeouts when trying to edit [[Quest Rewards]] or issues on editing skill pages. Something that is desireable to be avoided.  
:His wording does sound a little passive-aggressive, but it's hard to tell. As for gameplay/item spoilers, how about adding a messagebox warning to some pages and hiding the information with <nowiki>{{collapse}}</nowiki> or something? And I don't think the new Vaal uniques should be specifically mentioned in lists of unique items, but a sentence or two about them might be appropriate. Basically, the information should be available for players who know the endgame, but not directly given to players who don't. [[User:Magnanimous2|Magnanimous2]] ([[User talk:Magnanimous2|talk]]) 08:38, 12 March 2014 (UTC)
::I am against adding spoiler warnings. I don't believe players who willingly choose to look up information on the wiki have any reasonable expectation of being shielded from info containing spoilers of any kind. The wiki is an informational resource; people should use it responsibly at their own discretion. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 08:49, 12 March 2014 (UTC)
:::I'm with Vini on the "no warning" boat. A wiki is meant to deliver complete information in a simple manner. Nothing should be hidden for the sole purpose of avoiding spoilers. My question was more about timing and what's "good" or "bad" for the game. I'm quite active on the wiki and it's mostly because I'm convinced that a well documented wiki is helpful for everyone, including GGG. I like to plan my builds in advance, to estimate the profits from crafting and to know the enemies I'll encounter. For someone like me, the more information is ''always'' the better. Now, reading Chris comment and some others like [http://www.reddit.com/r/pathofexile/comments/205gkf/3_of_4_undiscovered_uniques_added_to_the_wiki/cg0jw8i this one] I realize that not everyone shares my view. Some people think that datamining harms the game, and I don't want to harm GGG. Those people would prefer the data to be collected by the community only (through trials and errors, I guess) even if it means that some information is incorrect and/or missing. This is the point where I'd like to hear your opinions: is it always a good thing to have perfectly correct and exhaustive data? Or does it somehow breaks the magic of the game? [[User:Chriskang|Chriskang]] ([[User talk:Chriskang|talk]]) 16:22, 12 March 2014 (UTC)
::::You also have to consider that there are very few active editors on this wiki compared to the huge number of players. Without data mining and active editors like you and previously FaceLicker, populating item data would basically not even happen. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 20:50, 12 March 2014 (UTC)
:::::Yep, you have no idea how thankful I am that there are people like you (both Chriskang and Vii) around that keep working on this wiki. I'd have burnt out a long time ago if I were still running it all myself. [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 19:00, 13 March 2014 (UTC)
:The wording is a little passive-agressive, but from what I can see, the community are responding positively to this (other than that one link but the person seems to be missing the point). I'm fine with adding stuff here without spoiler warnings, though maybe keep the items off the list pages until they're found? I can always ask Chris for clarification on this stuff more privately if you'd like me to. [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 18:57, 13 March 2014 (UTC)


:Wanted to add another perspective: I've only started learning how and contributing here since 1.1 (started the corrupted page by copying the unique list code, for example). This patch added many possibilities which, while great for gameplay, were far too time-consuming to sift through and confirm before "community discovered" could be accurate. Where corrupted area spawns overlap, are corrupted implicits changed or limited by magic/rare/unique, where do corrupted implicits overlap, etc. It was daunting, I'm relieved when I see you share your efforts. Thank you. (If you're feeling a little self-doubt or villainized, you could discuss with [http://www.reddit.com/r/Guildwars2/comments/1rlf1u/going_to_take_a_break_from_data_mining_posts/ GW2's resident dataminer]. I'm sure you guys would have a lot in common.) [[User:Ttyl|Ttyl]] ([[User talk:Ttyl|talk]]) 01:28, 15 March 2014 (UTC)
Currently those are places where quest rewards are used (plus potentially more):
* [[Quest Rewards]]
* [[Quest_Reward_Gems]]
* quest pages
* skill pages


== Consolidating zone levels into a single page ==
I think the main problem is that optmially a database should be used and select the info accoringly (think SQL-style). Basically, the rewards could be represented in a table with the given information:
* reward
* reward_type
* class
* difficulty
* quest
* display (for display values in case they can't be simply be parsed. I.e. think 4L item reward.


Is it a good idea for zones with multiple levels of the same name to just have one page, or would that be too confusing? Right now the pages for Solaris Temple for example are basically identical except for monsters, and they're pretty short. [[User:Magnanimous2|Magnanimous2]] ([[User talk:Magnanimous2|talk]]) 04:27, 16 March 2014 (UTC)
Optimally there should be one single list where the information can be selected out of, so editing in only one place is required. Since in wiki you can't really use SQL (not that I am aware of, unless with direct access to database), maybe this could be done with a lua module as well? I'm thinking of a lua table basically, then very basic programming to get the information out of and create a table.
: What about zones like [[the Hedge Maze]], which are essentially secondary levels but are named differently? —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 10:17, 16 March 2014 (UTC)
I think it may be a good idea to actually create two modules, one for the data that is intended to be edited and a 2nd one that basically handles the parsing and displaying of the data.  
::As long as the names are different, there's enough distinction for separate pages. My reasoning was that since people generally refer to The Crypt/Chamber of Sins/Caverns/Vaal Ruins/Solaris/Lunaris as single entities, those zones should have one longer page instead of multiple short pages. The current layout is fine, I'm just wondering what you guys thought about this. [[User:Magnanimous2|Magnanimous2]] ([[User talk:Magnanimous2|talk]]) 22:43, 16 March 2014 (UTC)
::: So in your mind, do you keep [[the Cavern of Wrath]] and [[the Cavern of Anger]] on separate pages or combine them? <small>—The preceding [[Help:Signatures|unsigned comment]] was added by [[User:‎Vinifera7|‎Vinifera7]] ([[User talk:‎Vinifera7|talk]] • [[Special:Contributions/‎Vinifera7|contribs]]) </small><!-- Template:Unsigned -->
::::They have different levels, different bosses and most of the times different monsters. Some have waypoints, others don't. Some actually have a completely different tileset than the rest of the series (Lunaris level 3, Caverns levels 2, ...) For these reasons, I'd like to keep them separated. [[User:Chriskang|Chriskang]] ([[User talk:Chriskang|talk]]) 03:47, 17 March 2014 (UTC)
:::::I can't come up with a good page layout for multiple zones anyway, so never mind. [[User:Magnanimous2|Magnanimous2]] ([[User talk:Magnanimous2|talk]]) 05:38, 17 March 2014 (UTC)


== Item templating for skill and support gems ==
So on pages effectively use something like
<nowiki>{{#invoke: QuestReward | skill=Cleave }} or
{{#invoke: QuestReward | quest=Enemy at the Gate}} or
{{#invoke: QuestReward | difficulty=Normal | class=Scion}} </nowiki>
to produce the results.


What do you all think about using [[Template:Item|item templating]] for skill and support gems? They are, after all, items. I created a possible [[User:Vinifera7/test3|demo of Anger]]. What do you think? —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 20:13, 5 April 2014 (UTC)
If a user wants to edit the rewards, he could edit [[Module:QuestRewardData]]. For editing the display style, there would be [[Module:QuestReward]] (but usually this doesn't need a lot of edits).
:If we're going to update all skill pages, I'd really like to take this opportunity to distinguish the different concepts more clearly. Right now, we have a huge confusion between gems, skill effects, experience and requirements. A gem is an item but the effect granted by this gem is not. You can see it very clearly when you have the {{c|mod|+X to Level of Gems in this item}} modifier, from a piece of armour or from {{sl|Empower}}. Let's take an example: if I have a level 10 {{sl|Fireball}} gem and I put it in a {{c|mod|+3 to Fire Gems}} sceptre, I'll get an item that requires 88 intelligence to be equipped and this item will grant me a skill that deals 157–236 damage for a cost of 25 mana. This gem will also require 1,143,783 xp to level up. Try to guess that from [[Fireball#Gem_level_progression|the current progression table]]. It's just impossible.
:Since SotV, the necessity to have a proper distinction seems even more important: it's now possible to have [[Corrupted|a skill effect without having the gem]] and it's also possible to get a gem level that cannot be reached with experience.
:As of now, I don't have anything to suggest for the format of the page but I can point a few things that make me feel uncomfortable in your demo, Vini:
:* Gem level goes to 20 with experience but it can reach 21 with a Vaal orb. Effect level goes from 1 to 30.
:* Mana, level and attribute requirements are determined by the gem level, not the effect level.
:* The inventory icon for the gem can go in the item infobox but I don't think the icon from the shortcut bar should be there. The later is an icon for the skill effect, which is not an item.
:I'll be in holiday in a week and I'd like to give a try to the page design at this time. Can you please wait a bit before applying the changes? [[User:Chriskang|Chriskang]] ([[User talk:Chriskang|talk]]) 20:54, 7 April 2014 (UTC)
::I can appreciate your concerns, which is exactly why these issues should be discussed. Due to the itemized nature of everything in PoE, there's a problem with conflating items themselves with other concepts related to those items. Two blatant examples are 1) skill gems and skills, and 2) map items and map areas. Right now, I don't know of a good way to handle this problem. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 21:39, 7 April 2014 (UTC)
:Looks good and it's a move that makes sense to me, though Chriskang's concerns also make sense. The only thing I'd really want to see is the ability to set a skill video on the main skill page. [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 20:58, 7 April 2014 (UTC)


== Categorization for corrupted areas ==
So do you guys thinks it's feasable and roboust enough to do it this way? Unfortunatly there will be some compute time obvioulsy to parse the list everytime, but I believe if it doesn't get edited the results get cached anyway.
--[[User:OmegaK2|OmegaK2]] ([[User talk:OmegaK2|talk]]) 12:51, 2 July 2015 (UTC)


