User:Illviljan/prophecy: Difference between revisions
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==Version history== | ==Version history== | ||
{{ | {{Version history table header}} | ||
{{ | {{Version history table row|3.0.0}} | ||
* Cruel and Merciless difficulties have been removed. Costs to Seal prophecies no longer increase from the former Normal Difficulty cost. | * Cruel and Merciless difficulties have been removed. Costs to Seal prophecies no longer increase from the former Normal Difficulty cost. | ||
* The [[Ancient Rivalries]] prophecy chain is no longer available. | * The [[Ancient Rivalries]] prophecy chain is no longer available. | ||
{{ | {{Version history table row|2.4.0c}} | ||
* The drop rate of [[Silver Coin|Silver Coins]] has been increased. | * The drop rate of [[Silver Coin|Silver Coins]] has been increased. | ||
* Fixed a bug where [[The Feral Lord V]] and [[The Unbreathing Queen V]] couldn't be completed when using Atlas versions of the maps. | * Fixed a bug where [[The Feral Lord V]] and [[The Unbreathing Queen V]] couldn't be completed when using Atlas versions of the maps. | ||
{{ | {{Version history table row|2.4.0}} | ||
* The Prophecy system (previously a challenge league) has been added to the core game. You can now find and rescue Navali in The Climb. | * The Prophecy system (previously a challenge league) has been added to the core game. You can now find and rescue Navali in The Climb. | ||
* Navali can now be invited to your hideout and she doesn't consume a slot that would be used by a Forsaken Master. | * Navali can now be invited to your hideout and she doesn't consume a slot that would be used by a Forsaken Master. | ||
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* The Normal difficulty version of [[The Forgotten Soldiers]] prophecy has been made easier. | * The Normal difficulty version of [[The Forgotten Soldiers]] prophecy has been made easier. | ||
* Fixed a bug where the "[[Kalandra's Craft]]" Prophecy triggered on chests when it states that it only triggers on monsters. | * Fixed a bug where the "[[Kalandra's Craft]]" Prophecy triggered on chests when it states that it only triggers on monsters. | ||
{{ | {{Version history table row|2.3.2}} | ||
* Enabled the [[Beyond Sight]] prophecy chain. | * Enabled the [[Beyond Sight]] prophecy chain. | ||
* When you have multiple Prophecies that can affect an [[area]], the one that is picked is now done so more intelligently. | * When you have multiple Prophecies that can affect an [[area]], the one that is picked is now done so more intelligently. | ||
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* The Invader Prophecy will no longer trigger in areas that cannot spawn [[Invasion boss]]es. | * The Invader Prophecy will no longer trigger in areas that cannot spawn [[Invasion boss]]es. | ||
* Mission complete and failure text will now disappear when you leave and return to an area. | * Mission complete and failure text will now disappear when you leave and return to an area. | ||
{{ | {{Version history table row|2.3.1}} | ||
* Added two more prophecies and one prophecy chain. | * Added two more prophecies and one prophecy chain. | ||
* The seal costs of Unique and Fated Unique prophecies have been reduced. They now occur less often, reducing the amount of backtracking in the end-game. | * The seal costs of Unique and Fated Unique prophecies have been reduced. They now occur less often, reducing the amount of backtracking in the end-game. | ||
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* Prophecy monsters using Chaos Bombs now have a description showing this. | * Prophecy monsters using Chaos Bombs now have a description showing this. | ||
* Fixed an exploit case with chain prophecies where players could get the final part of a chain after consuming that final part but not yet completing it. | * Fixed an exploit case with chain prophecies where players could get the final part of a chain after consuming that final part but not yet completing it. | ||
{{ | {{Version history table row|2.3.0}} | ||
* Introduced to the game in [[Prophecy league]]s. | * Introduced to the game in [[Prophecy league]]s. | ||
|} | |} | ||
</pre> | </pre> |
Latest revision as of 01:59, 9 November 2021
Prophecies are visions of a character's future, provided by Navali. They can be purchased for one Module Error: More than one result found for item using search term "item_name = Silver Coin". Try using the page parameter instead and are stored in the prophecy screen. These prophecies influence the future of what happens to the player's character. Some can change areas to generate different encounters or to force various outcomes to occur. Others trigger when a condition occurs and change the result.
For an additional cost of Module Error: More than one result found for item using search term "item_name = Silver Coin". Try using the page parameter instead, Navali can seal prophecies, turning them into items so that they are tradeable. This allows players to delay their fate, or capitalize on it.
Prophecies that do not trigger upon loading an area will not trigger ever for that area unless sealed and reused. This includes maps.
There are currently 0 Prophecies that can spawn in this game.
Master missions
Item | Reward | Objective | Seal Cost |
---|
Crafting
Item | Reward | Objective | Seal Cost |
---|
Trading
Item | Reward | Objective | Seal Cost |
---|
Fated uniques
Each of these prophecies results in the transformation of a certain unique item into a Fated item.
The unique items you have to wield or wear to complete these prophecies must not be corrupted. For weapons, placing the unique in the alternate weapon slot is not sufficient; it must be actively equipped by your character. Sockets of the unique item are unchanged.
Item | Reward | Objective | Seal Cost |
---|
Tempest
Some if not all of these Tempests grant additional item quantity and quality.
Item | Reward | Objective | Seal Cost |
---|
Encounter
Reward: Unique
Item | Reward | Objective | Seal Cost |
---|
Reward: Nothing
Item | Reward | Objective | Seal Cost |
---|
Reward: Others
{| class="wikitable sortable" style="width: 90%" ! scope="col" style="width:20%" | Name ! scope="col" style="width:70%" | Notes ! scope="col" style="width:10%" | Seal Cost |- |[[The Emperor's Trove]] | * '''Disabled in 2.3.1 patch''' * [[Izaro]] will drop an extra {{il|Treasure Key}} on death. |1 |- |[[The Wealthy Exile]] | * A slain [[Rogue Exile]] will drop all rare items. |1 |- |[[The Scout]] | * A slain [[Rogue Exile]] will summon a [[warband]]. |1 |- |[[Hunter's Lesson]] | * When you Kill a Rare monster, you gain its mods for 60 seconds. * Similar to {{il|Headhunter}} effect but lasts longer and only once per prophecy. |3 |- |[[Gilded Within]] | * A slain rare monster will drop an additional rare item. |3 |- |[[Kalandra's Craft]] | * A random monster will drop a rare item and three mirrored copies of that same item. |3 |- |[[Bountiful Traps]] | * Area contains six extra [[strongbox]]es. * Can stack with [[Zana, Master Cartographer#Crafting|Zana's ambush mod]]. |3 |}
Prophecy chains
Item | Reward | Objective | Seal Cost |
---|
Misc
Name | Notes | Seal Cost |
---|---|---|
The Fortune Teller's Collection |
|
2 |
Lasting Impressions |
|
3 |
Plague of Rats |
|
2 |
Plague of Frogs |
|
2 |
Twice Enchanted |
|
1 |
The Dream Trial |
|
2 |
The Lost Maps |
|
3 |
Smothering Tendrils |
|
3 |
Disabled prophecies
Version history
Version | Changes |
---|---|
3.0.0 |
|
2.4.0c |
|
2.4.0 |
|
2.3.2 |
|
2.3.1 |
|
2.3.0 |
|