|upgraded_from_set1_group1_notes = random {{c|unique|unique Granite Flask}}
|upgraded_from_set2_group1_item_name = Jack in the Box
|upgraded_from_set2_group1_amount = {{Query stack size|Jack in the Box}}
|upgraded_from_set2_group1_notes = random {{c|unique|unique item}}
}}
}}
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{{Item acquisition}}
{{Item acquisition}}
==Ruthless mode==
Utility Flasks cannot gain charges while active in [[Ruthless mode]]. This flask also has a flask duration of 4.00 seconds instead.
==Legacy variants==
==Legacy variants==
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{{legacy variant table header}}
{{legacy variant table header}}
{{legacy variant table row|3.0.0|Knocks Back Enemies in an Area on Flask use <br> 75% chance to cause Enemies to Flee on use <br> {{c|mod|(30-35)% more Melee Physical Damage during effect}} <br> Adds Knockback during Flask effect}}
{{legacy variant table row|3.15.0
{{legacy variant table row|2.2.0|Knocks Back Enemies in an Area on Flask use <br> 75% chance to cause Enemies to Flee on use <br> {{c|mod|(70 to 100)% increased Charges used}} <br> {{c|mod|30% more Melee Physical Damage during effect}} <br> Adds Knockback during Flask effect}}
|
|}
* Adds Knockback to Melee Attacks during Flask effect
* Knocks Back Enemies in an Area when you use a Flask
* 75% chance to cause Enemies to Flee on use
* {{c|mod|(20-25)% more Melee Physical Damage during effect}}{{efn|name=Reroll legacy explicit }}
}}
{{legacy variant table row|3.0.0
|
* Adds Knockback to Melee Attacks during Flask effect
* Knocks Back Enemies in an Area when you use a Flask
* 75% chance to cause Enemies to Flee on use
* {{c|mod|(30-35)% more Melee Physical Damage during effect}} {{efn|name=Reroll legacy explicit }}
}}
{{legacy variant table row|2.2.0
|
* {{c|mod|(70-100)% increased Charges used}}
* Adds Knockback to Melee Attacks during Flask effect
* Knocks Back Enemies in an Area when you use a Flask
* 75% chance to cause Enemies to Flee on use
* {{c|mod|30% more Melee Physical Damage during effect}}{{efn|name=Reroll legacy explicit }}
}}
{{Legacy variant table end}}
The {{c|mod|increased Charges used}} mod (from pre-2.2.0 version) cannot be removed as the game developer DID NOT set a new 0 default value to that mod (sometimes they did for other legacy unique item). The pre-2.2.0 version ''can'' have mod value of (30-35)% for the mod {{c|mod|#% more Melee Physical Damage during effect}}, if the player had used a {{il|Divine Orb}} during the period from [[version 2.2.0]] to before [[version 3.0.0|3.0.0]] (i.e. [[version 2.6.3]]), making it a hybrid variant. However, since the current range is (7-10)%, such hybrid variant is useless to create currently, so that it is not recommended to [[Divine Orb|divine]] it.
==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|3.1.0}}
{{Version history table row|3.15.0|
* Now has 7-10% More Melee Physical Damage during effect (previously 20-25%). Existing versions can be updated to the new values with a {{il|Divine Orb}}.
* The basetype, {{il|Granite Flask}}, now grants +1500 to Armour Rating (previously 3000).
}}
{{Version history table row|3.1.0|
* Now only grants knockback to melee attacks during flask effect.
* Now only grants knockback to melee attacks during flask effect.
{{VersionHistoryRow|3.0.0}}
}}
{{Version history table row|3.0.0|
* More Physical Damage lowered to 20-25%
* More Physical Damage lowered to 20-25%
{{VersionHistoryRow|2.2.0}}
}}
{{Version history table row|2.2.0|
* Lion's Roar no longer requires extra charges to use and can be used twice. It now also provides 30-35% more melee physical damage (instead of a fixed 30%).
* Lion's Roar no longer requires extra charges to use and can be used twice. It now also provides 30-35% more melee physical damage (instead of a fixed 30%).
{{VersionHistoryRow|2.0.0}}
}}
{{Version history table row|2.0.0|
* Introduced to the game.
* Introduced to the game.
|}
}}
{{Version history table end}}
==Notes==
{{Notelist|notes=
{{efn|name=Reroll legacy explicit |Using a {{il|Divine Orb}} on a legacy Lion's Roar with the explicit modifier {{c|mod|(20-25)% more Melee Physical Damage during effect}} ( (30-35)% for double legacy, 30% for triple legacy despite the patch notes claimed it is fixed) will decrease he value of that modifier to (7-10)%}}
}}
{{Navbox Unique Items}}
{{Navbox Unique Items}}
[[ru:Львиный рёв]]
Revision as of 09:23, 1 April 2023
Lion's Roar Granite FlaskLasts 6.00 Seconds Consumes 30 of 60 Charges on use +1500 to ArmourRequires Level 27Adds Knockback to Melee Attacks during Effect Knocks Back Enemies in an Area when you use a Flask 75% chance to cause Enemies to Flee on use (7-10)% more Melee Physical Damage during effectA sprinkle of hunger, a spoonful of menace and three generous cups of Might.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Lion's Roar is a uniqueGranite FlaskGranite FlaskLasts 6.00 Seconds Consumes 30 of 60 Charges on use +1500 to ArmourRequires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters..
Jack in the BoxJack in the Box4ItemTurn the crank, close your eyes, and pray to the gods for a pleasant surprise.
Random item
A
1
Singular IncubatorSingular IncubatorStack Size: 10Adds an incubated Unique item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random item
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Ruthless mode
Utility Flasks cannot gain charges while active in Ruthless mode. This flask also has a flask duration of 4.00 seconds instead.
The increased Charges used mod (from pre-2.2.0 version) cannot be removed as the game developer DID NOT set a new 0 default value to that mod (sometimes they did for other legacy unique item). The pre-2.2.0 version can have mod value of (30-35)% for the mod #% more Melee Physical Damage during effect, if the player had used a Divine OrbDivine OrbStack Size: 20Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it. during the period from version 2.2.0 to before 3.0.0 (i.e. version 2.6.3), making it a hybrid variant. However, since the current range is (7-10)%, such hybrid variant is useless to create currently, so that it is not recommended to divine it.
Now has 7-10% More Melee Physical Damage during effect (previously 20-25%). Existing versions can be updated to the new values with a Divine OrbDivine OrbStack Size: 20Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it..
The basetype, Granite FlaskGranite FlaskLasts 6.00 Seconds Consumes 30 of 60 Charges on use +1500 to ArmourRequires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters., now grants +1500 to Armour Rating (previously 3000).
Lion's Roar no longer requires extra charges to use and can be used twice. It now also provides 30-35% more melee physical damage (instead of a fixed 30%).
↑ 1.01.11.2Using a Divine OrbDivine OrbStack Size: 20Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it. on a legacy Lion's Roar with the explicit modifier (20-25)% more Melee Physical Damage during effect ( (30-35)% for double legacy, 30% for triple legacy despite the patch notes claimed it is fixed) will decrease he value of that modifier to (7-10)%