[[Corrupted area]]s require categorization, but I would like to discuss it first. In all instances that I can find, GGG refers to these as ''areas'' (or ''secret areas'') rather than ''zones''. The other places in the game, such as [[the Solaris Temple Level 1]], are also referred to as areas by GGG, but on the wiki these are called zones. For consistency, should we switch to the "area" terminology? What do you all think? —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 18:11, 7 April 2014 (UTC)
: It's definitely something we'd have to test to make sure it doesn't prevent page edits like the previous solution did. Would you be able to put something together as a test case? I definitely agree that the current quest reward system is shit, and needs improving. [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 16:06, 2 July 2015 (UTC)
:I support this change wholeheartedly. GGG never ever uses the "zone" word. [[User:Chriskang|Chriskang]] ([[User talk:Chriskang|talk]]) 20:58, 7 April 2014 (UTC)
: Since you alluded to Scribunto modules, I just want to point out that you wouldn't normally invoke a module function right inside of an article. There is a very specific reason this was done for the item templating that has to do with simplifying the pass-through parameters and adding extensibility in order to make templates like [[Template:Il]] be a lot less janky in their coding. The way you would normally use modules is by invoking them from a template, then transcluding that template inside of the article. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 20:09, 2 July 2015 (UTC)
::I used the word "zone" because other games do (and to mix up the language a bit), but dropping it sounds fine to me. [[User:Magnanimous2|Magnanimous2]] ([[User talk:Magnanimous2|talk]]) 22:08, 11 April 2014 (UTC)
:: If you haven't seen alredy, I put something up at [[Module:QuestReward]]. The data is located at [[Module:QuestReward/data]] and is currently simply exported from the game files (might upload the script later to github). The resulting page is here [[User:OmegaK2/test]]. Also has support for display on class and skill pages currently, which can be found here [[User:OmegaK2/test2]]
:: There is still some work required that needs to be done such as checking some of the arguments and wrapping it in a template. I've also considered whether to add another display style other then table, but I think tables are generally more pretty and readable. Though I'm not sure, in the past some pages used skill lists. --[[User:OmegaK2|OmegaK2]] ([[User talk:OmegaK2|talk]]) 17:55, 5 July 2015 (UTC)
::: Nice work. I never thought of just using a giant array to store all of the data. I'm not sure how accessible it will be for people to edit though. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 22:49, 5 July 2015 (UTC)
:::: Nice. As I had suggested in our other discussion, this database style of information storage seems like it could be useful to extend to other areas other than quest rewards. From what I can tell, the wiki supports running a script server-side to just retrieve data from these modules? That's relatively flexible for doing a variety of other tasks. [[User:TheMipchunk|TheMipchunk]] ([[User talk:TheMipchunk|talk]]) 00:43, 6 July 2015 (UTC)
::: Looks great, I think a list style could be useful but those tables are definitely a good place to start. How are you generating the initial data? [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 15:00, 6 July 2015 (UTC)
::: Would Semantic Mediawiki help with any of this? Because we can get it if we need it. [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 16:13, 6 July 2015 (UTC)
{{outdent|:::}}
I've looked over the descriptions for a bit - it seems like a pretty good approch at least. It could be helpful with the editing the data, [[User:Vinifera7]] has a pretty valid concern that editing a big table may not be the most user friendly way. I've formatted it so that it should be relatively easy to edit though in case any issues occur. If I read it correctly, it stores in SQL and also has lua bindings (or can be called from lua), which should fast. But I haven't used it, so I can't say for sure how well it would work. Autocollecting properties though templates for example seems like a pretty solid way to set this up.


== Are we official enough yet? ==
Semantic MediaWiki seems to have some support for importing data (though extensions) if I read that correctly. Maybe that could help with auto-populating/updating pages, but I don't know for sure. Since you mentioned it, maybe you know?  
In essence it seems to do a lot of things I tried to do with that quest reward page (in a simpler manner).


This wiki is still called "the unofficial Path of Exile wiki", however it's a [http://www.pathofexile.com/forum/view-thread/475284/page/52#p4605666 known fact] that GGG relies on this wiki to provide players with information that cannot be conveyed in game. Can it still be said that we're not official? —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 03:28, 30 June 2014 (UTC)
But generally if it works like I think it does, it could help with the problems of those pesky hugeass templates (and more recently lua modules) and the custom logic behind that.


: To me, "official" implies direct affiliation with GGG, which is not the case. --[[User:Evil4Zerggin|Evil4Zerggin]] ([[User talk:Evil4Zerggin|talk]]) 04:26, 30 June 2014 (UTC)


:: You're correct, but what are the requirements for direct affiliation? —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 04:30, 30 June 2014 (UTC)
But anyway, generally there are still a few concerns:
* Info in centralized place versus information per single single pages
** Keeping a big single page up to date is easier than keeping hundreds of pages up to date
** Editing a big single page is harder/messier than editing many smaller pages


::: Based on e.g. Team Fortress Wiki, I would say a definite signal is control of the TOS. This wiki is controlled by Curse. --[[User:Evil4Zerggin|Evil4Zerggin]] ([[User talk:Evil4Zerggin|talk]]) 04:46, 30 June 2014 (UTC)
The update issue could be a non-issue though if data can be imported (i.e. as json or whatever) as described above.


:::: Looking at some of the most popular wikis on Gamepedia, you have the Minecraft, Terraria, The Witcher, and Neverwinter wikis, all using the word "official". —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 04:59, 30 June 2014 (UTC)


::::: Hmm. Neverwinter wiki explicitly says that it is partnered with the publisher, but the others all explicitly deny affiliation. A quick look fails to turn up any record of how they acquired the "official" moniker, though that doesn't necessarily mean that doesn't exist. All the same, I personally wouldn't be comfortable calling this wiki "official" without at least an explicit statement from GGG. --[[User:Evil4Zerggin|Evil4Zerggin]] ([[User talk:Evil4Zerggin|talk]]) 16:04, 30 June 2014 (UTC)
There is another issue that came to light (again...), which doesn't quite depend the data: expanding templates and pages... in particular a few hundred or more is really damn slow. The lua script I wrote can sort and filter pretty fast. It spends almost all of it's runtime getting other pages and formatting it (and almost hits the 7 sec execution limit if displaying all current 1020 quest entires).  
I believe there should probably some other reworks that need to be done to the item templating if SMW or any other system was in place - possibly don't include the item pages, but generate the table from the data stored. And replace the hover functions with a JQuery that opens the page asyncronously (unless that is too slow, the curse wiki really seems to be slow a times).


:::::: I agree, until GGG say outright that we're the official wiki I wouldn't be comfortable claiming that we are, although the fact that they use the site is gratifying. For example, [http://www.uberent.com/pa/links/ Uberent claim the Planetary Annihilation Gamepedia wiki] to be an official partner one. The [https://minecraft.net/community Minecraft site] links to the Curse owned wiki and forums under an "Official Resources" title. I can try having a chat with Chris and seeing if he'd be willing to call us an official resource. [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 17:21, 30 June 2014 (UTC)
Oh and lasty, the quest data was exported from (the latter two files for info about the item and the quest itself)
  contents.ggpk/Data/QuestRewards.dat
                    BaseItemTypes.dat
                    Quest.dat


== Revisiting weapon categorization ==
As I mentioned I'll post the scripts publicy soon (tm), but I'd rather have it in an useable state (=non messy) before that.
--[[User:OmegaK2|OmegaK2]] ([[User talk:OmegaK2|talk]]) 00:26, 7 July 2015 (UTC)
: I'll check with the Gamepedia dev team who'll be able to better inform me on what SMW is really capable of. It's not something I've personally run before, but I know there are a few GP wikis that run it. Will get info back asap. [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 02:26, 7 July 2015 (UTC)
:: If nobody minds, I'll go ahead and edit the skill/quests pages with the awakening rewards tommorow or today, considering it's due to release in about two days. I've already done so for cases which linked to the original [[Template:QuestReward]] so it doesn't break it.
:: In addition, there are also vendor quest rewards with the new addon. I think it makes most sense to integrate them into the same module, though with a different data section and template. The main difference seem to be that those vendor rewards are not limited by the difficulty and are simply given after completion of the quest. Plus their availability at certain NPCs with specific costs. I think that suffices to display them in their own table. I could also edit that into, since I don't plan on changing the syntax much, even if the lua coding isn't done yet (i.e. [[Template:VendorQuestReward]] would simply return nothing for the time being). --[[User:OmegaK2|OmegaK2]] ([[User talk:OmegaK2|talk]]) 16:18, 8 July 2015 (UTC)
::: I've added messages for certain situations as opposed to displaying an empty table. I think it's pretty much ready now for deployment. Examples on my userpage [[User:OmegaK2/test2]] and also one live example [[Added Cold Damage]]. Planning to remove the fmbox as soon awakening goes live
::: What do you guys think the vendor quest reward section should be called? I've thought either would do, but need to deceide on one before mass editing pages:
::: * Vendor reward
::: * Vendor quest reward
::: --[[User:OmegaK2|OmegaK2]] ([[User talk:OmegaK2|talk]]) 19:07, 8 July 2015 (UTC)
::::Looking good! I prefer "Vendor reward" but they're both fine. --[[User:Climmels|Climmels aka SirProblematique]] ([[User talk:Climmels|talk]]) 20:30, 8 July 2015 (UTC)
:::::Great work. I love the way it looks on skill pages, and especially love the way keeping it up to date should be easier or automated now. The big tables on the quest pages themselves look very cluttered though. I would have liked it to use tickboxes for skill rewards too but with the mix of skills and eq, and a large variety of skills in some quests, that might not work out. What is the reason for the big info bars above every table? Can they be removed? --[[User:Qetuth|Qetuth]]-([[User talk: Qetuth|talk]]) 00:00, 9 July 2015 (UTC)
:::::: I would like to point out that it is slightly incorrect to call it a "vendor quest reward". Not all NPCs who give quest rewards are vendors. Maramoa, for example. Edit: Never mind, I think I see what you were trying to accomplish here. [[User:TheMipchunk|TheMipchunk]] ([[User talk:TheMipchunk|talk]]) 00:34, 9 July 2015 (UTC)


I've been thinking about revisiting weapon categorization, but I'm not sure which scheme to use (if any). Let me know what you think.
== reshuffling of bestiary category structure. ==


{| class="wikitable"
The category structure of the bestiary seems odd to me in that every monster, every monster type, many summary or monster info pages, is automatically added to the root directory. Regular unique monsters don't have their own directory, but bosses (a somewhat arbitrary distinction that has been debated before) do, and then special types of unique monsters are a subcateogry of this. Also, it is odd that we are calling this section of the wiki the bestiary when that term is never used in game or by GGG that I am aware of. Does this bestiary directory which includes everything serve a purpose? With more than 200 items hence more than one page it isn't as convenient to search as just using google or the wiki search. Finally the main place other than this master directory that monsters can be found is in the monsters by act, when several monsters appear in more than one act.
|-
! Current !! Option 1-A !! Option 1-B !! Option 2-A !! Option 2-B
|-
| style="vertical-align: top;" |
: Axes
: Bows
: Claws
: Daggers
: Fishing rods
: Maces
: Staves
: Swords
: Wands
| style="vertical-align: top;" |
: One-handed axes
: Two-handed axes
: Bows
: Claws
: Daggers
: Fishing rods
: One-handed maces
: Two-handed maces
: Staves
: One-handed swords
: Two-handed swords
: Wands
| style="vertical-align: top;" |
: Axes
:: One-handed axes
:: Two-handed axes
: Bows
: Claws
: Daggers
: Fishing rods
: Maces
:: One-handed maces
:: Two-handed maces
: Staves
: Swords
:: One-handed swords
:: Two-handed swords
: Wands
| style="vertical-align: top;" |
: One-handed axes
: Two-handed axes
: Bows
: Claws
: Daggers
: Fishing rods
: One-handed maces
: Sceptres
: Two-handed maces
: Staves
: One-handed swords
: Thrusting swords
: Two-handed swords
: Wands
| style="vertical-align: top;" |
: Axes
:: One-handed axes
:: Two-handed axes
: Bows
: Claws
: Daggers
: Fishing rods
: Maces
:: One-handed maces
:: Sceptres
:: Two-handed maces
: Staves
: Swords
:: One-handed swords
:: Thrusting swords
:: Two-handed swords
: Wands
|}


[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 03:21, 12 July 2014 (UTC)
I propose we make [[:Category:Monsters]] the root category and only have in it summary pages such as [[Monsters]] and [[List of unique monsters]] as well as possibly some other lists of monsters such as making the blank [[Act 1 Monsters]] etc useful in some way. The bestiary directory that contains everything could still be kept as a subcategory, but should not be the main. I'm torn on whether categories like act 1 monsters should be kept - the whole guest monster system kind of ruins it a bit.


