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'''Scourge Improvements''' | '''Scourge Improvements''' | ||
* Upon encountering a [[Boss]] in [[Nightmare]], the drain of blood from the [[Crucible]] is now paused for 5 seconds. | * Upon encountering a [[Boss]] in [[Nightmare]], the drain of blood from the [[Blood Crucible|Crucible]] is now paused for 5 seconds. | ||
* The [[Tainted Mythic Orb]] can now unpredictably upgrade [[Corrupted]] items to [[Unique]] items even if their item level is lower than when it would normally be able to drop. Prior to this change, the orb would fail to apply to the item if there were no valid Unique items to upgrade to. | * The [[Tainted Mythic Orb]] can now unpredictably upgrade [[Corrupted]] items to [[Unique]] items even if their item level is lower than when it would normally be able to drop. Prior to this change, the orb would fail to apply to the item if there were no valid Unique items to upgrade to. | ||
* The damage of [[Ravenous Bloodshaper]]'s [[Blood Orb]] and [[Spike Barrage]] skills has been decreased. | * The damage of [[Ravenous Bloodshaper]]'s [[Blood Orb]] and [[Spike Barrage]] skills has been decreased. | ||
* The damage of [[Demon Herder]]'s [[Vomit]] and [[Beam]] skill has been decreased. | * The damage of [[Demon Herder]]'s [[Vomit]] and [[Beam]] skill has been decreased. | ||
* Reduced the number of Monsters with {{stl|Proximity Shield}} that can spawn in some Scourge encounters. | * Reduced the number of Monsters with {{stl|Proximity Shield}} that can spawn in some Scourge encounters. | ||
* The | * The Corruption Absorbed progress bar now displays underneath items stored in the [[Blood Crucible]], without you having to hover over them. | ||
'''Other Improvements''' | '''Other Improvements''' | ||
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'''Bug Fixes''' | '''Bug Fixes''' | ||
* Fixed a bug where [[ | * Fixed a bug where [[Item Filters]] would incorrectly assign Weapons and Jewellery a BaseDefencePercentile value of 0 rather than 100. | ||
* Fixed a bug where the colour of sockets on the {{il|Skin of the Loyal}} Unique could be modified. | * Fixed a bug where the colour of sockets on the {{il|Skin of the Loyal}} Unique could be modified. | ||
* Fixed a bug where [[Zana]]'s Fortune Favours the Brave Map Device option would fail to open a Map. | * Fixed a bug where [[Zana]]'s Fortune Favours the Brave Map Device option would fail to open a Map. |
Latest revision as of 01:51, 19 March 2022
Version History | ||
---|---|---|
← 3.16.0 October 22, 2021 | 3.16.0b October 27, 2021 | 3.16.0c → October 29, 2021 |
Patch notes
These are the official patch notes for version 3.16.0b released by Grinding Gear Games.[1]
This patch contains some improvements to the Scourge League, tweaks to the damage dealt by some monsters, and fixes a variety of small- and medium-importance bugs.
Scourge Improvements
- Upon encountering a Boss in Nightmare, the drain of blood from the Crucible is now paused for 5 seconds.
- The Tainted Mythic Orb can now unpredictably upgrade Corrupted items to Unique items even if their item level is lower than when it would normally be able to drop. Prior to this change, the orb would fail to apply to the item if there were no valid Unique items to upgrade to.
- The damage of Ravenous Bloodshaper's Blood Orb and Spike Barrage skills has been decreased.
- The damage of Demon Herder's Vomit and Beam skill has been decreased.
- Reduced the number of Monsters with Proximity Shield that can spawn in some Scourge encounters.
- The Corruption Absorbed progress bar now displays underneath items stored in the Blood Crucible, without you having to hover over them.
Other Improvements
- The damage of Baranite Thaumaturge's ground explosions has been decreased. This change does not affect Baranite Thaumaturge Spectres.
Bug Fixes
- Fixed a bug where Item Filters would incorrectly assign Weapons and Jewellery a BaseDefencePercentile value of 0 rather than 100.
- Fixed a bug where the colour of sockets on the Skin of the LoyalSkin of the Loyal
Simple RobeMovement Speed: -3%Has no Attribute Requirements or Energy Shield (Hidden)
Sockets cannot be modified
+1 to Level of Socketed Gems
100% increased Global Defences
Has 6 Linked Sockets (Hidden)We happily give our limbs.
