Weapon: Difference between revisions

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Base weapons each have innate properties such as damage, critical strike chance, speed, and requirements. Sometimes they come with special modifiers such as a [[#wand|wand's]] increased spell damage. [[Magic]], [[Rare]], and [[Unique]] weapons come with modifiers from the [[Item affix|Prefix]] and [[Item affix|Suffix]]. Mods can give bonuses to the weapon or to the exile wielding it. Weapons are split into eight different categories.
Base weapons each have innate properties such as damage, critical strike chance, speed, and requirements. Sometimes they come with special modifiers such as a [[#wand|wand's]] increased spell damage. [[Magic]], [[Rare]], and [[Unique]] weapons come with modifiers from the [[Item affix|Prefix]] and [[Item affix|Suffix]]. Mods can give bonuses to the weapon or to the exile wielding it. Weapons are split into eight different categories.


{| border="1" class="wikitable"
|+ Weapon Requirements
!
! Strength
! Dexterity
! Intelligence
|- align="center"
! Strength
| [[Maces]]|| [[Swords]], [[Axes]] ||[[Staves]]
|- align="center"
! Dexterity
| [[Swords]], [[Axes]] || [[Bows]] || [[Daggers]], [[Claws]]
|- align="center"
! Intelligence
| [[Staves]]|| [[Daggers]], [[Claws]] || [[Wands]]
|}
__TOC__<!--this TOC is temporary until we have all the pages and templates we need-->
__TOC__<!--this TOC is temporary until we have all the pages and templates we need-->
 
== Axes ==
{{:Axe}}
{{:Axe}}
{{:Bow}}
== Bows ==
{{:Claw}}
{{Bow}}
{{:Dagger}}
== Claws ==
{{Claw}}
== Daggers ==
{{Dagger}}
== Maces ==
{{:Mace}}
{{:Mace}}
{{:Staff}}
== Staves ==
{{Staff}}
== Swords ==
{{:Sword}}
{{:Sword}}
{{:Wand}}
== Wands ==
{{Wand}}


[[Category:Weapons| ]]
[[Category:Weapons| ]]

Revision as of 11:10, 25 July 2013

Base weapons each have innate properties such as damage, critical strike chance, speed, and requirements. Sometimes they come with special modifiers such as a wand's increased spell damage. Magic, Rare, and Unique weapons come with modifiers from the Prefix and Suffix. Mods can give bonuses to the weapon or to the exile wielding it. Weapons are split into eight different categories.

Weapon Requirements
Strength Dexterity Intelligence
Strength Maces Swords, Axes Staves
Dexterity Swords, Axes Bows Daggers, Claws
Intelligence Staves Daggers, Claws Wands

Axes

Axe

Bows

Template:Bow

Claws

Template:Claw

Daggers

Template:Dagger

Maces

Mace

Staves

Template:Staff

Swords

Sword

Wands

Template:Wand