The subcategories of monsters would be:
*Monster mechanics
*Monster skills


:2B makes the most sense to me. [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 11:30, 12 July 2014 (UTC)
*Normal monsters
*Beyond monsters
*Corrupted monsters


:: With options 1-A and 1-B it's a simple matter to generate categories automatically. With 2-A and 2-B I'm not sure how to distinguish thrusting swords and sceptres with only the data currently available. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 12:00, 12 July 2014 (UTC)
*Unique monsters
:*Act bosses
:*Map bosses
::etc


::: In that case, 1-B would be the best, as it more closely reflect the weapon categories within the skill tree. Just FYI, I fixed what I assume was just a typo in the table, with Maces incorrectly labelled as Axes in 1-B. [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 17:37, 12 July 2014 (UTC)
*Monster types
*Monsters by Type
:*Spiders etc


:::: I'm good with the categorization now, but I don't quite like how I have the pages themselves set up currently. I'll work on improving this. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 23:35, 19 July 2014 (UTC)
*Bestiary (if kept)
*Monsters by act (if kept)
:*Act 1 monsters etc


== Pages that exceed post-expand include limit ==
So a monster should primarily be in a type category (eg blackguard) and a rarity/status category (eg map boss). Both of these could be handled automatically if we ever finally get monster pages to be infoboxes for table transclusion like we do items and passives.


I noticed that there are a [[:Category:Pages where template include size is exceeded|few pages]] which exceed the [http://en.wikipedia.org/wiki/Wikipedia:Template_limits#Post-expand_include_size post-expand include limit], namely [[list of unique items]] and [[Full Item Index]]. This is an issue where the total include data is simply too long. We might not be able to use these extremely long item indexes. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 22:03, 19 July 2014 (UTC)
Note: Parts of this idea have been covered and not really gone anywhere at [[Template_talk:Navbox_Bestiary]], [[Talk:Bestiary]], and I think several other pages I can't recall now. Generally those discussions end in agreement the current system is a bit weird then get forgotten. --[[User:Qetuth|Qetuth]]-([[User talk: Qetuth|talk]]) 07:01, 7 July 2015 (UTC)
: Yeah, just having a look now. It's a pain in the arse, particular the full unique page as that's one of the most popular pages on the wiki. I guess we'll need to look into the best way to present those pages now, and how they'll need to be reworked. [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 23:40, 19 July 2014 (UTC)
:: I did a [[User:Vinifera7/test4|little experiment]] to see roughly how many [[:Template:Item table|item tables]] would fit on a page before reaching the post-expand include limit. I specified in the wiki code to output all unique item tables and I also doubled the number of uniques displayed in each table by repetition. As you can see, the result is not promising. As GGG releases more and more uniques, we will be able to show fewer on the page at once. I don't exactly have a solution for this. The [[:Category:Item templates|item templates]] are extremely convenient, but simply don't lend themselves to this sort of mass inclusion. I currently know of no way to make the templates more efficient in terms of inclusion data length either. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 03:35, 21 July 2014 (UTC)
::: What do you think about using the current [[unique item]] page as the main hub, linking down to individual item type lists through top and bottom navboxes? Those individual item list pages would then all link to one another again through navboxes placed at the top and bottom of the page. I know it's not an ideal solution, but I can't see a reasonable way of keeping all the pages up to date without creating many times more work for everyone involved. [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 17:37, 21 July 2014 (UTC)
:::: What if we redirect [[list of unique items]] to the [[unique item]] page, and rework that page so that the lists are more accessible? —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 17:47, 21 July 2014 (UTC)
::::: Yep, that's what I had in mind. We'll also want to improve the navigation between the individual unique item list pages so people can more easily find the items they're looking for. [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 18:06, 21 July 2014 (UTC)


== Lua extension ==
:These changes sound good to me. I'm in favour of just removing the Monsters by act categories, as they have lost most of its usefulness. I do think the Bestiary category should be kept as a list of all monsters, disregarding rarity and whatnot.--[[User:Climmels|Climmels aka SirProblematique]] ([[User talk:Climmels|talk]]) 09:12, 7 July 2015 (UTC)


I thought we had the [http://en.wikipedia.org/wiki/Wikipedia:Lua Lua extension] installed, but that doesn't appear to be the case. Am I just remembering incorrectly? If so, is there a way we can get this installed perhaps? —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 03:30, 22 July 2014 (UTC)
==New Archive==
: I'll ask! [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 11:51, 22 July 2014 (UTC)
: It's now been installed, let me know if it's not working as you want it to. [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 15:02, 22 July 2014 (UTC)
:: It seems to be installed correctly. I created a [[Module:Test|test module]] and was able to [[User:Vinifera7/test4|invoke it]] without issue. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 22:03, 22 July 2014 (UTC)
:: I've spent several days experimenting with Lua and I believe I've traced an error that has been haunting me to the frame:getTitle() function. As [http://www.mediawiki.org/wiki/Thread:Extension_talk:Scribunto/red_Script_error_unclickable/reply_(2) described] in a talk thread on Mediawiki, the getTitle function was added in the version of Scribunto for Mediawiki version 1.23. In order to get access to this function, we'd [[Special:Version|have to update]] Mediawiki as well as Scribunto. How difficult would it be to upgrade? —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 05:00, 26 July 2014 (UTC)
::: Updating Mediawiki should be fairly simple, although Curse tend to update all wikis at the same time. I'll check with Ben to see when the next scheduled update is. I'm not sure about Scribunto, I'll have to check on that as well. [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 11:09, 26 July 2014 (UTC)


== Proposal for merging the Vaal Orb and Corrupted pages ==
I think it's time to clear this page out and create a new archive, anyone have a problem with that? I'll keep the currently active sections, I just want to make sure there aren't too many things here that could cause confusion. [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 13:58, 9 July 2015 (UTC)
I don't really think there's any point to having two pages when the two concepts are so closely tied together. I've created a page [[User:TheOneTheOnlyTheMoses/Vaal_Orb|here]] to demonstrate how I wish to arrange the information. It also contains more detailed information not present on the original pages. What I'd like to do is change the Vaal Orb page to the linked page, then either link the corrupted page to the Vaal Implicit section or keep a small amount of information regarding corrupted areas and vaal skill gems (though both of these have their own pages already, so IMO this is not necessary). Looking for ideas, suggestions, corrections, etc. [[User:TheOneTheOnlyTheMoses| ∞ The one, the only, the Moses]] 04:31, 30 July 2014 (UTC)
: Yeah, that would be nice, it has become very cluttered. --[[User:OmegaK2|OmegaK2]] ([[User talk:OmegaK2|talk]]) 00:13, 10 July 2015 (UTC)
: I think I'm fine with consolidating the information specifically regarding Vaal Orbs on the [[Vaal Orb]] article. However, I don't agree that the article about the [[corrupted]] modifier should simply be merged into the Vaal Orb article. Corrupted has other distinctions besides Vaal Orbs, so there should be two pages. [[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 04:43, 30 July 2014 (UTC)
:: Let's wipe everything, but migrate the Awakening-to-do list to the new community portal. We'll be working on stuff related to that list for at least a few weeks to come. [[User:TheMipchunk|TheMipchunk]] ([[User talk:TheMipchunk|talk]]) 00:26, 10 July 2015 (UTC)
:: Which distinctions, though? Again, corrupted areas and vaal skill gems both have their own pages. Is there something else that I'm missing? If not, would it be enough to make a small note on each page? Something like, "Due to the corrupted modifier, this (gem/area) cannot be modified by currency." [[User:TheOneTheOnlyTheMoses| ∞ The one, the only, the Moses]] 05:25, 30 July 2014 (UTC)
:::Yes, most of the recent discussions boil down to stuff to go on a to do list, so it's really the conversation that needs to be kept open. --[[User:Qetuth|Qetuth]]-([[User talk: Qetuth|talk]]) 01:54, 10 July 2015 (UTC)
:::I agree with Vini, a lot of the information should be consolidated onto the Vaal Orb page, but we should maintain them separately for the time being, at the very least it would be useful to keep it separate as a disambiguation page. [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 20:49, 30 July 2014 (UTC)
Any objections to these [[User:TheOneTheOnlyTheMoses/Vaal_Orb|Vaal Orb]] and [[User:TheOneTheOnlyTheMoses/Corrupted|Corrupted]] pages? I'll move the info to the main pages today if no one objects. [[User:TheOneTheOnlyTheMoses| ∞ The one, the only, the Moses]] 10:53, 4 August 2014 (UTC)

Latest revision as of 22:40, 17 June 2023

This is an archive of past discussions for the period June 2014 to July 2015.

Do not edit the contents of this page. If you wish to start a new discussion or revive an old one, please do so on the current talk page.

Revisiting weapon categorization

I've been thinking about revisiting weapon categorization, but I'm not sure which scheme to use (if any). Let me know what you think.