A net woven to keep safe the bones of the Lords.
This item can be transformed with a Blessing of Chayula Unique could be modified.- Fixed a bug where Zana's Fortune Favours the Brave Map Device option would fail to open a Map.
- Fixed a bug where Watchstones could sometimes fail to drop from a Conqueror's Citadel.
- Fixed a bug where it was not possible to open portals to a Betrayal Safehouse or the Temple of Atzoatl from within a Guild Hideout.
- Fixed a bug where the "20% chance to Avoid being Stunned" Resistance and Ailment Protection Mastery was not granting Stun Avoidance.
- Fixed a bug where some Redeemer Influence Amulet Modifiers were providing reduced Mana Reservation Efficiency instead of increased. This fix applies to existing items.
- Fixed a bug where the Guardian's ChallengeGuardian's Challenge4Shaper Guardian MapTo accept a challenge from the void is merely suicide for the unprepared. Divination Card sold by Zana did not have a price.
- Fixed a bug where Mansion Contracts sold by Whakano did not have a price.
- Fixed a client crash that occur when using Spectral Shield ThrowSpectral Shield ThrowAttack, Projectile, Physical
Level: (1-20)
Cost: (7-10) Mana
Attack Time: 0.65 sec
Critical Strike Chance: 5.00%Requires Level 28Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Shard Projectiles Deal 50% less Damage
(47-203) to (70-304) Base Off Hand Physical Damage
(3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield
Fires 3 additional Projectiles
Primary Projectile Chains +3 Times
Additional Effects From 1-20% Quality:
Fires (0.1-2) additional ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. with Vanishing DyeVanishing DyeMiscellaneousRemoves the appearance of an armour slot item applied to an equipped Shield.- Fixed a client crash that could occur with the Automaton Divine IreAutomaton Divine Ire EffectSkill Gem EffectYour Divine Ire becomes an Automaton Effect. Skill Effect Microtransaction.
- Fixed a common client crash.
- Fixed two instance crashes.
This patch was deployed without restarting the servers, so you will need to restart your client to receive the client changes.
Royale
The following Royale update was deployed after the 3.16.0b patch.[2]
Game Mechanics
- An optional boss fight spawns near the centre of the safe zone approximately 8 minutes after the beginning of the match. Players will be notified when it spawns and a minimap icon will point out its location to nearby players. Players who are able to kill the boss will be rewarded with a large amount of experience and guaranteed unique item drops.
- The time taken for the circle to shrink for the first time has been increased from 45 seconds to 70 seconds, interpolating to the same 25 second time as previously for the final shrink.
Passive Skill Tree
- Perpetual Motion no longer grants 10% chance to Dodge Attack Hits. It now grants 15% reduced Damage taken if you haven’t been Hit Recently, up from 10%
- Blurred Form now grants +20% chance to Suppress Spell Damage instead of 10% chance to Dodge Spell Hits
- Fanned Flames no longer causes Enemies ignited by you to have -10% to Fire Resistance, and the ignite chance it grants has been reduced from 25% to 20%
- Wildfire Emissary’s ignite chance has been reduced from 25% to 10%
Gems
- Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow
Level: (1-20)
Cost: (7-11) Mana
AoE Radius: 10Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(18-391) to (33-726) Added Cold Damage
(22-480) to (40-891) Added Fire Damage
(3-75) to (67-1467) Added Lightning Damage
Only Deals Damage of the chosen Element
Deals no Damage of other Damage Types
(30-49)% chance to Freeze, Shock and Ignite
Base radius is 1 metre
80% more Area Radius against Enemies affected by an Ailment of the chosen Element
10% more Damage per Elemental Ailment on the Enemy
Additional Effects From 1-20% Quality:
+(0.25-5)% more Damage per Elemental Ailment on the EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. now deals ~20% less damage to players- Sweep’sSweepAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 70% of base
Attack Damage: (170-281)% of base
Effectiveness of Added Damage: (170-281)%
AoE Radius: 26Requires Level 12Swings a two handed melee weapon in a circle, knocking back monsters around the character.Knocks Enemies Back on Hit
(5-75) to (8-113) Added Attack Physical Damage
+(0-0.4) metres to radius
Additional Effects From 1-20% Quality:
+(0.02-0.4) metres to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. base attack speed has been increased from 70% to 80%- The number of additional arrows fired by Rain of ArrowsRain of ArrowsAttack, AoE, Projectile, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (48-60)% of base
