User:Illviljan/prophecy

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For the leagues, see Prophecy league.

Prophecies are visions of a character's future, provided by Navali. They can be purchased for one Module Error: More than one result found for item using search term "item_name = Silver Coin". Try using the page parameter instead and are stored in the prophecy screen. These prophecies influence the future of what happens to the player's character. Some can change areas to generate different encounters or to force various outcomes to occur. Others trigger when a condition occurs and change the result.

For an additional cost of Module Error: More than one result found for item using search term "item_name = Silver Coin". Try using the page parameter instead, Navali can seal prophecies, turning them into items so that they are tradeable. This allows players to delay their fate, or capitalize on it.

Prophecies that do not trigger upon loading an area will not trigger ever for that area unless sealed and reused. This includes maps.

There are currently 0 Prophecies that can spawn in this game.

Master missions

ItemRewardObjectiveSeal
Cost

Crafting

ItemRewardObjectiveSeal
Cost

Trading

ItemRewardObjectiveSeal
Cost

Fated uniques

Each of these prophecies results in the transformation of a certain unique item into a Fated item.

The unique items you have to wield or wear to complete these prophecies must not be corrupted. For weapons, placing the unique in the alternate weapon slot is not sufficient; it must be actively equipped by your character. Sockets of the unique item are unchanged.

ItemRewardObjectiveSeal
Cost

Tempest

Some if not all of these Tempests grant additional item quantity and quality.

ItemRewardObjectiveSeal
Cost

Encounter

Reward: Unique

ItemRewardObjectiveSeal
Cost


Reward: Nothing

ItemRewardObjectiveSeal
Cost

Reward: Others

{| class="wikitable sortable" style="width: 90%"
! scope="col" style="width:20%" | Name
! scope="col" style="width:70%" | Notes
! scope="col" style="width:10%" | Seal Cost
|-
|[[The Emperor's Trove]]
|
* '''Disabled in 2.3.1 patch'''
* [[Izaro]] will drop an extra {{il|Treasure Key}} on death.
|1
|-
|[[The Wealthy Exile]]
|
* A slain [[Rogue Exile]] will drop all rare items.
|1
|-
|[[The Scout]]
|
* A slain [[Rogue Exile]] will summon a [[warband]].
|1
|-
|[[Hunter's Lesson]]
|
* When you Kill a Rare monster, you gain its mods for 60 seconds.
* Similar to {{il|Headhunter}} effect but lasts longer and only once per prophecy.
|3
|-
|[[Gilded Within]]
|
* A slain rare monster will drop an additional rare item.
|3
|-
|[[Kalandra's Craft]]
|
* A random monster will drop a rare item and three mirrored copies of that same item.
|3
|-
|[[Bountiful Traps]]
|
* Area contains six extra [[strongbox]]es.
* Can stack with [[Zana, Master Cartographer#Crafting|Zana's ambush mod]].
|3
|}

Prophecy chains

ItemRewardObjectiveSeal
Cost

Misc

Name Notes Seal Cost
The Fortune Teller's Collection 2
Lasting Impressions 3
Plague of Rats
  • Any indoor area.
  • Kill all rats to complete prophecy.
2
Plague of Frogs
  • Any outdoor area.
  • Kill all frogs to complete prophecy.
2
Twice Enchanted 1
The Dream Trial 2
The Lost Maps
  • Can trigger in either Chamber of Sins locations.
  • A small pile of Tier 1 Maps will be on the ground by the waypoint and map device.
3
Smothering Tendrils
  • Use an Orb of TransmutationOrb of TransmutationStack Size: 40Upgrades a normal item to a magic itemRight click this item then left click a normal item to apply it. on a map to give it the "of Smothering" suffix mod (Players have 20% less Recovery of Life, Mana and Energy Shield).
  • Smothering suffix gives 20% Quantity, 15% Rarity, and 15% pack Size on map.
3

Disabled prophecies

Template:Item table

Version history

Version Changes
3.0.0
  • Cruel and Merciless difficulties have been removed. Costs to Seal prophecies no longer increase from the former Normal Difficulty cost.
  • The Ancient Rivalries prophecy chain is no longer available.
2.4.0c
2.4.0
  • The Prophecy system (previously a challenge league) has been added to the core game. You can now find and rescue Navali in The Climb.
  • Navali can now be invited to your hideout and she doesn't consume a slot that would be used by a Forsaken Master.
  • When seeking Prophecies from Navali in your hideout, the difficulty used is now the latest difficulty in which your character has ever accessed the Twilight Strand.
  • Silver Coin now drop less often than before, as Prophecy is not the main league mechanic now.
  • The sealing cost for most Prophecies has been slightly reduced.
  • The highest level that some Prophecies can spawn at has been reduced.
  • The Normal difficulty version of The Forgotten Soldiers prophecy has been made easier.
  • Fixed a bug where the "Kalandra's Craft" Prophecy triggered on chests when it states that it only triggers on monsters.
2.3.2
  • Enabled the Beyond Sight prophecy chain.
  • When you have multiple Prophecies that can affect an area, the one that is picked is now done so more intelligently.
  • We no longer display the Mission Failed message in the middle of the screen if you enter an area with the mission already failed.
  • Navali dialogue will now be interrupted when another NPC begins to talk. She also interrupts herself if already telling you about a Prophecy.
  • Fixed the map device consuming your Prophecy if you cancel map activation.
  • The Invader Prophecy will no longer trigger in areas that cannot spawn Invasion bosses.
  • Mission complete and failure text will now disappear when you leave and return to an area.
2.3.1
  • Added two more prophecies and one prophecy chain.
  • The seal costs of Unique and Fated Unique prophecies have been reduced. They now occur less often, reducing the amount of backtracking in the end-game.
  • The occurrence chances of various prophecies have been reduced with the goal of less backtracking in the end-game.
  • Navali will no longer offer The Emperor's TroveThe Emperor's TroveLost in his own creation, the Emperor leaves a generous parting gift for the precise.You will slay Izaro and he will drop an extra Treasure Key.Right-click to add this prophecy to your character.. The original design intent was that only one could be used per run. We can't prevent multiple of these prophecies applying, and that ruins the intended rewards of the Labyrinth.
  • Some prophecies have been disabled from triggering in problematic unique maps.
  • Prophecy monsters using Chaos Bombs now have a description showing this.
  • Fixed an exploit case with chain prophecies where players could get the final part of a chain after consuming that final part but not yet completing it.
2.3.0