Current Option 1-A Option 1-B Option 2-A Option 2-B
Axes
Bows
Claws
Daggers
Fishing rods
Maces
Staves
Swords
Wands
One-handed axes
Two-handed axes
Bows
Claws
Daggers
Fishing rods
One-handed maces
Two-handed maces
Staves
One-handed swords
Two-handed swords
Wands
Axes
One-handed axes
Two-handed axes
Bows
Claws
Daggers
Fishing rods
Maces
One-handed maces
Two-handed maces
Staves
Swords
One-handed swords
Two-handed swords
Wands
One-handed axes
Two-handed axes
Bows
Claws
Daggers
Fishing rods
One-handed maces
Sceptres
Two-handed maces
Staves
One-handed swords
Thrusting swords
Two-handed swords
Wands
Axes
One-handed axes
Two-handed axes
Bows
Claws
Daggers
Fishing rods
Maces
One-handed maces
Sceptres
Two-handed maces
Staves
Swords
One-handed swords
Thrusting swords
Two-handed swords
Wands

Vini (t|c) 03:21, 12 July 2014 (UTC)


2B makes the most sense to me. Iamacyborg (talk) 11:30, 12 July 2014 (UTC)
With options 1-A and 1-B it's a simple matter to generate categories automatically. With 2-A and 2-B I'm not sure how to distinguish thrusting swords and sceptres with only the data currently available. —Vini (t|c) 12:00, 12 July 2014 (UTC)
In that case, 1-B would be the best, as it more closely reflect the weapon categories within the skill tree. Just FYI, I fixed what I assume was just a typo in the table, with Maces incorrectly labelled as Axes in 1-B. Iamacyborg (talk) 17:37, 12 July 2014 (UTC)
I'm good with the categorization now, but I don't quite like how I have the pages themselves set up currently. I'll work on improving this. —Vini (t|c) 23:35, 19 July 2014 (UTC)

Pages that exceed post-expand include limit

I noticed that there are a few pages which exceed the post-expand include limit, namely list of unique items and Full Item Index. This is an issue where the total include data is simply too long. We might not be able to use these extremely long item indexes. —Vini (t|c) 22:03, 19 July 2014 (UTC)

Yeah, just having a look now. It's a pain in the arse, particular the full unique page as that's one of the most popular pages on the wiki. I guess we'll need to look into the best way to present those pages now, and how they'll need to be reworked. Iamacyborg (talk) 23:40, 19 July 2014 (UTC)
I did a little experiment to see roughly how many item tables would fit on a page before reaching the post-expand include limit. I specified in the wiki code to output all unique item tables and I also doubled the number of uniques displayed in each table by repetition. As you can see, the result is not promising. As GGG releases more and more uniques, we will be able to show fewer on the page at once. I don't exactly have a solution for this. The item templates are extremely convenient, but simply don't lend themselves to this sort of mass inclusion. I currently know of no way to make the templates more efficient in terms of inclusion data length either. —Vini (t|c) 03:35, 21 July 2014 (UTC)
What do you think about using the current unique item page as the main hub, linking down to individual item type lists through top and bottom navboxes? Those individual item list pages would then all link to one another again through navboxes placed at the top and bottom of the page. I know it's not an ideal solution, but I can't see a reasonable way of keeping all the pages up to date without creating many times more work for everyone involved. Iamacyborg (talk) 17:37, 21 July 2014 (UTC)
What if we redirect list of unique items to the unique item page, and rework that page so that the lists are more accessible? —Vini (t|c) 17:47, 21 July 2014 (UTC)
Yep, that's what I had in mind. We'll also want to improve the navigation between the individual unique item list pages so people can more easily find the items they're looking for. Iamacyborg (talk) 18:06, 21 July 2014 (UTC)
Jumping in here because I told some random stranger in 5055 that I would. Why? I dunno, really. Anyway, he asked me to put forth the suggestion that rather than break the unique items page into sections for each individual item type, you break it into broader classes like weapon, armor and jewelry. While this would only be a temporary solution, I am all for anything that reduces the number of unique pages.
As for my own suggestions, would it help any to use inline links? They're clickable anyway, so if you want to go to an individual item's page to see more information, you can. Another idea, which I honestly don't know is even possible on a wiki, is to embed the individual "list of unique boots" etc. pages into one master page. Would that get around the limit while still being able to function the way it used to? EDIT: Aaaand I forgot to sign. ∞ The one, the only, the Moses
Thanks for the suggestions. What you suggested at the end there is essentially what we're already doing. And no, it doesn't avoid the post-expand include limit because "embedding" (actually it's called transcluding) the pages contributes to the limit. The fact that we're trying to transclude all of the individual pages into one super long page is why the problem exists. —Vini (t|c) 07:37, 13 November 2014 (UTC)

Lua extension

I thought we had the Lua extension installed, but that doesn't appear to be the case. Am I just remembering incorrectly? If so, is there a way we can get this installed perhaps? —Vini (t|c) 03:30, 22 July 2014 (UTC)

I'll ask! Iamacyborg (talk) 11:51, 22 July 2014 (UTC)
It's now been installed, let me know if it's not working as you want it to. Iamacyborg (talk) 15:02, 22 July 2014 (UTC)
It seems to be installed correctly. I created a test module and was able to invoke it without issue. —Vini (t|c) 22:03, 22 July 2014 (UTC)
I've spent several days experimenting with Lua and I believe I've traced an error that has been haunting me to the frame:getTitle() function. As described in a talk thread on Mediawiki, the getTitle function was added in the version of Scribunto for Mediawiki version 1.23. In order to get access to this function, we'd have to update Mediawiki as well as Scribunto. How difficult would it be to upgrade? —Vini (t|c) 05:00, 26 July 2014 (UTC)
Updating Mediawiki should be fairly simple, although Curse tend to update all wikis at the same time. I'll check with Ben to see when the next scheduled update is. I'm not sure about Scribunto, I'll have to check on that as well. Iamacyborg (talk) 11:09, 26 July 2014 (UTC)
I can confirm that the update to MediaWiki 1.23 that Curse made in September fixed this issue. —Vini (t|c) 02:29, 8 November 2014 (UTC)

Proposal for merging the Vaal Orb and Corrupted pages

I don't really think there's any point to having two pages when the two concepts are so closely tied together. I've created a page here to demonstrate how I wish to arrange the information. It also contains more detailed information not present on the original pages. What I'd like to do is change the Vaal Orb page to the linked page, then either link the corrupted page to the Vaal Implicit section or keep a small amount of information regarding corrupted areas and vaal skill gems (though both of these have their own pages already, so IMO this is not necessary). Looking for ideas, suggestions, corrections, etc. ∞ The one, the only, the Moses 04:31, 30 July 2014 (UTC)

I think I'm fine with consolidating the information specifically regarding Vaal Orbs on the Vaal Orb article. However, I don't agree that the article about the corrupted modifier should simply be merged into the Vaal Orb article. Corrupted has other distinctions besides Vaal Orbs, so there should be two pages. —Vini (t|c) 04:43, 30 July 2014 (UTC)
Which distinctions, though? Again, corrupted areas and vaal skill gems both have their own pages. Is there something else that I'm missing? If not, would it be enough to make a small note on each page? Something like, "Due to the corrupted modifier, this (gem/area) cannot be modified by currency." ∞ The one, the only, the Moses 05:25, 30 July 2014 (UTC)
I agree with Vini, a lot of the information should be consolidated onto the Vaal Orb page, but we should maintain them separately for the time being, at the very least it would be useful to keep it separate as a disambiguation page. Iamacyborg (talk) 20:49, 30 July 2014 (UTC)

Any objections to these Vaal Orb and Corrupted pages? I'll move the info to the main pages today if no one objects. ∞ The one, the only, the Moses 10:53, 4 August 2014 (UTC)

I think I'm good with it. —Vini (t|c) 11:42, 4 August 2014 (UTC)
Happy with both those pages! Iamacyborg (talk) 16:59, 4 August 2014 (UTC)
Allow a redirect from Corrupted to Vaal Orb Implicits. Removed icons from inside table, the heading icons needs to be bigger or in text. I would be alot better if they were organized by weapon first then armours. 1BLOOBERRY (talk) 1:57, 5 August 2014 (UTC)
I recommend using text, rather than the icons. —Vini (t|c) 17:30, 5 August 2014 (UTC)

Deleting User Pages?

I vaguely remember being told that only admins could delete pages. I was wondering if things could be changed to allow users to delete sub-pages of their own user page. If not, please delete User:TheOneTheOnlyTheMoses/Corrupted and User:TheOneTheOnlyTheMoses/Vaal_Orb. Also, if there's already a way to do this and I just am not seeing it, please correct me. ∞ The one, the only, the Moses 23:31, 5 August 2014 (UTC)

There is not a way for normal users to delete pages, even if they are merely sub-pages of their userspace. However, you can mark pages for deletion using Template:Delete and an admin will eventually take care of it. —Vini (t|c) 21:42, 7 August 2014 (UTC)

Supporter newsletter numbering issues

Probably most of you didn't realize this, but there has been a problem with the numbering of the supporter newsletter issues. The issue that was released on July 20 was the seventy-fourth issue, but it was erroneously published by the GGG staff in charge of the newsletters as issue #73. You'll notice that the subreddit thread is correctly titled #74 though. This is because I informed beastfsho of the problem and he created a new thread. However, since that time GGG has not rectified the numbering problem and continues to be off by one each time. The seventy-fifth issue was put out as #74, the seventy-sixth issue was put out as #75, and so on. This is really annoying since the numbering in the archive does not match the published issue number. What can we do to fix this? The simplest and best option in my opinion would be for the GGG staff in charge of the newsletters to fix the numbering by releasing the next issue as #78 (not #77), but if they can't or won't what should be done? —Vini (t|c) 03:57, 11 August 2014 (UTC)

I didn't expect this latest issue to be the last issue ever, so I guess this point is rather moot now. Oh well... —Vini (t|c) 04:14, 11 August 2014 (UTC)

Forsaken Masters

Hi, since there has been no info related to Forsaken Masters on the wiki yet, I went ahead and created some pages for it, which in turn need a lot of updating when it is actually released or more is available. All Pages related to the update are in Category:Forsaken_Masters with a sub category for the new masters Category:Forsaken_Masters_NPCs.