Effectiveness of Added Damage: (48-60)%
AoE Radius: 24Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Fires (18-22) Arrows
Additional Effects From 1-20% Quality:
Fires +(0.2-4) ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. has been increased from 12 to 15 at level 1- Searing BondSearing BondSpell, Totem, Fire
Level: (1-20)
Cost: (18-51) Mana
Cast Time: 1.00 secRequires Level 12Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.+1 to maximum number of Summoned Totems
Totem lasts 8 seconds
Deals (32.1-3899.6) Base Fire Damage per second
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Summons a Totem which uses this Skill
Additional Effects From 1-20% Quality:
+(0.1-2) to maximum number of Summoned TotemsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. now deals ~40% more damage to players- The following gems have been updated in a similar way to their base game versions:
- FireballFireballProjectile, Spell, AoE, Fire
Level: (1-20)
Cost: (6-25) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 370%
Projectile Speed: 1040
AoE Radius: 9Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals (9-1640) to (14-2460) Fire Damage
25% chance to Ignite enemies
Base radius is (0.9-1.4) metres
Additional Effects From 1-20% Quality:
Base radius is (0.01-0.2) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. no longer has a bonus to ignite damage, and its chance to ignite has been lowered from 50% to 25%- Burning ArrowBurning ArrowAttack, Projectile, Fire, Bow
Level: (1-20)
Cost: (7-12) Mana
Attack Speed: 70% of base
Attack Damage: (200-300)% of base
Effectiveness of Added Damage: (200-300)%
Projectile Speed: 3260Fires a burning arrow that deals fire damage and has a chance to ignite.Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies
25% chance to Ignite enemies
100% of Physical Damage Converted to Fire Damage
Additional Effects From 1-20% Quality:
(1-20)% more Damage with IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. no longer has a bonus to ignite or stacks a burning debuff against ignited enemies, and its chance to ignite has been lowered from 50% to 25%. It now adds fire damage against burning enemies. It now deals ~20% less damage against players.- Incinerate’sIncinerateSpell, Fire, Channelling, AoE
Level: (1-20)
Cost: (2-4) Mana
Cast Time: 0.20 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 50%Requires Level 12Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.Deals (3-207) to (5-311) Fire Damage
25% more Damage with Hits and Ailments for each stage
100% increased angle per stage, up to 300%
Final wave always Ignites
8 maximum Stages
+(0.4-0.5) metres to radius per stage, up to a maximum of +(1.5-1.9) metres
Final wave deals 500% more Damage with Hits
Final wave deals 250% more Damage with Ignite
Additional Effects From 1-20% Quality:
+(0.1-2) to maximum StagesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. final wave now deals 400% more damage with ignite, down from 800%- Spectral ThrowSpectral ThrowAttack, Projectile
Level: (1-20)
Cost: (5-8) Mana
Attack Speed: 110% of base
Attack Damage: (80-125)% of base
Effectiveness of Added Damage: (80-125)%
Projectile Speed: 1000Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Additional Effects From 1-20% Quality:
Projectiles that have Pierced deal (0.5-10)% more DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. mana cost reduced from 7 to 5 at level 1- Fortify SupportFortify SupportAttack, Support, Melee
Icon: O
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 31Supports melee attack skills that are not triggered.Melee Hits from Supported Skills Fortify
Supported Skills deal (10-19)% more Damage with Ailments caused by Melee Hits
Supported Skills deal (10-19)% more Melee Damage
Additional Effects From 1-20% Quality:
Supported Skills have (1-20)% increased Fortification DurationThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. no longer grants increased duration of fortification at levels above 1. It now grants supported skills 2% more hit and ailment damage for each level above 1.
Hotfix
The following hotfix was deployed after the 3.16.0b patch.[3]
- Fixed a common client crash that could occur when changing areas.
This was deployed without restarting the servers, you will need to restart your client to receive the fix.
References
- ↑ Kieren_GGG (October 27, 2021). "3.16.0b Patch Notes". Official Path of Exile Forums. Retrieved October 27, 2021.
- ↑ Community_Team (October 27, 2021). "3.16.0b (Royale)". Official Path of Exile Forums. Retrieved October 29, 2021.
- ↑ Kieren_GGG (October 28, 2021). "3.16.0b Hotfix". Official Path of Exile Forums. Retrieved October 29, 2021.