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  • Hit (redirect from Self-damage) (section Self-damage)
    hit refers to any damage that isn't damage over time. A hit applies a discrete amount of damage to a target instantaneously. The damage can be mitigated...
    9 KB (4,815 words) - 16:47, 24 April 2024
  • two-handed melee weapons that require strength and intelligence and have a x% Chance to Block Attack Damage while wielding a Staff implicit modifier as well...
    1 KB (124 words) - 13:40, 10 December 2023
  • "Physical Damage" redirects here. For the passive skill, see Physical Damage (passive skill). Physical damage is one of the five damage types. It is the...
    9 KB (844 words) - 14:30, 13 April 2024
  • skill's cost and no other effects prevent the skill from being used (such as Silence). Casting spells, attacking, using a warcry, placing totems, and throwing...
    6 KB (427 words) - 18:26, 17 April 2024
  • tree, and can be removed or replaced at no cost. They grant certain buffs and abilities. Like most other items, jewels can be modified by orbs and are available...
    6 KB (1,056 words) - 16:53, 29 March 2024
  • Attack (redirect from Attack Damage) (category Damage sources) (section Spell Damage also apply to Attacks)
    skill that is always available to use. Attacks deal attack damage with hits, and their damage and speed typically uses the player's equipped weapons as base...
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  • Fire Damage 110% more Spell Damage for each stage Empowered Flameblast Deals 1893 to 2839 Fire Damage 110% more Spell Damage for each stage Damage Penetrates...
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  • Bleeding (redirect from Bleed) (section Bleed damage)
    bleeding damage. Only physical damage hits can inflict bleed. There are no sources of global chance to bleed or chance to bleed with spells. Thus, bleed is limited...
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  • Poison (section Damage)
    poison: Damage Damage over Time Damage over Time Multiplier Chaos Damage over Time Multiplier Chaos Damage Poison Damage Physical Damage, Elemental Damage, Cold...
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  • skill duration. Puncture works with bows, daggers, claws or swords.Base duration is 8.00 seconds (3-75) to (4-113) Added Attack Physical Damage (30-49)%...
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  • NPCs sell items and grants various quest rewards after a quest is completed. As more quests are completed they will open up their shop and sell more of their...
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  • Physical Damage as Extra Chaos Damage Gain (18-20)% of Fire Damage as Extra Chaos Damage Gain (18-20)% of Lightning Damage as Extra Chaos Damage Gain (18-20)%...
    328 bytes (1,597 words) - 19:01, 29 November 2022
  • Physical Damage as Extra Chaos Damage Gain (9-10)% of Fire Damage as Extra Chaos Damage Gain (9-10)% of Lightning Damage as Extra Chaos Damage Gain (9-10)%...
    322 bytes (1,618 words) - 18:51, 29 November 2022
  • Puncture (category Duration (gem tag))
    more damage than usual. Unlike other sources of bleed, Puncture's bleed ailment lasts 8 seconds and is affected by % increased Skill Effect Duration modifier...
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  • Vulnerability (category Duration (gem tag)) (section Skill functions and interactions)
    increased physical damage and granting attack hits dealt on the cursed targets a chance to apply bleed. Cursed enemies take increased damage: Because these...
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  • Life and reduced Fire Resistance (30-40)% increased maximum Mana and reduced Cold Resistance (30-40)% increased Global maximum Energy Shield and reduced...
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  • dealing fire damage in an area. Exerted attacks trigger Combust, which converts 60% of Physical Damage to Fire Damage, and deals 100% Attack Damage in an area...
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  • attack damage and spell damage do not affect damage with ailments. Modifiers to damage with weapons, melee damage, projectile damage and area damage do not...
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  • the extra damage is 130% - 100% = 30%. The total reduced extra damage is 30%, so multiply the extra damage by 0.7. 30% * 0.7 = 21% extra damage. Therefore...
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  • 100% of Physical Damage Converted to Cold Damage Second Stage deals 15% less Damage Third Stage deals 30% less Damage Base radius is 1.1 metres Base secondary...
    58 KB (29,804 words) - 16:46, 2 September 2023
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