--OmegaK2 (talk) 22:44, 12 August 2014 (UTC)

Thanks for the good start. Lots more for us to catch up on as well. Iamacyborg (talk) 16:27, 13 August 2014 (UTC)
Now that I have a chance to comment on this, I want to say that I dislike the idea of using this categorization. The distinction of "pages related to the update" becomes largely arbitrary and useless the farther away from version 1.2.0 we move. If people want to see what content has been introduced by the patch, they can simply read the patch notes. Please don't misunderstand me; A category for the masters actually does serve a purpose, however I would like to rename it to simply Category:Masters. —Vini (t|c) 00:30, 22 August 2014 (UTC)
I don't have a problem with this category being used as a parent category for the new features specifically added in this expansion, such as masters, hideouts, beyond/corrupted monsters. Similarly a SotV category could be a parent to the categories for strongboxes, invasion bosses, and corrupted areas. But I don't think it is appropriate to use such categories for skill gems or uniques, as this is not a fundamental property of the skill gem so much as a coincidence of timing. We could create an entire "Skill gems by Version introduced" tree, but a list page (Skills by Release Date) should be sufficient for this. --Qetuth-(talk) 00:52, 4 November 2014 (UTC)
I agree with all of that. Looks like the skills by release date page is another project that needs working on. ~Bobogoobo (talk) 02:28, 4 November 2014 (UTC)

Helpful Tip on Updating Old Skill Gems

To who haven't realized this yet, poe.xyz.is and player's shop posts are generally a very, very easy way to find updated/reworked gem information. Its a little slow/laggy to do this since you have to check each gem level in a totally different shop usually. Of course this isn't as useful with brand new gems as its unlikely anyone is going to be putting those in a shop for awhile. Ebonmourn (talk) 18:36, 22 August 2014 (UTC)

Just a note on this for future reference: While this is a great way to collect some gem data like mana costs, there are some modifiers which the website interface and hence xyz's data rounds to less accuracy than in game display. Claritys mana regen is an example of this. --Qetuth-(talk) 00:16, 4 November 2014 (UTC)
That's a good point. We should always display it on the wiki the same as in game. —Vini (t|c) 01:36, 4 November 2014 (UTC)

Fan portal in sidebar

I would like to revisit the links displayed under the fan portal section in the sidebar. First of all, is ExileStats even a site that people use anymore? It's listing ladders from Anarchy and Onslaught. As for shop indexers, poe.xyz.is is still the main one that people use. Unlike poemarkets, poe.xyz.is provides a tutorial and doesn't have missing character glyphs in the user interface. Shouldn't we link to poe.xyz.is instead of, or at the very least in addition to, poemarkets? Are there any other widely used online tools or fan sites that we want to link to? —Vini (t|c) 13:17, 28 August 2014 (UTC)

Maybe link to Procurement? Or at least, the thread on the forums. Happy to swap the market site to xyz, and to get rid of ExileStats. Iamacyborg (talk) 14:38, 28 August 2014 (UTC)
I think linking directly to the page for Procurement on Google Code is fine. It gives a good description with images and links back to the forum thread. —Vini (t|c) 14:44, 28 August 2014 (UTC)
Cool, I'll update. Iamacyborg (talk) 14:57, 28 August 2014 (UTC)

Tilesets

I'm wondering what we can do with tilesets: Most maps and corrupted areas reference them (and hideouts too!), but I'm not sure if there is any purpose to a page for each. There are monster type tendencies connected to the tilesets, but not absolutes.

I was thinking of a "List of areas by tileset" type page, and also categorizing areas by tileset. What does everyone else think? --Qetuth-(talk) 11:11, 19 September 2014 (UTC)

Your suggestions sound good for now. I don't think we need anything more complicated than that for the time being. Iamacyborg (talk) 12:05, 19 September 2014 (UTC)
I have made a start at sorting them at tilesets - I'm not sure how closely to group some tilesets - a lot of areas have the same basic terrain but a few distinct doodads setting them apart (eg the act 1 outdoor areas). Any advice there would be appreciated --Qetuth-(talk) 05:13, 22 September 2014 (UTC)

Searching by wiki code, or some other way of finding old pipes

Is there any way to search pages by wiki code, or a list of piped links or something? I am asking because I keep coming across pages with old links piped to a current page, eg "[[Unique Monsters|Gneiss]" or "[[Unique Items|Death's Harp]" and with so many pages legitimately linking to these master pages it is hard to find the ones that shouldn't be. --Qetuth-(talk) 03:48, 21 October 2014 (UTC)

Yes, actually. Go to the Unique Monsters page and click "What links here" in the sidebar under tools. It will list all of the pages that link to to that page. —Vini (t|c) 03:52, 21 October 2014 (UTC)
I use What links here a lot. It lists links to the page and links to redirects to the page which is great. My problem is I don't know how to distinguish, among the 320 or so pages that link to Unique Monsters, which ones are links in templates, which are piped links, and which are straight links. At least without checking each page individually. --Qetuth-(talk) 11:45, 21 October 2014 (UTC)
There are only a handful of pages to check though, and some of these you don't even need to check since they are user pages or talk pages. —Vini (t|c) 13:38, 21 October 2014 (UTC)

Hideout pages

I think it would be useful if hideout pages had at least one image of what the hideout looks like (when you first get to it) so they can be compared. That would be one way to get those pages a little more fleshed out. ~Bobogoobo (talk) 10:00, 3 November 2014 (UTC)

The current hideout pages are largely stubs and could definitely do with more stuff, including pictures. Go for it. Long term I was thinking the rather cluttered individual Master pages could be split into say Elreon with the overview, crafting, and store info, Elreon missions with the list of quests, monsters, areas, experience, and Enlightened Hideout with the decorations list (they could do with pictures too!). --Qetuth-(talk) 00:25, 4 November 2014 (UTC)
You don't want me to take pictures, I play on 1024x768 fullscreen with minimum settings and texture quality 4 :P. I'll leave it to someone who can get good quality ones. ~Bobogoobo (talk) 02:28, 4 November 2014 (UTC)

Dead-end pages

Most of the pages in Special:DeadendPages could have links added for the equipment type, microtransaction type, etc. Proposed examples:

Not really much to say, since each list of items has pretty much the same information. Individual pages don't have the flavor text contained on the listing pages though, so that could be added if you want to give those pages a bit more content. ~Bobogoobo (talk) 02:31, 4 November 2014 (UTC)

For mtx it would be good to have the flavour text from the store, and the basic non-discouted cost. For weapons, I don't think linking to rarity is that useful (since really the Abyssal Sceptre page is the page for all Abyssal Sceptres) but I don't know what else could go there. Maybe a basic DPS calc for comparison with other weapons? --Qetuth-(talk) 02:48, 4 November 2014 (UTC)
Right, that makes sense. DPS display sounds useful. We might as well build all this into the Item template, if possible. ~Bobogoobo (talk) 03:06, 4 November 2014 (UTC)
I'm still not sure why it's even necessary to display prices for MTX on the wiki. I don't know if the prices actually change very often, but it's just one more thing that has to be maintained. Nobody is going to come to the wiki to look up prices for MTX when they are right on the website. —Vini (t|c) 05:02, 4 November 2014 (UTC)
On individual MTX pages maybe, but on skill pages I think it's useful to display the MTX price. The categorisation on the official site is pretty sucky, so it's not easy to find all MTX for one skill. Iamacyborg (talk) 18:03, 4 November 2014 (UTC)
Well, you've convinced me that it has some utility at least. Tell me what features are needed and I can build them into the item templates. —Vini (t|c) 21:28, 4 November 2014 (UTC)
Video link and price for sure, can anyone think of anything else? Iamacyborg (talk) 12:55, 5 November 2014 (UTC)

Proposal for cleaning out unused Korean translation pages

I would like to suggest cleaning out (ie, deleting) any of the many unused Korean translation pages that are cluttering up the wiki. In a whole year, nobody has edited these or added more Korean translation pages. Not only are these pages severely outdated at this point, many of them are merely placeholders and do not even contain translated text. —Vini (t|c) 08:39, 7 November 2014 (UTC)

I have noticed most of those, and the Japanese ones as well, are out of date, referring to old area names or incorrect data etc, so this seems like a good idea. Is there a way to see how often they are viewed? (I remember using such tools at wikipedia, but can't see it here) --Qetuth-(talk) 09:14, 7 November 2014 (UTC)
The Korean pages have had about 12k pageviews total since January 1st, so I'm more than happy to scrap them all, particularly as they're way out of date now. Japan's had a fair few more at about 44k, but I'm happy to get rid of them as well as they're not at all maintained. I don't think there's a tool that's accessible for non-admins, but I can ask the Gamepedia team if they can put something together. Iamacyborg (talk) 17:17, 8 November 2014 (UTC)
Very well. I am scheduling the nuclear launch to wipe out all Korean and Japanese translation pages for November 27th. If anyone disagrees with this action, you have two weeks to say your piece. —Vini (t|c) 07:45, 13 November 2014 (UTC)
S'all good with me. Iamacyborg (talk) 18:24, 13 November 2014 (UTC)
Purge complete. —Vini (t|c) 13:15, 27 November 2014 (UTC)
Nice one. Iamacyborg (talk) 13:34, 27 November 2014 (UTC)

Math extension

According to the Gamepedia Help Wiki, we're allowed to install, the Math extension. This has been requested before and I would also like to request it. Can we get this extension installed? —Vini (t|c) 23:27, 26 December 2014 (UTC)

Proposal for Unique Item Rarity

I'd like to propose adding a column on unique item tables entitled "Rarity" to denote a unique item's drop/chance frequency. This can be very simple information conveyed by a single letter such as C, U, and R along with an asterisk where necessary. Add an key to the bottom of unique tables:

  • C = Common Unique. These are items that you could expect to drop while leveling a character. It is likely that dedicated players will see multiple of these items.
  • U = Uncommon Unique. These are items that you could expect to drop within the span of a couple months (one league). Dedicated players may see these drop.
  • R = Rare Unique. These are items that only a few players will see drop. Some players may play for years without getting one.
  • * = Special (Added on to any of the above. Example: R*). These items are league-only drops from past leagues or no longer available.

Exacting accuracy is unnecessary. But if something like this could be added, I think it would be VERY helpful for the many folk who use this site thinking, "I'll make a build based around X unique because X looks like a lot of fun!" only later to find that the unique in question is super rare / out of price range / no longer available in temporary or permanent leagues without Zana.

(P.S. Thank you to all of those who maintain and update this fine site. It's an amazing piece of work that has saved countless players many hours of frustration!) —The preceding unsigned comment was added by Sederien (talkcontribs) 06:03, 28 December 2014 (UTC)

While I do think it could be useful to have such information displayed on the wiki, I'm not aware of any official source that divulges the rarity (or even relative rarity) of unique items. If based on independent research consisting of extensive data gathering, it might be considered trustworthy depending on the methods used. On the other hand if it's based on personal experience and conjecture, it's really not suitable for inclusion on the wiki. —Vini (t|c) 07:03, 28 December 2014 (UTC)
That's a good point and I fully agree. Perhaps someone with trade data could look at the availability of items in the market as a proxy for rarity. It's not a perfect proxy, of course. (Items that may be used vs. traded, desirability of items, etc.) Yet, I think we could generally agree that with very broad categories of rarity, items with thousands of copies for sale vs. a handful could give a decent impression of the data. We might have to have a "not enough data" tab for some of the harder to track/newer items. (EDIT: Of course, methodology can be included on the wiki itself so players have this information as well.) --Sederien (talk) 17:42, 28 December 2014 (UTC)

Quest Rewards page timing out

The Quest Rewards page seems to be timing out when users attempt to edit it. Can we get the Curse people to look into this? —Vini (t|c) 20:23, 13 January 2015 (UTC)

I'll make sure they see it. Probably related to the previous issue with skill pages. Iamacyborg (talk) 21:51, 13 January 2015 (UTC)
I don't think it's the same issue. Those templates aren't used on the Quest Rewards page. —Vini (t|c) 22:52, 13 January 2015 (UTC)
True, but maybe the page being slow caused the issues with the templates. Iamacyborg (talk) 02:16, 14 January 2015 (UTC)
I can't see how the two things could be related. Those templates don't have anything at all to do with the Quest Rewards page. —Vini (t|c) 02:21, 14 January 2015 (UTC)

──────────────────────────────────────────────────────────────────────────────────────────────────── I've also been getting time-outs editing Summon Raging Spirit. --Qetuth-(talk) 22:19, 14 January 2015 (UTC)

This is the other issue we were talking about. Probably many of the skill pages are having this problem. What we need to do is manually populate the Quest Rewards section on each skill page, rather than using {{QuestReward/Skill}}. If you want to start on that, you can. —Vini (t|c) 22:37, 14 January 2015 (UTC)
Yep, we need to get around to manually fixing all the skill pages. I did some of the newer ones but there's a load left to go through as well. Iamacyborg (talk) 15:45, 15 January 2015 (UTC)
Do we want to replace it with just the link to the quest rewards page (lacks data the reader may be looking for, but never needs updating, a copy of the current info, or both? Or maybe we could subst the current template calls, so it only needs to be edited once per page, and again whenever rewards get changed, but shouldn't interfere with other editing? --Qetuth-(talk) 02:02, 16 January 2015 (UTC)
You can't use subst on {{QuestReward/Skill}}. It won't do what you think. Not all templates are meant to be used with subst. —Vini (t|c) 06:37, 16 January 2015 (UTC)
My choice would be to link to the page, just for the sake of it being easier to maintain over time. Having people check another page will be better than people complaining because some info isn't up-to-date. Iamacyborg (talk) 14:48, 16 January 2015 (UTC)

Passive skill tree image

Could we get an updated image for the passive skill page? It's still showing the tree from 1.0.0. I don't know how to get such a large image (or if I even could on my system). ~Bobogoobo (talk) 21:17, 22 January 2015 (UTC)

I'll need to see what's possible for getting the image. I don't think there's any version of it available anywhere so we'll have to hack our own one together. Iamacyborg (talk) 22:23, 22 January 2015 (UTC)

In-game item screenshots and Hideout items

It'd be great to show what items look like in-game on relevant pages. How does everyone feel about starting off this process by creating some image guidelines to kick this off? Iamacyborg (talk) 22:58, 18 February 2015 (UTC)

Starting off by creating guidelines sounds like a good approach. —Vini (t|c) 23:11, 18 February 2015 (UTC)
540 x 800 size should be good to see the item in enough detail. That's assuming a fully zoomed in screenshot that's been cropped down to see the character. Using the Marauder would be a good base as well to keep things consistent as his character model doesn't have too much going on. Screenshots should be taken in the Tidal Island as there's good lighting there. Character should only have the item to be shown equipped. Screenshots should be taken with the character facing forwards, backwards, left and right to see the item properly. How does that sound? Iamacyborg (talk) 17:25, 19 February 2015 (UTC)

Improvements to item templates

In this post I will explain the improvements I made to the item templates. Initially I didn't want to bother writing a post about this, because 1) nobody cares and 2) I'm lazy; but for those who are interested in wiki editing and how this wiki in particular works, please read on.

Recently, I rebuilt the item templates from scratch using Lua. As of writing this, these templates are used on well over a thousand pages on this wiki. They are what allow you to do neat tricks like typing {{il|Coral Ring}} and getting Coral RingCoral Ring+(20-30) to maximum Life (mouse over the link), which uses the data taken straight from the Coral Ring page. It makes editing the wiki extremely convenient, because we can take that same data and format it in lots of different ways, like putting it in a table.

Previously, this was all done using intricate features of Media Wiki's template syntax, which if you've ever worked with you know is more akin to writing regular expressions than anything in a modern programming language. The Lua module functionality added by the Scribunto extension allows you to create complex templates using actual, readable code. Better still, running Lua is also much more efficient than the wikicode parser.

The new implementation is also leaps and bounds better for pages that transclude a lot of templates. We previously had an issue where at the end of long pages, templates would not get transcluded. This is because Media Wiki has a hard limit on the amount of data that can be generated by templates. The new implementation doesn't "fix" this—the limit still exists—but it greatly cuts down on the amount of data contributing to the limit. I didn't bother recording metrics to illustrate this, but trust me, it makes a big difference.

I also added a feature in the new implementation that cuts down redundant fetching of item data on pages that want to display the same items many times on the same page, such as the vendor recipe system page. It does this by saving the data output by the template; in this case, I'm talking specifically about Template:Il. If that same item has already been displayed on the page before, it will simply re-use that data rather than fetching it again from the item page. So in other words, if I type {{il|Chaos Orb}} {{il|Chaos Orb}} {{il|Chaos Orb}}, displaying Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it. Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it. Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it., it will only fetch the item data from the Chaos Orb page once!

Cool stuff, right?

Vini (t|c) 12:27, 27 April 2015 (UTC)

Awesome work, thanks Vini. Does this mean we can make a Unique Item Index again? --Climmels aka SirProblematique (talk) 14:07, 27 April 2015 (UTC)
It certainly appears that way: http://pathofexile.gamepedia.com/index.php?title=List_of_unique_items&oldid=96656 I'm not sure whether that's something we really want to be doing though, particularly with an extra 70ish uniques coming out with The Awakening. Iamacyborg (talk) 14:34, 27 April 2015 (UTC)
Yeah, I'm not sure if it's such a good idea. If people just want a list of unique items, there's Timeline of Unique Items. —Vini (t|c) 20:38, 27 April 2015 (UTC)
I know people have been wanting an easy way to search all unique items for specific things, for example spell block, which the single page makes relatively easy. I guess we could always try it out once the new uniques are in place to see if it even works, I do prefer the current system we have though. Iamacyborg (talk) 20:52, 27 April 2015 (UTC)
Is there a way to explore the limit of uniques on one page now? If, let's say, the limit is 500, I think it's worth it to create a page since it won't reach the limit for at least a year. If it's lower, it's not worth it since we'll have around 400 uniques at the release of The Awakening anyway. It was one of the most popular pages on the wiki and like you said, very useful for finding all uniques related to a specific mechanic. --Climmels aka SirProblematique (talk) 21:24, 27 April 2015 (UTC)
Damn dude, you're a wizard. Iamacyborg (talk) 14:30, 27 April 2015 (UTC)
That's awesome. But I draw your attention to The_Awakening#Unique_items among other pages - can that be made to look less....red? At least some of those are il templates pointing to non existent pages, but at least one is an il template with a typo, and it's basically impossible for a regular editor to tell the difference. --Qetuth-(talk) 23:33, 28 April 2015 (UTC)
I'm not aware of any way to avoid a fatal script error if the page doesn't exist. I realize that most people aren't used to seeing a mess of script errors, but actually checking whether the page exists is a costly operation. The method I'm using is the best I could come up with in terms of performance, which is more important than avoiding the words "script error". I'm not sure how this makes life particularly difficult for editors, considering on the page editor it gives you a list of the templates/pages you're trying to include and displays the ones that don't exist in red. —Vini (t|c) 14:43, 29 April 2015 (UTC)
Okay, I was hoping there would be some (easy) way to replace that with a more specific instruction (like page missing). Still, great work. --Qetuth-(talk) 08:51, 30 April 2015 (UTC)

Awakening Content

Hey. What are your guys thought on adding the awakening content already into the wiki? I've seen some stubs being added already.

A lot of stuff is subject to change I guess, but I think it may be good to start gathering info and data. Since some existing pages might be changed, it may be good to create subpages, like ... Gem/beta and merge them later into the main page as the update goes live. As well as using "Category:Awakening" or so to make things easier to find for people. --OmegaK2 (talk) 20:21, 28 April 2015 (UTC)

See The Awakening for list of beta related links, and conversation at Talk:Path_of_Exile_Wiki#Upcoming_Closed_Beta_patch_notes which kind of stopped before coming to a decision. I think though a new section on a page is better than a subpage. --Qetuth-(talk) 23:25, 28 April 2015 (UTC)
Well, some of the gems for example have substantially changed so that the item flavor box would have to be replicated as well. I'm not sure, it may be better to hold off with the new data before it's put on the main page, I'd not want people to be confused over it (and I think it's more subject to random changes now then after the release). Though it makes sense to create new pages for any new items already (did that the jewels). I think a category would be good, possibly also an awakening navbox to provide an overview. --OmegaK2 (talk) 05:23, 2 May 2015 (UTC)
Please don't create subpages of articles in the main namespace. If you want to gather data and need a place to put it, you can always create pages in your userspace. —Vini (t|c) 23:28, 28 April 2015 (UTC)
Allright. Also see my response above --OmegaK2 (talk) 05:23, 2 May 2015 (UTC)
OK, have people actually created alternate versions of pages reflecting known (and likely not be changed) changes in the Awakening? Thanks to Chuanhsing I think we should have enough to go on to essentially make everything accurate for 2.0.0. Can I suggest that we deploy all these changes in advance of the Awakening update? This will likely mean that, for a brief time, the entire wiki is inaccurate because it does not reflect the current version, but I think that this downside is completely counteracted by having a full functional and (mostly) accurate wiki online at the moment the expansion hits. Lots of people can use the wiki reliably. Also, I can at least say for myself that I will be playing 2.0.0 myself, so I'll have less time to update the data once the patch is actually released.
I am willing to do a lot of the work, but I don't want to do anything that other people have already done. TheMipchunk (talk) 19:33, 8 July 2015 (UTC)
I agree, we should start making the changes. I'll be playing the new leagues too, so I'll have less time to edit the wiki then.
If anyone needs inspiration;
here is a fraction of the things that need updating:
  • Area progression changes (levels and structure) in the first three acts
  • New leech mechanics
  • Reduced Mana and Enlighten changes
  • Gem vendors
  • "Shotgunning" changes
  • Arctic Armour
  • New base weapons need to be added
  • New skill gems
  • New unique items
  • Info about jewels
  • Mention of div cards on the items they produce
  • Add the new maps and new map icons. (You'll have to figure out which image belongs to what map, because they're just called "map12" etc in the game files.)
Some act 4 stuff that needs work:
  • Quests pages need to be created
  • Highgate NPC's
  • Monsters and bosses
  • Flavour text of the new zones (no idea where to find these, I don't play the beta)
  • Zone and monster screenshots
--Climmels aka SirProblematique (talk) 20:08, 8 July 2015 (UTC)
Nice list! Maybe we can divide up the tasks? For starters I can work on the changes to existing skill gems, including Arctic Armour and Reduced Mana. Maybe we can create a template banner to put on updated pages that says something like "This page is being updated for The Awakening. It may no longer be accurate for the current version of Path of Exile." TheMipchunk (talk) 20:47, 8 July 2015 (UTC)
I've got the rewards covered which includes the gem vendors. --OmegaK2 (talk) 20:56, 8 July 2015 (UTC)
Not a bad idea. I'm useless at creating templates though. I remember we had a similar "notice" template when 1.2.0 was released but I can't remember what it was. Dividing the work sounds good to me. I'll focus on Act 4 NPC's and quests. --Climmels aka SirProblematique (talk) 21:15, 8 July 2015 (UTC)
I created a really basic fmbox template Template:AwakeningUpdate that can be used at the top of a page to indicate that the page may not be accurate until the expansion is released. TheMipchunk (talk) 01:31, 9 July 2015 (UTC)

Revisiting full index of unique items

After the performance improvements I made to the item templates, it was asked whether it would now be feasible to bring back the full index of unique items. I created a page preview displaying all unique items (including the new jewels) and the post-expand include size was 1,411,609 out of 2,097,152 bytes. That means we're already 75% of the way to the maximum possible limit, even with the improved templating. Even if the full index was possible now, it will not be possible in the future as GGG adds more uniques to the game. The other issue is that when I tried saving my test page, the server timed out. I tried saving it again, and again the server timed out. So the full index of uniques does not seem feasible at the moment. —Vini (t|c) 02:40, 1 May 2015 (UTC)

Differentiating skills from skill gems

It has been discussed before whether it would make sense to differentiate related concepts such as skills and skill gems in the way that they are presented on the wiki. Previously in the game's history, player character skills were were explicitly tied to gems, so it was not necessary to draw a clear delineation between the two concepts. With version 2.0 on the horizon, we have several examples of skills being granted to the player character in ways other than skill gems. This raises the question: Do we want to have separate pages to represent skill gems and the skills that they grant. Now that our item templating is much more robust, I think it could be greatly advantageous to incorporate skill gems into it. We could create pages for skill gems in the same manner as any item. —Vini (t|c) 22:14, 7 May 2015 (UTC)

That proposal makes sense to me. It would also get rid of unnecessary templates like sl that aren't too obvious for newer users. Another benefit would be the tooltips that would be useful when people are just after some quick info about a given skill. Iamacyborg (talk) 02:48, 8 May 2015 (UTC)
To me it seems obvious that this would be an improvement, but based on feedback from /r/pathofexile, people don't want this change. It could just be a matter of people not understanding how it would work. I am willing to spearhead this project; I just wanted to poll the community first before making sweeping changes. I think I need to hear from more people in favor of this change before proceeding with it though. —Vini (t|c) 04:08, 8 May 2015 (UTC)
I would be asking, what purpose does the gem page then have? Why would any user want to look at the page for a skill gem, as opposed to the page for the skill granted by the gem? I can see making dummy item pages for use with item templates, but I can't think of instances where I would want a link to go to that actual item page. --Qetuth-(talk) 08:31, 8 May 2015 (UTC)
On the other hand we already treat maps as a regular type of item, despite them also representing areas.--Qetuth-(talk) 08:38, 8 May 2015 (UTC)
You could just as easily ask why any user would want to look at the page for Ancient Greaves, and yet there are pages that link to it. Any time we want to refer to skill gems as items, we can link to the skill gem item page. Quest rewards are the first thing that comes to mind. Regarding maps, I do think it would be sensible to differentiate maps from map areas. I didn't want to muddle the discussion by bringing too many things into it, so I didn't mention it. But yes, I think we should do the same with maps and map areas. —Vini (t|c) 09:06, 8 May 2015 (UTC)
Almost all pages linking to base items are transclusions and some of the ones that aren't like quest rewards ideally should be. There is a good reason to have the page, but far less good reason for someone to actually be on the page (in the Greaves case, only really to check "is there a unique for this base?". But if the Ancient Greaves had some specific ability needing explanation, I'd expect it to be on that linked page, not on a separate "Ancient Greaves abilities" page. My point is that while being able to link/transclude gems the same way we do other items would be a plus, links that go to such a page and then do not have the skill details would just be annoying. I think we'd still be better off keeping all the skill info on the one page and allowing limited info from that to be transcluded in the same two ways ways as with other items (mouseover and tablerow). What is the disadvantage of this, besides the new ice skill page being a bit different (when it IS different in nature) ? Is there a problem with overall size of page for il/itemtable? --Qetuth-(talk) 12:56, 11 May 2015 (UTC)
Thanks for the thoughtful input, Qetuth. Perhaps I am slightly off-base in my approach. —Vini (t|c) 21:12, 11 May 2015 (UTC)

List of unique items sold by Forsaken Masters

For a little while I've been updating the list of uniques sold by each Forsaken Master. Are we convinced yet that every Forsaken Master sells the same list of uniques, and for the same price? In fact, it might be high time to just consolidate all the info about Forsaken Masters into a single page. TheMipchunk (talk) 21:52, 10 May 2015 (UTC)

I think it's a reasonable assumption at this point. —Vini (t|c) 22:07, 10 May 2015 (UTC)
Okay, here are the facts. Based on the compilation of all the uniques that have been reported on the wiki to be sold by Forsaken masters, there are 207 such uniques. There are (according to the wiki) 301 uniques, at least 44 of which are either league-only, race-reward-only, or Atziri-only (I may be forgetting some) and are therefore never expected to be sold by a master. This means that 207/257 uniques have been accounted for, over 80 percent. Given that some of the rarest uniques in the game are reported to be sold, it is possible that in fact every regularly droppable unique is purchasable from a master, and that the missing uniques are only because of the lack of self-reporting from players. If we accept this as the most likely explanation, then I would move to completely axe the lists of uniques sold from each Forsaken master page, instead just having a single sentence that says "At level 8, there's a chance that (master's name) can sell a unique item for between 5 and 10 chaos orbs. Any unique that can normally drop (other than from Atziri or challenge leagues) can be offered".
Furthermore, I would like to add the price of each unique as offered by a master to the main page for each unique item. This would be a little tedious but relatively easy as I have compiled most of the information already. I'll start doing some of these things pending some approval. TheMipchunk (talk) 21:01, 4 July 2015 (UTC)
For now, it might be best to move the table onto a "uniques sold by masters" page so it's all in one place for the people who currently look for the tables on the master pages. And only one page to modify then. Qetuth-(talk) 11:51, 5 July 2015 (UTC)
Maybe. But why would there need to be tables at all if there's a sentence just saying that they can sell any unique? TheMipchunk (talk) 08:53, 7 July 2015 (UTC)

Script Error in the Race Reward table

This table has a script error (Lua error: Internal error: The interpreter exited with status 152.) in every slot below Taryn's Shiver. I played with it a bit and did a few previews, but can't figure out what exactly is wrong. Am I missing something? Is this maybe an issue with the new behind the scenes stuff? ∞ The one, the only, the Moses

I am fairly certain this is because that page is hitting the maximum script execution time. The wiki software allows a single page to execute scripts for a maximum of seven seconds. Once that limit is reached, any additional script calls will throw errors. This is a different issue than a page exceeding the post-expand include limit, but the fix is the same: Include fewer item templates on the page. —Vini (t|c) 05:15, 14 May 2015 (UTC)
I'd suggest that the list of race rewards would be better on its own Race rewards page, or maybe on Races which is quite short on info, while the drop-restricted page should have a general description of alternate art items and a link to the race list - plus a table of the race rewards which are not just alternate art (ie, Demigods). --Qetuth-(talk) 09:11, 14 May 2015 (UTC)
Actually, the page with the alternate artwork list could just be called Alternate artwork items or something similar, which avoids the discussion of whether pvp events can be called races, and any future sources of alt art. --Qetuth-(talk) 09:16, 14 May 2015 (UTC)

Revisiting microtransactions

The MTX section of the wiki is very out of date and disorganised. Before doing a bunch of work there, I'd like to discuss changing the way we do it. Currently:

  • Some types of mtx have a page for each mtx (eg Fiery Visage) using the item template/infobox, but with no actual useful info in the box.
  • Most types of mtx have a page listing all mtx in that category (eg Pets) using Template:microtrans to construct the tables, but do not link back to the mtx pages.
  • The item template is never transcluded. All it is doing is creating the infobox and putting all mtx in Category:Microtransaction features.
  • The important info eg price, desc, youtube preview, is only currently found in the parameters of the tables on the type pages.
  • I think the only place that link to mtx pages are Daily Deals and Rogue exile.

I propose we remove MTX from the item template and give it its own template which can then be used for all mtx (as not all exist as items) and then that template can be used as a table row for the mtx lists, and possibly the rogues/dailies tables. --Qetuth-(talk) 04:46, 23 June 2015 (UTC)

I'm fine with that, but I'll let someone else take charge of doing the templating for this project. Feel free to ask me questions; I just don't care to do it myself. —Vini (t|c) 17:57, 23 June 2015 (UTC)

Reworking quest rewards

With awakening around the corner, I think it may be time to completly rework how the quest rewards are done on the wiki. Currently, the information is simply put down in a ton of pages in an incosnsitent and very often out-dated fashion. Awakening pretty much redoes all of the rewards, so it is a good time to rework that.

In the past there were also timeouts when trying to edit Quest Rewards or issues on editing skill pages. Something that is desireable to be avoided.

Currently those are places where quest rewards are used (plus potentially more):

I think the main problem is that optmially a database should be used and select the info accoringly (think SQL-style). Basically, the rewards could be represented in a table with the given information:

  • reward
  • reward_type
  • class
  • difficulty
  • quest
  • display (for display values in case they can't be simply be parsed. I.e. think 4L item reward.

Optimally there should be one single list where the information can be selected out of, so editing in only one place is required. Since in wiki you can't really use SQL (not that I am aware of, unless with direct access to database), maybe this could be done with a lua module as well? I'm thinking of a lua table basically, then very basic programming to get the information out of and create a table. I think it may be a good idea to actually create two modules, one for the data that is intended to be edited and a 2nd one that basically handles the parsing and displaying of the data.

So on pages effectively use something like

{{#invoke: QuestReward | skill=Cleave }} or
 {{#invoke: QuestReward | quest=Enemy at the Gate}} or
 {{#invoke: QuestReward | difficulty=Normal | class=Scion}} 

to produce the results.

If a user wants to edit the rewards, he could edit Module:QuestRewardData. For editing the display style, there would be Module:QuestReward (but usually this doesn't need a lot of edits).

So do you guys thinks it's feasable and roboust enough to do it this way? Unfortunatly there will be some compute time obvioulsy to parse the list everytime, but I believe if it doesn't get edited the results get cached anyway. --OmegaK2 (talk) 12:51, 2 July 2015 (UTC)

It's definitely something we'd have to test to make sure it doesn't prevent page edits like the previous solution did. Would you be able to put something together as a test case? I definitely agree that the current quest reward system is shit, and needs improving. Iamacyborg (talk) 16:06, 2 July 2015 (UTC)
Since you alluded to Scribunto modules, I just want to point out that you wouldn't normally invoke a module function right inside of an article. There is a very specific reason this was done for the item templating that has to do with simplifying the pass-through parameters and adding extensibility in order to make templates like Template:Il be a lot less janky in their coding. The way you would normally use modules is by invoking them from a template, then transcluding that template inside of the article. —Vini (t|c) 20:09, 2 July 2015 (UTC)
If you haven't seen alredy, I put something up at Module:QuestReward. The data is located at Module:QuestReward/data and is currently simply exported from the game files (might upload the script later to github). The resulting page is here User:OmegaK2/test. Also has support for display on class and skill pages currently, which can be found here User:OmegaK2/test2
There is still some work required that needs to be done such as checking some of the arguments and wrapping it in a template. I've also considered whether to add another display style other then table, but I think tables are generally more pretty and readable. Though I'm not sure, in the past some pages used skill lists. --OmegaK2 (talk) 17:55, 5 July 2015 (UTC)
Nice work. I never thought of just using a giant array to store all of the data. I'm not sure how accessible it will be for people to edit though. —Vini (t|c) 22:49, 5 July 2015 (UTC)
Nice. As I had suggested in our other discussion, this database style of information storage seems like it could be useful to extend to other areas other than quest rewards. From what I can tell, the wiki supports running a script server-side to just retrieve data from these modules? That's relatively flexible for doing a variety of other tasks. TheMipchunk (talk) 00:43, 6 July 2015 (UTC)
Looks great, I think a list style could be useful but those tables are definitely a good place to start. How are you generating the initial data? Iamacyborg (talk) 15:00, 6 July 2015 (UTC)
Would Semantic Mediawiki help with any of this? Because we can get it if we need it. Iamacyborg (talk) 16:13, 6 July 2015 (UTC)

──────────────────────────────────────────────────────────────────────────────────────────────────── I've looked over the descriptions for a bit - it seems like a pretty good approch at least. It could be helpful with the editing the data, User:Vinifera7 has a pretty valid concern that editing a big table may not be the most user friendly way. I've formatted it so that it should be relatively easy to edit though in case any issues occur. If I read it correctly, it stores in SQL and also has lua bindings (or can be called from lua), which should fast. But I haven't used it, so I can't say for sure how well it would work. Autocollecting properties though templates for example seems like a pretty solid way to set this up.

Semantic MediaWiki seems to have some support for importing data (though extensions) if I read that correctly. Maybe that could help with auto-populating/updating pages, but I don't know for sure. Since you mentioned it, maybe you know? In essence it seems to do a lot of things I tried to do with that quest reward page (in a simpler manner).

But generally if it works like I think it does, it could help with the problems of those pesky hugeass templates (and more recently lua modules) and the custom logic behind that.


But anyway, generally there are still a few concerns:

  • Info in centralized place versus information per single single pages
    • Keeping a big single page up to date is easier than keeping hundreds of pages up to date
    • Editing a big single page is harder/messier than editing many smaller pages

The update issue could be a non-issue though if data can be imported (i.e. as json or whatever) as described above.


There is another issue that came to light (again...), which doesn't quite depend the data: expanding templates and pages... in particular a few hundred or more is really damn slow. The lua script I wrote can sort and filter pretty fast. It spends almost all of it's runtime getting other pages and formatting it (and almost hits the 7 sec execution limit if displaying all current 1020 quest entires). I believe there should probably some other reworks that need to be done to the item templating if SMW or any other system was in place - possibly don't include the item pages, but generate the table from the data stored. And replace the hover functions with a JQuery that opens the page asyncronously (unless that is too slow, the curse wiki really seems to be slow a times).

Oh and lasty, the quest data was exported from (the latter two files for info about the item and the quest itself)

 contents.ggpk/Data/QuestRewards.dat 
                    BaseItemTypes.dat
                    Quest.dat

As I mentioned I'll post the scripts publicy soon (tm), but I'd rather have it in an useable state (=non messy) before that. --OmegaK2 (talk) 00:26, 7 July 2015 (UTC)

I'll check with the Gamepedia dev team who'll be able to better inform me on what SMW is really capable of. It's not something I've personally run before, but I know there are a few GP wikis that run it. Will get info back asap. Iamacyborg (talk) 02:26, 7 July 2015 (UTC)
If nobody minds, I'll go ahead and edit the skill/quests pages with the awakening rewards tommorow or today, considering it's due to release in about two days. I've already done so for cases which linked to the original Template:QuestReward so it doesn't break it.
In addition, there are also vendor quest rewards with the new addon. I think it makes most sense to integrate them into the same module, though with a different data section and template. The main difference seem to be that those vendor rewards are not limited by the difficulty and are simply given after completion of the quest. Plus their availability at certain NPCs with specific costs. I think that suffices to display them in their own table. I could also edit that into, since I don't plan on changing the syntax much, even if the lua coding isn't done yet (i.e. Template:VendorQuestReward would simply return nothing for the time being). --OmegaK2 (talk) 16:18, 8 July 2015 (UTC)
I've added messages for certain situations as opposed to displaying an empty table. I think it's pretty much ready now for deployment. Examples on my userpage User:OmegaK2/test2 and also one live example Added Cold Damage. Planning to remove the fmbox as soon awakening goes live
What do you guys think the vendor quest reward section should be called? I've thought either would do, but need to deceide on one before mass editing pages:
* Vendor reward
* Vendor quest reward
--OmegaK2 (talk) 19:07, 8 July 2015 (UTC)
Looking good! I prefer "Vendor reward" but they're both fine. --Climmels aka SirProblematique (talk) 20:30, 8 July 2015 (UTC)
Great work. I love the way it looks on skill pages, and especially love the way keeping it up to date should be easier or automated now. The big tables on the quest pages themselves look very cluttered though. I would have liked it to use tickboxes for skill rewards too but with the mix of skills and eq, and a large variety of skills in some quests, that might not work out. What is the reason for the big info bars above every table? Can they be removed? --Qetuth-(talk) 00:00, 9 July 2015 (UTC)
I would like to point out that it is slightly incorrect to call it a "vendor quest reward". Not all NPCs who give quest rewards are vendors. Maramoa, for example. Edit: Never mind, I think I see what you were trying to accomplish here. TheMipchunk (talk) 00:34, 9 July 2015 (UTC)

reshuffling of bestiary category structure.

The category structure of the bestiary seems odd to me in that every monster, every monster type, many summary or monster info pages, is automatically added to the root directory. Regular unique monsters don't have their own directory, but bosses (a somewhat arbitrary distinction that has been debated before) do, and then special types of unique monsters are a subcateogry of this. Also, it is odd that we are calling this section of the wiki the bestiary when that term is never used in game or by GGG that I am aware of. Does this bestiary directory which includes everything serve a purpose? With more than 200 items hence more than one page it isn't as convenient to search as just using google or the wiki search. Finally the main place other than this master directory that monsters can be found is in the monsters by act, when several monsters appear in more than one act.

I propose we make Category:Monsters the root category and only have in it summary pages such as Monsters and List of unique monsters as well as possibly some other lists of monsters such as making the blank Act 1 Monsters etc useful in some way. The bestiary directory that contains everything could still be kept as a subcategory, but should not be the main. I'm torn on whether categories like act 1 monsters should be kept - the whole guest monster system kind of ruins it a bit.

The subcategories of monsters would be:

  • Monster mechanics
  • Monster skills
  • Normal monsters
  • Beyond monsters
  • Corrupted monsters
  • Unique monsters
  • Act bosses
  • Map bosses
etc
  • Monster types
  • Monsters by Type
  • Spiders etc
  • Bestiary (if kept)
  • Monsters by act (if kept)
  • Act 1 monsters etc

So a monster should primarily be in a type category (eg blackguard) and a rarity/status category (eg map boss). Both of these could be handled automatically if we ever finally get monster pages to be infoboxes for table transclusion like we do items and passives.

Note: Parts of this idea have been covered and not really gone anywhere at Template_talk:Navbox_Bestiary, Talk:Bestiary, and I think several other pages I can't recall now. Generally those discussions end in agreement the current system is a bit weird then get forgotten. --Qetuth-(talk) 07:01, 7 July 2015 (UTC)

These changes sound good to me. I'm in favour of just removing the Monsters by act categories, as they have lost most of its usefulness. I do think the Bestiary category should be kept as a list of all monsters, disregarding rarity and whatnot.--Climmels aka SirProblematique (talk) 09:12, 7 July 2015 (UTC)

New Archive

I think it's time to clear this page out and create a new archive, anyone have a problem with that? I'll keep the currently active sections, I just want to make sure there aren't too many things here that could cause confusion. Iamacyborg (talk) 13:58, 9 July 2015 (UTC)

Yeah, that would be nice, it has become very cluttered. --OmegaK2 (talk) 00:13, 10 July 2015 (UTC)
Let's wipe everything, but migrate the Awakening-to-do list to the new community portal. We'll be working on stuff related to that list for at least a few weeks to come. TheMipchunk (talk) 00:26, 10 July 2015 (UTC)
Yes, most of the recent discussions boil down to stuff to go on a to do list, so it's really the conversation that needs to be kept open. --Qetuth-(talk) 01:54, 10 July 2015 (UTC)